Despite me starting this epic seven days of work without a break (currently on day 4 as I write this post) I’ve managed to get some gaming in.
It was club night Friday evening with only five people able to make it along. Is this the new normal? Why has attendance slipped?
The only five player game we had was Tribes of the Wind. So I was glad to be able to get this latest addition to the collection to the table.
This is a nice game. It even played well at five players, despite one of those players being well known to suffer from analysis paralysis (ap). Even with an ap inflicted player we played the game in about an hour and three quarters.
Although on the table space we had five players was rather cramped.
Production is great, and I really like the art by Vincent Dutrait. He has also done the art for After Us, the Amun-Re 20th Anniversary Edition, Broom Service, plus many more. The three mentioned I also own, and love the art.
I love how you need to take into account the cards your neighbours are holding. It means that whilst you can plan your next turn while waiting for others to take theirs. That plan might go out the window because the cards held by a neighbour have change meaning you can’t play that card you wanted to.
It’s cool that when you build a village you get to choose a village card that is duel use. You can either use it for an immediate benefit, or for its end game scoring bonus.
Each player board is unique. Well in which conditions you need to complete to be able to select one of the four unique guide cards each player has. You get up to two of these cards. They act like ongoing special abilities throughout the rest of the game.
They are also unique in the distribution of pollution on your player board.
The uniqueness is continued with the starting tiles that give differing starting resources.
The iconography is easy to pick up, as is the learning curve. As I pointed out in just under two hours we learnt and played the game.
Yeah I liked this game a lot. Sadly I didn’t win, the ap inflicted player did.
Afterwards I had to pack away and get home rather quickly. My curfew was way earlier than Cinderella’s. With work and the start of the seven days the next morning I needed to be in bed and sleeping by 9:30pm.
Sunday saw me round Ben’s as soon as work had finished. Diego and Charlene would be joining us.
I had suspected Charlene might be. So I had put Stamp Swap in the car.
After punching the cardboard Ben and I set up Stamp Swap. By which time Charlene had arrived. Not long after followed by Diego.
After going through the rules we started stamp collecting.
This is a fast game. The three rounds flew by.
I loved the drafting of the stamps in the first phase. Especially with some of the stamps being facedown unknown to anyone. The I split, you choose of the second phase. Great fun and just as tactical as the drafting. Followed by the puzzle bit of fitting the stamps in your play area. I really enjoyed how these three mechanics had been melded together.
That last phase is heavily influenced by the four goals and the final scoring goal. At the end of each round you select one of the four available goals and score it. Once selected you can’t select it in further rounds. Plus you only get to choose three out of the four.
Each player may has a unique end of round scoring card, also directing your focus of stamps to draft.
Yeah for me this is another Stonemaier hit. Who knew stamp collecting could be so much fun.
Having been robbed of a joint victory by a bs tie breaker we followed up with a game of Mini Rails.
I hadn’t played Mini Rails before. But I liked this share based game.
Each round you get to do two actions once. Build a track, take a share. Which share or track you buy/build determines your turn order for your actions next round.
It’s not a heavy game or a massive high scoring game. But it gets very tactical because the share/track you want might not get you where you want in the turn order next round. Plus the trying to manipulate the share price.
How much did I like it? Well a copy is now on its way to me. Zatu have it for under £20. A big discount. Might be due to a new version due to hit kickstarter soon (fancy meeples, and new cuter art, same game). But I’ll take the cheap option.
Our final game of the afternoon was Nokosu Dice. Love this trick taking game that utilises cards and dice. Which apparently is hard to get hold off, and if you can it’s for silly money.
Charlene just smashed this one breaking Diego’s run of wins for the afternoon.
It was a great afternoon of gaming, with great friends.