STOP BEFORE YOU GO ANY FURTHER THERE MAY BE SPOILERS AHEAD FOR THE GAMES GLOOMHAVEN AND CHARTERSTONE. WHILST I WILL TRY AND TALK ABOUT THESE GAMES WITHOUT RUINING TOO MUCH. THERE MAY BE A CHANCE I MAY SOMETHING THAT MAY OR MAY NOT SPOIL THE GAMES FOR YOU IF YOU ARE INTENDING TO PLAY THEM. IF THAT IS THE CASE THEN THIS IS NOT THE POST FOR YOU. GO AWAY ENJOY LIFE, PLAY SOME GAMES, DRINK SOME GREAT COFFEE, EAT CAKE, AND WE’LL SEE YOU IN THE NEXT BLOG POST.
It’s just been one of those weeks. Which is lucky for readers of this blog because it has meant I haven’t been able to write any posts that share my boring life with you.
Last Sunday was the start of what basically is going to be a very very long campaign set in the Gloomhaven universe. Which is a long winded way of saying that Justin, Edmund, Charlie and myself started playing Gloomhaven.
Oh and if you are planning to play the game, please be warned SPOILER ALERT!!! Possibly.
I chose the spellweaver as my character because none of the others went for a character with spell casting abilities. The others went for the brute, tinkerer and I think the last one chosen was the human scoundrel. I named my character Glamdalf. Wait for it…
Naturally Glamdalf has a personal objective, that I’m not going to share on here in case the other party members get so bored that they read this post. When Glamdalf achieves this super secret personal objective I believe I will have to say good bye to her as she retires from the game. Or more likely goes off in search of further adventures down a different path to mine. While I get stuck breaking in a noob while facing who knows what horrors.
We were dumped straight into the action with scenario 1 – Black Barrow. We are in the Corpsewood, just out side of Gloomhaven. I can’t remember why, but we had ended up in a barrow full of thieves, and we were going to clear it out!
With some great team work, we completed the scenario, which also allowed me to complete my battle objective (See above). Playing the spellweaver was great fun. I love casting the spells, using the invisible cloak, being able to pull back spells from the lost pile. A very cool character. I’m looking forward to seeing how Glamdalf grows, and what more powerful spells she learns.
For me Gloomhaven is yes a dungeon crawler, but it’s also like a RPG campaign without the role-playing element. Dare I say best of both worlds? We’re back in Gloomhaven in 2 weeks time. I’m looking forward to it.
Tuesday saw the arrival of the cards I ordered to make three pauper decks that Strictly Better MTG brewed and shared on his YouTube Channel. The decks I built from these cards were UG Elves, and from his 5 Standard Pauper Decks for $5 Each! video UB Control and Mono Black Aggro. The Elves were great fun to play. I quite liked the Black Aggro, but the Control deck I’m not too sure about. But still they were pauper decks so not that expensive to put together, and can be used like the battle decks etc for some casual play. What did annoy me is that I got caught by the post office for the tax on these cards, which I don’t mind paying. The bit I do mind paying is the £8 part of it that is the Royal Mail “handling fee”. Talk about taking the piss for doing sweet fa. We thought that the banks were a bunch of thieving gits with their bank charges. I think there needs to be some investigation into the Royal Mail and other couriers about these rip off handling fees they are charging. It’s down and out robbery.
Last night saw the start of my second legacy style game, but with a shorter campaign of just 12 plays ahead of us, Charterstone.
Oh and just like for Gloomhaven – SPOILER ALERT!!!
The intrepid heroes for this campaign were Diego, Jeff, Jonathan and once again myself (naturally seeing as it’s my game). Like a forgetful person who has forgotten something, I forgot my phone to take photos from the first play. Luckily Jonathan was able to take some and share them with me. Hence the photographic evidence below.
At the moment Charterstone is a legacy worker placement game. Very much with the worker placement mechanics of place a worker, or retrieve all of your workers as your options on a turn. Just like The Manhattan Project , which for the life of us Jonathan and I both couldn’t remember the name of last night when we noticed this similarity. It was siting on the edge of our tongues, we both knew the game. But no matter how hard we tried couldn’t say the name. Luckily at the end of the game it came to me!
There are some nice touches to this as a legacy game. I like how that instead of ripping up cards any discarded cards are placed in an archive box. Which if you buy the recharge pack so you can play the game again using the reverse side of the game board, allows you to know which cards you have to replace. I like how the rules unravel as you work through the initial cards building up the rule book.
Turns were fairly quick in the game. Mind you there were a limited number of options. But this may slow down when there becomes more to do each turn.
We enjoyed our first game of Charterstone. There are other bits I liked about the game. For example the art style. But I’ll look at these in future posts as I cover our game plays.
So there you have it, what you missed by me not posting since Saturday. I hope it was worth the wait.
Fun fact: The map in Gloomhaven, illustrated by the amazing Josh McDowell, was one of the things that planted the seed of Charterstone in my mind. This was years ago. It’s a lovely map, and one specific area caught my eye: the zoomed-in section depicting the town of Gloomhaven.
There was something about the way Josh depicted the town that really made me want to learn about each of the buildings in the town. I wanted to walk through Horn District, peddle some wares in the Coin District, and open shop in the square. I wanted to know the stories of those buildings.
Most of all, I wanted to see the town start from nothing and grow over time in its own unique, haphazard way. That’s when I first conceived the idea of Charterstone: Give players a blank slate and let them create their own, unique village. Let the players tell the story of that village, and give them ownership over certain buildings to create a unique and varied economy.
Thanks for playing Charterstone!
Not wanting to go all fanboy, but wow. Thank you so much for sharing that. I think people don’t appreciate maps enough. I can certainly relate to your experience I feel that way with Tolkien’s maps of Middle Earth. The number of times I’ve dreamt of walking amongst the trees of Fangorn forest (I prefer ents to elves, not that I don’t like elves), or ride across the plains of Rohan. But I also find real maps just as enchanting. I can look over maps of the Lake District, Wales or Scotland, and have fond memories of my hikes across the mountains and wilderness, and want to return to experience the beauty of those places again.
We are looking forward to playing our second game of Charterstone, and seeing where the journey takes us.