I hope you have enjoyed the last couple of days of no posts happening. For you dear suffering readers the positive side of me being ill for a couple of days. Sadly as this post shows I’m back.
The astute amongst you will have noticed I’ve been doing posts recently about planning a RPG campaign and in a soon to be finished and published post plotting an adventure.
I thought in this first half of this post I’d share the tools/apps I’ve been using in getting ready for my first time as a GM and the Android universe.
I’m a fan of both the physical and digital versions of books. So for the digital side I use the two most popular apps for ebooks the Kindle app and iBooks. DrivethruRpg is a great source of RPG books and their digital format of choice is the watermarked pdf. I use iBooks mainly for pdfs. For me it’s the better experience for the consumption of a pdf than the Kindle app.
The advantage of the digital version of a book is it’s easier for me to create my own custom cheat sheets. I can copy and paste the information I need. Plus I find it’s easier to print a page from the ebook than photocopy a page from the physical book.
This is why PDF Expert is included here. It enables me to manipulate and extract information from a pdf. It also allows me to select pages from the original and create a separate pdf with the pertinent pages for printing, and keeping for future reference.
I’m a big fan of brainstorming apps. That’s why iThoughts (mindmaps), Outliner (outlines) and GoodNotes (general note taking with an Apple Pencil) are here. These are the apps I capture ideas and plan.
Scrivener is a writing app. It is focused on writing, but it’s a very flexible app that works round projects, which can have research notes within the project. This is where the adventure gets written. The research functionality is amazing, and being able to include or not include sections is really handy.
I’ve included MS Word here, but it could also be Pages. This is the app I use for creating my custom cheat sheets.
Finally I’ve included Pixelmator for any image manipulation that’s needed. This really is one of my favourite apps. It makes it look like a can create graphics.
I have recently found a couple of apps for creating dungeon maps randomly which I need to play with. Once I have I’ll talk about them here. I know my friend Edmund, and the GM for the D&D 5e campaign I’m playing in uses his autodesk expertise to create the maps we get to use in our sessions (which are rather good). So I’ve downloaded the iPad version of it to play with.
Finally before we get onto the dramatic retelling of last nights shenanigans FFG are looking at character creation with in Shadow of the Beanstalk (the Genesys source book for the Android universe) this week along with the taster scenario. People that pre-ordered directly from FFG are starting to receive their copies. Although not shown on this weeks sheet for new releases that Asmodee UK, one or two are saying it’s available tomorrow (Thursday). But I tend to think more likely that it will drop next week. However this wouldn’t be the first time something gets released that is not on the sheet. So basically Shadow of the Beanstalk due out any day now.
And now we rejoin Dram and the rag tag team he is currently having adventures with…
Feeling magically spent. Dram really felt like he could do with a long rest to recoup.
But considering there was still unknown threats in the rest of the unexplored castle the likely hood of that happening were very remote.
He’d have to push on through the exhaustion and use his cantrips as much as he can to back up the others. They’d just have to accept that is all he had left at the moment. No big theatrical spells to save the rests butts for the time being.
After a very brief discussion the party started to move through the rest of the castle room by room. Ace would first check any closed door, and listen for any signs of danger the other side of the door.
This started off well, Dram was hanging back, Ace was taking the risks.
Ace disappeared into one room that turned out to be a chapel only to be ambushed by three goblins. Dram in his exhausted state was happy to let the others rush in and help Ace out and nullify the goblin threat.
Once the sounds of battle stopped Dram joined the rest in the chapel. The group made their way to the far end of the chapel and the unblocked door.
Ace again repeated the drill of checking the door. Despite the gnome having already checked it. Ace could be heard mumbling under his breathe something about being better at it than the short arse.
The party piled into a small hallway. As Dram was examining a curtain over what looked like a door way. A scream of immense agony could be heard coming from the chapel. It was Nick. He had been attacked.
The others once again rushed into the chapel to help Nick. Before doing the same Dram peaked behind the curtain to make sure there would be no surprises coming from that direction.
Dram joined the fray. Surrounded by the party in the middle was a grey stone coloured serpent like creature with four tentacles surrounding its beak. It was a Grick. A Grick caught in the mouth of a dire wolf. Nick had gone all canine on it. Dram used Grull as cover as he tried to use his cantrip shocking grasp on the Grick. His hand sparked blue and just as quickly faded away. The cantrip failed to connect.
Before Dram had another chance to try again with the shocking grasp the Grick was dispatched by the rest of the party.
Back in the hall way Ace checked another door and heard voices the other side of it.
Unusual for Ace he stepped back and prepared himself to attack anything that appeared from behind the door.
Dram pushed open the door and stood back out of the way.
Suddenly a hobgoblin appeared in the door way. There was a sudden flash of metal as Ace swung in and killed it.
A whoosh of air could be heard as Sarmyar let lose an arrow through the open door into the room. Closely followed by the javelin of Grull.
The party rushed into the room, jumping over the hobgoblin corpse. In the room was a fat goblin and a seriously wounded hobgoblin. The hobgoblin was quickly killed by adventurers. But the fat goblin was sneakier than expected and disappeared off behind a curtain door. Ace gave chase. Throwing caution to the wind, not waiting for back up.
Back up (minus Nick would had decided to stay behind in the room with the hobgoblin corpses) finally caught up with Ace in a small hallway. Just as he disappeared into a room. The whelps of a wolf could be heard from the room.
As the back up bundled in to back up Ace, they were greeted with the scene of Ace standing over a badly wounded wolf, a disgruntled bugbear, the fat goblin and a seriously injured dwarf laying on the floor.
Sarmyar’ s panther attacked the fat goblin, while Grull and the gnome took on the bugbear. Once again Dram used Grull as a shield as he used his Ray of Frost cantrip to attack the badly wounded wolf.
In all the confusion that is combat, another enemy used that confusion to it’s advantage to attack the party from its hiding place. It was a female Drow.
As the wolf was killed by a particularly effective bolt of ice from Dram’s cantrip, Ace was knocked to the ground badly injured by the Drow. Before the bugbear followed its pet wolf to the next world, it took the gnome out.
It was at this point that the Drow decided to make a run for it. She grabbed a parchment off a small table in front of Dram and made for the door. However her escape was blocked off by Nick and Sarmyar. The Drow was soon surrounded by the party. Sarmyar grabbed the parchment off her, while a ropey Ace, blade to her throat tried to interrogate her. With no answers forthcoming Ace took revenge on the Drow by slitting her throat.
While this was going on Dram administered a healing potion to the downed gnome that had been given to him by Ace.
And that is where we leave our adventurers for another week.