D&D Grp 2 Session 2 Planning #2

You know it’s the law that I have to say the following.

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

It only clicked yesterday that the players characters haven’t healed or had a long rest yet. So when levelling up they should not be increasing their current hit points to match their new maximum. So I reminded them of this today. Better late than never.

I think I’ve also settled on how session two will start. As the party are escorting the two cultist prisoners to the business establishment of their patron, they will be ambushed by other members of the Children of Ibraxus cult.

It will be a “you are are surrounded and out numbered. Handover your prisoners.”

From there who knows what will happen!

I’m leaning towards the party having to go into the sewers to locate a relic. The old urban legend about crocodiles/alligators living in the sewers of L.A. I feel like making that a real thing in the sewers of the City of Arches. Others creatures I’d like to use possibly are a swarm of rot grubs, and definitely a swarm of rats. I’m also feeling pulled towards using some oozes, maybe a cube of some sort.

I had the Creature and NPC Cards by Gale Force Nine arrive today. I have the cards they do that cover the Monster Manual. Which I like. They are handy to just have the relevant monster cards for the sessions encounters to hand without having to carry the Monster Manual with you. So now I can do the same with the creatures and NPCs.

As the bottom photo above shows the way I store them for use at a session is with some Ultra Pro 9 Pocket folder pages. Obviously these go in my DM folder with all my other notes.

Now to Lazy DM the shit out of my ideas!

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