D&D Grp 2 Session 2 Planning #1

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

As soon as a session finishes the clock resets and the countdown begins once more until the next session.

I did cave at the end of the first session and let the players level up their characters. Naturally I’m waiting for the new stats to be sent to me. I’ll probably send a gentle reminder at the weekend.

Although I suspect I’ll be running The Delian Tomb next session or a variant. I might stick to goblins. Plus maybe add one or two other surprises, such as a slime or two.

I think my main prep will be to come up with more “jobs” for the party to do for their patron.

This campaign could easily turn into a D&D version of Warehouse 13. I don’t mind having them retrieve the artifact of the week so to speak. But like Warehouse 13 I need that story arc, a big bad for them to lock horns with.

For this I think the “Hunt For The Relic” adventure generator in the Lazy DM Companion might be very handy for generating the artifacts for them to go after.

The nice thing is some of these artifacts can be keys to opening one of the many arches that give the City of Arches it’s name.

There is also with the arches the opportunity to have the “alien” of the week mashup like episodes with them arriving at the city through an arch. This could be very Star Trek/Stargate like. Or there is even the chance for them to visit other realms via the arches and the relics they retrieve. Once again very Stargate or The Time Tunnel influenced.

I think that’s enough brainstorming for this post. Catch you in the next one.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.