Category Archives: RPG

Impressions of the Alien RPG

Back in I think 1979 when the original Alien movie came out it became this infamous scary movie. A couple of years later when I finally got to see the film for the first time it didn’t disappoint. The hype was real. Then Aliens came out. And wow! I was in love with this franchise, the whole universe.

So this Alien RPG is something that ticks a lot of boxes for me.

For fans of the movies, books, comics, and video games the good news is the RPG is set before Alien 4. However Prometheus and Covenant are canon. which may or may not be good news depending on your view of the two movies. It should also be noted that the Alien v Predator movies are not canon in this setting.

As an aside as to what constitutes the Alien timeline, I did read on the internet somewhere, but never dug any further, that Bladerunner and Soldier (the Kurt Russel movie) were part of the Alien timeline! One day when I have nothing better to do I will dig into this a bit more.

I don’t think it will be a surprise to anyone that based on the setting the Alien RPG that the designers say it has three themes, space horror, sci-fi action and sense of wonder. The Year Zero Engine that the game uses has been adapted to support those themes.

The Alien RPG uses d6 dice. It helps to have two different colours for your dice. You can buy the official dice. There are two sets, a base set (black) and a stress set (yellow). They have a face hugger on the one face, and a cube on the six face (as shown in the photo below). But these are not required. Regular d6 can be used instead. And I like that. It winds me up when a system requires custom dice (FFG I’m looking at you). That’s just an excuse to fleece gamers. Even with these official dice I’m boarder line in recommending them because of the cost. Each pack gets you ten 16mm dice. But cheapest I’ve found is ÂŁ15. In my opinion these shouldn’t be more than a tenner.

As an aid to playing the game it’s possible to get a deck of 55 cards that contains 22 weapon cards, 20 character cards, 3 vehicle cards and 10 initiative cards. I particularly like the initiative cards I find them useful in my D&D sessions. However the Alien RPG uses them with a twist. Instead of rolling a die to establish the initiative order, players and the GM on behalf of any NPCs draw a card at random to determine the order. Naturally this way of doing initiative can be replicated using regular playing cards with the ace acting as a one. The character cards match up with the characters in the rule book. So can be handed to players to reference if using them. These cards are nice and handy but not essential.

I actually like the official GM screen. Despite it just being three landscape panels. My preference would have been four like the official D&D screen. The side the players see has a piece of lovely atmospheric art. I thought the tables on the GM side were ones I would use during a game, particularly the panic roll table.

Let’s look at the rule book.

Basically the heart of the Alien RPG is a d6 dice pool made up from a combination of an attribute and skill, plus stress level. Roll at least one six and you succeed, roll a one on a stress dice and you are making a roll on the panic table. The more stress you have the more likely something bad happens.

There is an element of push your luck here on the attribute check, because you can decide to push your luck and reroll any none six dice results. You can do this once per check, although some talents may allow this to be done more than once. However there is a catch. You increase your stress level and have to add another stress die to the roll. So if you hit a one on those stress dice with the increased stress level you are more likely as I said above to have something bad happen to you.

The Alien RPG has two modes of play Cinematic and Campaign.

Cinematic is the Alien RPG version of a one shot. It uses pre-written scenarios and characters. The scenarios follow the dramatic arc of the Alien movies, high stakes, ramping up the pressure, and brutal. The chances of surviving are low. The rules contain an introductory Cinematic scenario, Hope’s Last Day. Plus there is an additional Cinematic scenario Chariot of the Gods that can be bought separately (although in August you can buy it as part of starter box set that includes maps, tokens, dice and cards). A brand new Cinematic scenario is also being published in August.

The other mode of play, Campaign sees players creating their own characters and exploring the Alien universe over several sessions.

The characters players create can be one of four careers, frontier colonist, space trucker, colonial marine or company rep. Naturally these are all humans. However with the agreement of the GM it is possible to be an Android within the game.

Characters have personal agendas that act slightly differently in the two modes. They can also have a buddy and rival.

I’m not familiar with the core system that Alien is based upon. But it does seem less complicated than some other systems like I have used or seen. Which is good in this case. Keeping things simple means they are less likely to get in the way and take players out of the game.

Having just four attributes and twelve skills for a character plus a talent contributes to this. It speeds up character creation and keeps the character sheets a lot simpler and easier to reference.

When playing a Campaign you need to chose one of the frameworks based around the three main careers of space trucker, colonial marine and frontier colonist. Within the refuel book there are tables that allow you to generate missions within those frameworks.

What I like about the rules is that it also caters for space travel and combat. So it is possible to have a planet/space exploration campaign that involves fighting it out with space pirates, rival corporations etc. And that really appeals to me that you have rules here that can switch between that close quarter horror to almost space opera!

With the majority of my RPG experience being D&D or similar where a grid based system on maps is used. Within the Alien RPG they use zones. Which should make it easier to do theatre of the mind, and also speed up combat. I’ve seen a similar system proposed for the Genesys RPG by fans.

But there is a tonne of information in this rule book along with some great art work. I love the guidance they give on running this style of game, the suggest further reading, the structure of a Cinematic scenario.

I’ve barely scratched the surface of this rulebook and what is covered. At 392 pages this is not a small rule book. And this would be a much bigger post if I went into real detail. I’ve just highlighted bits that have stood out to me so far.

If you are a fan of the movies then this is a must I think. The supporting accessories are pretty good and useful. I like this a lot. I just hope I can find some players locally to play a Cinematic scenario or two.

A couple more to watch to inspire Strontium Dog RPG games

I’m totally ashamed of myself.

How in the previous post did I forget to mention these two?

They are Westerns through and through. Two series that I love. Both watched more than once. And will be watched again and again.

So I find it hard to explain how I forgot to mention them. Old age. Failing memory.

Just go watch these two even if you aren’t planning on playing a Strontium Dog RPG session. They are that good!

Some inspiration for a Strontium Dog adventure/campaign

I like doing lists. I’ve done one or two in the past about sources of inspiration for other RPGs. So with the Strontium Dog rules dropping digitally for the Judge Dredd and Worlds of 2000 A.D. system I thought I’d do one for that.

Strontium Dog can be looked on as a “sci-fi Spaghetti Western” crossed with “interstellar bounty hunting“.

Let’s get my disclaimer out of the way. This is by no means a comprehensive list. Just stuff that came to mind at the time of writing.

There is only one natural place to start and that’s the source material, the original comic strip. You can still pick up the collected reprints for a reasonable price. A good place to get the reading order is the wiki page.

I’m a western fan, and there are a lot (understatement) of films out there to call upon. So I’m recommending some of my favourites that I think are relevant.

First up are the two Trinity movies that I love starring Terence Hill and Bud Spencer.

When you are talking westerns you can’t miss out Clint Eastwood, especially his spaghetti western roles. However I’m recommending some of his other efforts that I feel are more fitting. And yes Pale Rider is a remake of High Plains Drifter.

These next two are most definitely classics, but look at what happens at the end for the gun fighter. An interesting idea to explore within an RPG.

I love these next ones. Definitely worth “borrowing” the plot lines for an adventure or two.

Battle Beyond the Stars is basically The Magnificent Seven in space. It’s a little cheesy and generic, but still worth a watch. Killjoys and Firefly are mentioned as sources of inspiration with in the Strontium Dog rules. So had to throw them in. Although Killjoys only spends at best a couple of seasons actually bounty hunting.

I hope these suggestions have helped, remind you of something I’ve missed.

A tweak to up my DM Game

A couple of days back I came across this tweet (below) with some great advice for DMs.

Naturally there was a conversation/comments by others to this piece of advice.

The first was from the poster themselves pointing folks to the DMs Guild and a 77 cents document ‘11 Inn and Tavern Events‘. Which lead me to another document there (a pay what you want) called ‘10 Night Time Wilderness Camping Events‘.

Another commentator pointed people to a reddit thread ‘Vignettes, encounters, and bits of color‘ with some very handy tables of similar encounters for a variety of situations such as dungeons, villages, rotting cities, etc.

Naturally I will be printing out these and adding them to my DM folder. I can’t wait to start using this idea in my campaign whenever that happens.

A couple of free RPGs to try

Last night I was “listening” to the latest YouTube live stream by the nerdarchy guys to fall to sleep to. During the interview/discussion they got to discussing other RPG systems.

The first that stood out as sounding interesting and worth further investigation was a RPG called Ironsworn. There were some keywords that made it sound of interest to me. Those being FREE (that’s always a big plus), doesn’t require a GM, plays co-op and solo as well as guided (they mean with a GM).

Skimming the downloaded pdf that I got this morning (did I mention it’s free?) Ironsworn is a dark fantasy setting based in a world called the Ironlands. To play you require d6 and d10 dice, character sheets and asset cards. The cards you can get the pdf for free and print yourself or get printed from DriveThruRPG.

The host and his guest then went on to discuss briefly the difference between D&D and RPGs created in the US and those from Europe. Apparently European RPGs tend to be more darker. That got me interested, a couple of examples they cited were Tales from the Loop, and Alien RPG. They also mentioned a German created RPG called Dark Eye that I’d never heard of, that was created in response to not being able to get D&D in the German language.

But the one that got me googling it was Degenesis. Visiting the website to investigate it more I was pleasantly surprised that this too is free to play.

I think the easiest way to get an idea about this futuristic (set 500 years or so in the future) post apocalyptic setting is to look at the YouTube videos the publishers/creators did for the RPG here.

The graphic design of this RPG and art is out of this world. It looks stunning. The system itself uses d6 dice.

Both look interesting and will join the growing list of RPGs I’d like to try to get to the table.

Strontium Dog RPG now available to pre-order

It seems to be the week for pre-ordering RPG related stuff. Yesterday EN Publishing made it possible to pre-order the hardcover version of the Strontium Dog RPG rules from their website, along with being able to purchase the pdf version straight away.

If you pre-ordere the physical version you automatically get the pdf version as well free.

Not a bad deal. And one I took advantage of. So I now have the pdf version of the rules to read at my leasure, knowing that some point at the end of August I will get the hardcover posted to me.

The publisher also put up this morning on their Patreon page for patreons a short Strontium Dog adventure as well. Flicking through this adventure very quickly it is designed to be playable whilst going through the character creation process. Which is an intriguing twist to character creation. Plus there is a combat mission for the Strontium Dog Miniatures Game from Warlord Games. I’m sure at some point in the near future this will turn up on the publishers web store for non-patreons to buy it.

The one thing they need to do between now and the actual physical publish date is add to the resources section Strontium Dog related resources, such as character sheets, and some pre-gen characters.

We’ll look at sources of inspiration for adventures in another post. Probably the same one that I briefly look at the rules.

Pre-order Mythic Odysseys of Theros Bonuses

I really like how WotC seem to have gone the extra mile for the FLGS with the upcoming Mythic Odysseys of Theros (MOoT) release for D&D.

Naturally due to current events the actual physical release of MOoT has had to be pushed back to the 21st July from the 2nd June. These things happen. I’m surprised it wasn’t longer.

However WotC are still releasing the digital version of MOoT on D&D Beyond on the original release date. So players really desperate to play using this source book will still be able to do so.

In the meantime when announcing the above a couple of weeks ago WotC also added how they were also supporting the FLGS with this release and encouraging people to buy from their FLGS.

Normally when WotC release a new source book or adventure for D&D if you buy it from your FLGS you have the option (if your FLGS is a member of the WPN) of having the alternate art work cover or the regular cover. It’s a nice choice to have, you can choose the art that you prefer.

But as I said at the top of this post, WotC have gone the extra mile for the FLGS for this release.

If you pre-order now from your FLGS (and they are a WPN registered store) and you are one of the first twenty to do so, you should receive a 50% discount code for the digital version on D&D Beyond.

Plus as a special bonus, the first 25 customers will also receive a double sided 19″ x 13″ laminated map, featuring 4 key areas of Theros.

I think these are brilliant incentives to get MOoT from your FLGS. It’s why I pre-ordered this morning as soon as my FLGS opened up their pre-orders. Within minutes my FLGS had messaged me my discount code. And just as quick I had used it to pre-order it digitally on D&D Beyond.

Personally I think this discount should be a permanent thing they do when you buy a physical copy of a product. They did it with the Essentials Kit. I think they would see a bigger uptake of physical and digital.

The laminated map is a great idea. Especially the fact that it’s laminated! For me an inspired little extra to give away.

If this floats your boat, it’s worth getting that pre-order in. Forget it about it, and then get that pleasant surprise in the post late July.

Random Dungeon #9 AND Random Character #2

A twofer in today’s post.

Yep a random dungeon and a random character.

The elf wizard Torgil Silverleaf has asked your party to venture into a nearby dungeon to stop a group of cultists summoning a demon. Torgil has promised you some of his treasured magic items if you are successful.

I see this as the first level of a two or three level dungeon. Naturally the cultists will be found on the bottom level. I think this dungeon would be found in the ruins of a monastery. The cultists are in fact what remains of the monastic order that once occupied the monastery.

That’s the latest random stuff. I really do like how quick and simple this stuff is.

Below is an example of some of my none gaming activities, sourdough loaves and shortbread biscuits.

Random Character #1

Finally my set of RPG Character Dice Set II arrived this morning. They had been ordered what now seems an age ago, back at the start of February.

I first heard about them whilst watching a YouTube video by Arcane Library about being a minimalist DM.

Basically these dice allow you to create an NPC on the fly during a game. And for the undecided whilst creating a character it could be used to help defeat that indecision.

Here is a quick character created by rolling them.

Meet Nura Westbrook a halfling druid, who is Lawful Neutral. I chose the name randomly using the joker card name table from the Deck of Many Dungeons.

Nura is a ghostwise halfling from Chondalwood and is a guardian of the nesting grounds of the giant owls that her clan use as warrior mounts.

An egg was stolen and Nura has ventured out to recover the egg and bring justice to those that stole it.

Mothership An Initial Impression

Last night I fell asleep to the latest Roll for Crit live play that they uploaded, which this time was for the RPG Mothership. A game they decided to play in honour of Mother’s Day. Which I assume is this weekend for the Americans. The real Mothers Day was earlier in the year.

I must stress before I go any further I haven’t played this game yet. I only came across it last night. But wanted to share what I found out about the game with the world.

Mothership is a sci-fi horror RPG, that uses d10. It’s obvious by the look of the game that it has been influenced by the Alien movies.

So if for whatever reason the official Alien RPG doesn’t appeal to you, but you want that Sci-fi horror feel. Then Mothership just might be worth a look.

It is possible to play Mothership for free. The rules are available on DriveThruRPG on a pay what you feel basis. So if funds are tight at the moment then you can pay nothing for them.

The rules are short. Only 44 pages and that includes character sheets etc. So it’s not a heavy system.

What is missing that other RPG publishers normally include in their rules (along with more rules) is an introductory scenario. Plus advice on creating adventures for the system. Although there is plenty of advice out there on that subject. Some tips on creating a horror inspired adventure would have been welcome.

So if you want to play for completely free then you will have to prep an adventure yourself. However there are four modules plus two pamphlet modules from the publisher. The pamphlet modules are “double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.” I like this idea and hope it gets picked up more by publishers/creators (although there is the one page dungeon). Including a pamphlet module in the rules would have been a great addition that would not have increased the page count drastically. Having said all this the actual cost of the modules isn’t a great amount (under $10 for the main ones, and $2 for the pamphlets).

I love that on the official website (and in the rules) are player cheat sheets (something that WOIN and the Judge Dredd RPG could do with), and all the other usual stuff you’d expect for an RPG like character sheets etc.

This looks like a cool alternative to the more costly official Alien RPG (which itself looks pretty cool) that would be ideal for running one shots, where there are not a lot of rules to remember.

Official Website