Category Archives: rant

rant

Not your average board gaming content creator!

I was going to write a post in response to a recent YouTube video by Jamey Stegmaier and one or two others called Tabletop Publishers, Content Creators, and Audiences: The Inside Scoop.

However this heat wave is sucking my will to live, and I can’t be bothered to share my very cheap opinions about the issues raised.

Besides I’m not a content creator in the board gaming space. Or not by any definition that most people would use.

What we have in this little corner of the internet is a personal diary where I talk about what gaming I get up to. I don’t review stuff. I share my opinions on the games I play.

If this blog is read by more than a handful of people I’d be shocked. I’d bet good money that most of those that read my posts are friends and family.

Why do I write it?

It’s for me. And maybe one day for Nathan. That’s why some of the posts recently have had a more personal “back when I was a lad” bit to them. It’s my “gift” to him. Hopefully it will help him feel closer to me if he ever decides to read my badly written words.

So no I’m not trying to make a living from this. I’m not trying to get free games (god I’d hate that pressure), and I’m definitely not trying to make a name for myself.

I’m just creating memories that one day will help my son.

Brief update ahead of UKGE

I’ve already said what my plans are for this coming weekends UKGE.

The car parking for the three days has been paid. Saving me a fiver according to the official website. Which is better than nothing and worth doing. Unlike getting your tickets to UKGE in advance which has absolutely zero benefit.

I’m not sure how the attendance for the expo will be effected by the two day train strike starting on the Friday. It will naturally mean some won’t be able to attend. But in any significant numbers? We’ll have to see.

I’ve caught some coverage about the expo online. Sometimes these content creators/social influencers (same thing as far as I can tell) just annoy me with their bad takes, factual errors, etc. In this case it’s not being sure about their facts. At least do some basic research before opening your mouth! And these are the folks the expo organisers court, give press passes to.

But the excitement is building for the weekend. I’m really looking forward to being at the expo.

Star Wars Unlimited Some Thoughts

Last week FFG dropped a teaser trailer (embedded below) on YouTube for a new Star Wars collectible card game (ccg) called Star Wars Unlimited that is coming out in 2024.

And you know what the world needs is more opinion based on the very scarce information that is out there from the over represented demographic that I am part of.

I know nothing about the game play, price model, etc. So what follows is pure speculation and blue sky thinking.

FFG are not strangers to the ccg model (Star Wars Destiny, Keyforge) despite being more known for creating the lcg model and using that.

But there are a few hurdles FFG need to over come to make Star Wars Unlimited a success that isn’t just a flash in the pan.

These are the same hurdles that the Disney Lorcana ccg will also have to overcome when it comes out later this year.

The first hurdle being supply of the initial release. FFG have not had a good record on this front. Grossly underestimating demand, and long delays before getting more produced and into shops will damage the sales and take up of the game. It happened to Star Wars Destiny and also to some extent Keyforge. New players need to be able to easily get their hands on the game after trying it. FFG haven’t had a great record on this front so far.

Next up is the release schedule of the sets/expansions. Another area FFG did not have much success with in the past. But then neither have Plaid Hat Games with Ashes, or Wizkids with Dice Masters. Wizkids and FFG had delays that clashed with the following set. So you ended up with small delays between sets, no time to explore the new stuff. It ended up messy and expensive. With Ashes it was long long delays between sets that helped kill it off.

FFG also need to get the number of sets released in a year right. Which I believe is going to be three. WotC in their attempt to gauge more money from players have been releasing a ridiculous amount to product in a year. For me and my wallet I think FFG have hit the right amount to release.

Organised play (OP) is one area I think FFG have always been weak. But going from the YouTube video (below) it looks like they have learnt a lot from WotC.

I’d like to see more about the prize support. But with pre-releases being a thing now, draft, limited formats. We are in for more of an MtG experience I hope.

I’ve yet to see what the Lorcana plans are for OP. But OP is the life blood of the game that along with the availability will determine if the game has legs (if we assume the game play is good).

Rotation. There has to be rotation. Which sets are legal for the Unlimited version of standard and for how long. Obviously there has to be their eternal format as well where all cards can be played. Plus how will they handle bannings? But I’m sure they will release those details in the following months.

I think if they can solve these issues then we should have a hit on our hands that won’t be more than a flash in the pan.

I have some thoughts on the first look video contents but they are for another day.

Why MCDM Will No Longer Get My Money

I know that this rant/post will draw flack from the MCDM/Matt Colville fanboy camp. That’s if they ever read this that is. Let’s face it the likely hood is very low.

However I need to voice my disappointment in MCDM and why I’m adding them to my list of companies I won’t give my hard earned money to.

Let’s jump back to I think it was 2020 when Matt Colville and his MCDM company did a kickstarter for what was basically the follow up to Strongholds and Followers, Kingdoms and Warfare.

Being a fan and interested in possibly adding the this to a campaign if the party ever got to a point where this interested them. I backed it.

Obviously during Kingdoms and Warfare’s development we had the whole pandemic thing going on, shipping costs going through the rough, etc etc.

But despite all that the book got finished and sent off to the printers.

It’s here that things start to go tits up for them.

There was a mistake in the printing of the book. Which initially wasn’t handled very well by the MCDM team. But give them credit where credit is due, they managed to turn things around and have options for a solution that backers could chose from.

I went with the option for the MCDM team to insert the sticker for me and then send the book. I didn’t trust myself to put the sticker in correctly, and I didn’t want to wait for a reprint without the error. I thought I had gone for the best solution for me.

However the delay in the MCDM inserting the sticker and sending the book got longer and longer. So long in fact it was looking like I might as well have waited for the reprint.

While this was all going on MCDM launched a new kickstarter for a new monster book for 5e. This was their priority now.

Then the next issue for MCDM arose. Shipping costs had gone up considerably and they needed time to find a cheaper solution.

Eventually a container was leaving for the EU at the end of January. From there the UK bound books would be shipped by container once more to the UK.

That was the last update from MCDM. There was an email saying that my rewards were going to be shipped soon. That was the end of March. Now at the end of April. Nada.

This kickstarter has been forgotten. Or more that those of us outside of the US seem to have been forgotten. No updates since January. Not acceptable.

So I emailed MCDM and left a comment on the kickstarter page. They have lost a customer here.

I think I’ve been patient and understanding.

But no more.

I did get an email offering a refund this morning, which I am taking.

I don’t want the book anymore.

This experience is leaving a bad taste in my mouth.

I like the stuff Matt Colville and his team do. I’ll still recommend his YouTube channel to others (especially the Delian Tomb). Although even that seems to be lower down on his priorities these days, and second fiddle to this Twitch stream.

So that’s why MCDM have joined my short list of companies that I will never give any more money to. They join Inside The Box and CMoN on my no buy list.

Where I stand with D&D 5e and Current Events

If you play RPGs, particularly D&D. Unless you live in a remote cave in Tibet with no internet, it will have been particularly hard to have missed the big controversy going on with D&D at the moment.

I’m not going to go over the whole OGL/Hasbro/WotC vs everyone thing. Others more informed have covered the subject much better than I ever could.

Let’s face it does the world need to hear yet another white, middle aged, male opinion/analysis on the subject?

Not really. But here we are anyway with a post by me touching on how this all effects me and the games I run, and will run.

I’m not going to stop running D&D 5e.

That includes when OneD&D gets an official release.

OneD&D I think will be heavily tied in with D&DBeyond and the unreleased virtual tabletop. Which will I have no doubt also be monetised in every way possible. WotC have admitted as much recently to investors.

I have no interest or desire to go digital and open myself up to being held to ransom to get access to content. Which we are now in reality.

I know WotC only bought D&DBeyond last year. When you buy a physical book (which I prefer) do you get it free on D&DBeyond or even a discount? Nope. You have to buy it again. However we know they can do this as they did it with the Essentials Kit (and that was before they owned D&DBeyond). But we’ve seen WotC be that cheap over in MtG and buying physical booster packs and precons and Arena. And we all know what I think of their nickel and dime piss poor ingame economy in Arena.

WotC believe in squeezing as much out of you as they possibly can. So it’s no surprise they have started/plan to use lessons learned from MtG Arena and the video game industry to D&D and its digital incarnation.

So I’m going to remain with 5e and my physical copies I own. WotC can’t take them away from me, or stop me using them. But I bet they wish they could.

I have enough official D&D books to run my own campaigns for years without buying another book.

Add in third party books I own like Kobold Press’s Tome of Beasts, the Lazy DM books, Sly Flourish’s City of Arches, Ptolus source book, plus others.

Plus I can house rule any OneD&D rules into my 5e game, such as the new exhaustion rule, that I like.

A quick aside. Let’s face it official WotC books have been a bit disappointing (especially the source books) the last year or two. Spelljammer was light on content for DM’s, Dragonlance was an adventure not a source book. For me Van Richten’s Guide to Ravenloft set a gold standard for 5e D&D sourcebooks, but Spelljammer was not even close.

Even with the current money grabbing, WotC crapping where they eat events. I’ll still play 5e.

It may impact whether my favourite independent 5e content creators such as Sly Flourish, Arcane Library (they have stopped) write adventures/source books for 5e. And that will be a great loss for 5e and future versions. And I’ll try and support them as much as I can.

This blog won’t be effected. It’s way, way too small. Plus it comes under fan content.

For the record I hate what WotC are trying to do. It stinks. I’ll support any effort to try and stop it.

Right I have a megadungeon to update.

Rivals Needs To Be At UKGE 2023

This morning after having had my first cup of coffee of the day I decided it was a good idea to plant the idea of Renegade doing something with Rivals at UKGE in 2023.

After all UKGE this year is (or will be after GenCon and Essen have happened) the third largest boardgame convention in the world. Usually it’s third or fourth depending when you look at the numbers. It’s competitor for those spots is Origins. Which fell into fourth place this year.

At this years UKGE there was nothing done with Rivals at the show. A missed opportunity for sure.

I’m hoping that with enough time they have time to organise a tournament like a Prince of the City at the show.

It seems incredibly silly that Renegade didn’t do something at such a large show. A big missed opportunity. But I can understand why considering recent world events, and event organiser policy on covid. The fact that they could repeat this missed opportunity next year doesn’t bear thinking of.

Why do I need to know now if they will be doing something?

I enjoy my mini holidays attending UKGE. Spending three days there, catching talks, more time to do stuff like take part in tournaments (which I have done in the past), some gaming in the evenings.

But to be able to do this and have it affordable you have to book well in advance to get the cheap hotel rates.

If I miss the window of opportunity on the cheap rates it becomes harder to justify a multi day visit to the show. In fact in these very tough economic times nigh on impossible. Even with the cheap rates it’s still a tough decision.

Most tournaments take place over a couple of days at these big shows. So you need accommodation.

Even if it was a single day event the decision to enter is not easy. Having paid to get into the show you want time to look around and do stuff, as well as take part in the event. Sadly the event stops that.

If you are going for a day you have to decide which of the two things you are going to do. You can’t really do both.

That’s why I need to know now. My show planning has started now with deciding if I’m going for multiple days and if so getting that affordable hotel rate.

Some food for thought on VtM Rivals Website plus other places

In the last couple of days Renegade have been taken to task over on their Vampire the Masquerade Rivals discord server for (and I’m paraphrasing here) not showing much love to the official website and forums (there was other issues with the card database but I think that’s a subject for another post). Which in turn gives a misleading impression about the game being unsupported.

It’s fair criticism.

Now we know that Renegade staff are busy folks. They probably wear many different job hats. The world wide shipping problems can only be adding to their work load. Plus add on top the ever changing, fluid even, global event and all the curve balls that throws at businesses and it’s staff. Life at Renegade (and many other companies) must be stressful and interesting at best.

Before I go off on a “rant” I would like to praise Renegade for how accessible they are on discord and twitch. They really do engage with the community on those platforms really well.

However. There is always a however. Not everyone is on those two platforms. Despite being on the other platforms, users of those platforms are left feeling at best second class and at worst ignored. Considering one of those platforms is their own website and forums, it’s shocking.

Let’s face it new and prospective players to the game their first port of call on line isn’t the games discord server. It’s more likely the official website (or bgg), which has been pointed out above that impression isn’t good.

For me the template or example websites Renegade should be looking at are the Wizard of the Coasts ones for Magic the Gathering and Dungeons and Dragons, plus the D&D Beyond site.

Here are the sort of things I’d like to see going up on a more active official website.

  • Articles about game play, such as new mechanics (extra actions for example), deck building, how to play the precons (I know it’s rough and not well written but something along the lines of my Toreador deck post, and yes I need to write the others).
  • Articles about the Prince of the City events. Not only a tournament report but a follow up article breaking down the deck stats gathered at the event.
  • Articles sharing and summarising rules and faq videos like the one that went up this week.
  • Articles highlighting community groups.
  • Card errata articles (often covered in twitch streams and discord!).
  • Articles on lore.

Granted this sort of thing is a lot of work. But it’s work that can be shared around. It’s work that the community manager could be co-ordinating, and creating some of.

Why some-one is not actively monitoring and responding on the official forums is beyond me. If they can do this for discord, then not doing their own forums is shocking, and they have no excuse. You either up the game on the forums or close them down and direct players to discord.

In an ideal world I’d like to see Renegade streaming Vampire Wednesdays to Twitch and YouTube simultaneously (it is possible, others do it). Or have the Twitch feed uploaded to YouTube within 24 hours of streaming (something that rarely happens). Plus actually interacting with comments left on their videos. Do you know how quickly the Facebook live videos Jamey Stegmaier of Stonemaier Games streams get put up on YouTube? Granted they are unedited. But usually within one or two hours.

This isn’t a job application. Although for myself and many in the Rivals community it’d be a dream job. It’s an open plea to Renegade to up their game for a game I and many others love playing. It’s a call to action for Renegade to engage with players on other platforms. To treat them the same as those on discord and twitch.

Hopefully they will listen.

Unable to Install

Today I’ve gone through the process of transferring stuff from my old iOS device to a new one. One of the joys of free upgrades. Luckily Apple have made this a painless experience that just requires the two devices to be close to each other.

However this process highlights my main point or one of the major ones I have for board games that rely heavily or can only be played using an app.

Two app versions of board games I paid for are no longer on the App Store. So therefore no longer installable on the new iOS device.

Plus two official companion apps for a couple of board games have disappeared from the App Store.

The Crossroads app I’m not surprised by due to the recent change of ownership of the IP from Plaid Hat to FFG. Will FFG take ownership of the app and bring it back to the App Store? Who knows.

The Sub Terra app is just typical ITB. It took them much longer than promised to produce the app on iOS, and for it to disappear is just what this company are like.

I was very surprised by the disappearance of the two board game apps. These were paid for. I’m not sure why these have gone. It makes me a bit angry that these have gone. I paid for them.

But it highlights just how fragile things can be with apps.

Imagine if these had been required to play the actual game (in the case of the two companion apps they enhanced the experience). The games would be unplayable.

The likes of Ignacy Trzewiczek have dismissed this argument. They see it as a none issue. I find this approach as insulting in a way. It ignores the harsh realities of life and particularly software development.

But I’m not going to go over an old argument again. Except point made.

Show the content!

One of my criticisms of the Genesys RPG is the lack of official modules/adventures/scenarios for players to buy.

I appreciate that FFG made available their scenarios that they used at cons for the Terrinoth and Android books. I also appreciate that the Genesys RPG is a generic system that is intended for players to use to build their own.

But I can’t help feeling that with more support on the pick up and play front from FFG that the system might be more popular. That and cheaper dice.

I’m starting to feel that way with the Judge Dredd and the Worlds of 2000 A.D. RPG.

My counting may be out on this but there is now four short scenarios for the Judge Dredd RPG if you sign up for the publishers Patreon. One of those is the scenario the publisher uses at cons.

This is great. Don’t get me wrong. But I think they should be easier to find and promoted better.

I’m not a fan of the publishers website for Judge Dredd or the WOIN system. The design is a bit dated.

Giving them a higher visibility makes the game look better supported than it is. And to be fair I think the support is pretty good for the game.

Not everyone wants or uses Patreon. Wider availability and promotion gives the impression that the game is alive and not going away any time soon.

Yes Judge Dredd has three great campaign books available based on classic story arcs. Plus it has more in the pipeline, plus the rules for Strontium Dog and Rogue Trooper on the horizon.

Considering the appeal of the Judge Dredd licence is not only to gamers but to those outside the hobby. Having the scenarios hidden on Patreon is not helping promote the game.

Not every player wants to create their own adventures. Look how popular the campaign books are for D&D and other systems. Some want to purchase an adventure and run it.

I know there is fan stuff for both on DriveThruRPG, and both systems support and promote fan created content.

But once again not everyone is plugged into that ecosystem. I look on DriveThruRPG and Patreon as something hardcore gamers use. That casual or non gamer moving in probably doesn’t know or care about them. They look on Amazon or their FLGS shelves usually.

I’m not saying give these adventures away for free. Well except the one used at cons. But making them more easily available and easier to find would help the growth of the game.

What annoys me about Imperial Settlers

After a day off writing for this blog. Which we all know was a welcome break for both parties, you the reader and me. I’m back looking at one thing about Imperil Settlers and 51st State that annoys me.

But first for the record I really do enjoy both games. It’s allowed to not love everything about a game. This post is about the one thing I don’t love about these two games.

What bought this all on? The imminent arrival of last years expansion for Imperial Settlers, Amazons. I finally got round to getting it. After all it was the only expansion that I didn’t own. There are a couple of promos I think I’m missing but they are less important (I bet that has surprised one or two out there).

It’s the expansions for Imperial Settlers that are the source of this annoyance.

Amazons is the third ‘big’ box expansion for Imperial Settlers. Like the other two it adds a new faction and mechanic to the game. There are also three ‘small’ box expansions that focus on adding a new mechanic.

When it comes to playing the game you have to decide what expansions to play with.

In the rules for the expansion they give you two options.

The first is what they call Open Play.

This allows you to “mix any Common and Faction cards from any expansions with the corresponding cards from the Imperial Settlers base game. Have fun, but remember that a deck constructed this way may not ensure balanced play.”

That last sentence is the important bit. You may not see a single card from an expansion, or get the card you need. Which is why I’m least likely to use this option unless it’s for a single expansion.

The other way is what Portal call Standard Play.

This is the only format allowed in tournaments.

Common cards come only from the base game. To build your Faction deck, you may mix the Faction cards from the Imperial Settlers base game with the Faction cards from exactly 1 expansion.”

51st State has a similar thing with it’s expansions in that you can only chose one expansion and you shuffle those cards into the common deck. It has no equivalent to Open Play.

What I find frustrating is that you have to decide which expansion and mechanic you are going to play.

So if you want to play one of the ‘small’ box expansions you are limited to the base game factions. If a player wants to play one of the ‘big’ box factions then you are limited to the cards from that expansion.

The problem as I see it is that with a new faction there is a new mechanic, and cards for the other factions to make use of the new mechanic. Then if you want to also play with one of the mechanics from a ‘small’ box expansion you are obviously breaking the Standard Play rule of using just one expansion.

If the other players have to choose between the two is there an imbalance that favours the new faction?

I also think that deck building for new players is an additional thing for them to learn. Something that might put them off and find hard.

Unless you do the deck building before hand (additional time and making decisions in advance on what to play) time for players to deck build needs to be factored into the overall play time. The game also stops becoming something you can just grab off the shelf and play. Which the base game allows you to do.

The limitation to one expansion and mechanic is something that frustrates in both 51st State and Imperial Settlers. On one hand I like the focus and making sure you get to play that new mechanic. On the other having to chose one over the other, and having to play multiple times to try them all, is frustrating. Back to back games in a single session is a rarity (unless it’s one of the filler micro games). As is between sessions. It could be months and years between plays (the draw back of big collections and too many games to play).

So that’s the side of the game that frustrates me.