Category Archives: news

news

Humble Bundle 3D D&D stuff

Thanks to my friend Gav alerting me to this.

If you have a 3D printer or access to one, and you play D&D. Then you may want to get the latest bundle to hit the Humble Bundle site.


For $15 or as I write this just over £11 at current exchange rates you get a load of stl files for various 3D models of terrain, props, tiles, figures that can be used to enhance your D&D games.

I have to admit there are some sweet models here.

You can buy the bundle HERE. At time of writing this bundle has 13 days left to run. After that you missed it.

Keyforge Age of Ascension Announced

Yesterday in a FFG Live simultaneous broadcast on Twitch and YouTube, FFG sprung an announcement about the next Keyforge set.

Coming in Q2 of this year is Keyforge Age of Ascension.

This new set will be a combination of old and new cards. The new card pool of 370 cards will be a combination of 166 old cards and 204 new cards. From the live stream Garfield said a lot of the cards dropped from the first set were commons. The reason being so that players are more likely to see the new cards.

In the live broadcast there was mention of three new keywords, deploy, alpha and omega. Deploy will allow you to insert a creature in between other creatures on the battlefield, instead of just on one of the flanks. Alpha means that card has to be played at the start of the third phase before anything else is done. Otherwise it can’t be played. Whilst omega is the opposite, it is the very last card you play in the third phase.

Naturally there will be a new starter set, that will contain the following:

As you can see the starter decks are gone. As are the power and stun cards, which have been replaced with cardboard tokens. A much much better option, and practical. It was mentioned that the tokens in this starter set are smaller than the original starter set ones, “to make it easier to fit everything into a deck box” (their words paraphrased from the live stream). Instead of the starter decks, they are replaced with two,poster playmats. I’m not sure how I feel about this. Great for teaching the game. But durability is a concern. Plus is this just something being put in to justify keeping the rrp at the same cost as the previous starter set? I’m also convinced that the reason for the smaller tokens is cost, and the fact they are printing 44 more than before.

The this starter set will sell, because players will want those new power and stun tokens. But will it offer value for money? Is all the extra stuff on top of the two included decks worth the difference between buying the two decks separately?

UPDATE: Taken from Facebook – “Just a heads up about the new set regarding prices….

The new RRP for decks is £9.99 which is a £1 increase

The new RRP for starter sets is £23.99 which is a huge drop of £12

£4 for the tokens? I could live with that.

End of UPDATE

During the broadcast there was also some reveals about OP play, and some of the stuff you can get. They showed off two playmats. One was a four horseman one. They looked ok.

Apparently there will be alternative ways to get stuff from the prize wall if you can’t get to an event where there is one. Well that’s what I read afterwards in a comment on Facebook. I didn’t hear them say that myself. But I did skip through some of the game play. Which if that’s the case, is a good sign and shows they are listening (maybe).

I appreciate that FFG are doing these live events on a regular basis. But they need to improve the production quality. It was annoying during the live gameplay with the new decks when they went to show the new cards they were not shown, or there was a delay for the image to appear. I know this is all new for them, and they are learning. Maybe they need to talk to the Tap,Tap, Concede guys about their live MtG coverage.

You can read the full FFG announcement here and watch the video here.

I am the law

Yesterday I stumbled upon the fact that the pdf version of the Judge Dredd & The Worlds of 2000 AD RPG system have been released to the world at large.

This new system was kickstarted last year and is the third or fourth time that the future law man has been captured in a RPG system.

DriveThru RPG have the basic rule book, a free taster scenario and the not free Robot Wars scenario. The latest publisher has two more scenarios Luna-1 and The Cursed Earth lined up for later in the year. Along with two more source books focusing on the classic 2000 AD characters Rogue Trooper and Strontium Dog (really looking forward to this one).

This latest iteration uses the What’s Old is New (WOIN) system as it’s basis. Which uses a d6 dice pool system. As a prospective GM I like these dice pool systems (Genesys is an example of another). The pools of dice used for checking skills, combat etc can be adjusted based on difficultly and conditions. In the WOIN system the total of the dice rolled must be the same as or greater than a figure given by the GM. So the GM may decide that the task being attempt is simple and give a low score to beat. If the task succeeds and there are three sixes rolled there is an additional benefit that happens.

There is an interesting count down mechanic using a pool of dice, that can be used for players on deaths door, drowning or some other event that you want the player to feel the pressure of a clock.

I love the fact that they have taken the scenario from the main rules, and made it as a Quick Start scenario with pre-made characters to allow players to try the system before they commit to the full blown experience and campaigns in Mega City 1. Unlike the Genesys free scenarios you only need d6 dice to play this free scenario and the main game.

With the decades of the comic strip, source books and scenarios from the previous Judge Dredd RPG’s there is plenty of material to base/inspire adventures and campaigns on. Plus there are miniatures out there from the now defunct miniature skirmish game. So these potentially may not be cheap to get.

I just need to find some Judge Dredd fans like me to play the initial scenario with.

More Wingspan Spoilers

Have you had enough of the fanboying over a game that hasn’t been released yet? I haven’t. The latest spoiler looks at the player mats, and sheds some light on what a turn looks like for a player. Followed by a look at bonus cards within the game. Just like the previous posts looking at Wingspan I’ll be copying and pasting the words typed by Jamey on the Facebook group, and adding some commentary, and wildly incorrect speculation.

So let’s start with them there player mats.

“…On your turn, you select one of the four actions on your player mat. You take the action, and play progresses clockwise.

Like in other Stonemaier Games, we like to keep the core action system very simple. However, Wingspan adds several layers of complexity that increase throughout the game as you build your engine, as each habitat on your player mat is linked to a specific action.

Both layers are linked to the bird cards and where you play them. The more birds you play in a habitat, the more powerful that habitat becomes for you on future actions (though there are egg costs to playing bird cards in columns 2-5). Also, many of the birds in Wingspan have “when activated” abilities that I get to use every time I choose the habitat in which I played those birds.

This adds up to a huge amount of progression over the course of the game, with players chaining together birds and improving their core actions as they play…

The player mats are huge and sturdy, and they each fold down the middle (the outside is designed to look like a leather field guide).


So my guess about the action selection and the cards was partially correct. I got the obvious part right, but was way way off on the use of the cards.

I have to admit some games have that wow factor when you look at them on the table. Doesn’t matter what you thought of that pyramid in Camel Up! and it’s practicality, you couldn’t deny that it caught the eye and made you go wow. The same for Colt Express, it’s physical presence of the 3D train and carriages wow. I like to sometimes refer to it as table theatrics. Before you even know anything about the game, it has your attention and interest already. The photos of the table with the bird table dice tower and the eggs for me add that wow factor for Wingspan.

Ok time to look at those bonus cards within the game.

With such a wealth of options in Wingspan, we wanted to give players a few beacons to help guide them as they make choices about which birds to draw and play (and where to play them). One example of this is the set of 26 bonus cards.

Each player gets 2 bonus cards at the beginning of the game; they choose 1 to keep, and they discard the other. There are also some birds with “when played” abilities that let you draw 2 more bonus cards (keep 1, discard 1).

An interesting idea for the game. I’m assuming that the other beacon they will be using within the game will be the goals. I can see some interesting choices having to be made between cards that boost the bonus scoring and ones that drive your engine forward. I like those kind of decisions.

Oh and yes I nearly forgot the photos are copyright Stegmaier Games and I’ve used them without permission once again.

Birdfeeder Dice Tower and more

So I’m continuing my posts about Wingspan based on the drip drip of information that is slowly being released.

Somehow I missed the first bit of information, because it should have been in the previous post. But I’m making up for it now. Once again before I start the photos used in this post are copyright Stonemaier Games, I’m using them without permission because I’m a rebel.

We’ve never designed a cardboard dice tower, so I reached out to the experts at TowerRex. They designed the template, and Beth Sobel illustrated it. It’s a 2-piece component, and it’s designed for easy storage–simply lay the tower horizontally into the tray and place it in the box according to the storage guide on the side of the box.(I’ve exploded out that part of the image Jamey provided.) ”

First wow. Love the fact a dice tower is included, and it looks cool. Looking at the storage guide I’m not going to be too worried about wear and tear on the cardboard. And it’s great that they have actually designed the contents of the game to take into account storing of the dice tower.

But let’s look at the rest of the photo as well. The eggs look to be in the same storage containers used for the resources in Scythe. I actually like those a lot. So much so I bought a pack of ten to use with other games. I hope an extra two are included to store the cardboard tokens. The storage guide hints at there will be two provided containers of some sort.

Looking at the storage guide we can see there will be goal tiles, so I’m jumping to the conclusion that these will be randomly selected at the start of each game. And naturally there appears to be a mat for these goals to go on. Will we see players claim goals as they achieve them, and new ones get revealed. Or will they be goals that are there for the whole of the game, and can be claimed by whoever completes them? Or a combination of the two?

There will also be player mats, a score pad, and action cubes (if I’ve read the blurry text correctly). So will we be selecting actions on a turn based on our player mats and birds that make up our engine? I’m whistling in the wind here really, as I don’t have any insight into what is actually going to happen. But I’m guessing that the player mats will be basic actions you can take.

There was a bit more information given about the dice in the game and how they are used.

The food dice in Wingspan are an example of input randomness (the randomness happens first, and then you make a choice–the randomness doesn’t make the choice for you). Basically, whenever you gather food from the birdfeeder, you remove a die from the tray and gain the corresponding food token. If the tray is empty (or if all dice show the same face and you don’t want that food), you toss all of the dice back into the tower. And if you still really aren’t getting the food you want, when playing bird cards, any 2 food tokens always equals any 1 food token.”

What I like about this bit of information is that firstly Jamey explains what the technical design term is that he uses. We then get told how the dice are used. But what I like from this snippet is that there is a mechanic to mitigate bad dice rolls. That’s important. You don’t want to keep having to reroll to try and get the resource you are after. Two for one seems a pretty standard conversion rate.

Then hot off the presses yesterday some photos of the Automa – solo play side of things were released.

The Automa system uses cards to simulate an intelligent opponent (without requiring all the upkeep of actually taking turns for a player who isn’t there). Wingspan’s Automa includes a separate rulebook and a total of 16 cards, my favorite of which is the cleverly named “Automubon expert-level” card.”


As you can see it follows the same format as the other Stonemaier Games. It’s nice that it is there, but it’s not a side I’ve ever used with any of the games (so far). But these posts have peaked the interest of my friend Jonathan who does play much more solo games than me. So he will like this option for sure.

Ok that’s it for this post.

It’s time to show you some bird cards!

Ok Jamey Stegmaier has been releasing more info on the Facebook group about the up and coming release of his game, Wingspan. So without permission, because I’m an unscrupulous rebel like that, let’s look at the information released and the photos.

So what is the theme of the game exactly? Well from what we have seen so far, you wouldn’t be far wrong deducing it had something to do with birds. However Jamey has given us the overall theme now, “In Wingspan, you play as bird enthusiasts who are populating your aviary with birds.” Naturally looking at the info below about the cards the person with the most victory points will win.

Wingspan includes 170 uniquely illustrated bird cards, each with a different ability.” Which according to Jamey from the times he’s played the game led to “very different strategies and engines each time” due the variety in the cards. I like the sound of that, adds to replay ability, and having to adapt strategies. Plus it means you have to play the game a few times to truly learn what all the cards do (unless you sit down and read each card). Plus there will be that element of discovery as you come across combos etc. I’m going to go out on a limb here and suggest these bird cards for the basis of your engine. So I’m willing to bet that at least one of any possible future expansions will be just more bird cards.

The art on these cards (see below – once again I’ve “borrowed” these photos from the Facebook page and the copyright is all Stonemaier Games) looks amazingly realistic and wouldn’t be out of place in one of those Observer pocket guides.

But what exactly are we looking at on these cards? Use the close up of the Peregrine Falcon card and this description by Jamey explains it all. “In the upper left of each bird card is the habitat(s) it can be played into, as well as the food cost to play it. End-game VP is the number near the feather, followed by the nest type and the number of eggs the bird can hold. The bird’s wingspan is noted on the right, and finally there is the bird’s core ability.” It also looks like we get the latin name of the bird plus an interesting fact about it also on the card. Will we be learning stuff as we play? Will the game be fun and educational?

Mechs vs Minions was not only a great game. But it had a great insert also. It’s a nice trend that some publishers have picked the mantel up and continued. A recent example I can think of illustrating this is Wildlands by Martin Wallace and published by Osprey Games. The only draw back of some of these inserts is they don’t work with sleeved cards. Which is disappointing when that happens.

“…we partnered with Game Trayz… I had a very specific vision for a two-part tray: The tray itself would hold cards (yes, sleeved or unsleeved) for storage purposes, and the lid of the tray would serve as a card mat during the game.”

Pictured here is the tray included in every copy of Wingspan.”

Yep every copy of the game will have this insert. I’m assuming cards will be standard MtG size so I can use my favourite clear sleeves, Mayday Premium. It’s nice to see that sleeved cards have been taken into account. I remain to be convinced the depth is deep enough on the insert. But width looks fine.

Well that’s all the new stuff I’ve seen, if anything else gets released I’ll save it up and do a combined post. I hope that this is proving of interest to folks. It certainly is for me.

Wingspan – the next Stonemaier Games game!

It isn’t a state secret I’m a fan of the games by Jamey Stegmaier (Scythe is my favourite game of all time) and his game company Stonemaier Games (although I’m not a fan of Between Two Cities – it just didn’t click with our game group). So when they announce a new game I’m all over it. Well unless it’s that Between Two Cities tie in with the Castles of Mad King Ludwig.

Jamey is starting to drop information about their next game Wingspan.

So far we know it’s “a bird-themed, medium-weight, engine-building game.” I like engine builders. London, Imperial Settlers are great games. The theme sounds interesting and I’m looking forward to seeing more about it.

Jamey has shared these photos below on the Wingspan Facebook group that I have “borrowed” for this post. (Copyright of these images is all with Stonemaier Games)

Wingspan is designed by Elizabeth Hargrave (I’m not familiar with her work). Art for the game is by Natalia Rojas, Ana Maria Martinez Jaramillo, and Beth Sobel. Going by the box art I think we will be in for a visual feast. I really love that box art. And graphic design was by Christina Santana.

From posts and comments there is an Automa for the game, so that would be solo play taken care of.

So apart from Jamey and David Studley who developed and did the Automa respectively. This was an all female designed game.

We also can see from the box art that Wingspan plays 1 – 5 players, with a playtime of between 40 – 70 minutes. That’s if my reading of the side of the box is correct.

This info was being released later today. But I’m jumping the gun after it was pointed out on Facebook my prediction of 1 – 4 players, and 60 – 90 minutes was wrong, and the info is on the image above.

I think that sums up everything we know currently. But there may have been a nugget or two I’ve missed.

Oh and you can pre-order Wingspan from Stonemaier Games from the 9th December 2nd January 2019 I believe.

Find a buyer for your kidney now…

Yesterday WotC in their live stream on Twitch (and later put up on YouTube) made an announcement that sent fanboys (like myself I’m a fanboy for sure) in an uproar, well after they recovered from the initial shock.

Let’s take a step back a little before tackling the announcement, it is related, honest.

Not long ago, and not long after Guilds of Ravnica came out WotC released what at the time would be their most expensive MtG product to date Guilds of Ravnica Mythic Edition. This was a booster box of Guilds of Ravnica boosters, but instead of 36 packs you got 24. You also got 8 masterpiece boosters, which contained 1 of 8 foil masterpieces (this time full art Planeswalkers) in them along with the other cards. You were able to pick up all this “goodness” for $250.

This special edition was only available from the Hasbro website (later as a pick up from Grand Prix’s organised by Channel Fireball) and for those living in the US. Now the Hasbro is known for being a bit flaky, and not able to handle more than 1 customer on it at a time. To say there were issues with ordering would be an understatement.

Fast forward a couple of weeks or more to this Friday/weekend, and all of a sudden as a “gift” to compensate those disappointed, and with hurt feelings in the US from the debacle that was ordering this exclusive premium product, Ultimate Box Topper boosters started to drop through letterboxes. Naturally photos of these foil full art masterpieces started to hit social media, and buzz started to build up, questions forming. WotC promised all would be revealed on Monday.
See I told you we’d get back to the point of this post. And the amazing thing is I wasn’t too bitter and twisted, or sarcastic. Oh now I realise why WotC don’t think I’m a MtG content creator. Plus I’m not the correct demographic that they want to push. They already have the bald, overweight, bearded slot filled (although my beard is way way better).

Anyway back to the announcement.

So yesterday all was revealed. Well the 40 masterpieces and their regular versions (which I think over the weekend we had seen the majority of from various postings) anyway. WotC also shared how you can get these beautiful looking cards.

Come 7th December they will be releasing Ultimate Masters, which is possibly the last Masters set for a while (they used the politician weasel words “foreseeable future which is their get out clause, small print).

Inside each Ultimate Masters booster box (24 boosters) will be an Ultimate Box Topper (a single masterpiece card) all for the bargain price of $336. Can you guess what caused the fanboys to be shocked? That works out to be about $14 a booster. So here in the UK we will be looking at a booster box coming in around the £300+ mark. This is their most expensive MtG product to date by a large margin.

These booster boxes will only be available from your FLGS/LGS, however in the US there will be blister packs consisting of 3 booster packs from the likes of Walmart for $35. A little cheaper option of buying packs for the chosen US citizens (damn the rest of us for not living there, we deserve being mistreated and ignored by WotC), but you don’t get the Box Topper!

Apparently the preview season of the rest of the 254 card set will be over the 2 days before Thanksgiving. Which meant nothing to everyone outside of the US. The chat asked when that was, but it took awhile for some-one on the chat to give a date, the presenters kept on repeating the information that meant diddly squat to non-US folks. This is getting to be really annoying with WotC with their US centric stuff. It’s as if the rest of the world doesn’t exist, and we should be grateful for the scraps they deem we are allowed. Anyway the days with the previews are around the 19th November. Expect more fanboy outrage at that time. When we see the rest of the set, it will tell us just how special this last (for the “foreseeable future ) Master set hurrah is. And also give an idea about how this expensive draft experience might be.

What was funny about the live stream was the end of the stream when they opened up a booster box of Ultimate Masters, and opened up the Ultimate Box Topper. The card was warped inside the pack! Talk about an own goal. WotC have been taking a lot of crap over recent years over card quality, and done very little about it, even failing to acknowledge it (well until a couple of articles a few months ago). They are charging a very high premium for this product, and they can’t get the card quality right?

I know I won’t be buying a booster box of this. I didn’t Iconic Masters, or 25th Anniversary Masters. I think I bought a booster or two maximum of each. And I may buy a booster from this set. But in reality I’m hoping that these reprints will drop the price of the handful of cards I’m interested in. I will then do as I did with the other sets, target buy the cards I’m interested in. It’s cheaper and I get the cards I want.

I think this set will sell well, people will be hoping to get the sweet expensive masterpieces (not great odds by the way). This short, shock and awe marketing campaign of WotC may just work in their favour. It was for once a great bit of marketing with the compensation (give them free money) Ultimate Box Toppers being sent out, generate buzz and goodwill? Win win. This short time between announcement and delivery is not giving the angry mobs too much time to swell their ranks and put people off, or those that pre-ordered time to change their minds.

You will notice I’m not complaining about the price. For me it’s expensive, for a lot of people it will be also. That’s fine. It’s the opportunity to buy if I had the money, is what I’m about. That’s why the Mythic Edition (and its compensation) along with the SDCC Planeswalkers niggled me to say the least. That US only pisses me off big time. But that is a rant for another day, because WotC are not the only ones guilty of this.

You can read the full WotC announcement with masterpiece card pictures HERE.

UPDATE: £320 is the pre-order price at my FLGS for this.

Ravnica Weekend – Next Weekend

Next weekend is Ravnica Weekend at my FLGS The Hobbit Hole, and many others.

But what does this mean?

Well just over a week later, around the 20th November WotC are releasing their MtG and D&D crossover product Guildmaster’s Guide to Ravnica. So on Ravnica Weekend my FLGS is running a preview adventure from Guildmaster’s Guide to Ravnica.

Plus along side this D&D/MtG taster/preview stores can run “four-pack Booster Drafts with Guilds of Ravnica and award participants with a Ravnica foil basic land. They can also host casual Guild Kit battles with the Ravnica Guild Kits.” My FLGS is holding just the draft after the D&D/MtG taster/preview. There is also the potential for a Standard Showdown happening for those that don’t want to take part in the D&D stuff. But that’s not guaranteed. Sadly no Guild Kit battles at my FLGS, but that’s because they sold out of the stock they got in.

I’m hoping this animated GIF by WotC works. It should show the promo foil basic lands you get for taking part in the booster draft.

There are also 10 Guild prints to be used to support the drafting.


WotC through their WPN program are tracking by the looks of it the participation for both types of event for the weekend. Which I can see why. They want to know how successful this new format is, and if it’s worth doing again. It’s nice to see them try different things.

So you can see it’s a very busy weekend for MtG, more so than normal.

A big thank you to Jamey Stegmaier,

So the Stonemaier Games charity auction happened. Up for grabs by the winning bids (there were 10 lots) were the amazing looking, 4 sets of Scythe metal mechs signed by designer Jamey Stegmaier.


This blog was one of the content creators chosen to be promoted by Jamey and to nominate a charity to raise funds for.

The charity I chose was Sane.

I’d like to use this post to thank Jamey for doing this, and allowing me the opportunity to raise funds for something so personal.

If you read the blurb I wrote for the auction you will see how personal it is. This September just passed was the 30th Anniversary of my Dad committing suicide. To be able to raise money in his honour thanks to a very generous donor on bgg, Jamey and Fullfillrite is amazing. The fact I can also pay tribute to my brave friends and family who battle daily with depression and anxiety also is unbelievable.

Naturally one or two people that saw a post a few months back on a gaming Facebook forum, and close friends and family now will be crying bullshit, and my blurb also hints at it also. It’s true what I wrote above. That is the reason why I chose Sane. But and I find this part hard, because I’m not as open about this as my brave friends are. I find the really personal stuff hard to talk about. And there is still that stigma about mental health no matter what media campaigns are run. This is a “metoo”. I’m not going to go into specifics or my history, but suffice to say I am more than familiar with the struggles that my brave friends and family are going through that have depression/anxiety.

Words really can’t do justice to how I feel about Jamey having given me this opportunity to do something positive in Dad’s memory and for my friends and family. I’m overwhelmed by the generosity of the winning bid, the person who made it is incredible. A big thank you doesn’t seem adequate. But thank you.

Normal flippant, irrelevant, and boring MtG and gaming posts will resume tomorrow.