Last August WotC scored a home run with their tribal Commander decks. I know I’ve upgraded the Wizards deck first, but it’s the dragons everyone wants to play in reality. A bit like when Ixalan came out, dinosaurs were the real stars. And yes I wanted to upgrade the dragon deck. So my starting off point for this deck was that $20 upgrade from the same source as the Arcane Wizardry one I did. That worked really well, although I did deviate for that one also for a couple of cards. Like the wizards mtgoldfish give you a couple of ways to take the deck. I went with the only real one to play with dragons. I went big instead of wide.
The cards from the suggested upgrade list are being kept to one side in a little card holder so I can easily play with that version of the deck if I so wish.
For some reason I don’t have a Dragonlord Atarka. Which is part of the upgrade list in that article. Yes I have one on the way now. However in the meantime it leaves the deck a card short. So at the moment I’m trying it with the Nicol Bolas Elder Dragon Legend. But I’m also thinking Glorybringer might be a nice card in that slot too. So at some point I might try it with that also.

Anyway my main deviations are tribal cards, such as Adaptive Automaton, Vanquisher’s Banner and Coat of Arms. There are a few scattered in this deck. So my dragons get even bigger.

Naturally my Commander is The Ur-Dragon. The eminence ability alone makes it worth while. 1 discount on casting other dragons isn’t to be sniffed at.

Tactically this is a swing in with big dudes deck. Which if you hit the cards are pumped up even bigger. All the creatures apart from being big hitters also have some sort of ability that benefits us. That might be when they enter the battlefield, attack or die. Either way whatever is triggered is good for us. Although Deathbringer Regent does have to be timed so he’s not also taking out our own creatures. Otherwise it’s a board wipe leaving us with a 5/6 on the board with nothing to block it, especially if it has been given haste.
Here is the all important deck list…
Counts : 100 main
Creatures:28
1 Dragonlord’s Servant
1 Adaptive Automaton
1 Dragonspeaker Shaman
1 Boneyard Scourge
1 Dromoka, the Eternal
1 Kolaghan, the Storm’s Fury
1 Scalelord Reckoner
1 Scion of the Ur-Dragon
1 Scourge of Valkas
1 Sunscorch Regent
1 Wasitora, Nekoru Queen
1 Broodmate Dragon
1 Crosis, the Purger
1 Hellkite Charger
1 Hellkite Tyrant
1 Niv-Mizzet, Dracogenius
1 Ryusei, the Falling Star
1 Savage Ventmaw
1 Silumgar, the Drifting Death
1 Steel Hellkite
1 Teneb, the Harvester
1 Atarka, World Render
1 Bladewing the Risen
1 Deathbringer Regent
1 Ojutai, Soul of Winter
1 Nicol Bolas
1 Utvara Hellkite
1 The Ur-Dragon
Spells:33
1 Earthquake
1 Nihil Spellbomb
1 Sol Ring
1 Dragon Tempest
1 Farseek
1 Helm of Awakening
1 Rampant Growth
1 Seek the Wilds
1 Steely Resolve
1 Anguished Unmaking
1 Commander’s Sphere
1 Cultivate
1 Darksteel Ingot
1 Descendants’ Path
1 Elemental Bond
1 Growing Rites of Itlimoc
1 Herald’s Horn
1 Kodama’s Reach
1 Temur Ascendancy
1 Crucible of Fire
1 Frontier Siege
1 Syphon Mind
1 Utter End
1 Whip of Erebos
1 Coat of Arms
1 Crux of Fate
1 Gravitational Shift
1 Kindred Discovery
1 Palace Siege
1 Unburial Rites
1 Vanquisher’s Banner
1 Obelisk of Urd
1 The Immortal Sun
Lands:39
1 Arcane Lighthouse
1 Arcane Sanctum
1 Command Tower
1 Crucible of the Spirit Dragon
1 Crumbling Necropolis
1 Exotic Orchard
3 Forest
1 Frontier Bivouac
1 Haven of the Spirit Dragon
3 Island
1 Jungle Shrine
6 Mountain
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Path of Ancestry
3 Plains
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
3 Swamp
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow









This post will come as no surprise to anyone, especially after I said I’d put this list up in my previous post on Brawl. Yep jumping on the bandwagon like so many on the interweb whether they are youtubers or just players of the game, I’m putting up a Brawl deck list.
Naturally I’m sticking with the same commander, Zacama, Primal Calamity. I don’t like playing against him. He’s so oppressive. In our meta once he’s out with the mana to back him up he’s stomping all over the battlefield. It’s basically game over. But how did I select which creatures stayed and which didn’t? With none of the Commander staples for mana ramp, the creatures that tapped for mana or gave me a discount had to stay. The Elder dinos were going to stay, then I went with creatures that gave me some ability when played, and stayed away from those that had the enrage ability in general. When I looked at the deck list when writing the post I thought I’m light on lands. Ideally there should be 23/24. But then I remembered with the creatures that tap for mana or give a discount, plus enchantments that increase the mana I can tap for, Growing Rites of Itlimoc, and Immortal Sun there is a bit of ramp and extra mana hidden elsewhere. There is also some tutoring with Commune, Forerunner, and Harvest Season. So with the tools or should that be cards? That I have this ain’t too bad a deck.

A little Easter day fun to start off the third and final post on my Easter pulls. Why I didn’t think to do something like this earlier I don’t know. Personally I think Nico would make a rather good Planeswalker. He certainly could replace Nicol Bolas for scheming. Not long after Loki arrived I remember having both dogs on my lap and catching Nico shoving Loki off onto the floor when he thought I wasn’t looking! Mind you Loki is just as evil. Take this morning for example when I thought he was just after some attention, a little tummy rub. Oh no he came over and threw up all over me. I tell you these attack chihuahuas are pure evil.


