Category Archives: MtG

In response…

I nearly missed this weeks Standard Showdown.

The morning had started as usual for a Saturday (I won’t bore you again with my morning routine). I was bathed, dressed, caffeinated and fed. All in good time. In fact if I had left at that point I’d have been early and had time to play a few games before battle commenced.

Instead I decided to go down a rabbit hole and start digging out Standard legal pirate cards (which is basically the Ixalan block) for building a pirate deck. A deck that John the owners daughter could play with, or use the cards to strengthen her own deck. I liked the idea of her pirate deck, it just needed to be more consistent. Too many one of’ s.

When I finally popped my head out of the rabbit hole, what I thought had been five to ten minutes of sorting through cards. Had actually been nearly an hour, and I know had less than an hour to get to my FLGS.

I grabbed a play mat, my card quiver with my standard decks and dice. Rushed out of the door and hit the road.

Despite the time pressure my drive over was relaxed and uneventful. Helped by not being a lunatic behind the wheel, sticking to speed limits, and listening to the latest Dice Pool podcast looking at the recently released Android Shadow of the Beanstalk source book for the Genesys RPG.

As I was making my way into the store I bumped into Paul. He was just making his way back from the coffee shop, coffee in hand. In side Paul accepted my invite to play our decks.

There wasn’t much rememberable about the game. My deck fired. Paul’s didn’t. We just finished playing as the first round match ups were announced.

Casual game with Paul I won.

The days field consisted of 8 players.

Round 1 Andrew (knights)

This round went the way I suspected. It was also a match up I was looking forward to.

Andrew is one of the better players at the store, and on a budget builds great decks. So pitching my deck and skills against him is always a great opportunity to test them.

The actual sideboard card I needed for going against Andrew’s deck was in the sideboard of my mono blue mill deck. Selective Snare, Sleep or River’s Rebuke would have been handy cards to have to buy me time.

But sadly they weren’t an option.

I was happy to take one game, and force a decider. I’m sure my “in response” when able to be played was annoying.

Result: Loss 2-1

Round 2 Nathan (green aggro)

Nathan is the son of one of the stores “elite” players. His dad wasn’t playing today (luckily).

The overall story of this match up was me saying “in response…” The annoying blue counter side of my deck really kicked in.

Our first game I was able to stabilise around five life, after taking a pounding from a Carnage Tyrant. Luckily a Biogenic Ooze came to my rescue along with a Hydroid Krasis. If my fading memory isn’t failing me I managed to get two out in this game at the same time. Double +1/+1 triggers at the start of my end step. The writing on the wall forced Nathan to reach the conclusion that his position was futile and concede the game.

Game two was similar, but luckily with Andrew playing Dean next to me I had the Judge next to me to clarify rules questions with. Nathan did try pulling a fast one at one point. Having played a Nullhide Ferox, whilst I was clarifying the hexproof and if it stood whilst casting. He moved to end of turn. With the ruling I could counter it, I insisted he was unable to move to end of turn, and the Nullhide Ferox was countered.

To be fair the Nullhide Ferox out wouldn’t at that point have caused me much of an issue. But it was the principle at stake.

Result: Win 2-0

Round 3 Paul (White/blue something)

Paul and his decks are a conundrum. I’d love to look at the deck lists. Paul is a great, friendly guy that is fun to play against. But his decks seem to be not ready for prime time!

Both of our games he mulligans down to five cards. Which means l’m starting with card advantage. Both games he amplified the advantage by going first.

It’s hard to counter stuff when your opponent isn’t playing cards! Either Paul wasn’t hitting lands to play cards in hand, or he wasn’t hitting anything but lands.

So without pressure I’m able to set up my own board state and counter the odd card when played.

I’d like to say that may be it was just two games of bad luck on the card draw, But a comment at the start of the round by John would imply that their match up was a similar affair.

As you know by my deck lists I’m not a deck builder savant. But there is something about Paul’s decks that isn’t quite right.

Result: Win 2-0

Apart from Round 3, I swapped out Nexus of Fate for two copies of Root Snare and a Frilled Mystic.

Final position: 4th with a 2-1 record

Afterwards whilst waiting for the final results to be announced Paul and I played a casual game again, this time using different decks. I played my mono blue mill deck against I think his pirate deck.

A couple of early Duress’s played by Paul denied me of a mill card and a counter spell. But with a couple of Persistent Petitioners, a Wall of Lost Thoughts, a couple of Vodalian Arcanist and a Muse Drake out I actually won the game with damage and not milling. Although I did do some milling. A couple of times Paul did hit me with my own Muse Drake with an annoying Hijack.

Casual game with Paul – Win

I didn’t take any Commander decks with me so had to borrow a deck from Andrew. The one I played was an Omnath elemental deck. I fell behind on the land drops, so there wasn’t much I could do. But on the other hand I also wasn’t a threat.

I did come across a nice card that would nicely into my big green stompy deck. But although it wouldn’t be thematic it would be nice in one or two other decks like the Horrors from the Deep, or even the elf deck.


Despite a slow start I did manage to hang in to be first loser.

Another great afternoon of MtG. I’ll put up new deck list with the tweaks tomorrow. Need to keep the length of this long post down.

Jellyfish Hydra – playing with nature gone mad


Well it’s that time again where I cover another card in the Standard format that I like.

I’ve used this card myself. I got really lucky that I bought my copies at the right moment. Within a week of me buying my copies, the price shot up. I was feeling smug at the time. But also kicking myself for not getting at least a fourth, if not more copies. But then those extra copies I’d never have got round to selling, and I’m not into this whole MtG finance speculation thing. I have strong opinions about that side of things. In short I hate it.


The card I was lucky enough to get at a bargain price was Hydroid Krasis.

Whoever thought of crossing a jellyfish with a Hydra was a genetic genius. A person playing with nature and creating something beautifully monstrous.

This card is finding it’s way into many decks not just Simic ones. Many are splashing green just to play it.

For 2 CMC plus X this card is very flexible.

It’s the X that allows for the pumping of mana into it. The bigger the X the bigger benefits.

Because of this the first ability is so powerful especially mid to late game. Even if the card is countered, you still get the first ability because it’s a cast trigger not an etb.

Cast the card for a total of 10 mana, that means X is 8. That’s 4 life back, and 4 cards in hand. Refilling your hand at that stage of the game is really useful.

After that if the Krasis is allowed to enter the battlefield, having flying and trample makes it a great blocker and attacker. Especially if that X is high. Going back to the example above, having an 8/8 flyer with trample is more or less game over.

But at a push this can come out early in the game to use as a chump blocker to stop some of those pesky 1/1 fliers that are currently in the format.

With my Simic deck, the above mid/late game scenario is not unrealistic. But I have cast it for 4 CMC as well to get that flying blocker.

The Two Standard Decks I Played At The Weekend

So what was missing from yesterday’s brief and subpar write up from the Ravnica Allegiance Standard Showdown season start?

Yep my subpar deck lists for the two decks that I played.

Before I present the deck lists here is my get out of jail disclaimer about these decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.

And based on the weekends performances these decks are definitely not competitive.

So here for your derision is the deck played in the Standard Showdown…

Simic Standard V3

Creatures:15

4 Llanowar Elves
3 Hydroid Krasis
2 Incubation Druid
3 Frilled Mystic
3 Biogenic Ooze

Spells:23

4 Syncopate
3 Blink of an Eye
4 Essence Capture
2 Essence Scatter
3 Thought Collapse
3 Wilderness Reclamation
1 Vivien Reid
3 Nexus of Fate

Lands:22

2 Breeding Pool
5 Forest
2 Hinterland Harbor
7 Island
1 Memorial to Genius
4 Simic Guildgate
1 Woodland Stream

Sideboard:15

3 Steel Leaf Champion
1 Frilled Mystic
2 Zegana, Utopian Speaker
2 Carnage Tyrant
2 Negate
2 Root Snare
3 Sagittars’ Volley

And now for the my casual deck for the day…

Mono Blue Mill V2

Creatures:19

6 Persistent Petitioners
3 Vodalian Arcanist
4 Wall of Lost Thoughts
3 Homarid Explorer
3 Muse Drake

Spells:22

3 Opt
3 Blink of an Eye
3 Drowned Secrets
3 Psychic Corrosion
3 Secrets of the Golden City
3 Thought Collapse
2 Unwind
2 Kumena’s Awakening

Lands:19

17 Island
2 Memorial to Genius

Sideboard:15

1 Fleet Swallower
1 Windreader Sphinx
2 Selective Snare
4 Syncopate
2 Sleep
2 Patient Rebuilding
2 Weight of Memory
1 River’s Rebuke

Need for speed


It’s Standard Showdown season once more. Naturally I went along to the first one at my FLGS The Hobbit Hole.

When I arrived at the store a X-Wing “mini” competition had started. The game still looks lovely when out on the table. Shame I was never able to get the game to the table and sold out of it. Well exchanged my collection for a couple of games I wanted. But I still miss the models, they are stunning. I don’t miss buying models just for the cards.

John and I tried to have a friendly game to test our decks, but with having to serve customers it was frequently interrupted. In the end John conceded with a dominant board state on my side ready to swing in.

This Standard Showdown was a pretty well attended one for a Saturday, with 10 entrants.

Round 1 – John (merfolk)

Sadly I was unable to continue the success of our earlier test game into the tournament.

I won the first game. But it was down hill from there. The second game saw me desperately play 3 Nexus of Fates to try and draw into an answer and snatch the win. But it was to no avail and just delayed the inevitable. Our third and final game was better for me. However John still managed to get into a superior position and get the win.

But close, fun games. I like those sort of games.

Result: Loss 1-2

Round 2 – Kar-Fai

Our first game must have been frustrating for Kar-Fai. He had me down to 2 life, before I stabilised and snatched the win from him.

You would have thought having won the first game so dramatically I would have remembered I had won it. But by the time I won the second game it had totally escaped me that I had won. The draw backs of old age.

Result: Win 2-0

Round 3 – Sophie (pirates)

Sophie had built her deck the day before. It still needed work. But the idea was good, and it has promise. Being more consistent and having more than one copy of cards would be the first improvement to make.

This was an easy match up for me. My deck walked all over it because of the reasons given above.

A bit more work and this deck will cause me problems.

Result: Win 2-0

Round 4 – Dean (dinosaurs)

My deck just didn’t fire in this match up. In some ways I need to be faster. But not sure exactly how. But my deck does struggle against fast aggro like decks. Something I need to look into. Fast aggro does seem to be a strong force in our meta.

Result: Loss 0-2

Afterwards Dean and I played a friendly game. This time I did much much better. But his Vivien Reid ultimate kicking in was the inevitable end for me. Trying to pump out oozes to delay things until I could hit a Krasis was futile.

Friendly Loss

After getting beat again by Dean but at least putting up more of a challenge, I played my mono blue mill deck against Kar-Fai in another friendly game. Which I lost. I hit none of my walls. So was at the mercy of Kar-Fai’s deck.

Friendly Loss

Final position: 7th with a 2-2 record

I only got a participation pack this time. Too many entrants to also get a Showdown pack. But I pulled a Repudiate//Replicate. That’s a sweet card for my deck. A strong card for going into the sideboard.

But another great afternoon playing MtG.

War of the Spark Weekend has no D&D

As far as my FLGS is concerned the D&D side of the two Ravnica weekends were a success.

WotC had provided two scenarios for stores to use

  • Krenko’ s Way
  • A zib for your thoughts

Ok Krenko’s Way was from the at the time just released, or about to be released Guildmaster’s Guide to Ravnica source book. But had some pre-made characters with it.

A zib for your thoughts was a brand new adventure that picks up after Krenko’s Way. It can be used with the characters from the first adventure or with supplied characters (I didn’t manage to get a copy of these, they are not included in the scenario pdf).

Apparently the weekend equivalent to the two Ravnica Weekends for War of the Spark will not have a D&D crossover scenario. But it will have something new and exciting instead.

I’m interested to see what this new and exciting is. But also disappointed that WotC didn’t use a three adventure story arc. And continue it to it’s conclusion as an option along side whatever else they have planned.

They provide enough ideas for a further scenario to use at the end of the second scenario.

If you’re continuing a campaign set on Ravnica, this adventure sows numerous seeds to use as a part of your campaign. If you’d like, you can review the list of questions below to help inspire future adventures:

• Who was Vezska’s client? What do they intend to do with the information they sought?

• Who is in possession of the vial at the end of the adventure?

• What is the identity of the Dimir operative that sent retrieval teams to obtain the vial?

• Didthepartywithholdanyadditionalinformation they learned?

• What do the etchings mean on the door that Delrim discovered?

• Are there any NPCs that could become future con- tacts for one or more characters?

I know my FLGS would have liked another scenario. There are plenty of ideas above to create their own. Or they can use the advice contained in the excellent chapter 6 (if I recall correctly) of Guildmaster’s Guide to Ravnica for rolling your own adventures. Or find a third party one online. So they have options.

Maybe we will see the D&D stuff return when WotC move to their next plane, and I’m sure print their next source book for it.

Time is fleeting, Madness takes it’s toll


Well I’ve surprised myself by looking at a third MtG card in the current Standard format.

This time I’m looking at a card that has been controversial since it was printed!

Nexus of Fate started it’s life as a Buy-A-Box promo for Core Set 2019. Nothing wrong with that you may think. You buy a booster box and get a copy of Nexus of Fate (while stock lasted).

But for many it’s appearance confirmed their worst fears about these promo cards since their reintroduction with Dominaria. That WotC would print a tournament legal card which has a small print run, and the price of the card would shoot up. Especially if it was a powerful card. Plus there were reports of some unscrupulous LGS’s not giving the buy-a-box promo with the booster boxes when purchased and selling them separately on eBay.

The tail end of last year Nexus of Fate turned up in a deck called Turbo Fog. Being super lazy after hearing talk about the deck in podcasts that didn’t go into much detail except to mention the deck had a few fog cards in it, and Nexus of Fate. I didn’t rush to the Internet and look at deck listings.

Naturally because it had a weekend in the spotlight at a pro tour or whatever the official event was, the price jumped. But that happens to a lot of cards.

What made people salty naturally was the “exclusivity” of the card. To have them you had to had bought a booster box, or for a playset four booster boxes.

I did hear the argument that being a buy-a-box promo instead of just a Mythic in boosters meant that there were probably more copies of the card out there in the wild than if it had just been only in boosters. So it could have been a big benefit for players that it was a promo.

I checked the price of Nexus of Fate a couple of days ago, and it was sitting at around £25. That’s not cheap. However it’s cheaper than buying a £90 booster box to get one. In fact a playset costs about the same as a booster box. Ok you haven’t got 36 booster packs as well. But you do have that playset of a card you want!

So while I would baulk at paying that for a card, there are many out there that wouldn’t. Especially if they are taking part in these big official tournaments where they are expecting get into the prize pool.

Jump forward to last week and in the digital world of MtG:Arena in the best of one format the card has been banned. Apparently there are decks on there that go infinite using Nexus of Fate that have no actual win condition. Except that your opponent quits or something. Plus for their e-sports and twitch streamers it makes boring viewing. Which is probably more the reason that it was banned, bad tv, over it not being not a fun experience to be on the end of.

So 7 CMC is not a cheap card. Without any ramp (which blue doesn’t have) this isn’t being played before turn 7 at the earliest. So with a deck like Turbo Fog the fog is basically there to keep you alive until you can start playing Nexus of Fate, and other big cost cards that might be in the deck.

As an instant you can play this any time. During your end step, during your opponents. And this is what I think makes the card powerful. If it was a sorcery that could be played on your turn only it would be a bit less powerful.

Once you play the card, you get to take an extra turn after the current turn ends.

The fact you shuffle the card back into the library is important. When you get to the last few cards of your library you are going to be constantly drawing the card. Which means you basically have infinite turns! That’s game over for your opponent.

So that’s the controversial Nexus of Fate.

Horrors from the deep surface

I’ve not been to a Monday Commander session at my FLGS The Hobbit Hole since the first one was held a few weeks ago.

So half term gave me the ideal excuse to get along to another one.

When I arrived a couple of ex-students of mine Josh and Tom were there, as was Andy a regular at the shop and training MtG judge. It appeared a bit of Commander deck building advice was being given to Josh.

I used my Muldrotha deck for the first game of Commander. Which was a true roller coaster ride. I do regret using my Cyclonic Rift to save Tom from a massive attack by Andy that would have killed him. I had already “bluffed” Andy not to attack me the previous turn of his. Well it wasn’t a bluff, I had the card in hand with the mana open to cast it. But Andy wasn’t sure of that.

What was my reward for saving Tom’s butt? Yeah you guessed it, a few rounds later he killed me first before moving on and killing Andy and Josh in a single strike.

Game two for the afternoon saw the Horrors from the Deep wake from their slumber and head towards the surface to wreck havoc and destruction.

Trench Gorger is such a great card to play once you have sufficient mana out. As you can see in the game yesterday it got rid of my remaining 22 lands, to become a 22/22. With trample. Which is nice. But the big benefit is that it gets rid of dead draws. Well not completely. There were still one or two cards that were in the deck to help me ramp and get lands, and therefore useless now. But that’s better than nearing 30.

Andy took out Josh. His threat assessment was that Josh was the bigger threat. Well he’d know because it was his deck Josh was playing.

With my big threats on the board I was able to take Andy out, well at that point I had them all with flying whilst grounding everyone else’s fliers.

It then took a couple of rounds for the horrors that had surfaced to pound Tom into submission. And get me my first win with this deck. Wow.

It was great to catch up with Josh and Tom. Everyone had a fun time. It’s great that The Hobbit Hole hosts this for those that are at a lose end on a Monday.

More Simic Deck Testing

Yesterday it was Ravnica Weekend at your FLGS if it does the whole MtG thing. Which means they were running a new D&D MtG cross over one-shot, plus a poorly promoted store championship using the draft format.

Sometimes, especially recently since Arena went into open beta, that WotC are trying to push everyone to the digital format of the game. They deny it naturally, but as the saying goes “actions speak louder than words”. And the actions of WotC are sending a very clear message to players and FLGS’. But this rant should be for another day and another post. Let’s get back on topic.

I went along to my FLGS The Hobbit Hole with the hope to test out my latest iteration of my Simic deck.

Naturally there were a few D&D sessions in progress when I arrived. Plus there was a Pokemon tournament about to kick off.

Table space was at a premium. Luckily I was able to find a player to test my deck with and more importantly a corner of the shop to play.

Michael who I was playing against was playing a mono white aggro deck. It was using life gain as an effective way to pump up some of his creatures. Which was very effective and in one particular game fast and deadly.

I didn’t use the sideboard. I think that still needs to be settled on. But just playing the main deck and getting a feel for it was good.

I know technically I have a 50/50 split between creatures and spells. But I’m counting Frilled Mystic as a counter spell. I think it’s a nice two for one in this deck. Counter spell and body on the ground.

In a recent MtG podcast I listened to there was mention that Nexus of Fate was being used in one or two decks that were Simic. I thought that sounds interesting, I have a couple of them. So I thought I’d add my copies to the deck give them a whirl. See what the fuss was about.

However against this white aggro deck I either needed more bodies out or bounce spells like Blink of the Eye.

I definitely wasn’t hitting the counter spells consistently enough in this match up. When I did they were the games I won. I was thwarting the game plan of my opponent, buying me time to get my pieces into play.

My feeling at the moment is that Steel Leaf Champion and Carnage Tyrant get moved to the sideboard fully and replaced with counter spells.

Ok here is the version 2 of my main deck that I played yesterday.

Creatures:19

4 Llanowar Elves
3 Hydroid Krasis
2 Incubation Druid
2 Steel Leaf Champion
3 Frilled Mystic
2 Zegana, Utopian Speaker
2 Biogenic Ooze
1 Carnage Tyrant

Spells:19

2 Open the Gates
4 Syncopate
4 Essence Capture
3 Thought Collapse
3 Wilderness Reclamation
1 Vivien Reid
2 Nexus of Fate

Lands:22

2 Breeding Pool
6 Forest
1 Hinterland Harbor
5 Island
1 Memorial to Genius
2 Memorial to Unity
4 Simic Guildgate
1 Woodland Stream

Michael and I finished off the afternoon of MtG with a couple of 1v1 Commander, his vampire deck against my Simic Horrors from the Deep deck. I’m not a big 1v1 Commander fan. For me it’s not Commander, at that point it’s Highlander (and that’s a different way to build decks).

The draw back of having a fun afternoon of playing MtG was Michael and I didn’t qualify for any of the cool promos that were being given away for Ravnica Weekend. But still a fun afternoon.

Thrashing around

Yesterday I talked briefly about my love of being able to play dinosaurs in MtG thanks to our visit to the Ixalan plane. I also looked at probably one of the star cards for green from the set, Carnage Tyrant.

In today’s post I thought I’d look at another card that won’t be with us for much longer, because it will be keeping Carnage Tyrant company when the Ixalan block rotates out. Yeah I know why am I only just looking at these cards now then? Because, reasons!

But over the last few months I’ve grown to really like this card.

Today we are looking at a great utility card for green, which is definitely a really good sideboard card, and that’s Thrashing Brontodon.

At 3 CMC for a 3/4 body it’s pretty good. Plus it doesn’t die to removal after it hits the battleground. Well unless they hit it a couple of times. Which I’ll take that trade any day. Plus it can block and still be around afterwards.

But in this current Standard meta where enchantments like Wilderness Reclamation and Experimental Frenzy are very popular, there has to be some form of removal in your deck. That’s where the ability of paying one mana and sacrificing Thrashing Brontodon comes in. If you pay that cost, you lose the body naturally, but you get rid of that enchantment or artifact.

I can assure you Wilderness Reclamation especially with a couple out can be abused in combination with the right cards. I’ve already in a previous post about my Simic deck described one such situation. And John the owner of my FLGS has been on the receiving end of such an abuse. I’ve been on the receiving end of an Experimental Frenzy. Not fun if you can’t get rid of it.

And that’s why you will find copies of Thrashing Brontodon in the sideboard of a lot of decks that splash green in Standard. In my Commander decks it’s an instant include. And despite technically not being a big stompy creature it’s in my big stompy deck.

With the almost default inclusion of Llanowar Elves in decks with green, having your copy of Thrashing Brontodon out turn two is a realistic play. But even if not, it’s still a great turn three play.

If you are remotely interested what card would you like me to look at next in the current Standard legal sets? You will notice that these two posts so far have been from the Ixalan block, and cards that I have used and played in my decks. But more than happy to talk about other cards.

All Hail The Carnage Tyrant

For me one of the fun things about Ixalan and Rivals of Ixalan was being able to build decks that had dinosaurs in them.

I have a fun (for me) to play Commander dinosaur tribal deck. Which could do with an update. Add some of the tribal cards I’ve gotten since building the deck, replace one or two of the cards with the more powerful option that I now have. But I digress.

There are a few dinosaurs from those sets that I just love. The elder dinosaurs fantastic. Ghalta, Gishath, Regisaur Alpha, Burning Sun’s Avatar, Rampaging Ferocidon (unjustly banned in Standard), Thrashing Brontodon and Raptor Hatchling to name some of my favourites.

The incredible thing is that two or three of them still have a place in the Standard meta. They will always have a place in my dinosaur tribal deck (until we ever return to Ixalan).

But there is one that if you splash green in your deck is an auto include. And when it comes out strikes fear in your opponent.

Yep Carnage Tyrant.

If Carnage Tyrant isn’t in your main deck, there is usually a copy or two in the sideboard.

For a 6 CMC, it’s not a cheap card. But you get a lot of bang for your buck. First off it’s a 7/6 body with trample. So no chump blocking with a 1/1 to stop the damage getting through.

But it’s these next two abilities that make this card so powerful, and an auto include. Carnage Tyrant can’t be countered. So those pesky control players can’t use their counter spells to stop you casting it. Then when it is out on the battlefield it has hexproof. Which means that now it is out they can’t target their removal at it.

And that’s why at the very least you will see copies of it in the sideboard. It’s the anti-control card.

But even at 6 CMC being green, you have ramp. So in all likely hood Carnage Tyrant could be out turn four, definitely turn five. There is not much that will be out at that point to stop it.

Sadly because it is such a good card in Standard, it’s not a cheap card to buy. So Commander players will have to wait for it to rotate out to pick their copies up.

I have heard/read that in some decks now with Hydroid Krasis now on the scene that Carnage Tyrant isn’t as powerful as it used to be in some decks. I can’t really comment on that, I’m not really playing at the high levels the people making those statements are. For me in the decks I’m building and playing it’s a star card.

I’m going to miss Carnage Tyrant when it rotates out, I hope it likes it’s retirement homes in my dinosaur tribal deck, and the big green stompy deck.