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Core Set 2020 Open House This Weekend

It’s that time of year once again when WotC try and tempt new and returning players to the game with the promise of free MtG decks, and promo cards.

Ok the promo card part has changed. They have gone and are now replaced with the new Promo Packs. I can’t see anyone getting a whole Promo Pack for attending a Welcome event. We are more likely going to see one or two of these opened up and the cards inside given out individually as a promo for attending.

Apparently this is better!

I do believe that your FLGS will also be able to sell the 5 new Planeswalker decks this weekend as well. Which makes sense for new players, who have just learnt to play and want to buy a deck. They are fine for casual play. But I wouldn’t use one in FNM or Not Standard Showdown. The deck wouldn’t be competitive enough. I’d be looking at the new Challenger decks for that.

Anyway I know my FLGS The Hobbit Hole will be holding their Core Set 2020 Open House this Saturday. Also at mid day they will be holding a Not Standard Showdown event as well.

Core Set 2020 Spoilers I Like

So here it is the post you have all been dreading.

I should give some sort of disclaimer for this post. It’s not as if I know what I’m talking about. As the title of this post says, these are cards I like, and in one or two cases may be a little unsure about. They are definitely cards I can see going into my decks, or building decks around.

I’m starting off with the card that I just love the art on. I think everyone is talking about the card just on the art alone. Ferocious Pup. Beautiful, beautiful art. Great flavour text. 0/1 isn’t amazing. But with a card later on it gets a buff, plus you get a 2/2 wolf token (which would also get that boost). If this cards art is not on a playmat then all those companies that sell official MtG playmats are fools. I want this as a playmat.

It seems the poster child for Core Set 2020 is Chandra. I like Chandra. So I’m down with that. But we are getting 3 Chandra Planeswalkers in this this set. There is a strong elemental tribal theme to this set. Or that’s the impression I am getting. Which might be something I explore for Showdown.


There are one or two cards in Core Set that are linked with Chandra. I like the Regulator. Doubling Awakening Inferno’s +2 ability seems broken. Two of them emblems a turn. Ouch! I like the Embercat, a 2/2 for 2. Pretty standard, but having it give mana that can get a Chandra or Elemental out early is nice. Scheming Symmetry, I like this card a lot. It’s obviously aimed at Commander players. The politics this will enable at the table. This may just find a home in all my decks that have black in them.

Thought Distortion, the card that every blue and red deck will come to fear. All those counter spells, card draws, lightning bolts etc sitting in the graveyard. All those cards that allow you to play them again from the graveyard, gone. I like this. Flame Sweep is a card that screams adding to my dragon tribal deck. It’s a token spam board wipe basically. Unless they have been buffed. The flavour text is great too. I imagine that quote wouldn’t have been out of place in A Game of Thrones. Dragon Mage I like for my dragon commander deck also. Not cheap, 7 CMC for a 5/5 flyer. But I think it could be irritating as heck with people having to discard and draw all the time. It shouldn’t be hard to the damage through.

Three contenders for my mono white angel deck.

Ok here is the deadline for the set, Leylines are back! This will hopefully push the price down. My Standard deck would love a playset of Leyline of Sanctity in it. Actually with the new London Mulligan rule kicking in with this set, might be able to get away with less. But shutting down burn decks, YES! Add Leyline of Anticipation to the deck for the flash ability to everything. It’s going to be so interesting to see how these impact the meta.

Bishop of Wings, I like for my angel deck. Not an angel granted. But it gives me a benefit for playing angels.

More recruits for my mono red goblin deck. Destructive Digger and Treasure Nabber out at the same time, I’m calling shenanigans. I just love the idea of sacrificing an opponents artifact to help pay for drawing a card. I can imagine their face as it’s done. It also means that threat unless they can stop the combo will slow them down. Reckless Air Strike has a goblin on it, so it qualifies for the deck just like Goatnap did from Modern Horizons. Goblin Bird-Grabber love the art with the goblin hanging on for dear life on the leg of some giant flying creature.

There are a handful of dinosaurs in Core Set 2020. Thrashing Brontodon is reprinted (and not included here). But these new ones I like. Amazing art on Rotting Regisaaur, and a 3CMC for a 7/6 – wot?!!!!! That’s broken. Or is it? It does mean at the start of your upkeep you have to discard a card. Is that a big enough draw back to stop this? I’m not sure. And once again the flavour text. Marauding Raptor is another I like the flavour text on. It’s also the first part of an infinite loop! Team this up with Polyraptor (that is strangely out of stock in a lot of places at the mo) and you go infinite forcing a draw. Unless you can break out of the loop at instant speed. If you have that then things get very silly indeed. It’s definitely going in my dino tribal deck. It reduces the cost of dinos for starters! Be prepared if you are a MtG Arena player seeing one of the two cards in this combo banned. Shifting Ceratops is greens answer to blue control. Is it better than the out going Carnage Tyrant? Close call I think.

Ancestral Blade is going into my token spam deck. Gives me a token and buffs it. That middle green card below, yeah the 8/7 for 6 CMC is Gargos, Vicious Warden. The translation of the card text says it’s a Legendary Creature – Hydra, with Vigilance, and Hydra spells you cast cost 4 less. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Warden fights up to one target creature you don’t control. Obviously this card is going in my big green stompy deck. That has one or two hydras in it. Villis is a demon that would fit nicely in a demon deck or the Kaalia of the Vast Commander deck that I have.

Lotus Field will be a Commander staple. It also fits in nicely with Lord Windgrace decks, Muldrotha and cards that allow you to play lands from the graveyard. The middle card is Icon of Ancestry. It’s a tribal card, because you chose a creature type when it enters the battlefield. It gives creatures of that type +1/+1. Then for 3 mana you can tap it, look at the top 3 cards, reveal a creature of the type chosen and put it in your hand. The remaining cards go on the bottom of the library. I think this is a nice tribal card that gives that buff, and allows you to find a creature card. Steel Overseer is going to go into my planned artifact deck.

Especially when it gets combined with Manifold Key. Nightpack Ambusher I like, and it turns that cute little pup into a 1/2. Plus if you don’t cast a spell you get a 2/2 wolf token. Woodland Champion is going into my token spam deck, plus my elf deck. This has the potential to get huge in those decks.

Raise the alarm is also another candidate for the token spam deck. Vampire of the Dire Moon I like for an aggro deck that splashes black. Which I have been known to build. I’ve only included one as an example but scry lands are back.

I can see this Sorin Planeswalker doing very nicely in the Edgar Markov commander deck. Yarok is a nice card for a deck I plan to build that abuses ETB effects. Mu Yanling, hello super friends. Her ultimate is insane. It’s nice her +2 takes care of a flyer so you can block it with a none flying creature.

I like Season of Growth. Not sure how playable it is though. Legion’s End that is just mass token removal for 2 CMC. Dungeon Geists I love it’s ability to lock down a creature.

Pulse of Murasa I like, life gain and get a card back from the graveyard. Kaalia, Zenith Seeker is going to allow you to get that perfect card to use with Kaalia of the Vast. I want to like Golos but I’m not sure.

Rule of Law obviously a candidate for my Death and Taxes deck. Voracious Hydra naturally Big Green Stompy. But this with something like doubling season out could be insanely big. Veil of Summer I think could be a powerful card in the right circumstances.

And that folks is all he wrote about the spoilers for Core Set 2020. What cards did you like from the spoilers?

Not Standard Showdown!

Yeah I know I’ve not posted for a couple of days. I hope you enjoyed the rest from my poorly written ramblings.

Having missed playing last weekend for whatever life reasons, I was back with a vengeance this week.

My plan was to play in Standard Showdown and try out my modifications to the super friends deck. Modifications I had made earlier in the morning, literally straight after I woke up. I was keen to see if they worked.

Ok what I was going to be playing in wasn’t exactly Standard Showdown. It was Not Standard Showdown, but like it. There were no Standard Showdown packs up for grabs they had all gone. Standard Showdown doesn’t exist anymore. A mistake by WotC in my opinion. But we will see.

But this wasn’t the only MtG event going on today at my FLGS. Starting off before Not Standard Showdown was a MtG European Modern Series Qualifier (Constructed).

So while waiting for my event to start I got to watch a game or two of the Modern tournament. Wow talk about fast. I was just watching and I was shell shocked when I witnessed Rob Win on turn 5 (his third turn). That’s blindingly fast. His second turn with a couple of mana was insane. How it felt to be on the receiving end I have no idea.

We had 12 players turn up for Not Standard Showdown. It was going to be cozy in the store today.

Sadly for this tournament I went mono red burn/aggro after being goaded into it by Kar-Fai after he said I never played mono red. So I went with it to surprise him!

Round 1 against Kerry both the games played saw my deck just run out of steam, and not able to get over the finish line, or deal with her drakes that just got bigger and bigger.

Round 2 was against Simon, Kerry’s partner. I did better in this match up. Game 1 saw me get kicked by Nico Bolas. My Rekindling Phoenix proved too hot to handle and got me back on level pegging. With the decider going against me.

Round 3 saw Kar-Fai and I fighting it out for the start of the battle for last place. His life gain token deck was a good match up with me. Apart from the hiccup of game 2, where I needed one more land to be able to do lethal with a banefire, and this allowed Kar-Fai a window to grab the win. I was more than able to control the game, and with the likes of Chainwhirler keep Kar-Fai from massing lots of tokens.

The final round saw me up against John. Who was back with Golgari, and an insect token spam. The game he won saw him getting 9 insect tokens out. The one time in our match up when I didn’t hit one of my cards that would have wiped them out. But otherwise the other two games went to plan.

Afterwards Kar-Fai and I played some casual games allowing me to test the superfriends deck out.

Had a great afternoon playing MtG. I think it’s Open House next weekend.

Ok here are just the raw stats for the afternoon.

Casual Game

Kar-fai : Loss 1-2

Not Standard Showdown Stats

Participants: 12

Rounds: 4

Round 1: Kerry Loss 0-2

Round 2: Simon Loss 1-2

Round 3: Kar-Fai Win 2-1

Round 4: John Win 2-1

Record: 2-2

Final Position: 7th

Prizes: 1 participation pack. Plus an old promo card.

Spoiler Season has started

If you are into MtG then you can’t have failed to notice since yesterday cards have been appearing from the soon to be released Core set 2020.

Last week there were the 3 Chandra plainswalker cards spoilt. But this week is full blown spoiler season for the set.

It’s only a week long this time, so I’ll do my post with cards that I like the look of at the end of it.

A heads up there are some sweet sweet cards being reprinted. I can’t wait to talk about the ones that caught my eye.

I have target bought some cards from Modern Horizons. Mostly ninjas and some mono red goblins (the black goblins are no use to me). It’s the cheapest option. I haven’t gone after any of those full art snow covered lands. They are expense.

Superfriends Assemble The Deck List

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

“I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.“

Let’s face it based on Saturday this deck needs some work.

I’m presenting it here today, a) because I said I’d share it, b) maybe you can improve on it and let me know how.

So let’s jump straight in with the deck list.

Creatures:3

3 Hydroid Krasis

Spells:33

3 Spell Pierce
4 Syncopate
4 Dovin’s Veto
4 Essence Capture
1 Gideon Blackblade
2 Narset, Parter of Veils
2 No Escape
2 Saheeli, Sublime Artificer
2 Teferi, Time Raveler
2 Thought Collapse
1 Jace, Wielder of Mysteries
1 Settle the Wreckage
2 Wilderness Reclamation
2 Nissa, Who Shakes the World
1 Teferi, Hero of Dominaria

Lands:24

3 Evolving Wilds
7 Forest
3 Hinterland Harbor
7 Island
4 Plains

Sideboard:16

2 Blink of an Eye
2 Kasmina’s Transmutation
2 Ashiok, Dream Render
2 Teyo, the Shieldmage
2 Thought Collapse
2 Kasmina, Enigmatic Mentor
2 Kaya, Bane of the Dead
2 Nexus of Fate

Ok here is the breakdown of the deck as it stands.

So we know quick decks like aggro and burn are too fast for it. How does it improve? More creatures? Focus on a core 3 Planeswalkers? Was last weekend just unlucky and on another day those match ups wouldn’t be a problem?

Superfriends Assemble

Saturday was a big weekend for my FLGS The Hobbit Hole. It was Modern Horizons Pre-release Weekend draft, Standard Showdown and the 5th Anniversary of the store being open.

To celebrate the first 100 customers over the weekend got a commemorative coin. Luckily I was able to get one when I paid for the Standard Showdown.

Luckily for me and the other handful that had turned up for Standard Showdown there was room for us to play. There had been a chance that if the Modern Horizons Pre-release draft had sold out we would have not had space to play. But as you can see below although that event was well attended, it left room for us cheapskates to play Standard.

While waiting for both events to start I was able to get a quick test game in with the new Superfriends deck I built. It wasn’t really a great game to test with. My opponents deck was also a work in progress (aren’t they all?) and being tested. That deck was more of a work in progress than mine, and allowed me the time to get set up and control the game for the win. My conclusion was at least the deck could work.

I adjusted the deck quickly after getting some feedback from one of the stores ex-pro players. The new Nissa was added. Weaponising lands.

As the results below show the deck didn’t do fantastic. Ok a couple of games I got mana screwed (so for the casual games with Bob afterwards I went up to 24 lands from 22).

The one game I won against surprisingly the mono red burn deck has Saheeli out and was getting servos out on the board.

For both Standard Showdown and the casual games I was just not hitting the superfriends quick enough. Or when I did I was getting mana screwed. Nissa and the weaponised lands did help me draw things out while trying to find answers.

But the speed of the burn deck and even Dean’s dinosaur deck (he had a turn three Ghalta out on game one) was too much for me. The counter spells allowed me to delay things, but I was just not hitting my answers.

The deck has potential. Do I cut back on the counter spells? Out in some cheap creatures? Or do a put in some fog spells?

I’ll post the deck tomorrow in another post.

Casual Games

Josh: Win 1-0

Dean: Loss 0-1

Bob: Loss 0-4

Standard Showdown Stats

Participants: 8

Rounds: 3

Round 1: Bob (mono red burn) Loss 1-2

Round 2: Dean (aggro) Loss 0-2

Round 3: bye Win

Record: 1-2

Final Position: 4th

Prizes: 1 participation pack. Plus Standard Showdown pack

Standard Superfriends Thinking

After the weekend and that cool Planeswalker event I got to thinking. Yeah I know a dangerous thing.

But after seeing how effective the new Teferi was, and also the other 2 Planeswalkers I played, especially when all out on the battlefield. I’ve been thinking you know what wouldn’t it be fun to build a superfriends deck?

To be fair getting a couple of Planeswalkers out like both the new Vivien and Vivien Reid, is shocking. That’s 7 cards you can look at in a turn, and get either 2 creatures or a creature and a land. Plus creatures get flash. That’s insane.

I want more of that sort of insanity.

I’d previously looked at some cards that were used in a modern superfriends deck (here).

So naturally I want to be using them, probably sideboarding Ashiok.

I can’t play Jace the Mind Sculper (not legal for starters – even if I did own one, which I don’t).

However I do have a single copy of Teferi, Hero of Dominaria. That should be enough.

I like adding in 2 copies of Oath of Teferi. That extra activation of Planeswalkers will be very useful.

My thinking at the moment is to splash green and play 3 copies of Hydroid Krasis with 4 copies of Frilled Mystic (body and counterspell). Plus and this is a massive plus, Wilderness Reclamation.


So that will be 7 creatures in total!

I’m thinking approx 8 Planeswalkers, but might push it to 10.

4 enchantments, and the rest counter spells of one description or the other.

Yeah the deck is going to be a control deck.

I’ll put a couple of Carnage Tyrants in the sideboard for the mirror match up.

So do I squeeze in a Nexus of Fate?

I see the sideboard being a rogues gallery of Planeswalkers that can be swapped in to counter various match ups.

It’s going to be an interesting exercise to see if this will work.

Gods, Mines, and Magic!

Friday evening I got to play games with Diego and Jonathan.

This doesn’t happen nearly as often as I’d like. I’ll keep saying this over and over, but they are two of my favourite people to play games with (there are a handful of others on that short list, and I’m sure you can guess who they are).

Our first game of the evening was Coal Baron. Another game that Jonathan and I hadn’t played in a longtime. It was way before I started recording games using the BG Stats app. So I did a little digging on this hear ol’ blog of mine.

My searching did dig up this post. So if you go and look at the date of the post, we are going back to September 2015 when I last played this game. Even more interesting is that it was at my first Fenland Gamers meet up. Wow!

Incredibly it was the same outcome as all those years back now. I was last, with a 4 point difference! It pains me to admit Jonathan won this by a point.

Games played: Coal Baron, Santorini

Our final game of the evening was the classic “just one more game” Santorini but as 3 players.

We ended up playing 3 games of this, with Diego taking the honours in all of them.

But a fantastic evening of gaming. Great company.

Saturday was going to be an endurance test and a first for me playing MtG.

The days plan was to do Standard Showdown and then take part in the Planeswalker Weekend event straight after.

Before Standard Showdown started I managed to get a couple of casual games in with Paul. I haven’t used the mono red deck much. So I used these games as an excuse to do so. Pail was playing his dinosaur deck.

The first game was as expected and the mono red burn just flew. Our second game was a different beast altogether. For a long time I was mana screwed on 2 mountains. Luckily I was able to hold in there to start getting land. That’s when things took off for me. I’d been sitting with 3 Goblin Chainwhirlers and a Rekindling Phoenix since the start of the game. Once I was able to start playing them it was game over.


For Standard Showdown I went with the Simic deck.

Casual Game (using mono red burn)

Paul: Win 2-0

Standard Showdown Stats

Participants: 9

Rounds: 4

Round 1: Dean (dino aggro) Win 2-1

Round 2: Robert (burn/aggro) Loss 0-2

Round 3: John (Simic merfolk) Win 2-1

Round 4: Michael (Rakdos) Loss 2-0

Record: 2-2

Final Position: 5th

Prizes: 1 participation pack.

Basically the Planeswalker Weekend draft event that I was taking place in was like the old Game Day or Store Championship. On the line was the following War of the Spark play mat. Which looked better in real life.


This was my first draft event. It was fun. But you are drafting for value to start with. Which for me on pack 1 worked out as a good card to build around also. I skipped the Planeswalker and took the rare card that was a 2CMC rakdos creature card. So I let that set my colours for the draft. I don’t think anyone else was really going for those colours. So I was picking up lots of cheap creatures and spells in those colours. I think it helped having decided from pack 1, card 1, what colours I was going for and the style of play.

The “hook” for this draft and Planeswalker Weekend was that Planeswalkers could be cast with any colour mana. So when it came to grabbing the Planeswalker from your packs it was irrelevant as to the colours needed to cast.

Planeswalker Weekend Stats

Participants: 14

Rounds: 4

Round 1: Young Lad Win 2-0

Round 2: Alex Loss 0-2

Round 3: Joshua Win 2-0

Round 4: Sam Win 2-0

Record: 3-1

Final Position: 5th

Prizes: 1 participation pack, 2 foil promo cards, 1 booster

There was a free for all for the sticker packs. But I wasn’t a fan of the art style. So I didn’t join in the feeding frenzy for one of them. I think this is some of the worst MtG art I’ve seen.


As you will see I didn’t stick to the 40 card deck minimum, and went 44 cards!

There is some synergy between cards here using the Amass mechanic. Whether it triggered when a creature entered the battlefield, or when it died.

The Planeswalkers worked really well. They gave an element of control that distrupted the opponent’s game.

The mana curve for the deck is exactly what I wanted for a deck that was going aggro.


Here is the deck I built from the cards drafted:

Creatures:18

1 Banehound
1 Dreadmalkin
1 Grim Initiate
1 Dreadhorde Arcanist
1 Dreadhorde Butcher
2 Duskmantle Operative
2 Goblin Assailant
2 Lazotep Reaver
2 Vampire Opportunist
1 Mayhem Devil
2 Shriekdiver
2 Herald of the Dreadhorde

Spells:12

3 Kaya’s Ghostform
1 Spark Harvest
2 Aid the Fallen
2 Sorin’s Thirst
1 The Elderspell
1 Davriel, Rogue Shadowmage
1 Teferi, Time Raveler
1 Teyo, the Shieldmage

Lands:14

5 Mountain
9 Swamp

Some Modern Horizons Spoilers I like

The dust has hardly settled on War of the Spark (ok it’s been a couple of weeks since it officially came out) and we are now getting Modern Horizons spoilers.

For those that don’t know or need a reminder, Modern Horizons is a stand alone set that is targeted at Modern players with reprints and new cards. The cards in this set are not legal in Standard. But formats like Commander, the new hotness Oathbreaker, and naturally Modern they are.

I normally avoid these Modern sets. I don’t play Modern. My normal practice when these sets come out is keep an eye out for singles that I like the look of, and target buy them (if the price is one I consider reasonable).

So what you have here in this post is a handful of the cards that have caught my eye, and I’ve thought “oh wow, that is definitely going into deck …”. This isn’t a comprehensive list, it’s most definitely not authoritative or pretending I know what I’m talking about. It’s also based on only those cards that had been spoiled up to 24 hours before posting this blog post. So your mileage may vary with this post. And yes that is a long worded disclaimer for basically saying I don’t know what I’m talking about.

They have brought back snow lands in this set. And they have given them the full art treatment. As you can see below they look amazing. Full art lands are always a big hit with the players, and they do shoot up in price pretty quickly. These will be no different I can assure you. In fact that snow-covered word may make them even costlier to get. Naturally there are also some cards in this set that get abilities etc triggered or stats pumped depending on if you have these lands in play or not.

There looks to be possibly a ‘Force of …’ cycle in this set. I think Force of Negation is the buy-a-box promo. I like the look of these two so far. Can see them going into appropriate decks.

We have a new tribal commander! Morophon, the Boundless. Very useful for a five colour deck, or creating a tribal deck around a creature type that doesn’t have a legendary creature or if they do a poor one. I might try Morophon with a couple of decks. For instance I may build a version of the zombie deck that brings in some of the white zombie cards. Yes I’m feeling 2 versions of the zombie deck now. With the new one making use of cards mono black doesn’t have access to like doubling season!

I like Munitions Expert. In my mono red goblins deck that could be a lot of damage being dealt out. Sadly it’s multi coloured. So it can’t be used there. Unless I use a certain new tribal commander! But to be honest I’m reluctant to do that with the goblin deck because Krenko is so powerful. I might try it one time.

These next 2 goblin cards are going straight into my mono red goblin deck. I’m think Serra might go in my angel deck and the Trostani token spam.

Prismatic Vista (below) is going to be in every multi coloured Commander deck. A fetch land that can fetch any basic land?

Deep Forest Hermit will not be in my elf deck. But Trostani possibly. But also I like the idea of this in an Atraxa deck, with proliferate this card can be around for longer than 3 turns. Beef it up also with some +1/+1 counters.

I’ve included just one in the image below to illustrate the point but the non basic land cycle for Modern Horizons is Pain Lands. They all have the same pay 1 and sacrifice to draw a card ability also.

Ok that’s my spoiler post for Modern Horizons.

FNM and Saturday Standard Showdown

Friday saw me attend an FNM at my FLGS The Hobbit Hole after trying unsuccessful to recruit volunteers to help me test my Standard decks and the tweaks I’d made to them.

I think this was my first FNM that I’ve attended. I don’t usually go to them as they clash with the Fenland Gamers gaming sessions.

But we had no session last Friday and I really wanted to test a tweak or two before using one of the decks in anger at the Standard Showdown.

The meta at FNM is totally different to the Showdown. There are a lot more mono red or red based burn decks. Which for some reason my current Simic deck so far does well against.

I played the Simic deck for FNM, and tried out the other two decks in casual games between rounds or while waiting for the results.
FNM was fun. Interesting to see the difference in meta between the two groups of players and play against new people. I knew one or two of the FNM regulars. But everyone I played against was a new opponent that I’d never played against before.

Casual Games

William: Loss 1-2

Michael: Draw 1-1

FNM Stats

Participants: 10

Rounds: 3

Round 1: William (white/black life gain) Loss 0-2

Round 2: Jamie (mono red burn) Win 2-0

Round 3: Michael (red/? aggro/burn) Win 2-1

Record: 2-1

Final Position: 4th

Prizes: 1 participation pack

Saturday was Standard Showdown once more. This time I went with the Simic deck considering how well it did the night before.

The 2 games I lost were due more to being mana screwed and speed than anything else. That was especially true in the game with John. The number of times I was having to mulligan to get any land or more than 1 land was shocking. In one game my opening hand plus the next 6 cards that I drew for the mulligan I didn’t get a single land.

The game with Ryan was a bit unfair. He’s a new player, a youngster as well using an upgraded United Assault. Except he was playing with a 75 card deck! Plus a 15 card sideboard!!!! After our game I called over Andy (who had a buy that round) to help Ryan get back down to a 60 card deck.

John got another one over me. But I think in the long run the win/loss ratio against John is still in my favour. God I hate the sleep card he plays. Almost makes me wish I was back to the Simic control version of the deck. Sleep was enough to give John game one, basically taking my creatures out for 2 turns, and free mega swings for John. Game 2 was when my land decided to hide. If I’d hit the land drops maybe the result would have been different. It couldn’t have been any worse!

The final round against Jade started off badly, although I was close to triggering Simic Ascendancy (just needed to survive Jade’s turn, which sadly I couldn’t). But the second game, with both versions of Vivien out and being allowed to ultimate Vivien Reid with about 10 creatures on the board that were getting bigger and bigger thanks to proliferate. The result was an inevitable crushing. I think that’s the first time I’ve had both out. And the filtering for cards is amazing, you are looking at 7 cards a turn. A creature or land to hand, and a creature in exile that can be cast anytime. The deciding game, also went my way. Once again getting enough creatures out and pumping them up big enough to protect me and then swing in for the kill.

Standard Showdown Stats

Participants: 9

Rounds: 4

Round 1: Nathan Hall (red/black aggro) Loss 0-2

Round 2: Ryan (upgraded! United Assault) Win 2-0

Round 3: John (Simic merfolk) Loss 0-2

Round 4: Jade (upgraded United Assault) Win 2-1

Record: 2-2

Final Position: 7th

Prizes: 1 participation pack.

Sadly there were no casual games at Standard Showdown this week. I arrived nearer the start time, and after 4 rounds I had to shoot off.