Category Archives: magic

magic

Council of Nations

Wow no posts for 3 days, you all must have been hoping I’d given up blogging. Sadly I haven’t. I was truth be told just being lazy.

Friday evening saw Jonathan and myself meeting up at The White Lion Hotel to play some games.

Our first game was a recent addition to Jonathan’s collection Council of Four . This was a foreign version of the game, which meant two things. Jonathan had gone online and printed out the translated English rules (in colour), and that he got it a lot cheaper than the English version over hear. I think Jonathan said around the 8 or 9 euros mark, compared to (I want to say) over £20. So a massive saving. And the game is language independent. Which means it really doesn’t matter if you get the non-English language version.

I think my main issues with this game are production issues. The assistant tokens for instance (see close up below) look awful. The art work could be much bigger, and less white space. I also had an issue with the black permit cards. They look more brown. Especially when they actually have a black border, that is black! Not only that the black meeples were also not very black. The graphic design could have done with a little bit of tweaking on the use of the arrow symbol. The same arrow icon was used in several spots for different things. Ideally there should have been a different symbol or type of arrow used to symbolise it’s different meaning.

The actual game itself isn’t bad. It was fun, I liked that you can combo emporiums, which can be very powerful. Build an emporium in a city next to one you already have an emporium in you get that connected cities bonus too, and repeat until you come to the end of your chain of connected cities. I had a very effective “engine” going that gave me money, points, and cards every time I built a connecting emporium.

I won our game. It was close. I had that combo engine going, while Jonathan was being more targeted in where he was building his emporiums and collecting bonuses for building in cities of the same colour. It did look like I was running away with the game. But after taking into account bonuses earned during the game, and the odd end game bonus, the game result was much closer than both of us were expecting.

And that is one other thing I like about this game, that we both had different plans in place for scoring, and I can see the possibility of one or more other ways to. And that’s a nice thing to have.

I’d play this again. Would I ask to play it again? Maybe not. It’s a good game, just not a great game.

Our second and final game of the evening was an old favourite, Nations the Dice Game. This game soon went out of print after it came out a couple years back. I had bought mine just after I think it was my first UKGE, after hearing the buzz about it at the expo. When I heard that Stronghold Games had picked up the rights to the game, and not only were they reprinting the game, they were also going to be publishing an expansion for it, I was excited. At the time of the news breaking I did ask Stronghold via social media if the expansion would be compatible with the original printing, and was assured that it was.

Which brings us to Friday night. I had the new expansion Unrest and the perfect excuse to get the base game back to the table.

This expansion adds a new die to the game, that makes rolling for resources a bit riskier, but has a bigger pay off. There is also a new reroll token, new nation boards, bonus tiles, pass bonuses, and more progress tiles.

The new nation boards actually fix an issue I had with the original game. In the original game it made no difference which nation you chose because they were all basically the same. Everyone got the same starting dice and tokens. Now with the new boards it matters which one you chose, and also which side. You get that feeling of uniqueness.

Ok the game is still over really quickly. But the added bonus tile that gives you a second thing to aim for other than just the famine and war bonus, is a nice addition. Plus passing now also gives you a little something, unless you are the last to pass.

I like this expansion, I don’t think I’d play the game without it. Even with new players. It adds stuff to the game, but not that much. Fixes a couple of problems. Yep glad I bought this expansion.

You know how this will end. A big thank you to The White Lion for allowing us to play there Friday evening.

Saturday was the final day of our Ixalan league. Unstable and life meant this last MtG meet up before Christmas was attended by five of us. I played 6 games, two best of three, and came away with a 1-5 record overall. These weren’t quick wins. They went to the long game. Which for 5 of the games saw my deck bettered. After I handed out the three prize packs for most wins, most plays, and most friendly player, and some packs were bought off me, I was left with 3 packs. I consoled myself with those 3 packs and was rewarded with the following card:
This is my third Huatli, Warrior Poet planeswalker. So nearly a play set. But is it good enough to break into my R/G Dino deck? I do like that ability to generate 3/3 dino tokens. Maybe in the sideboard?

Yep another thank you to Fenrock for hosting our MtG league.

Our next planned league will be at the end of January once Rivals for Ixalan has come out. But there will be one or two one off events before then. Keep an eye on the events page for Fenland Gamers to find out when they are announced.

Bouncing deck ideas

Part of the fun for me with games like MtG is the deck construction. The exploring ideas, expressing yourself through the decks you build. Some people naturally gravitate towards certain deck archetypes, such as I did in Netrunner with Anarchs and NBN on the corp side. Within MtG I don’t have an archetype that I gravitate towards. I like red, green and black. I’ve even enjoyed playing blue! I’m pretty much the same in Star Wars: Destiny. I don’t prefer villains over heroes, or one colour over the other. I just like to play characters I like irrespective of their faction.

Like other games in this field, I see a card and want to build a deck around that deck. It may not be a Tier 1 deck, or even 2 or 3. But hopefully it will be fun, and win a game or two. If it pulls off the idea that the deck is built around I call it a success. For example the recent Ixalan blue control deck I built. There was no real win condition within the deck, although it did win a couple of games. However it did meet it’s goal of frustrating the hell out of my opponents, and demonstrated to my students what it might be like to go up against a control style deck.

This morning I saw Harsh Mentor in my collection, unlike other times I’ve seen it, something in my mind made some connections and paired it with Rampaging Ferocidon.

Not only that it also connected it to the recent Rookie Red deck that I got from CardKingdom. The wheels and cogs started turning and the idea hit me, a mono red deck that punishes your opponents for their actions. So I’m naturally going to spend time now researching cards (hopefully cheap) that can go into this deck to further this game plan.

In the meantime I have an angel deck that is brewing. At the moment it’s a mono white deck, which will definitely be flying and have lifelink. But need to think about ramp for it, and early cheap creatures that can be played. How viable this deck is? Well that’s another question.

My dinosaur commander deck is on hold until after Rivals for Ixalan (the next set) is out (latter half of January). There will be more dinosaurs to chose from then, which makes sense. I have the mana base for the deck more or less worked out. There are a couple of cards (creatures) that reduce the cost of playing dinosaurs also that need including. But I’m hoping that there will be even more in the next set.

I will also over Christmas start to look at building some “tutorial” decks that will introduce the concept of going infinite.

I also want to rebuild the blue control deck so that it has a win condition and uses more than just cards from Ixalan. I am thinking about mill for this. The vampire deck (which has been rather successful against the “student meta”) also needs rebuilding and taking into account cards outside of Ixalan.

And yes I know that my local meta is against students, and that if my decks were up against a more experienced MtG player they would get trashed easily. But that’s not going to stop me exploring ideas and introducing the students to new mechanics and concepts within MtG. Mind you I am learning as I go along. It’s not as if I’m some super MtG Pro Player. I’m just a casual player sharing the love for a great, fun game.

So as you can see I have a lot of MtG deck buildings ideas and projects on the go, or planned. And that’s where a lot of the fun is for me.

Right I’m off to research some cards…

 

B/G Dino Deck (Modern?) V1.0

After Christmas I am running a tournament for the students, and I wanted a deck to play with for that.

With Ixalan out it was only a matter of time before I built a dinosaur deck. But unlike the recent deck building challenges I wasn’t going to restrict myself to just cards in Ixalan. I was going to make it a standard deck, but the tournament is going to be modern so that a student can play their Eldrazi deck. So this deck is hopefully a modern deck.

In the version listed here I have no basic lands at all. So this has a little drag between land being played and being able to cast anything. In reality turn 3 is when things start kicking in. Turn 2 could be used to cast a commune with dinosaurs (cwd). But in reality I have to weather any storm until turn 3.

The Decked app shows the following stat analysis of the initial version of this deck:

Here is my initial version of the deck:

Counts : 60 main / 15 sideboard

Creatures:23

2 Drover of the Mighty
3 Otepec Huntmaster
3 Raptor Hatchling
3 Rampaging Ferocidon
3 Charging Monstrosaur
1 Glorybringer
2 Regisaur Alpha
3 Burning Sun’s Avatar
2 Carnage Tyrant
1 Gishath, Sun’s Avatar

Spells:16

2 Commune with Dinosaurs
1 Abrade
2 Haze of Pollen
3 Lightning Strike
2 Crushing Canopy
2 Gift of Paradise
2 Growing Rites of Itlimoc
2 New Horizons

Lands:21

2 Cinder Glade
1 Frontier Bivouac
1 Jungle Shrine
2 Looming Spires
3 Rootbound Crag
2 Rugged Highlands
1 Savage Lands
3 Sheltered Thicket
4 Timber Gorge
1 Vivid Crag
1 Vivid Grove

Sideboard:15

1 Glorybringer
1 Regisaur Alpha
1 Carnage Tyrant
1 Gishath, Sun’s Avatar
2 Blazing Volley
3 Abrade
2 Fling
1 Haze of Pollen
1 Crushing Canopy
2 Hazoret’s Monument

I have to admit today I have been playing the deck with Vivid Crag, Vivid Grove, and the 2 Looming Spires replaced with 4 basic lands (2 Forests and 2 Mountains) in an attempt to speed up the deck a little. It means I can technically start building up from turn 2, and potentially play a cwd turn 1.

The other deck I’m working on is an Angel deck. Who knows how that is going to shape up? Some of the pieces for that are on the way. I’m yet to start putting it together. But lifelink and flying I think will be a thing. Along with trying to ramp up quickly to get them out to play.

So what do you think of this deck? What would you swap out?

Dinosaur Stomps

Yesterday was day 3, session 3, or whatever you want to call the penultimate Ixalan League afternoon for Fenland Gamers.

Ok let’s jump in with my win-loss record for the afternoon. I went 7-2 yesterday. But I didn’t get to play 3 of the people yesterday. Two of those were very strong decks indeed.

My first two games were against Lukas and his vampires. I’m not sure what the issue is here. Is it the inexperience of the player, the deck, or poor card draw? This is an easy match up for me. Lukas isn’t posing much of a threat on the battlefield. I have answers for his plan. I think reflecting on things I think the problem is a combination of all of the above. Vampires shouldn’t be this easy to defeat.

Justin played against me for my next two games. Which saw us win one each.

My fifth game was an interesting game. I managed to stabilise at 3 life to grab the win. With a built up battlefield I was able to control the game and finally after defending some attacks in which they shouldn’t really have attacked, grab the win.

My next two games were against Michael, Winner of season. He easily powered his way to victory in our first game, thanks to not drawing enough mana early on. But our second game was a different story. With Michael not getting the right mana I stomped (although I don’t play that card) to victory. Season 2 isn’t being kind to Michael. His deck just isn’t as dominating this time round. He is suffering a lot more losses.

I faced Lukas again for two more games to see how his strengthened deck was doing. But the same issues were there. I think some deck and play advice are needed. Next time it’s help Lukas time.

Justin and I had played each other twice and had both won a game. So our last game of the afternoon was a decider between us.

We were both amassing creatures on our battlefield afraid to attack. I think I had the slight edge, both in numbers and amount of damage they could dish out. Justin had one or two big hitters I wanted off the board, and I could take them out only if they were head to head with certain creatures of mine. So ideally Justin had to attack me so I could control which creature fought which. That way we’d both take heavy losses but I’d come out on top. When Justin did blink first and attack, the exchange was brutal. But when the dust cleared I had the upper hand. Which got worse for Justin when Angrath’s Marauders came out.


Double damage. With a battlefield I was rebuilding faster than Justin. I definitely had the upper hand. But the clock was ticking, I had 2 less cards in my library than Justin. I’d mill out first. With basically 4 turns left, I pumped up my Jungle Delver to a 5/5 over a couple of turns, and bought out a Ixalli’s Keeper.

With 1 card left in my library I swung in with everything but my Ixalli’s Keeper. I also made sure I had enough mana saved to pull off its ability. Justin had 14 life left. Could not block everything I had, especially my big hitters. Whichever big hitter wasn’t blocked I had plans for. That unblocked big hitter was going to get a +5/+5 boost from a sacrificed Ixalli’s Keeper as an “in response to you declaring attackers”. Which with the double damage boost would be fatal. Luckily that final all or nothing attacked played out my way. The buffed up big hitter delivering that winning blow, and winning our tie breaker game.

That was a close game. Almost milled.

Once again our hosts Fenrock were amazing. They are making some great changes to the climbing experience there. Plus you can also try out virtual reality now! Yep Fenrock now have a pc setup with an oculus rift with various games (even minecraft) for people to play using it.

There will be a gap between the end of this current league and when the next one starts. Mainly because we will be using the next set Rivals of Ixalan for it (and that isn’t out until mid January). So the plans are to organise some fun events to pass the time. Such as an Unstable draft, more Commander, maybe even a highlander or two-headed giant session. It’s a shame Iconic Masters is so expensive, would love to do a draft of that. So keep an eye out on the Fenland Gamers Facebook page for when the events are announced.

Ixalan Mono Blue Control Challenge

After playing the red rookie deck from Card Kingdom, and having a lot of success with it against my students. I thought well they have seen a focused red deck that is aggressive from turn 1. But they haven’t really experienced a focused blue deck, and all the shenanigans that can do.

So I got thinking. Is it possible to build a mono blue control deck using just Ixalan cards? That’s the challenge, using just cards from Ixalan build a 60 card mono blue control deck.

Same as the first challenge, leave your decks and sideboards in the comments below (if you haven’t commented before I will have to approve the comment first, but after that you are golden to post whenever).

Then at the start of next week I will post the deck and sideboard that I have come up with (some people can rip that to shreds), and also pick up to two other decks from the comments below. Those two decks will each get two Ixalan boosters.

 

Ixalan Vampire Challenge – My Deck

Last week I posted a MtG deck building challenge where those interested in doing so, were challenged to build a vampire deck and sideboard using just the cards available in Ixalan.

I have a deck. Whether it’s any good is another thing. I have tested it against a couple of student decks. It’s 3-2 at the moment. I still need to put it up against the Rookie Red.

Here is the deck and sideboard that I came up with. I should point out this has been built with cards that I own.

Creatures:20

4 Duskborne Skymarcher
2 Skittering Heartstopper
1 Queen’s Bay Soldier
2 Inspiring Cleric
2 Legion Conquistador
3 Mavren Fein, Dusk Apostle
3 Paladin of the Bloodstained
2 Bishop of Rebirth
1 Vona, Butcher of Magan

Spells:23

1 Demystify
1 Duress
1 Legion’s Landing
1 Ashes of the Abhorrent
2 Pillar of Origins
1 Sanguine Sacrament
3 Walk the Plank
3 Queen’s Commission
1 Ritual of Rejuvenation
3 Call to the Feast
1 Ixalan’s Binding
1 Vraska’s Contempt
2 Vanquisher’s Banner
2 Axis of Mortality

Lands:17

6 Plains
5 Swamp
2 Unclaimed Territory
4 Unknown Shores

Sideboard:15

2 Blight Keeper
2 Skittering Heartstopper
3 Vicious Conquistador
2 Adanto Vanguard
2 Tocatli Honor Guard
1 Legion Conquistador
2 Sanctum Seeker
1 Sanguine Sacrament

This is geared up to generate 1/1 vampire tokens, beefing up the vampires with the Vanquisher’s Banner (it gives +1/+1 to all vampires). The Axis of Mortality is a fun move to pull off. Run the health down then pull the trigger and swap them around. Suddenly your opponent is open to just one or two 1/1 creatures getting through. This also generates life, because those 1/1 vampire tokens have life link, plus one or two of the cards give me life when they enter the battlefield. Which is handy for Vona. But with my 1/1 creatures I have enough protection to protect me from decks that hit the floor running such as the Rookie Red deck.

Sadly no one put a deck up in the comments of the previous post. So there are no other decks to share. On the plus side that means I don’t have to send out any Ixalan boosters to anyone, and I can have them for myself.

There will be another challenge later in the week.

Gruuling afternoon

Yesterday life whittled down yesterdays league participants to 6 for our second session.

I’d arrived early to rebuild my deck from my card pool I had for the league (the packs opened the previous session) and the one I cracked for this session. The majority of the others had their packs at the end of the previous session. I went red/green (gruul I believe it is known as). My only turn 1 card was a couple of Commune with Dinosaurs that would allow me to hunt for a dinosaur in the top 5 cards of my library. But in reality I’d be looking at playing a creature turn 2 onwards. I had options then, turn 2 blockers, attackers, even the chance to make dinosaurs cheaper.

When I deck build I do like to have more low cost options, and have some more costly options but not as many. That way I stand a better chance of getting playable stuff in my opening hand or a mulligan. Plus if I don’t draw much land, which can happen, I can play something, and draw something I can play.

Out of 11 games I went 6-5. So my wins edged it this time. And a very big improvement over the opening session of just 1 win.

I was happier with this deck and the way it built up. There is hardly any removal, a single Crushing Canopy.

I pulled a Deathgorge Scavenger, and Charging Monstrosaur in my loser booster. Which made the deck even stronger. Both were really effective.

We gave Lukas a quick play lesson for his deck and told him what he should be looking for in his opening hand. Sadly we didn’t have his card pool to hand to see if we could help him strengthen his deck.

As usual we had a great afternoon of playing MtG, at our great hosts FenRock. Who are currently doing some exciting changes to the climbing facilities they have.

Card Kingdom Rookie Deck – Red

Part of my second order from Card Kingdom was one of their rookie decks. I wanted this in for teaching MtG to new students with, and for students to use as well. At $6.99 (plus postage – which was international for me) you are not going to get any high value cards in these decks. What you do get is a great deck for teaching MtG with that focuses on one or two mechanics of that colour. It comes in a nice plastic case for storage, and two handy reference cards (see below).

Which for me are a little bit more useful than the rules reference that comes with almost ever MtG product that WotC put out. Mainly because these are easier to have out and reference than the rules reference.

I’ve played this against my students decks, and wow. This is beating the official Ixalan Jace Planeswalker decks they are currently playing with. On the description it says that this deck is fast. They are not kidding. Turn 4 or 5 wins are very common (so far). I’m trying to get my students to learn from this, and see that this is a deck of common cards, no planeswalkers (which they seem to be so all over and excited about having in their decks), no big expensive cards. It just executes it’s game plan to perfection. But because it focuses on just one or two mechanics, it makes teaching with this deck easy. I think that this is a more fun deck to play than the Welcome Decks that WotC give out. Although they are good, and a great way to get new players into the game (here is a free deck of cards to play with). I do feel that this is a better way to introduce new players to the game, and depending how charitable/generous you are feeling, cheap enough that you can give the deck away to the new player.

The Decked Builder app priced the cards at a value of around $7 (against current prices on the Card Kingdom website), but was unable to find a price for 3 of the cards. So I would guess if you said $8 max in total if you were to buy the cards separately you wouldn’t be too far off. You get the reference cards and the plastic case. So I think this is great value. Just a shame that here in the UK we have to pay for international shipping and can’t get them more easily over here.

For those interested here are the cards that Card Kingdom used to build this rookie deck:

Oh before you look at the list and say “hey I didn’t get this or that card in mine”, these decks are subject to change due to availability of cards at the time they build the decks. It’s why they no longer put deck lists up on their site for these and the battle decks. 

Creatures:25

4 Bloodlust Inciter
4 Defiant Khenra
4 Mogg Flunkies
4 Nest Robber
4 Minotaur Sureshot
4 Hyena Pack
1 Lathnu Sailback

Spells:11

3 Act of Treason
4 Open Fire
4 Chandra’s Outrage

Lands:24

24 Mountain

Random Booster Opening #3

The addiction continues.

I have no excuse this time for opening a packet except that I did. The packet was there and screaming “open me”. It would have been rude of me not to act on it’s demands.

Ok I feel dirty and used, even ashamed having given in to my baser instincts, and opened yet another booster pack. I’m weak. Easily lead astray.

But you don’t care about that self loathing. You want to know what I got in that little packet of foiled goodness.

Well I got Unfriendly Fire as a shiny!

Then my rare was the flip card Conqueror’s Galleon, which flips into Conqueror’s Foothold.

The three uncommons were the following.

Finally the commons.

So that was our third Ixalan booster pack for the blog. There have been more than that opened. But if I did everyone here you would be more bored than you are now.

Ixalan Vampire Challenge

Thought I would start a new irregular series of posts that may or not be MtG related. They could easily be for Epic or Star Wars: Destiny, or any game that allows deck construction of some sort. But for this first post I am going with MtG.

So for this inaugural post the challenge is using just cards in Ixalan build a 60 card vampire deck, and a 15 card sideboard. This can be mono or black/white (Orzhov). It’s definitely tribal.

Leave your decks and sideboards in the comments below (if you haven’t commented before I will have to approve the comment first, but after that you are golden to post whenever).

Then at the start of next week I will post the deck and sideboard that I have come up with (some people can rip that to shreds), and also pick up to two other decks from the comments below. Those two decks will each get two Ixalan boosters.