“There will come a day so dark you will pray for death. On that day your prayers will be answered.”
—Minaldra, the Vizag Atum
For the record the above is the flavour text from the card Zombie Apocalypse.
“There will come a day so dark you will pray for death. On that day your prayers will be answered.”
—Minaldra, the Vizag Atum
For the record the above is the flavour text from the card Zombie Apocalypse.
For me my decks are a living thing. Yes I create them, play with them, but over time you come across new cards (well new to me) from the rich history of thousands and thousands of cards that WotC have released for the game, or from a new set when it gets released. You see the card and think that it would go great in X deck. However you are then faced with the dilemma of what card(s) get replaced. Although on occasion it’s so blindingly obvious you don’t have to think about it. But a lot of the time it’s a very hard decision that involves vision quests, soul searching, consulting mystics and wise men hiding in caves at the top of mountains.
But why am I talking all this crap? I have that very dilemma at the moment with 2 new cards that I have got in. Both would fit in really nicely in my Elf Tribal deck. But that big question remains, what do they replace?
I like both of these cards. Hall of Gemstone is a great land/mana hate card that would cripple non-mono colour decks. Which when you are “tiny” elves trying to build up a nice board state helps a lot. Although it does kind of put a target on you for doing it. Realm Seekers, a 6 CMC Elf that potentially in Commander played at the right time come in as a very big creature indeed. In reality I’d expect to see it come in with between 3 – 8 +1/+1 counters. Play this after I have just put my graveyard back in my hand, with unlimited hand size for the rest of the game, and this becomes insane.
I’m pretty sure I may be revisiting this particular dilemma once I get my hands on Dominaria with one or two of the new elves in the set.
But with this current dilemma how would you fit these cards in? Would you even try? Maybe you know better cards that should be going into the deck. Let me know in the comments below. Remember if you haven’t commented before I need to approve the first comment, then after that you are golden to comment whenever you like without me needing to approve anything. This is a simple anti-spam thing.
If you remember in my ramblings Tuesday I mentioned somewhere on the horizon was a plan to build a deck that abused the etb effect. Well I now have the commander I want to use for this deck.
Yep Brago, King Eternal. I saw this card in an article on the top 10 cards in Conspiracy, and thought wait that’s the perfect Commander for this non-existent deck of mine. Possibly would have liked green in there as well, but you can’t have everything. Naturally the one must have card to go along side this is going to be Panharmonicon. I’d like to say the deck is building itself. But sadly that’s not the case.
What cards do you think I should be considering for this etb abuse deck?
I think most of you know by now a lot of the things I do are based on random finds on the internet. I’m not researching for anything, I’m just doing my normal happy go lucky stuff on the internet. And so it was while I was watching some of the regular channels on YouTube that they recommended a video by the Planeswalker Project titled “Ten Cards to Pick Up for Commander 2017“. Naturally these were cards that played on the tribal theme. So I watched the video, picked a handful and got them in.
To the cards that I got in from that list I’ve added 2 from the Ixalan block (Vanquisher’s Banner, and Radiant Destiny).
So what I present here are the cards that form my tribal staples. These are are cards that are like the Commander staples such as Sol Ring, are auto includes in any tribal deck that I build.
Here are 3 cards that although not specifically tribal, that fit really well in a tribal deck, or any deck really (colours allowing).
What are your Commander Tribal staples?
I listen to a podcast about Commander ( I actually listen to about 3 on this specific topic unsurprisingly) called Commanderin. There has been comments over the episodes of a mono red commander deck built by one of the hosts that they have two versions of. One with land hate and one without. Depending on the group they are playing with and the stance on mass land destruction decides on which version of the deck is played.
I liked the sound of this deck, and thought I’d build my own. I made a half hearted effort to find the deck list but didn’t find it. So I started researching red land hate cards. I had one already Blood Sun.
I also needed a win condition, so I went with some big or biggish red creatures that I could then swing in with multiple times in a turn. Yeah I have a couple of cards that gave me a second or multiple combat phases.
Eventually I did find that deck list. Surprisingly we both went with the multiple combat phases, although I think my deck is more hateful on the land front. I like the recycling of the graveyard, and discarding hands and drawing new hands. So I’ve taken that idea to use in my none hate version of the deck.
The Commander for these two mono red decks is the insane Etali, Primal Storm.
Both versions make use of the multiple attack phases on a turn.
Here are the mana curves and amc for both versions of the deck.
Let’s get to the two different versions of the deck, which you will find side by side below. Please remember these are initial versions of these decks. Particularly the none hate version. I’d like to add an Ulamog, the Infinite Gyre at some point. Plus add one or two more cards that discard cards from the opponents. I might also look at even adding more none basic lands.
Mass Land Hate | None Mass Land Hate |
---|---|
Creatures:261 Fanatical Firebrand 1 Harsh Mentor 1 Kari Zev, Skyship Raider 1 Raptor Hatchling 1 Chandra, Fire of Kaladesh 1 Combat Celebrant 1 Magus of the Moon 1 Rampaging Ferocidon 1 Scalding Salamander 1 Zo-Zu the Punisher 1 Captivating Crew 1 Hazoret the Fervent 1 Needletooth Raptor 1 Purphoros, God of the Forge 1 Rekindling Phoenix 1 Charging Monstrosaur 1 Charging Tuskodon 1 Crimson Honor Guard 1 Glorybringer 1 Heartless Hidetsugu 1 Keldon Firebombers 1 Neheb, the Eternal 1 Burning Sun’s Avatar 1 Etali, Primal Storm 1 Angrath’s Marauders 1 Bearer of the Heavens |
Creatures:291 Fanatical Firebrand 1 Harsh Mentor 1 Kari Zev, Skyship Raider 1 Narnam Cobra 1 Raptor Hatchling 1 Chandra, Fire of Kaladesh 1 Combat Celebrant 1 Magus of the Wheel 1 Rampaging Ferocidon 1 Scalding Salamander 1 Captivating Crew 1 Golden Guardian 1 Hazoret the Fervent 1 Needletooth Raptor 1 Purphoros, God of the Forge 1 Rekindling Phoenix 1 Charging Monstrosaur 1 Charging Tuskodon 1 Crimson Honor Guard 1 Glorybringer 1 Heartless Hidetsugu 1 Neheb, the Eternal 1 Burning Sun’s Avatar 1 Etali, Primal Storm 1 Hellkite Charger 1 Angrath’s Marauders 1 Tyrant of Valakut 1 Bearer of the Heavens 1 Ulamog, the Ceaseless Hunger |
Spells:421 Blazing Volley 1 By Force 1 Sol Ring 1 Abrade 1 Armillary Sphere 1 Boom // Bust 1 Comet Storm 1 Crook of Condemnation 1 Dowsing Dagger 1 Lightning Greaves 1 Pyroclasm 1 Thaumatic Compass 1 Aggravated Assault 1 Blood Moon 1 Blood Sun 1 Crystal Chimes 1 Devour in Flames 1 Hazoret’s Monument 1 Insult // Injury 1 Open Fire 1 Shake the Foundations 1 Worn Powerstone 1 Blood Mist 1 Boiling Seas 1 Chandra, Torch of Defiance 1 Flame Lash 1 Flashfires 1 Hedron Archive 1 Melt Terrain 1 Nevinyrral’s Disk 1 Ruination 1 Vance’s Blasting Cannons 1 Violent Impact 1 Boulder Salvo 1 Hour of Devastation 1 Mana Geyser 1 Mass Mutiny 1 Sunbird’s Invocation 1 The Immortal Sun 1 Wake of Destruction 1 Star of Extinction 1 Obliterate |
Spells:381 Blazing Volley 1 By Force 1 Sol Ring 1 Abrade 1 Comet Storm 1 Crook of Condemnation 1 Dowsing Dagger 1 Lightning Greaves 1 Pyroclasm 1 Thaumatic Compass 1 Thought Vessel 1 Aggravated Assault 1 Blood Sun 1 Chaos Warp 1 Crystal Chimes 1 Devour in Flames 1 Hazoret’s Monument 1 Insult // Injury 1 Mirage Mirror 1 Open Fire 1 Shake the Foundations 1 Worn Powerstone 1 Blood Mist 1 Chandra, Torch of Defiance 1 Flame Lash 1 Hedron Archive 1 Nevinyrral’s Disk 1 Past in Flames 1 Vance’s Blasting Cannons 1 Violent Impact 1 Boulder Salvo 1 Hour of Devastation 1 Mana Geyser 1 Mass Mutiny 1 Sunbird’s Invocation 1 The Immortal Sun 1 Disaster Radius 1 Star of Extinction |
Lands:3232 Mountain |
Lands:331 Arcane Lighthouse 32 Mountain |
The basis for this deck is the 2014 and Commander Anthology Guided by Nature Commander Deck. I was going to create an Elf Tribal deck from scratch, but after playing the mentioned deck there were a lot of cards that I’d want for my deck. So I bought a secondhand copy of Guided by Nature to change. Why reinvent the wheel, or most of it?
Like my other tribal decks there are some staples I’m now including in all my tribal decks. This Elf deck particularly generates lots of 1/1 token creatures. These are particularly vulnerable to cards like Blazing Volley, Scalding Salamander, or XXX, that can clear the battlefield of tokens and small creatures. These tribal cards amongst other things buff up my creatures protecting them from such cards. I think the last piece to my jigsaw will be to find an affordable (ie cheap) card that gives all my creatures indestructible.
The game plan for this deck is simple. It goes wide really fast. But the idea isn’t to really to swing in with lots of little creatures. Elf decks exploit this numerical advantage in other ways, like generating lots of mana, life, or buffing a creature. With the tribal cards that swing in with lots of not so small creatures is an option. But in reality it will be swinging in with one or two pumped up creatures.
Freyalise, Llanowar’s Fury will remain the Commander for this deck. Her +2 loyalty ability is what we are really after. Getting a 1/1 Elf Druid token that taps for mana. Ramp, and spamming the board with elves perfect. Her -2 loyalty ability is also pretty handy too. It’s there but not sure I’d use the ultimate. Plus I think the ultimate isn’t very threatening. Her +2 is the dangerous ability, and why opponents will target her.
I’ve played around with the decks mana base. Changed one or two of the non basic lands, and reduced the number of basic lands from 25 to 16! Which means I’m playing 28 lands in total. But with a Growing Rites of Itlimoc, a couple of mana rocks, elves that tap for mana I don’t think mana is going to be an issue. Plus there are a fair few cards in the deck that allow me to go search for a land.
Here is the deck list.
Counts : 100 main
1 Boreal Druid
1 Elvish Mystic
1 Elvish Skysweeper
1 Essence Warden
1 Ezuri’s Archers
1 Joraga Warcaller
1 Llanowar Elves
1 Druid of the Cowl
1 Elvish Vanguard
1 Elvish Visionary
1 Leaf Gilder
1 Priest of Titania
1 Sylvan Ranger
1 Steel Leaf Champion
1 Thornweald Archer
1 Wellwisher
1 Adaptive Automaton
1 Elvish Archdruid
1 Elvish Branchbender
1 Ezuri, Renegade Leader
1 Farhaven Elf
1 Imperious Perfect
1 Lifespring Druid
1 Reclamation Sage
1 Timberwatch Elf
1 Titania’s Chosen
1 Drove of Elves
1 Dwynen, Gilt-Leaf Daen
1 Immaculate Magistrate
1 Ivy Lane Denizen
1 Lys Alana Huntmaster
1 Masked Admirers
1 Wild Wanderer
1 Wildheart Invoker
1 Yeva, Nature’s Herald
1 Tajuru Pathwarden
1 Elegant Edgecrafters
1 Gladehart Cavalry
1 Glaring Spotlight
1 Nihil Spellbomb
1 Silent Gravestone
1 Sol Ring
1 Stoneforge Masterwork
1 Emerald Medallion
1 Land Grant
1 Lightning Greaves
1 Lull
1 Moss Diamond
1 Steely Resolve
1 Thought Vessel
1 Beastmaster Ascension
1 Commander’s Sphere
1 Growing Rites of Itlimoc
1 Herald’s Horn
1 Nissa’s Pilgrimage
1 Presence of Gond
1 Pulse of Murasa
1 Root Out
1 Hunting Triad
1 Whirlwind
1 Coat of Arms
1 Freyalise, Llanowar’s Fury
1 Overwhelming Stampede
1 Predator, Flagship
1 Vanquisher’s Banner
1 Desert Twister
1 Grim Flowering
1 Obelisk of Urd
1 The Immortal Sun
1 Wave of Vitriol
1 Zendikar Resurgent
1 Praetor’s Counsel
1 Arcane Lighthouse
1 Evolving Wilds
16 Forest
1 Haunted Fengraf
1 Havenwood Battleground
1 Jungle Basin
1 Myriad Landscape
1 Oran-Rief, the Vastwood
1 Path of Ancestry
1 Scavenger Grounds
1 Slippery Karst
1 Terramorphic Expanse
1 Tranquil Thicket
This weekend your FLGS will be holding Open House events for MtG. I believe my FLGS The Hobbit Hole are holding theirs on Saturday. These are regular events throughout the year aimed at new and returning players to MtG.
You turn up at your FLGS, get a free Welcome deck, an experienced MtG player teaches you how to play. Once you are happy with how to play MtG, you then play 2 or 3 games solo against other new players. Once you have played those games you get a rather sweet full art Llanowar Elves promo card from the new Dominaria set.
If you are feeling brave after attending there is naturally the weekly Friday Night Magic that are held at your FLGS. You may want to buy one of the new Challenger decks for this if they are playing Standard. If they are doing a sealed or draft event you won’t need anything extra, you use the booster packs that your entry fee covers to build a deck. These can be a bit daunting, but those weird, scruffy looking guys don’t bite, and will gladly help and give advice.
However next weekend is the Prerelease weekend for the new set Dominaria. This means you get to play with the new cards a week early. They are fun things to attend, and the cost covers a Prerelease kit, 3 rounds of playing Magic, and 2 participation booster packs. So for your entry fee you get 8 boosters packs from the new set, a foil promo card, and a life count down die. Which is pretty good value.
Then the following weekend it’s the actual release weekend when the new set officially goes on sale. Your FLGS will most likely be doing drafts with the new cards that weekend.
If you are interested in learning to play this weekend is a great jumping off point. Hope you can get to a store and get that sweet promo card. I’ll be jealous I’m playing TI:4 instead so won’t get one.
One of my students has recently been given entry into the closed beta for MtG Arena. His main complaint about the game is due to him! His pc is not powerful enough at times during the game. Those times are when certain animations occur. Otherwise I believe he’s fairly happy with the actual game play.
For me Arena is dead to me until I can play it in my iPad. They could be testing it on iPad during this closed beta. For starters WotC are developing Arena in Unity. Which means they can export the game for whatever platform they like basically. No reason not to see a console version either. If White Wizard Games can do a closed Kickstarter backers alpha testing of Epic on PC/iOS/Android, and I bet they have less resources than WotC on this, then why can’t WotC with Arena? TestFlight on iOS allows this.
Because of the above Arena isn’t on my radar and wasn’t a consideration when I heard about Brawl. But since then some online have pointed out that one of the reasons Brawl may have been developed was for Arena. Commander is one, if not the most popular formats for MtG. Sadly Arena will not be able to play it due to the share number of cards that are legal in the format (thousands). So with Brawl only using the cards from Standard, and those are the cards available in Arena. The conspiracy theory is that this is why WotC invented Brawl, to add Commander like play to Arena. I certainly can see how this sounds credible. It’s also been pointed out in a podcast that Brawl in Arena may only be a 1 v 1 format, because they can’t see how the multiplayer element and board states would be handled.
For me I don’t want to have to grind to be able to do anything, like deck build.
A brief update on the UK Math Trade I’m taking part in. The list is now closed for adding games. It’s now entered the phase where people have until tomorrow I think it is to submit their want lists. This is basically you selecting the games you’d like to trade for and what you are offering from the games you put on the list.
I’ve submitted my want list.
It’s up to the software they run next to make the match ups. The Rebellion expansion I’m using as a wild card and see if I get offered anything of interest for it.
Last August WotC scored a home run with their tribal Commander decks. I know I’ve upgraded the Wizards deck first, but it’s the dragons everyone wants to play in reality. A bit like when Ixalan came out, dinosaurs were the real stars. And yes I wanted to upgrade the dragon deck. So my starting off point for this deck was that $20 upgrade from the same source as the Arcane Wizardry one I did. That worked really well, although I did deviate for that one also for a couple of cards. Like the wizards mtgoldfish give you a couple of ways to take the deck. I went with the only real one to play with dragons. I went big instead of wide.
The cards from the suggested upgrade list are being kept to one side in a little card holder so I can easily play with that version of the deck if I so wish.
For some reason I don’t have a Dragonlord Atarka. Which is part of the upgrade list in that article. Yes I have one on the way now. However in the meantime it leaves the deck a card short. So at the moment I’m trying it with the Nicol Bolas Elder Dragon Legend. But I’m also thinking Glorybringer might be a nice card in that slot too. So at some point I might try it with that also.
Anyway my main deviations are tribal cards, such as Adaptive Automaton, Vanquisher’s Banner and Coat of Arms. There are a few scattered in this deck. So my dragons get even bigger.
Naturally my Commander is The Ur-Dragon. The eminence ability alone makes it worth while. 1 discount on casting other dragons isn’t to be sniffed at.
Tactically this is a swing in with big dudes deck. Which if you hit the cards are pumped up even bigger. All the creatures apart from being big hitters also have some sort of ability that benefits us. That might be when they enter the battlefield, attack or die. Either way whatever is triggered is good for us. Although Deathbringer Regent does have to be timed so he’s not also taking out our own creatures. Otherwise it’s a board wipe leaving us with a 5/6 on the board with nothing to block it, especially if it has been given haste.
Here is the all important deck list…
Counts : 100 main
1 Dragonlord’s Servant
1 Adaptive Automaton
1 Dragonspeaker Shaman
1 Boneyard Scourge
1 Dromoka, the Eternal
1 Kolaghan, the Storm’s Fury
1 Scalelord Reckoner
1 Scion of the Ur-Dragon
1 Scourge of Valkas
1 Sunscorch Regent
1 Wasitora, Nekoru Queen
1 Broodmate Dragon
1 Crosis, the Purger
1 Hellkite Charger
1 Hellkite Tyrant
1 Niv-Mizzet, Dracogenius
1 Ryusei, the Falling Star
1 Savage Ventmaw
1 Silumgar, the Drifting Death
1 Steel Hellkite
1 Teneb, the Harvester
1 Atarka, World Render
1 Bladewing the Risen
1 Deathbringer Regent
1 Ojutai, Soul of Winter
1 Nicol Bolas
1 Utvara Hellkite
1 The Ur-Dragon
1 Earthquake
1 Nihil Spellbomb
1 Sol Ring
1 Dragon Tempest
1 Farseek
1 Helm of Awakening
1 Rampant Growth
1 Seek the Wilds
1 Steely Resolve
1 Anguished Unmaking
1 Commander’s Sphere
1 Cultivate
1 Darksteel Ingot
1 Descendants’ Path
1 Elemental Bond
1 Growing Rites of Itlimoc
1 Herald’s Horn
1 Kodama’s Reach
1 Temur Ascendancy
1 Crucible of Fire
1 Frontier Siege
1 Syphon Mind
1 Utter End
1 Whip of Erebos
1 Coat of Arms
1 Crux of Fate
1 Gravitational Shift
1 Kindred Discovery
1 Palace Siege
1 Unburial Rites
1 Vanquisher’s Banner
1 Obelisk of Urd
1 The Immortal Sun
1 Arcane Lighthouse
1 Arcane Sanctum
1 Command Tower
1 Crucible of the Spirit Dragon
1 Crumbling Necropolis
1 Exotic Orchard
3 Forest
1 Frontier Bivouac
1 Haven of the Spirit Dragon
3 Island
1 Jungle Shrine
6 Mountain
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Path of Ancestry
3 Plains
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
3 Swamp
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
Today instead of the planned games of Brawl we ended up playing Commander. This meant I could try out the new decks. First up for my testing was Elf Tribal. Dale played with the Plunder the Graves precon. Whilst our opponents had a snake themed deck, and the Heavenly Inferno precon.
Surprisingly there were no board wipes played during this first game, and unbeknown to me this would be a trend for the days games of Commander. with no board wipes my Elves were able to run rampant, build up a big board state and just win.
The second Commander game saw my Dragon Tribal getting an outing. So Dale played my Dinosaur Tribal deck, whilst once again we were up against the snakes deck and the Guided by Nature precon this time. So basically big creatures against 2 decks that were going wide. There was a kind of early board wipe when I bought on to the battlefield my Deathbringer Regent, that destroys all other creatures if there are 5 or more other creatures on the battlefield. Which at the time I played him there was. After that for some reason the Dinosaur deck refused to play ball for Dale and gave him nothing. While I was just allowed to get lots and lots of dragons on the board. Mainly in the form of 3/3 cat dragon tokens (through Wasitora, Nekoru Queen), and 6/6 red dragons with Utvara Hellkite. And that is the one that was making things insane for me. I think my killing blow to Dale if it was real would have been a Dale looking up at the sky, and not seeing the sun. Mainly because due to the share number of dragons flying in they blocked out the sky.
After playing my now standard legal black aggro deck against Dale and a new deck he had created (I won that game). I played Commander again. This time I played the Dinosaur tribal deck, and it worked for me. I got Huatli, Warrior Poet out early, and from there each turn I was getting a 3/3 green dinosaur token with tramp. I was getting other dinosaurs out, including my Commander. Once again unchecked and no board wipes my board state was too powerful.
My fourth and final Commander game for the day was with my Elf Tribal and with the reoccurring theme of the day of no board wipes hit it’s grove and just laid waste to my opponents. I have to admit during the games I did have a tinge of guilt at times, usually when I had such overwhelming forces and was just about to unleash total destruction on them.
Afterwards Dale and I played some games of Standard using the new Challenger decks. Sadly the Approach deck didn’t do too well this time against the Hazoret one.
I don’t feel that my Commander decks are that good. It’s just with no board wipes and not kept in check they were allowed to do their thing. The tribal element was working well. Which reminds me, I need to revisit my Dinosaur Tribal deck and try and squeeze in these new tribal cards I have. So a Dinosaur Tribal v3 deck is on the cards.
In the evening it was the monthly meet up for the Fenland Gamers. Our first game of the evening was Snow Tails. This was a new game to us all apart from Gavin who owned it, and had played it once.
This is basically a husky sledge racing game in the style of Formula D, but with out the dice rolling. That part has been replaced by cards.
A nice twist to the game format is that crossing the finish line first does not mean you have automatically won. What counts is how far past the finish line you finish. So unless you crash out of the race by taking on too much damage, then you still have a chance of winning.
Managing your sledge with the cards so you determine it’s speed and whether it pulls to the left and right is at times tricky. Especially when you have to negotiate obstacles and corners. Plus there are various check points on the track that if you are going to fast through them mean you take on damage.
And I do like the damage mechanic of this game. You have a hand of 5 cards. When you play 1 or 2 cards on your turn you then draw back up to 5 cards. But if you take damage you draw a damage card instead that reduces the number of cards you have to play with, and stays in your hand. They can’t be removed from your hand. So when you take a fifth bit of damage that’s it you have crashed out of the game.
This is a nice game which I found although similar to Formula D, was also different enough to be a refreshing take on the genre. In our game only 2 players finished the game. Jeff, Gavin and myself crashed out of the game.
Our second and final game of the night was Roll for the Galaxy. Like a couple of recent games I’ve played at meet ups this was another game that hasn’t been to the table since October 2016. So I was a bit rusty on the rules, and don’t think I did a good job of explaining the rules. I do like this game, but I don’t think I’ve won a game yet. Which is my way of saying I didn’t win, that honour was taken by Jeff.
After all this I gaming it was time for home and some hunting for highlights of Liverpools victory over City.
Not much gaming the last couple of days. But there has been some Commander deck building.
I’ve been brewing (with some help, these aren’t all my own work) 2 decks for these Commanders.
Naturally there will be deck tech posts about these 2 Commander decks in the near future. You have been warned.
But first I want to get a game or two in with them. Both tribal decks, but different tactics. I’m hoping that with the Magic tournament arranged for tomorrow as well as brawl we will get a chance to play Commander. Although this sounds greedy I’d like to play some more with the new Challenger decks too.
I’m also hoping my students have had a chance to brew solutions to a Progenitus deck another student has just built.
Naturally I’m expecting to see decks that stop Progenitus being cast, or use board wipes to get rid of it. But it will be interesting to see what solutions they come up with.