Category Archives: game night

game night

FEG@WL last day of September 2016

It’s Friday, it’s been a long, hard week. Only way to start the weekend, and blow away that built up stress from the week then has to be play some games with great company and an ice cold beverage.

Diego, Jonathan and I were gathered at the White Lion to do just that. 

Our first game of the evening was The Great Heartland Hauling Co.

We played with one of the alternate three player layouts and the truck stops expansion.

I made an instant dash to the GPS truck stop to buy that and gain the ability to move diagonally once per turn. However that left me with no ability to move and buy goods to trade. Which meant I was stuck at the starting point for three turns until I was able to draw fuel cards!

It was that bit of rashness I think that gave the advantage to Diego. Who went on to get the win. Although I came second, I was happy because I’d managed to sell everything I was transporting. So I didn’t get any negative points.

Jonathan had a complete disaster of a game. His truck must have been robbed of its tires at a truck stop and left on cinder blocks.

Our next game was Grifters. Oh this was a game of frustration for both Jonathan and me.

Jonathan just wasn’t getting the specialist cards to do much. While Diego was buying job cards just before I was about to, or blocked a plan I was going execute with a specialist action. Like grab the Blackmailer card off the top of discard pile but putting utter junk on top of it on his go.

As you can guess Diego romped home to the win.

Our final game of the evening was a new one to Diego and me. It was Skyline, a light dice game where you are building skyscrapers.

This has a push your luck element on the dice roles similar to Age of War and Elder Sign. Where if you want to reroll the dice you lose one if you are unable to use at least one.

Diego triggered the end game by claiming the 36 point building tile. I got lucky and was able to score a final 16 point building, while Jonathan was not able to score any big points to boost his score.

I have to admit that in this final go I was only looking at getting a higher score than Jonathan. I had assumed Diego had the win sewn up. So imagine my surprise when we totalled the points I had won by a single point.

Somehow I’d broken Diego’s amazing winning streak!

Skyline is a pleasant quick filler game. I enjoyed it.

Well you know how the evening ended after the games. We celebrated our wins and losses by consuming dodgy meat wrapped in naan, with salad (the token attempt to make it healthy, and ease the feelings of guilt) and some chilli sauce.

Tomorrow we attempt to usurp Jeff from his Iron Throne when we play A Game of Thrones the Board Game.

You are all colours

So Airlines Europe is a game I’ve never played before. It is however a game in Jonathan’s game collection. And also the game he chose for us to play at last nights mid week gaming session at the White Lion.

Airlines Europe is a game by some guy named Alan R Moon. He apparently created a game called Ticket To Ride that seems to be popular with a certain devil may care attitude to life and a hippy haircut.

Our game was a four player one with three of us having not played it before. So it was upto Jonathan to explain the rules and stress several times you are all colours and not just one colour when building routes.

I liked the share element of the game, and pushing the value of your stock up by building routes. 

You have to be aware of what your opponents are investing in, not just for scoring but also for which airlines you are going to advance in value. 

I benefitted a lot from Debbie pushing up the value of stock I had the majority in or was second highest in. 

I love the randomised mid game scoring. It means you have to try and second guess when it’s going to occur, do you invest those shares in your hand now, or do you still have time to push their value up? Jonathan and I got caught out by this during the game. Having shares in our hands that we failed to get out in time to allow us to score points. 

The red and orange planes are so close in colour it’s easy to confuse one for the other. I also thought the colour of the cards could have been a bit easier to tell, especially from the opposite side of the table. The iconography of the player aids could also be improved. 

This a solid game. I’d definitely play again. But I’m not sure I’d be able to repeat my stunning victory of this playthrough. 

Oh yes I WON!

A great evening once more of gaming.

To the max

Istanbul is a bloody good game. That’s a fact. 

Adding in the “mini expansion” the kebab shop makes it a little better. It replaces the Fountain tile and I wouldn’t play the game without this now. 

Playing with the first full expansion Mocha and Baksheesh adds new and interesting elements to the game. Such as coffee and it’s alternate path to victory, and the ability to block routes.

But how would the latest expansion Brief and Siegel that came out this week effect the game?

Well Jonathan broke his self imposed game buying ban for the month to buy it, and he had it delivered Thursday. 

So with an exit pass granted Jonathan and I met up to throw everything Istanbul and the kitchen sink on the table for a mega epic version of the game.

With all the expansions in play set up takes a little time. And moving from four by four tiles to the four by five grid of tiles with the first expansion to five by five makes the game massive. 

Placing the rubies on the board on the relevant tiles, they now look lost! Dwarfed by this increase in size of the board. 

The new expansion introduces letters and seals, that are not only another way to get rubies but also away to get extra turns. 

Naturally you get letters by visiting one of new tiles (there are two of the new tiles that give letters out), or from the courier (which acts like the coffee trader,smuggler, and governor). Each letter has an “address” or tile number on it. When you get the letter it’s worth one seal, deliver it to the “address” it’s worth two seals. Visit the Secret Society tile, and you can trade six seals for a ruby and possibly between three and one coins depending when you get there. Or you can use three seals per round to take an extra turn.

Jonathan used his seals well to get that extra turn at key moments. I’d been using this new scoring opportunity early on to take an early lead.

I scored all my rubies between letters, coffee and the odd guild card that gave me cheap ways to buy a ruby pushing the value up for Jonathan. 

During the game I made no effort collecting lots of goods and trading. The only goods I collected were enough to purchase/fuel certain powers. 

My first tactical mistake was with my companion (a new addition to the game) where I moved him too far away from the Caravansary and the Guild Hall (which were next to each other). If he was in position whilst I was exploiting the tile combo Jonathan had stumbled across on the opposite side of the board (see below), I could have still been drawing the guild cards and bonus cards, and get extra coffee counters.

And that brings me to the companion another new feature of this expansion. Because of the size of the board now, this is a much needed addition. It does give you a choice each turn, do you move your merchant or your companion once you have them. The companion acts like the merchant except it can only move one tile at a time, he works alone (can’t pick up assistants) and any tiles/bonuses that show the merchant don’t apply to the companion. With the companion you are able to leave him on the other side of the board to your merchant. 

The Kiosk tile is awesome. It gives you a letter, plus it has kiosk mini tiles that have bonuses on them. You draw one more than the number of players, you pick the one you want, carry out that action. Then the other players do the same in turn order. Then the last tile left you get and action. I was using this a lot. 

With the increased board size the tavern bonus tile that allows you to move any number of places in a straight line is a must.

Once Jonathan hit the tile combo shown below he soon caught me up on the ruby front. I joined him in exploiting it too late. Although throwing the barrier in his way to slow him down and make his life a little difficult did work. If I’d have remembered I could jump the barrier (the draw back of not having played the game for a while) along with my other “mistake” I could have won.


In the base game the “Black Market and Tea House should have a distance from each other of at least 3 places.”  We felt that there should be a similar ruling for the above combo. Otherwise it’s too powerful a combo. We may house rule this. I think Jonathan is going to bring this up on bgg also. (He did here)

In the end this was a very close game with Jonathan pipping me to the post and the win. But I may have got the win if not for my two “tactical” errors.

Unless I’m playing this game with a new player I will not play this game any other way than with everything in play. The base game is a bloody good game. But with everything it gets taken to a new much, much higher level. The multiple avenues to victory, the random layout of the board each game, there is just so much variety and replayability. 

It should be noted that apparently according to bgg there is a camel driver mini expansion that for completeness I will get but wasn’t used in this game because we don’t have it technically! 

Totally schooled

We are totally loving our new location for our Friday night gaming sessions. The White Lion are fantastic hosts, provide fantastic facilities, great beverages, what more could you want?

Last night Debbie, Jonathan, and Diego provided that last element needed for our great new location to play games, great company.

During the week we had become aware of an injury to Debbie. Apparently due to a hair brain stunt she did (going for the world record for possum juggling). Debbie had fractured a finger. A cunning plan was hatched to take advantage of this by playing manual dexterity games such as Flick ‘Em Up, Pitch Car or Ice Cool (or whatever that new game is called). Sadly there was a flaw in this cunning plan. Jonathan and I didn’t own any of these games.

I don’t know what Diego made of this banter at Debbie’s expense. This was the first time I’d met him. Although Debbie and Jonathan had met Diego before at a previous Fenland Gamers monthly meetup. Maybe he thought I was a bit of a dick. Not an inaccurate conclusion to arrive at.

Earlier in the week Jonathan and I, who were the only ones at the time going, decided to choose which games we were going to play. So between us we had decided on Saloon Tycoon, Guilds of London, and Five Tribes.

So our first game of the evening was Saloon Tycoon. 

Considering Diego hadn’t played the game before and had only read the rule book that morning, his victory was just totally awesome. Now if I said Diego crushed us, I’d be doing him a disservice. He destroyed us. We weren’t even close.

I took second place, while Jonathan managed to steal last place after a late surge in points from Debbie. Who had been hanging way way back on the score track for all of the game. That late surge almost got her second place. But I managed to hold on by four points.

This was the first time we played the game with the max player count. And it still played well. 

Debbie made some excuse about having to go see her boyfriend, and made a fast exit.

Still there were three of us. And Jonathan and I both had our copies of Thiefs Market with us. So we decided to play a game of it, and then go get the end of evening celebratory kebab.

Wow did I totally suck playing this time. I failed to buy intelligently. Too many turns where I wasn’t buying anything or getting gold/noteriety instead.

Like Love Letter Batman I think we need to start rationing our play of Thiefs Market. The danger I want to avoid is burning out on the game.

The new King of Thieves was Diego. 

Wow a clean sweep of victories for Diego. Whilst Jonathan and I both walked away with a bottom of the pile.

A great evening of gaming again. So same time and place next week? 

Building a better tomorrow

So there I am driving home from a hard day at work. The Secret Cabal Podcast blasting out of my cars radio. I’m thinking I thought these guys were more cool than they were letting a video game company dictate to them when their reviews can go out. I’m not a fan of these NDA timed release of reviews. But hey if they want to encourage this bad practice in the board game industry who am I to complain? I mean they weren’t the only ones that shamefully participated in this cheap marketing trick, where reviewers get early access and told when they can release the “review”. Oh yeah say something bad about the game, suddenly you are out in the cold, no early access next time, strangely calls don’t get returned etc. Yeah let’s encourage this in the hobby. 

Anyway my train of thought was broken by Jonathan calling to invite me to meet him at The White Lion to play games. Naturally having no life, my hectic social calander had a gap, I was able to be there.

Our game of the evening was one Jonathan had just got second hand off the UK trading and selling page I also buy from. That game was The Builders Middle Ages.

I do like the tin the game comes in. It’s colourful, looks great and that nice portable size that means you can chuck it in your page on the spur of the moment. I’d say it’s the same size as the tins used by the Timelines games.

Playing this game was similar to playing Splendor. It had that feel to it. And after my defeat, it was more or less the first thing I said. To which Jonathan replied that was the first thought that struck him too. 

This is an average game, not as good as Splendor. But it’s portability is it’s strength. You want that Splendor like experience on the go, this gives you that.

Our next game was Kodama. This was also a first play. Sadly since getting it from backing it on Kickstarter it’s sat on my pile of shame. 

One of the things that attracted me to the game initially was the the Ghibli-ish Princess Mononoke tree spirits look. And the whole look, graphic design is beautiful. 

We did find initially the rules a little confusing especially on the scoring. But once we got it sorted it made sense and Jonathan sailed ahead to a victory.

There are some nice elements to the game like each of the three seasons have a unique rule chosen at random at the start of the game and revealed at the start of that season. I like how the first player changes at the start of a season, with it going to the lowest score. The Kodama cards are cool, you have a hand of four of these at the start of the game. During the scoring phase at the end of a season you get to play one to hopefully give you a nice points boost.

What you can’t escape is your finished tree does look awesome.

This is a nice game. It worked well with two players (it plays more). I’d play it again. Mainly as a change/break from some of the other two player games I have that I adore. 

The final game of the evening was an old friend Tiny Epic Galaxies (TEG). Since the current Kickstarter for its expansion Beyond the Black (yes I’ve backed it) started up I’ve been craving to get this game back to the table.

Our game of TEG was my only victory of the evening. We played with the mini expansion Satellites and Super Weapons that came with my Kickstarter copy.

It was interesting playing the game with the expansion because at first we ignored it. We didn’t make use of the super weapons cababilities or try destroying it for points. 

The super weapon we had out allowed you to force opponents ships back two spaces on any planets they were trying to colonise. I like that extra opportunity to mess with others, screwing with their plans, hopefully swinging the momentum your way. 

Plus destroying the super weapon gets you two victory points. That’s nice. Like the load bomb card in The Manhattan Project Chain Reaction that two points could be enough to push you over the finishing line, as it was in our game. 

I liked this mini expansion. It’s a nice little addition to the game. Well worth the trouble getting from the bgg store if you didn’t get the Kickstarter edition.

To top off our mid week gaming session apparently it was also Debbie’s birthday. So we were celebrating her birthday also by playing games without her! 

I needed this nice mid week distraction from the pressures of the working week. Thanks Jonathan for inviting me along.

About last night…

It’s been a busy week, with only one post! Yeah that’s like me having the blogging equivalent of losing my voice or a sore throat.

Last night there was no FEG@TA arranged. Instead a plan was hatched to have a look at The White Lion. 


Jonathan and I were both running a tad late. But Debbie wasn’t there waiting for us, so we were able to be a little guilt free.

But Debbie wasn’t there! She was going to be there. She’d thumbed up on the mornings invite about meeting up. She never responded to a “where are you?” message on Facebook. How odd? Had she been kidnapped by space pirates? Or was she so guilt ridden she felt ashamed to respond? Who knows or cares? Jonathan and I had a large table that was well lit, two bags brimming with games, and our pints of cider. Debbie who?

So while we waited for Debbie to arrive in case she too was running late, Jonathan and I played Qwixx. Even if I hadn’t taken three negative marks during the game Jonathan would have beaten me, he had built up a comfortable lead to absorb any attempt at a come back.

Jonathan and I next played a game that he got in a trade and had been sitting in his pile of shame for a long long time, called Wurfel Express.

This was a German edition of Wurfel Express, with a poor translation of the rules. I do admire and appreciate that a bgg member has taken the time to translate the rules and make them available. However, (there is always a however) I wish they would take longer to not just do a straight translation but also make the rules readable!

This wasn’t the worst game I’ve ever played. That title is still held by Nantucket. But it this is a game that would never set the world on fire.

It’s got that push your luck Yahtzee  rolling of dice mechanic. And that’s about as exciting as the game gets. 

I know this is meant to be a family game. So it should be appealing to young and old. Which is totally possible to do. Apparently a good example would be the Stronghold Games Spiel des Jahres recommended game Animals on Board. I say apparently because I’ve not played it. But by all accounts it appeals to both young and seasoned gamers alike. Hey even Pixar produce films that appeal to all. Sadly this game doesn’t hold much to appeal to the more mature player.

So Jonathan can tick this game off his pile of shame and add it to his new gaming wing of crapness that takes it name from its founding entry The Nantucket Wing.

Our final game of the evening was the excellent small box pick up and deliver game The Great Heartland Hauling Co.

This game has a lot of replayability. In our game we used one of the alternate board layouts for two players called ‘Black Dog’. But there are two other two player alternate layouts, along with three and four player alternate layouts. You can play with the Badlands expansion (which adds a fifth player and two new location cards), and/or the truck stop cards (which offer upgrades you can purchase). We played with the truck stop cards last night.

During our game I got the truck stop that allowed me to move diagonally. Whilst Jonathan got one that when he stopped on the starting location he could draw five additional cards and then discard five cards. Jonathan’s was handy for that trying to draw to find the cards you need. But it doesn’t help if you are unlucky in your deck diving!

I triggered the end game, and when all the points were tallied I had won by a single mighty point. 

So after an evening of great company, drink, a fantastic gaming location, we took off to grab a wrap of dodgy meat for our supper.

That time of month… Again

Last night was the second Wednesday of the month, and thus the time of the monthly get together of The Fenland Gamers.

My first game of the evening was Bohemian Villages.


My opponents and attempting to stop my path to glory were Katie and Jonathan’s daughter.

I skilfully manipulated Katie and my young opponent using my Sith force powers to delay the game long enough for me to complete the village I had the town hall in.

It’s hard to gloat about beating an eleven year at the game. But this was my arch rival which made it a bit easier to do.

Our second game of the evening was the totally awesome, not so new and shiny The Manhattan Project Chain Reaction.

I got to set a new record during our game. Previously my games the greatest number of cards is managed to play on s turn was 16. Last night that was blown away when I managed to play 20! Yes you read that right I played 20 cards. I was drawing new cards, stealing cards, it was amazing.

We’d all managed to score bombs but I was in the worse position because I had no plutonium whilst the other two did. 

However one great turn and not only had I managed to catch up but was looking at grabbing a bomb that would trigger game end.

In the end I had scored enough points to hold off a late point rush from Katie on her last go to win by a single massive point.

While we were playing our games Jonathan, Debbie and her Nathan played our groups hot game of the moment, Saloon Tycoon. Which he somehow managed to win!

Our next club monthly meet is the 12/10/16 for those interested. 

They seek him there…

For the record

Let the history books reflect that I in fact won our first play of Saloon Tycoon on Friday at FEG@TA.

Saturday on the Fenland Gamers Facebook page Jonathan pointed out we had misplayed a couple of things. Sadly after a soak in the bath Sunday morning reading the rules ready for the afternoons play, we had miss played a few things! Like the outlaw cards for instance. But the one that gave me the win was the end game turn. I had triggered the end game on my turn, a turn in which I had stole Jonathan’s character from him. On his final turn he stole it back. But according to the rules this action was not allowed. So in fact Jonathan had scored five less points, and I’d scored five extra points. Thus I had scraped a win by one single point. 

So Sunday afternoon saw Jonathan, Matt and myself get together to play some games!

Our first game was Saloon Tycoon. This time we had the expansions mixed in also. I don’t know why you wouldn’t have them in, they add in more of the same. 

I grabbed the gardens tile early, to do so got me the outlaw that gave me minus one gold nugget each income stage. That got cancelled when I completed the gardens tile, which gave me an extra gold nugget. I then moved that outlaw to Jonathan to cripple him. But I’d need to grab that outlaw back near the end to complete my secret objectives.

Jonathan was struggling to do stuff because he ended up with three of the outlaws. I nearly gave him the fourth too, just for the giggles, but I needed to slow Matt down.

My inability to get the outlaw and character I needed to complete my objectives cost me the game? If I hadn’t triggered the end game I might have got one of the needed cards to get one objective completed and the win. 

Instead I lost to Matt by a point. While Jonathan coasted in to last place.

A bit like the law that whenever more than one Python fan gathers together they will perform the parrot sketch. It is fast becoming a law that if ever three to five Fenland Gamers should be in a room together they will play Thiefs Market.

And so it was. There was three of us, and Thiefs Market was played. 

As the photo shows I ended up winning and claiming my first win, and the title King of Thieves. Now I will have to defend my title against all pretenders.

Matt had to go after witnessing my glorious win and coronation. However Jonathan and I carried on gaming with our first play of Spectre Ops.

Spectre Ops had been sitting on my pile of shame for over a year now. It felt good having this opportunity to play the game at last.

Jonathan played the infiltrator while I played the hunters. My team for this game were The Beast and The Prophet. I chose these because they would work well together I thought in locating the infiltrator. 

What I like about Spectre Ops over Letters for Whitechapel is that the hunters do have unique powers, they aren’t just the same. Ok Jonathan didn’t “enjoy” being on the receiving end of those powers. But I felt they were balanced out. For example the Prophet had a post cog ability that if he didn’t move allowed him to see where the infiltrator had been two moves previously. The balancing bit was that the Prophet had to be stationary to use that ability and couldn’t act upon it straight away, but had to wait until their next turn before they could move. 

I felt this was the same for the Beasts abilities, and the motion sensor of the car.

This as a two player game worked well as a game of cat and mouse. Which along with a simpler turn order than Letters from Whitechapel for me was a more enjoyable experience.

In our game there were moments where I thought I knew where Jonathan was. But turned out I was completely wrong.

The hunters won in the end but it was close. Jonathan had completed all three objectives.

So with two hidden movement games down our next one to play surely must be the infamous Fury of Dracula.

This was such a great way to spend a Sunday afternoon. 

FEG@TA Saloon Entrepreneurs 

You have just received your Kickstarter copy of Saloon Tycoon (hand delivered by the photogenic Jonathan), you are in a pub, what could be more thematic than playing the game in said pub?

I felt a bit guilty while we were setting up Jonathan’s copy of Saloon Tycoon. He’d still got some cardboard popping to do, cards were still in cellophane. 

Boy does this game take up a surprising amount of space. The table was just about big enough. If there had been another player we would have been screwed. Basically we’d have had to have put it away and play something else.

We have some beautiful looking games these days. You just have to look at Ashes or Hit Z Road as examples of the heights companies are reaching. However there is just something about a game that has a 3D element to it. Colt Express, Camel Up! and Imhotep (to a lesser extent) for example just have this visual impact that draws people to them. Saloon Tycoon joins that list of games that have that pleasing 3D visual impact when you build floors on parts of your saloon. I think it’s one of the things that attracted me to the game in the first place. For me this 3D element of the game, with each player board area being different, really works, both visually and game wise.

The rule books could be better. Probably with a reference book explaining the cards. Or more clarifying how they work. 

The player aid cards included I like. They provided a nice concise summary of a players turn, and scoring during play and game end.

Jonathan had an issue with the graphic design of the player score board. He thought it was a mess and hard to use. It was less of an issue for me. Although I think it could have been bigger! Score spaces are only big enough for a single cowboy meeple. At a minimum they should be big enough to have two meeples on a space.

A game turn is simple enough, I like the card driven play, but also being able to do something that doesn’t require a card, like draw more cards or take gold. 

With the cards controlling actions, you are able to get combos and have a little interaction with your opponents. Mostly in the form of taking cards from their hand or taking gold. There is also a bribe action that allows you to steal characters from other players.

It grates that when counting floors we are forced to use the Americian numbering. It’s just wrong, like the way they write dates and spell colour.

It’s also cool that each room type has some sort of one time bonus you get to perform when you complete building that floor/room. Before you can buy some of them they have prerequisites like you will need a specific room built already or have a first floor for instance. So you are not only deciding what to build on cost, but bonus and if it allows you to build a more expensive powerful room also.

I like the secret objectives players have, along with public ones anyone can go for. This goes a long way to adding to the games replayability. 

It was the secret objectives and completing his that made the difference and allowed Jonathan to come from behind and win.

As you may have guessed we liked playing the game. It continues a run of kickstarters that we backed that lived upto or exceeded what we thought they would be.

After building our Saloons it was time to hit the road and cross the zombie infested badlands of Route 66 in Hit Z Road. 

This time Jonathan made it to the end of the journey but fell short on the points front. Jonathan definitely faught more zombies than me, whilst I avoided them as much as possible. Yes I was more care free with my survivors and ended up with one making it to the west coast and safety. 

I’d also managed to amass more resources than Jonathan and was in a better shape for the last leg of the game. Plus it meant I was able to claim three of the four bonus cards at the end. Which was more or less the difference between our scores.

Yep this was just another Friday night of great games, friendship, finished off with dodgy meat covered in token salad and a liberal dash of chilli sauce. 

Catch me if you can

Monday night saw another Jonathan hosted that days arranged gaming session.

I wasn’t sure what we were going to play so I took a selection with me to play just in case. However it did turn out a game had been selected. That game being Letters from Whitechapel. 

In this game one player plays Jack the Ripper while the others play the rozzers trying to stop him. The downside for the coppers is they can’t see Jacks movements because they are hidden from them!

In our game I played the part of the hero of the game Jack the Ripper. While Debbie and Jonathan played the part of those killjoy coppers.

On my first kill I made what I realised later was a tactical error. I killed my first victim close to my hiding place, and made a quick dash back to safety. The persuing law enforcement were able to deduce easily the general area I was hiding. 

I like the phase where Jack and the police place victims and officers around London and the bluffing that goes on. Plus the little push your luck going on when Jack can delay his murder to try and gain a bit more information on police locations is nice.

Towards the end I started taunting my pursuers on social media with photos of them perplexed, and struggling to find me.

I thought that was very thematic and in keeping with the character I was playing.

I found playing Jack the Ripper enjoyable. Although Jonathan did find playing the rozzers frustrating because they basically had no clues to work with. However many a time Jonathan had guessed correctly my escape route away from the scene of the crime.

I’d certainly play this again, and would like to try being the fuzz.