Category Archives: game night

game night

Hold them for 7 days, is that too much to ask?

It just so happened that the fortnightly gaming session for Fenland Gamers fell on the very last day of the month. That’s about the only interesting thing I can say about the day really.

Earlier in the day I’d bought some PVA glue, and a cheap 20p brush to apply it with. Just before I was due to go out the door to the club night I decided I’d try doing the base of one of the painted walkers. I was quiet impressed with the results. So much so I had to do the remaining 5 before leaving.

It’s amazing how a little thing like this transforms the mini. I know there are errors in the painting of these figures, which are glaring when viewed up close. But when not looking at them really close, I’m beginning to really like how these now look.

I arrived a little early at our hosts for the evening The Luxe Cinema to get set up ready for everyone else. But the fantastic staff had already got my folding table out and put up. Not only that they had cleaned the surface too! The staff really are amazing at The Luxe.

While Justin and Edmund co-led a game of Vast: The Crystal Caverns, Jeff, Jonathan and I sat down to play Jeff’s birthday present 7 Days of Westerplatte.

7 Days of Westerplatte is a co-op game where the 3 of us played the polish trying to hold off the German invaders in basically what was I believe the start of WWII.

Jeff gave us the choice of wimpy easy mode or tough as nails hard mode. Naturally we decided to show how insanely stupid we were by choosing the tough as nails mode. Hey if we are going to fail, let’s do it spectacularly against overwhelming odds.

I can see where Jeff gets his tower defence like comparison from. Jonathan and I both really enjoyed the game.

Naturally the first 3 days seemed relatively easy, we were handling the invaders, and it would seem that the game is designed to lure you into that false sense of security before hitting you hard and fast.

This was so quick to teach, and get playing. There are some fantastic decisions to make as a team. Sometimes real tough ones.

We only just made it to the seventh day before we were worn down by the Germans and our positions over run. This may have jumped into first spot as my favourite co-op game.

Our second game was the latest addition to the Ticket to Ride family, Ticket to Ride New York. Jonathan had said it’s quick to play, and it is. It was ok, it gave you that quick fix of Ticket to Ride if that is what you are looking for. I suppose it might fill that filler game spot. But the game didn’t wow me. Jeff won the game.

We finished off our evening of gaming with a couple of games of the best version of Love Letter, Love Letter: Batman. The honours were split between John and myself.

Once again a great evening gaming, at a great location. The Luxe really are fantastic hosts.

Bringing Out The Inner Mad Max

Last night it was that time once again for a Friday night gaming session. For the second time we were once more graciously hosted for this session by the wonderful The Luxe Cinema.
Our evenings gaming started off with a new game that Jonathan bought at this years UKGE but hadn’t got to the table yet, called Road Hog: Rule the Road.

On the whole production wise the components are pretty high quality really. The only slight negative would be the flimsy cards. The game tiles for the track are really pimped out. They have a rubber backing! No need for a play mat here. There was one issue with the cards with what turned out to be two cards stuck together. When separating them there was a little damage that left the back of one marked. Not cool. Solved by sleeving. But replacements needed really from the manufacturer.

Luck plays a large part in the game from the roll of the two dice, to the cards that you get. For some this luck element may be a turn off. In our game it worked in my favour.

There is also a big take that element. Which also for some is a major switch off. Once again something I’m ok with. In our game it was more a one against many. Me against the rest. Mainly because I was the one in the lead for the majority of the game. For example I was getting boxed in my the traffic in an effort to slow me down, and even stop me. But luckily I had the cards and dice rolls that mitigated this and allowed me to escape the traps.

There is a lot of variability potentially between games with the unique placement of cars and trucks during setup that players will then need to negotiate during the game, plus which tiles that you use.

We could have used a longer track. But for the type of game that this is, it felt about right with the 6 or 7 tiles that we used. Anything that was longer I think would have been too long play wise and warn out its welcome. It is a light game. But still a fun experience. And I’m not just saying that because I won it comfortably.

As you can see I’ve tried experimenting with my camera angles for photos during gaming sessions. I quite like the results.

Our second game of the evening was a return to the table for King of Tokyo. I think the last time I played this was with some students a couple years back. I think, apart from a couple of promo characters I have everything for this. I just need to merge back in to the second edition the 2 characters that were left out from the first edition. We played just the vanilla version of the game, no power ups. Well we were playing with 2 new players to the game. Although to be fair, we could probably have played with them. They aren’t that much of an overhead to learn. Jess narrowly won by being the last monster standing.

Our final game of the evening was the classic Perudo/Liars Dice. Yeah a club favourite, and a great way to end a great evening of gaming. Somehow Jonathan won without losing a single die.

We had a great evening, great selection of beverages and great hosts with The Luxe.

Same ol’ thing, new location

Yesterday was the second Wednesday of the month, so yep that time of month again that sees members of Fenland Gamers get together to play some games.

Last nights monthly session was kindly hosted by Wisbech’s premier cinematic experience The Luxe Cinema. Which was a change from our regular venue (for the last couple of years) The White Lion. New owners will be taking over The White Lion at the end of the month, and apparently it’s facilities will not be open to “outsiders” (guests only?). So we have at the moment lost our free gaming location. Which means we are looking for a new forever home(s).

Part of the club ethos, nah DNA is that members should not have to pay to play. Our hobby is expensive as it is. But finding locations that are suitable and free is a bit like finding a needle in a haystack.

Luckily the great manager at The Luxe is a tabletop fan, open to trying new things, and a visionary (I hate saying nice things about him, his ego will get as big as mine, although his dress sense is worse than mine, just) and wants to see the cinema as a hub for the community. After a chat at the tail end of last week, we came up with a plan which saw us arranging a trial “date” or two. Which is how we ended up playing games at The Luxe last night.

Part of the unwritten contract we have with our hosts like The Luxe, The White Lion and Fen Rock is that because we are being allowed to use their facilities for free, that we will purchase our beverages and snacks from them. With our current heat wave, the fact I could purchase a large Tango Ice Blast at The Luxe was really nice.

When I arrived at The Luxe an area had already been cleared for me to put my folding table up. Knowing the size of the table, the number of potential people coming to play, a warning was given earlier about bringing small foot print games. Table space was going to be a premium to fit everyone in. No large games this time.

We split into 2 groups, Jonathan taught and played Pandemic the Cure with one group. While the rest of us played the latest Kickstarter hotness to be delivered to one or two of us, Mint Delivery.

With great timing both games finished within seconds of each other. I’m not sure if Jonathan and co managed to save mankind. But I suspect that they doomed mankind to a plaque ridden doom. James in our group won our game.

After replenishing our beverages, our groups changed slightly, with James joining the others to play Bohemian Villages. Which left Gavin, Katie and myself to play the other half of Gavin’s Kickstarter delivery, Mint Works. The second edition has been tweaked from the first. The tin is deeper to match that of Mint Delivery. Plus the red mints that represent 5 white mints, are now included. Before this second edition the only way to get the red mints was in the promo pack that was printed. Which also has a second edition that does not include the red mints now (they forgot about this on the Kickstarter and they are having to send out red mints separately for those backers that bought the promo who had the first edition of Mint Works and needed the red mints). I like the improvements, the game hasn’t changed, they are just tweaks really that are cosmetic. I crushed this one and was victorious.

Because Mint Works is that quick worker placement fix, we were finished well before the other group. So I broke out Love Letter: Batman. This is definitely my favourite version of Love Letter. Although The Hobbit version comes pretty close. Our game came down to a tense final round, where the game could have been won by either Katie or Gavin. I wasn’t close at that point. But luck was on Gavin’s side and he took the victory. Which meant we had finished once more as the other group were doing final scoring. No idea who won. I suspect Jonathan.

That bought us to about the right time for finishing the evening of gaming. The initial after session post-mortem with the manager was positive. But there will be more trial “dates” and more post-mortems before both parties make any final decisions/commitments.

A big big thank you to The Luxe for hosting us for the evening. You were amazing hosts.

Remember the Alamo

Last night Chris hosted a game of Mansions of Madness: Second Edition at his humble abode.

Real long time sufferers of this blog (hence known as the suffering) will remember the last time I played this game. That ending was running through my mind and bringing a smile to my face as I drove to Chris’s Pad.

I do like the game. But for me the thing that still stops me adding the game to my collection is the app. However I do appreciate the app also makes the game!

There were some nice touches to the scenario we played last night. I liked the changing board state. Rooms would disappear and get replaced by something else. Rooms would move around the board too.

That was pretty cool. And I can’t see how that could be done so seamlessly and quickly without using an app.

We ended up in a basement with a moving library room connected to it, holding a valiant last stand against wave after wave of horrors, before losing the game.

Somehow mine was the only character that didn’t go insane! Which compared to my only other play was a miracle and minor win in itself.

We had a great evening, and it was generous of Chris and his fiancé Jordan for inviting us into their home. Amazingly I didn’t steal their 2 lovely well behaved dogs.

As the following photo shows I’m getting back on track with the halfling wizard. Ok seeing as my character in our intro D&D campaign is called Dram, I might as well call the mini Dram.

Felt better doing the painting a second time. Still going for the full,worn, weathered feel to the look.

The Wisbech Han Solo

Last night deceit, half truths and smuggling where the order of the day as we tried to smuggle contraband past the Sheriff of Nottingham.

It’d been a while since we had played the game last. And this was a first time for Nathanial and Jess.

Since Jonathan and I last played the game I had managed to get hold of the mini that the publisher did for the store game kits. This mini replaces the cardboard standee used to signify who is currently the sheriff. As minis go it’s rather nice, and I bet it would look awesome painted.

At some point I should get the expansion for the game. But considering how often we get or play them game there is no great pressure.

It would appear from the result of our game that I am indeed the most deceitful. But we knew that before the game. I lied, bluffed and bribed my way to victory.

Our second and final game was also another favourite game that we haven’t played for a long time, Dice Town. This is another game with expansions which I don’t have. And yet again the amount of times this hits the table, would it justify getting them?

I’m pretty sure me asking the question not once but twice will have shocked my friends.

I was denied victory by one point. One point that I had until Nathanial played a card taking a gold off every other player at the end. That card gave him the win by one point. If he hadn’t played it, I’d have won by 3 points. Those types of victory are the sweetest. Nathanial seemed to be really happy with stealing the win. He said this was the first time he’s beat me. But I’m sure that’s not right. Sadly I can’t confirm either way because at the moment on the app I record game plays he gets logged as anonymous.

But still despite the heat we had a great evening of gaming.

Surviving, bluffing and big stompy creatures

Fenland Gamers Friday Night Gaming

Last night saw the Fenland Gamers meet up at it’s usual haunt The White Lion to play some games. While Charlie, Diego and myself were struggling for survival in a post apocalyptic future once more in Outlive. Jonathan, Jess and Nathanial were subsistence farming in Agricola Family Edition.

The postal gods had been really kind to me, and the Kickstarter exclusives for Outlive had arrived the previous day. So we were using the new recessed player boards, first player marker and event. The other bits like the mini expansions, rooms, leaders I saved for another day.

I’d been doing really well for the first 5 rounds of the game. But the final round was a disaster for me. I went from being in with a shot at winning to not even being in the same country as winning. Failing to be able to scavenge or hunt enough food to feed my survivors meant I had to lose survivors when it came to the night phase. And that hit my scoring big time. I crashed to the ground hard.

Charlie had thought he was out of the running for most of the game, did not score any events, yet when we were totally things up made a late surge to come in a comfortable second place. Leaving the run away victor Diego and his survivors being saved.


While we finished off our game, the others played a quick game of The Mind. After which we all played a couple of games of Perudo. Component wise it doesn’t get much simpler than those in Perudo. Plastic cups and dice. Yet this simple bluffing game is such fun. I lost the first game, which Diego went on to win after being left to just him and Jess as the last 2. Naturally being out first, meant the friendly banter was aimed at me. I believe Jonathan’s words were “put that in your blog”. I did better in the second game, but sadly to rub salt in the wound Jonathan won.

This was Charlie’s last time at the group. He has had to move away for work. So it was great to have had this opportunity to play some games with him. Good luck Charlie with your year of living in Preston. We hope to see you at the end of September when we attend Tabletop Gaming Living.

We really are grateful to our hosts The White Lion for providing the facilities for us to game.

Dominaria Store Championship

Yesterday I’d finally got my act together and built a standard deck ready for the Dominaria Store Championship at my FLGS The Hobbit Hole. I went with big green stompy.

My first game was almost a mirror match up. The main difference was they were playing more artifacts than me. Our 2 games were quick games. Both saw me mulligan to get the right cards that I was looking for. Which was basically to have Llanowar Elves, Steal leaf Champion, a couple of forests in my hand. Everything else in my hand is gravy. Both games saw me get Ghalta out cheaply. The second game I had him buffed up to a 16/16.

I knew my next match wouldn’t be as easy or quick. This win was going to put me in with the big boys.

Despite losing the next round 2-0. It doesn’t show how despite the losses, my deck did ok against the knights deck. The first game was not a complete walk over and saw me frustrating my opponent at almost every turn. Our second game saw an early Silent Grave at least stop some of my opponents graveyard shenanigans that allows him to recur cards. So yeah I lost, but I felt good about it. My deck had put up a good show for itself.

The third and final round saw me up against a blue/white Teferi deck. This was not a fun match up. Our first game saw me mana screwed, then when I tried to get something out it was countered, bounced back to my hand. The usual blue control shenanigans. In the meantime Teferi was out, and able to ultimate. I couldn’t do anything to prevent it. Every time my opponent now drew a card he could destroy one of my permanents, which was at that point 4 lands. The writing was on the wall, I conceded. Our second game was a better start for me, but still unable to keep any creatures out long enough to do any damage. I had lots of mana, but still Teferi kicked in again. So I conceded, no point going through the motions. I lost 2-0, and unlike the previous game, didn’t really enjoy the experience.

My final win loss ratio was 2-4 for the tournament, which was enough to bring me in 6th place, out of 8. So I walked away with 2 copies of the promo for the competition, a cool top 8 deck box, and a participation booster of my choice.

Afterwards we had a casual game of Commander. I played my Elf deck with Doubling Season added. Two of my opponents at the table were the players I lost against in the tournament. Now if allowed elves goes crazy. And they allowed my elves to go crazy. I did take some early hate when there was an artefact out that caused me to take a hit every time a creature came out instead of gaining a life. But my Commander allowed me to shut that off.

Funny enough the Teferi player from the tournament got salty when I killed him off, claiming he was not a threat. And at that point he wasn’t. But I didn’t like the Planeswalker that he had out. Plus before the game started there was a hint from one of the others he could go infinite. I thought he had a bit of a nerve being salty, considering his Teferi deck, and just because his deck hadn’t managed to get going. “This is the reason I don’t play Commander often” were his words to one of the others. I had no guilt. Revenge is a dish best served up in Commander.

To be fair if I had lost the game, I would have been happy it had started to do its thing. And Commander games one moment you are top dog, then something happens (usually a board wipe of some kind) levels the playing field, and then some one else gets the ascendancy. Then the cycle repeats. But I managed to stop a board wipe before it could happen. Got a Doubling Season out, had unlimited hand size, and a lot of cards in hand. So I would have recovered quickly from a wipe. But still I was able to swing in and get lots of damage in. I think at the end, all my elves were +5,+5 from artifacts and an elf played. Then I played an elf that because of Doubling Season came in with 20 +1/+1 tokens on it, which meant all my elves got also +20/+20. It was game over.

An unchecked Elf deck is a dangerous thing.

Afterwards I asked if the others could recommend cards they thought I was missing. I got a couple of good recommendations that I will track down to add to the deck. Which I know now one of my ex-students will be cursing and saying “hell no”.

Next Saturday is Open House weekend. So head down to your local FLGS, get a free Welcome deck, learn to play Magic. Play some games with your new deck. Then get the

full art Guttersnipe promo card. Which is a pretty sweat card in a red burn deck.

If the Magic bug hits you, you can also buy one (or more) of the 5 new Planeswalker decks that stores with a WPN are allowed to sell early at the Open House. The new Planeswalker decks are cheaper now at £10 approximately, but only come with a single booster pack now instead of 2. I don’t mind this, but some players are complaining.

So in a way this is going to be like a pre-pre-release. I like this bit from WotC allowing the FLGS to sell product early.

With all this goodness going on next week you know I’ll be there.

Most reputable – Charterstone Game 7

Throughout this post I may or may not discuss things that if you are playing or plan to play Charterstone you may not wish to know. In other words SPOILER ALERT! Stop reading now, go read one of my other posts if you like, and we’ll meet up in my next post.


Our guidepost for game 7 was going to be won by whoever had the most reputation at the end of the game. So that was me out. I think in our previous games I managed to get onto the reputation track just the once. There was also a temporary rule that if you used another villagers building they got the money or resource paid to activate it.
Like the last game I managed to take an early points lead. For me success is amassing points to reach the multiple of 10 milestones. Reach 10 points that’s a bonus star, reach 20 that’s a second bonus star, and so on. Bonus stars at the end of the game mean if I complete a row I can get that bonus at the start of each game. I also at the end of the campaign get to score points for each bonus star I have. So I’m taking the long game into account. With the losers also getting to store more stuff between games, I’m building up a nice little engine I’m hoping to just collect those bonus stars, build buildings and let the others fight for first place.

In this game I built a 15 point building, opened box 43 that gave me a new persona, and a new 20 point building to build next game, and now added rules that allow players to build over existing buildings (except basic buildings). Guess my 3 point building is getting demolished next game.

Unlike previous games, I actually ended up with 4 of the minions by the end of the game. Helped by Jonathan building a building that allowed me to get a minion everytime we could chose a bonus from the friend characters we had in front of us. I do find that minions are more of a discouragement for players to use a building than encouragement. Mainly because you don’t want the other player to get the benefit of that minion for using the building with the minion on.

Jonathan at the end of the game had the most reputation, and managed to amass enough money to remove the spirit worker he had been given last game. Despite getting on the track, and for a large part of the game in the running for sharing the third place points, I still walked away with no points.

So it was left upto Jonathan to scratch off the foil from the guidepost and read out the reveal words. For being the most reputable this game Jonathan had to decide how the end of campaign scoring would be done. Would it be we all had the same end scoring, or would we each have different end scoring at the end of the campaign? Jonathan went the communist route and chose that we all had the same scoring when the moment called for it.

After end game scoring I came in last, sadly missing out on reaching the 30 point milestone for the third bonus star, and having to settle for just the 2 this time. But I am now keeping 2 minions between games, so I’m happy.

We had a great evening once again playing another fun installment in this campaign. I’m hoping that the session gave one of our group a break from the slings and arrows that life had thrown at them during the day.

Roll on Fridays gaming session, and a second play of Outlive. Yes my second hand copy of the game arrived earlier in the day. With luck and the postal service on my side (fat chance) the KS exclusives might also arrive by then.

Fenland Gamers Monthly Meetup June 2018

Time flies so fast when you are running out of it. Well that’s what it feels like being 50 now. It seems like only yesterday we were holding the last monthly meetup.
Last night once again we hit the heady heights of 7 members being able to attend. So once again we split up into 2 groups.

The first group decided to become the Scooby gang and investigate a haunted house by playing Betrayal at House on the Hill. Despite liking Betrayal I wanted to play Gavin’s game that I picked up for him from the UKGE, Outlive.

On the way back from the expo I had been listening to a recent Secret Cabal podcast where they had talked about Outlive, and how much they liked it. Naturally this got me interested in playing the game. So I was keen to give the game a try. Luckily Gavin was also interested in giving his latest addition to his collection a whirl to.

It would be fair to say that I liked Outlive. For starters I love the theme, the post apocalyptic setting isn’t an over used theme like say zombies. I think I have a handful of games with that setting, ok and one that combines it with zombies.

Does the theme come through? To some extent, you do feel that you are scrambling for scarce resources to survive. It’s not super thin and could be any theme, but it’s also not super heavy.

I like the use of leaders to give each player a unique feel and starting setup.

Once out of the box this game with all the components sprawls across the table. So you will need a bit of table space. The component quality is ok, lots of small bits of cardboard for the resources. I’d have preferred thicker player boards. I do like the meeples used to represent your workers who go out scavenging for your community. Having them stand up when used during the day phase and lie down to signify resting from the night phase. Brilliant mechanic that shows which has been used, it also thematic.

Being able to get “power ups” in the form of equipment, that needs to be repaired before you can get the benefit is cool. Plus if you have 2 pieces of equipment repaired and with matching symbols you get a bonus point at the end.

The radiation mechanic, which can kill you, forces you to either have survivors in your airlock to mitigate it during the night phase, or force you to reduce radiation by either visiting a specific location first, or get lucky scavenging in one of the city locations.

I like that each of your scavenger meeples has a number on the side to indicate the number of actions you can do with it at a location. These range between 3 and 5. These numbers are also used for hunting at specific locations, and to intimate other scavengers to get resources from your competition.

There is a lot to this game, and I’ve only scratched the surface. There is a whole resource management mechanic I’ve not talked about.

It’s a fun game, I’m hoping Gavin’s wife doesn’t like it so I can pick up a bargain. If not this will be in the collection at some point.

By some coincidence the Scooby gang finished almost the same time as us. So after packing away both games, it was near the time to head our separate ways.

A great evening. Looking forward to the next.

A Rare Friday Night Gaming

Wednesday was a bit emotional again because Striders ashes were ready for picking up. Once Nath can get up for a visit we will put his ashes where Bud and Barney are buried. Hopefully this will happen over the Summer.

After a post on the Fenland Gamers Facebook page to gauge interest Jonathan setup a Friday evening gaming session to play some of the games that folks purchased at the very recent UKGE.

For this session I didn’t take any games with me. Forgetting I’d bought a couple at the expo other then The Lost Expedition. But I knew that Jonathan had bought some, and looking forward to trying My Village (bargain of the expo). However that wasn’t on the cards this evening.

Our first game of the evening was Small Detectives, a game Jonathan bought to play with his eldest daughter who is a big Cluedo fan.

I was pleasantly surprised by this game, and that was not influenced by the fact I won. It’s a fun, deduction game. Super light, but that benefits the game because it plays quickly. Your movement around the board is determined by a card from your hand that you play. Which ever tile you end up on, as long as you are the only player on that tile, you get to investigate it. Which means you look at it secretly. However this means you can block others from looking at a tile, by ending up on the same tile. You also have to remember that the card you play will be passed on to the person next to you. So a nice little choice to make there when playing a card.

Yeah a nice little game that delivers that Cluedo experience.

Our second game of the evening was Finca. I liked this the first time I played the game, and this second play was no different. History books and my bgg logged plays will show I was first loser this time.

Our final game of the evening was Azul. Jonathan and I have now both played this at 2, 3 and 4 player counts. We both really like the game as a 2 player game, and is probably our preferred player count for the game. But it’s still an enjoyable game at the higher player counts also. History will also note I won this game.

It was a great evening gaming. But records will show that only one of the games played was purchased at the expo.

Below Average

SPOILER ALERT! SPOILER ALERT! If you don’t want to read possible spoilers for game 6 of Charterstone then look away now, and come back for the next post.

I’m going to be honest, it was hard for me emotionally to take part in anything yesterday.

During the day, holding in the emotions was a real battle. Arriving home was not good. I struggled to hold it in, and was very short with mum when she was trying to tell me what she had done for me. I just wanted her to go, so I could have leaky eyes. Selfish I know. I know mum is hurting as well. But I find it hard to talk about Strider without the emotion coming out of my eyes.

Despite being a mess, I managed to pull myself together for our irregular campaign game of Charterstone.

It was game 6 for us last night. The half way point of the campaign. The guidepost had us competing to get top spot on the quota track, with a temporary rule that when you visited another persons charter to use one of their buildings you rolled the charter die, and if it match either your own or the other persons charter symbol you both got a vp point. We were also using the peril tokens for the first time, that actually did something this game also. One of the objectives required you to have 4 different coloured peril tokens, and there was also a quota track for them too.

I was out of the starting blocks on the vp track quickly. Probably a big surprise for the others. But my lead didn’t last for long before Diego steamed off into the lead. But I did manage to hold second place until the end scoring. Not getting on the prestige track does let me down. But still I’m racking up the glory points, and building buildings.

At the game end Diego, Jeff and myself shared the honours for winning the guidepost. So we let Jeff do the honours of revealing the game end surprise. This time we had to go off to a url, enter in the combined score for the game, and get ranked. If we were above average we opened one box, and if below average we opened a different one.

I liked the novelty of this. However I’m not sure what you would do in the future if you were playing Charterstone and the site wasn’t available anymore. I suppose you could house rule it at that point, or flip a coin.


As you can see from above we were as this blog posts title told you, below average. So we got to open the appropriate box, which was funny because Jonathan lost his big meeple and had it replaced with a spectral worker instead. There is a catch to having this, I think unless he removes the spectral worker by paying I want to say 9 coins he can’t claim something. My memory isn’t with me as I write this the day after, and I don’t have the rule book to hand, as that is in Wisbech and I am at the hotel the night before UKGE kicks off.

It was good getting out, and taking my mind off things. It was still hard walking into the house and not to be greeted by Strider when I got back.