Category Archives: Game day

The Hobbit Hole MtG Rivals of Ixalan Store Championship

Saturday was the Rivals of Ixalan Store Championship for my FLGS. In my previous post I wrote how I’d been tempted to enter because of the promo full art Steel Leaf Champion for participating. I’d also said I was going to use the tournament to test the new Challenger decks from WotC.

For the tournament I went with the Vehicle Rush deck, which after some very quick research in the morning was meant to be the stronger, more rounded of the four decks. Ok so I’ll go with that. Not played an artifact heavy deck before. So this was going to be a bit of a learning curve for me. Should I have stayed with a deck type I’m used to playing? Only time would tell.

Round 1 and I was up against the fabled Merfolk deck of Rob. John had spoken of this deck in hushed tones on Friday. Game 1 and I nearly took a win. Rob was down to 4 health, before his Ghalti and Merfolk did their job and steam rolled me. Our game 2 and once more Ghalti and those Merfolk just road all over me with me doing hardly if any damage.

I did get Rob to take a look at my mono black aggro deck, that is one card away from being standard legal. Swapping the 2 duress out to the sideboard and putting 2 Vraska’s contempt from the sideboard into the main deck was his main bit of advice. Rob also suggested looking at Kitesail Freebooter. Which I have considered in the past for this deck. I might put it in the sideboard to replace the non-standard legal cards. Otherwise he thought it wasn’t bad. I’ll take that from a much more experienced player.

Round 2 for me was a buy! So I was able to chill, take some photos for this post, watch a game or two.

Round 3 I was up against a player called Ben. In our first game, I did some damage, but he was beefing up creatures with cartouches left right and centre and there wasn’t much I could do about it. I was soon killed off. Our second game for me was a total train wreck. I was totally mana flooded. I had an initial had of one artifact creature and 6 lands, which I should have mulliganed. But I thought I’d risk it, surely I’d hit none lands for a few turns. But no it was land after land. Nothing I could do but lose.

The fourth and final round of the tournament had me up against a player called Dean. He was playing a dinosaur deck. I was a turn away from grabbing a win, when he played Ghalti, gave it haste and stole the victory. Not a great start. But then I bounced back and took our next game. It was down to the third and final game as the decider. Dean was getting land, but was not able to play much! I’d love to know what he had in his hand. But it meant I was able to do the unthinkable and win again and get a legit victory for the tournament.

At the end of the day my record for the tournament was 2-2, putting me in 6th place out of 9. Which meant I got a Top 8 deck box, the full art Steel Leaf Champion, and a participation booster pack of my choice (although Iconic Masters and Masters 25 were not included). I went with an Oath of the Gatewatch booster, but there was nothing in it of interest so like another player I gave those cards to a young lad who had taken part.

Why is Steel Leaf Champion my main prize and the reason I attended? A 3 cost, 5/4 elf that can’t be blocked by creatures with a power of 2 or less. That’s a powerful card. Which with the reprinted Llanowar Elf could be a turn 2 play. So you are hitting your opponent turn 3 for 5 damage. It can’t be easily taken out with lightning strikes or abrades. I’d have to look at other cards in Dominaria, but I wouldn’t be surprised if there are a few decks built around this. I’m certainly going to be doing that. It’s something to look for in sealed events.

Ok let’s talk about these Challenger decks then. So I’ve played them against each other, and in a tournament that wouldn’t be too dissimilar to a FNM.

So Challenger decks are in WotC’s own words “intended to be playable and competitive right out of the box”.

In the rather attractive cardboard boxes you get standard legal 60 card deck, with a 15 card sideboard, plus a countdown life counter die.

So who is the target audience for these decks? I’d say new and returning players that want a deck that they can buy and play straight away at a FNM, and overtime up grade and make their own. And as WotC have said maybe win a game or two.

I know that at current card prices certain Challenger decks will sell a lot faster than others. That’s going to be mainly because for experienced players those decks represent a cheaper way to get their hands on copies of certain cards. So I’m hoping that WotC are doing a massive print run to keep these decks in stock for the intended audience to buy and play with.

I have to say playing these decks against each other was fun. In our limited number of games they seemed fairly balanced against each other. So I can see these being great for casual play also.

After the store championship today against competitive Magic players, I think the deck did as intended. For a precon it held it’s own. I won some games, lost more, but some of those games were fairly close also.

There is one fault with these decks. If the intended audience is the new and returning players, where are the tokens to go with these decks? This Vehicle Rush deck generates energy and 1/1 thopter tokens. So why weren’t these included? WotC give you the tokens needed with Commander decks. I’d argue that new players wouldn’t have the necessary tokens, and very likely nor would the returning player.

I’d definitely recommend these decks. They are fun to play, and give a solid basis to make the deck yours.

Been a long time since I rock n rolled

It was a long day yesterday. It started off making the journey over to my FLGS The Hobbit Hole to pick up my pre-order of the final ever Duel Deck for MtG, Elves vs Inventors. This according to all the reviews I’ve seen wasn’t a great last hurrah for the product range. I was just getting it to not even add to my little collection of Duel Decks, but to harvest it for cards, particularly elves. The rest of my pre-order were the four new ready for prime time FNM Challenger Decks. These decks currently at present market values represent great value for money. The Hazoret Aggro with it’s copy of Hazoret and Chandra currently is amazing value. Both cards at time of writing were clocking in at £20+ a copy.


My intention is to also break up these decks and use the cards elsewhere. But first I want to play some games with them.

Whilst at my FLGS my pusher of cardboard and plastic known as the store owner John showed me the promo cards for the store championship being held the next day and for the open house the following weekend. Both elf cards. At the store championship a full art steal leaf champion, and the open house will have a full art Llanowar Elves. Both look rather cool. Yeah I want these for my Elf Commander deck. So I signed up for the store championship. I’m going to use one of the Challenger Decks to see how these do against more serious players (I’m lead to believe one of the stores regular FNM players is an ex pro player). Let’s put WotC claims to the test.

After my visit to my FLGS it was a rush back to Wisbech and The White Lion to meet up with Jeff and play War of the Ring. This was the second time I’ve played the game (the first time was the later part of 2016), so I needed a brief rules refresher. Once again I played as the free people of Middle Earth. Once again I got my butt kicked. I’m pretty sure that Jeff was taking it easy of me. I need to play this more often and look into tactics a bit more if I’m to progress at this game and be more of a challenge to Jeff.

We had a little time to kill between my shameful defence of Middle Earth and an evening gaming session. So Jeff kindly agreed to play some Magic using the new Challenger decks. I’m not going to say much about these games here, but save my thoughts until after the store championship when I will give my thoughts on the decks.

Six thirty came, Jonathan and Nathaniel arrived and Istanbul fully loaded with all the expansions and the kebab shop promo hit the table. Shockingly this is another game, although a favourite of ours that hadn’t hit the table since late 2016 also. That is the problem with having so many games between us. So many good ones there is never enough time to play them all. Apparently partners, families, work all want a piece of our time.

Jeff won our game of Istanbul, and the important part is Jonathan didn’t score more highly than me, we finished equal second. Friendly rivalry is always good.

It had been a long day, and a brain burning one too. So Jeff and I said our good byes and left the other two to play a Rick and Morty game of some description. Besides despite having a sandwich and chips for lunch at the hotel I was hungry and tired.

I love days like this.

Aaah Grasshopper

My formative tv years were the 70’s and 80’s. I grew up watching “classics” like Kung Fu, The Water Margins, and Monkey, among many others.

But you are probably thinking wtf has this got to do with board games? Today I was meant to be playing Mechs vs Minions with Diego at our usual gaming hang out. However there was a little hiccup in the plan. Yep where we planned to play wasn’t actually open because of the bank holiday. So we had to go to an alternate venue to play. Naturally the new place Wetherspoons isn’t ideal for Mechs and Minions. So I had quickly nipped back home, and picked up a selection of 2 player games more suitable for a pub environment.

Yes I know I still haven’t established a link, bare with me.

Out of the selection of games I’d taken along we went with my kickstarter deluxe copy of Tao Long: The Way of The Dragon. Yes I was finally getting the game to the table. Within the game there are several modes to the game play. There is a novice/rookie mode called Grasshopper, then an intermediate mode called Monk, followed by the Master mode, and then finally a “The Chosen One” mode. As you advance the more sophisticated the game play gets, until you get to the The Chosen One Level.


Which as the screenshot above shows from the rules is pretty intense.

But it’s that rookie grasshopper mode that is my link to the opening sentence. Who from my generation would not think of that classic series and the flashbacks to the monetary and Caine’s journey to enlightenment? Or even the British comedians who did comedy skits based on those scenes on 70’s tv?

But back to the game. The components in this edition of the game, and the neoprene board are fantastic, and despite a simplicity stunning. And for being in essence an abstract game really generates an oriental feel to the game. I like Tsuro, but for me this is going to be my duelling dragons game of choice. It has that aerial battle feel, but with more strategy involved.

The strategy comes in the form of the Ba Gau part of the board where you select the action you want to take. There is some hard decision making going on here. You want/have to take a move, but if you do it leaves your opponent open to attack you, or manoeuvre into a more favourable position. This is surprisingly deep considering how simple a mechanic it is. But in Master mode it gets even deeper and more complicated! But we didn’t play at that level today.

If you rethemed this game as light cycles, it could be the light cycle arena from Tron (a movie I love) or a board game of snake (That old Nokia game).

We played the following map layouts: The Field, The Valley, The Gorge, The Torus, and The Cave.

Naturally our first game was The Field while we got used to the rules, flow of a turn, and discovered a couple of misplays. We then worked our way through the map layouts introducing new game elements such as portals and obstacles. We hit The Torus and it’s much smaller play area last and played about 4 games with that layout. Out of 8 games I won just 1. Yes Diego royally kicked my butt at this game. The only break in our games was when we stopped to consume out burger and chips for lunch. Hey it’s the safest thing they do at spoons. Very little for them to get wrong.

Despite that thrashing from Diego I enjoyed playing the game. It joins a handful (if that) of great abstract games I have in my collection now. I think Tao Long will make it in the bag for games to take to UKGE to hopefully play.

I did have my revenge on Diego afterwards by boring him with how I don’t get these youtubers and what kids see in them. Plus other ramblings of some-one who has seen better years. But still a great day gaming with a great friend, who will make a fantastic dad when his daughter arrives at the end of the month.

Ancient Civilisations and Plunder

It was a weird weekend for gaming. No Friday session, we’ve gone from a weekly one to every 2 weeks now.

I managed to get to the Saturday afternoon session. Which was good as I was hosting it! And then as you will later read not able to get to the Gloomhaven session on Sunday.

Saturday afternoon saw Jeff, Diego, Nathanial and myself playing a couple of games. The first game we played was at the request of Jeff, Imperial Settlers. I really like Imperial Settlers. It’s just getting it to the table. The modern gamers biggest dilemma after “should I back that kickstarter”? and “why didn’t I buy that game when it was in stock?”

I think this was probably the most aggressive of the handful of times that I have played Imperial Settlers. There was plenty of razing of others buildings going on.

I am glad to report that Jeff enjoyed his game of Imperial Settlers. Which I’m glad of, because I don’t think I will have a problem finding players for the next time I want to get it to the table. That next time I want to get one of the expansions mixed in. I have them all, and yet not played with any of them!

Oh Diego took the honours with this game.

Our second and final game for the afternoon was Diego’s copy of Raiders of the North Sea. I have to admit this has been one I’ve wanted to try for a long time.

This is a worker placement game with a vikings theme. Does it capture that theme? I think as well as a worker placement game could. The worker placement is a little unique to others that I have played. You place a worker and do that action, then remove an existing worker (not the one the one you have just placed) to take a second action. Some of the action spaces can only be used with certain colour workers, and these get unlocked as you plunder foreign lands. I like this way of worker placement. It creates some interesting decisions about which action you take and then leaving it for some-one else to also take on their turn. But then again the action you want to take by removing a worker may not have the right coloured worker on it for your next turn. But you really really need to do that action. Then you add in about what actions you are leaving open for an opponent to take. Love it.

You have a little engine building going on with the recruiting of vikings to your raiding party. The Viking cards have a dual use. They can be played for an action on the card or added to your crew with a crew ability. To be able to go out raiding you need to meet the criteria of the place you are going to pillage. Some of the vikings reduced this cost, or gave you a raiding bonus depending on the space raiding.

I thought the production values for the game were good. Loved the meeples and resource tokens. And the metal coins (not sure if these were an upgrade that Diego added) were really nice and thematic with the Celtic/Viking lettering and symbols.

Despite Jeff getting into the halls of Valhalla before the rest of us, I enjoyed the game and would definitely play this again.

When I got home, Strider seemed to be struggling with his back legs. He has had this before in the past. The last time about 5 months ago. It means basically he struggles to stand up, and when he is standing up, falls down very easily. Which means I have to be there to pick him up when he goes down and lift him up to his feet in the first place.

Sunday Strider was worse. So I let the guys know I had to stay and look after Strider. The day was spent trying to make sure that when Strider went down he was picked up and was not getting too stressed. I even took his food and drink to him on his bed, and held it while he ate and drank.

Luckily yesterday he started to make a recovery during the day. Then mid evening once I was home and had aided him into the house from Nan’s, he was back to normal. Mum seems to think that it is down to her massaging Striders back legs during the day. I don’t see how it didn’t hurt. But was it the thing that speeded up the recovery? I don’t know the jury is out for me. But I’m glad my best friend is better. Don’t tell the 2 little terrors I said that.

Some Netflix viewing recommendations

From time to time recently I’ve recommended various shows and films on streaming services like Netflix or Amazon Prime. I think once I recommended a movie in the cinema. This tagged on section is back with some great stuff on Netflix.

My first two recommendations are for your binge watching pleasure.

I love the Netflix Marvel shows. So when a new one hits the service I binge watch it with as few breaks of possible. So I’ve normally finished by the following days lunchtime. So which of the Netflix Marvel lineup warranted this binging this time? Jessica Jones Season 2. I like how this season breaks away from your typical comic book villain trope. This isn’t your run of the mill superhero stuff. The themes are also a bit hard to deal with especially season 1. But just watch this, it’s great.

My other binge watch recommendation is Ghost Wars. This is a bit of a weird one. A person who sees ghosts, the dead coming coming back as ghosts and attacking the living, a secretive research lab, the sins of the past coming back, there is a lot going on in this series. I’m not sure how they will take it to a second season, or even if it would work. I hope they don’t make one, and leave this as the enjoyable watch that it is.

The final two recommendations are a couple of movies that have gone straight to Netflix. Which seems to be the present day version of straight to video. However these two movies have higher production values than the usual low budget fair that makes it way to the public. Mainly because these were biggish budget productions that the studios got cold feet about releasing on the big screen. Although I do know that Annihilation did get a very limited cinema release in the US and one other country.

Seeing as I’m already talking about Annihilation I might as well continue doing so. This is based on the book of the same title. It does deviate from the book a bit. But despite that annoying deviation it’s still a watchable movie. If you liked Arrival, Contact, even Interstellar then I think you will enjoy this.

The final recommendation is the really stylish looking Mute. I found it a little predictable in spots. But overall it’s a watchable movie that touches on some dark subject matter. The Bladerunner-esq vision of Berlin was fantastic and refreshing.

It’s Clobbering Time

I know it’s been rather quiet on here lately. Well I am a firm believer of if you haven’t got anything to say then don’t say anything. Which really will surprise friends, family and work colleagues, because I talk a lot of crap. However you already know about the man flu, and life events that took out a couple of weeks of play. Then as everyone knows the weather last week kind of killed things off.

Surprisingly I did play some Magic last week.

As the photo above shows although not perfect we have at least enough room in my classroom to play Magic during breaks.

Sunday saw our party of brave adventurers return once more to the world of Gloomhaven. Oh SPOILER ALERT!!

The plan from our previous time in the Gloomhaven universe was to help out the local law enforcement and bring down a local crime lord. A local crime lord that we had already done the bidding of, by murdering some Inox caravan raiders. Just to teach them a lesson on behalf of the crime lord. Yeah our hands were dirty from that. Reflecting back on it, that mission if you remember didn’t sit well with me. Our mission was to infiltrate a warehouse in Gloomhaven owned by the crime lord. Sadly this mission was denied to us. Between our times in the Gloomhaven universe, Justin had visited his brother and they had started a new campaign, with new characters. Although they hadn’t started off with the intent of doing our planned mission. They ended up doing it anyway. I was a bit salty about this.

I have to admit I’m not a big fan of this mechanic that the designer built in to Gloomhaven. I think almost to a point that it may actually ruin the game for me. Or more specifically this play of the game. I still enjoy the game, and the mechanics. But I don’t like that missions etc can be denied from me. We had decided we were going to do the warehouse mission, but we can’t now. We won’t get to see the end of that story arc, or experience that mission and atone for our acts of murder. I know there is the argument, that “oh, we went along to the warehouse and found that it had been already raided”. But I don’t like that.

After a little debate and ruling out some watery options because we didn’t meet the mission requirement, our party settled on visiting the Windswept Highlands.

This new mission was heavily pushed by Charlie. Possibly because it offered the chance for him to make inroads on his characters objective for the campaign. We were on look out for some ingredients for an alchemist. All we had to do was visit the plateaus of the windswept highlands, fight against strong winds battering us around those plateaus. Oh and the small matter of defeating the indigenous monsters, such as sleeping spitting drakes, and the sun and wind demons. The spitting drakes would wake up if attacked or we were next to them.

There were also 3 treasure tokens we had to get to to open up 3 doors. The third and final treasure token when collected would open the door that would allow us to get to the exit point and victory. Naturally opening a door would not reveal anything good. My suspicion was more monsters.

If that wasn’t hard enough if one of us ended up exhausted then that was it mission over. The only plus point was if we got exhausted on the exit point we were ok.

My mission objective was to be the first person to kill a monster. Sadly this was not going to happen. Because of a road event, and not being able to clear a blocked path of a rock fall we started off this mission with 2 cards in our discard pile. Obviously this was to show how exhausting clearing heavy boulders away was. Not exactly a good way to encourage us to do the right thing in the future, putting us at a disadvantage before we even start killing stuff.

I got separated from the others when I opened the first door and then had a battle with two wind demons. Whilst the others went off to try and open the other 2 doors. Sadly the overwhelming odds of lots of sun and wind demons, plus the sleeping spitting drakes proved too much for the party. Despite the others in the party achieving their individual mission goals, it was all to no avail. Despite being a big bruising brute that likes to rush in and clobber things, Edmunds character took too much damage from the superior numbers. His character became exhausted and that was all she wrote. The mission was over and we had failed. None of the completed personal mission objectives mattered.

The wind mechanic introduced was interesting. At the end of each round our characters if able to would move 1 hex on the board left, up, right and down depending on the turn. It meant you had to think about where you finished your turn, because if you finish in the wrong place you could end up blown into a trap or worse blown into a space next to a sleeping spitting drake. I felt it did capture that being battered by gusts of strong wind.

Our first defeat. I’m sure that we will experience many more throughout the campaign. But still I was hoping we would of had a longer winning streak before suffering our first loss. I know how an Arsenal fan feels now.

Also over the weekend I was looking at some mono red land hate cards to put into this mono red Commander deck I am building. That Boiling Seas is awfully lonely at the moment and needs some friends. The nice thing about this land hate is that it slows and cripples my opponents, while leaving me mana rich. I’m waiting for Blood Moon to hopefully drop a little in price once Masters 25 hits FLGS this month. I’m not sure really who my Commander for the deck will be. I may play it with a different Commander each time to see which one is best.

Right hopefully now all the other events are out of the way and normal service has been resolved.

Gloomhaven – Dirty Deeds Done Dirt Cheap

Once more the merry band of adventurers gathered one Sunday afternoon to head off to seek fame and fortune. Oh yeah, there may be spoilers ahead. So if you want to avoid them please head off and read some of my other posts, or something more interesting elsewhere (which is more likely).

Our band of brothers and sisters had decided to help the merchant make an “example” of some caravan raiders. We arrived at the Inox Encampment in the Dagger Forest where these caravan raiders were camped.

My secret objective for this scenario was simple kill three or less enemies. I could do that I thought. I’ll just deliver the finishing blow to an enemy once one of the others had done all the work. I’ll sit back then, do some damage, heal the others, and hopefully stay alive long enough to see the end of the mission.

To get our reward from the merchant all we had to do was kill 20 Inox. Yeah we were making that sort of “example”. Would the metaphorical 30 pieces of silver we would receive upon completing the mission be enough to ease our conscience?


Charlie and Justin went to the left and took on the Inox guards and archers that side. While Edmund and myself went right to deal with the threat that side. We had started our mission with 3 damage already. So my first action was to heal myself with a healing potion. I think my Glamdalf is the weakest health wise of the party. So I needed to make sure I was able to survive a hit or two.

I did manage to kill an Inox guard, went invisible with my invisibility cloak, hid behind our Inox brawler that was Edmunds character. I can’t imagine how that big brute felt killing his own kind for money. But picking up the extra money left behind by their fallen corpses must of made it easier. While we were ducking and diving, stabbing and slashing. Justin was busy letting Charlie take the slings and arrows thrown at them on the left. Which eventually left to Charlie becoming exhausted and out of this mission, midway through.

If we were going to succeed I needed to abandon my secret objective and step up and get my magic ridden hands even bloodier than they were. By the time the body count had reached the target needed to set an “example” to these caravan raiding Inox I had killed 5. But more importantly I was just short of reaching enough experience Glamdalf to get to level 2 and those 2 spells I could add in.

On return to Gloomhaven we got into a bar fight that pushed me over the line to get my hands on those level 2 spell parchments. Now we have to decide if we are going to do more dirty work for this merchant. Or help the city watch take down this apparently up to no good merchant.

Through out this hack and slash mission I definitely was managing my cards better. At no point did I feel that I was going to be exhausted or getting close to that point. So Iflix was a lot happier with that side of things.

This mission was very much a kill everything in sight. No emphasise on exploring, or getting a particular item. I have to admit this mission kind of reminded me of the US Cavalry and the American Indians. Were we really the good guys in this? I think morally it was ambiguous at best. Were we the cavalry riding into that native village, killing anything that moved? Am I reading too much into this mission, or am I right to feel a little uncomfortable with it?

Netflix/Amazon Prime Recommendations


Netflix and Amazon knocked it out of the park this weekend with two new releases. You want a great cyberpunk sci-fi series to watch? Go watch the amazing Altered Carbon. Want a gritty, suspenseful mystery, that leads you down several plot dead ends before the big reveal then watch Absentia.

I really enjoyed both of these series. Very different, but also very similar in many ways to. Just watch both you won’t regret it.

First Boss Fight – Gloomhaven

The one thing that I hate about the winter we have had so far is that being on the East coast we haven’t had any really snow for nearly 8 years now. By real snow I mean snow that closes roads and gets you days off work. Oh other parts of the country are getting that sort of snow heaven, but not us on the protect desolate wind swept East. So when it started snowing yesterday morning I wasn’t holding out much hope for it sticking around.

Oh yeah before I start SPOILER ALERT! SPOILER ALERT!! I’m going to be discussing our second game of Gloomhaven. I’ll try and not spoil too much. But there is always the chance that I will put my foot in my mouth and ruin things for those that want to play the game and avoid spoilers. So I’m saying now, if that is you, stop reading NOW! And come back for my next post when it appears, or go off and read some of my old ramblings.

Right off we go then..

I braved the snow storm (I don’t know how I typed that really, because that is so inaccurate) to get to Justin’s so that our band of adventurers could continue their journey in the Gloomhaven universe. If you remember our heroes had entered the Black Barrow and met some resistance. Which we overcame. Being fool hardy we decided to travel deeper into the barrow, into the Barrow Lair!

Upon entering the lair we were greeted by 4 Bandit Archers, who were using a couple of traps to protect them from us just rushing in and kicking several shades of brown stuff out of them. Before the mission I pulled an objective that said I had to either cause a trap to go off, or disarm a trap. The only other option I had was another objective that wanted me to finish the mission with a low health. I hate those ones, they are particularly bad for a magic user like Glamdalf. So I had no option really but to take the trap based objective and hope that we ran into some traps. Luckily there were these 2 right in front of me. There was talk from the others of using abilities to draw the archers into the traps and set them off. I did not want that. These it turns out were stun traps. Probably the safest ones I could trigger and not take damage from. The combat went easily our way, indeed my fellow adventurers did pull an archer into one of the traps. There was one left, I had to manoeuvre Glamdalf so that she would trigger the trap and allow me to complete my objective. Charlie was looking at disarming the trap on his turn. Luckily I had priority, and ran into the trap, setting it off. Mission complete, now we just needed to beat the scenario for me to get the reward.

While the majority of us were resting, Charlie’s character decided to run into the next room. She was left alone briefly to face the Bandit Commander and 2 Bandit Archers. The Commander was a beefy enemy to take on with 40 health points. Plus it’s first special ability meant it jump to an unopened door and open it. I should point out, only the Commander could open these doors. Obviously there was not going to be anything good in these locked rooms. Like all fantasy dungeon crawling RPG tropes, most likely lots more monsters. The Commanders other special ability allowed them to spawn an elite living bones. Our mission objective was to kill the Commander Boss and all revealed enemies. This had the potential to snowball out of control very fast.

We were keeping on top of things, got rid of the 2 archers, made some damage on the Commander, when he pulled his first special ability. Rats. Well not rats to fight, what we were getting was a room with 3 living corpses in. Luckily the Commander was blocking them from getting out.

But a couple of turns later, his second special pops up. We had a room full of living corpses hiding behind the Commander, we’d been trading blows with him, and now we were getting an elite living bones joining the party. Things were still manageable. Possibly. Then the Commander pulled his special again, a second door open. 3 more living corpses about to come into play. Oh and there was a treasure chest in the new room.

We needed to kill this mission off quick, but not before we grabbed the treasure chest. Which I did, and I was rewarded with 10 gold for my troubles. The problem was I was running out of cards in my hand, and discard pile. I’d already pulled Glamdalf’s party trick of returning the cards in the lost pile to my hand. I was on a very short clock before my character would become exhausted and be out of the mission.

It was going to be very very close, but it would be possible for the last couple of creatures to be killed before I would become exhausted. Justin was being very very helpful at this point. Suspiciously so even. But the play worked out, and we completed the mission before I became exhausted. Just. Then our secret mission objectives were revealed and Justin had the one that said there must be no exhausted characters. I can’t remember what Edmund had for his. But Charlie had one that said he couldn’t pick up any coins, which he naturally completed. He got 2 ticks on his character sheet for that.

After selecting our next destination, and completing a city event, buying some equipment (that gold sure burns a hole in your pocket), we packed away the game.

There was enough time after all that fighting for us to play Escape the Dark Castle, a new game that Justin had received in the week.

Escape the Dark Castle is a co-op adventure game. Each player takes turns in reading the top chapter card from a 15 card deck that represents you all adventuring through the castle before taking on a big bad boss. Some of these chapter cards will have to be tackled by the person reading the card, whilst others will involve the whole party.

So what did I think of the game? Once we sorted out how to play the game. Which was about half way through (that’s the draw backs of learning as you play!), I can see this being challenging. And to be fair it was a pleasurable experience. In fact the game play almost reminds me a bit of the One Deck Dungeon game. Although I do have some concerns about the production side of things.

The chapter cards are pretty large, and the quality of them, especially the black backs reminds me of London Second Edition, and the problems that they had. I would want to sleeve these cards. But where I’d source the sleeves I don’t know. I fear that the backs of these cards will mark easily, and I could swear that one was already showing signs of wear! The quality of the dice wasn’t great either. They were a nice large size. But the ink on them was already looking very tired and rubbed off.

There are a lot of chapter cards, so there would seem a lot of replay ability. Which I like. 6 or 7 end level bosses. So once again a little variety there also. Add in the item deck, and the random draw from that. No two games should be the same.

But the biggest drawback for me for the game, even more than the production issues has to be the art. I’m not a fan of it at all. In this day and age there is no excuse for this art at all. It reminds me of a GCSE art project, or art from of the 80’s role playing video game hint books I used to get. I just don’t like it. I think the art is nearly enough to put me off playing the game again. The experience of reading the chapter card, and overcoming the challenge revealed, just gets ruined by the drab, amateurish drawings.

Nice game. Crap art.

After defeating the castles big boss, it was time to go home. Outside it was raining, and all the snow was melting away. I was right not to get my hopes up for a snow day.

Countdown to doomsday

Yesterday Justin, Nathanial and I met up at The White Lion to play Scythe with the latest expansion The Wind Gambit.

The Wind Gambit adds two things to the already awesome Scythe game. Did I say that I absolutely love Scythe. It was my game of 2016, came in at the number 1 spot in my Top 100 last year. So yeah I kinda like the game. Anyway, this new expansion brings in these awesome airships, and alternate ways to end the game with resolutions.

Naturally even though Nathanial was playing Scythe for the first time, I didn’t think that adding in both of the new modules made the game harder to learn, so we included them. The only thing I did not use was the two factions from the Invaders from Afar expansion. I thought that the little extra those added were potentially a step too far for a newbie to the game.

A first for playing Scythe for me was allowing players to select their faction. Usually we do it randomly. But I wanted to play my favourite faction Rusviet Union. Ok I have a thing for Olga and Changa!! Who wouldn’t want a pet tiger? Yes I know I love dogs and Gunter has the wolf Nacht. But I’m a fen boy, born and bred and we are known as the fen tigers. Plus I love the power of Rusviet Union of being able to repeat actions. After selecting our faction, we did go random in selecting our player mats. I got the innovative player mat.

Justin randomly selected the two cards we were to use for the airships. You can see in the photo below which two that were pulled. Then Justin randomly selected the resolution for the game. As you can also see in the photo below he pulled the Doomsday Clock.

Wow, what a difference the Doomsday Clock made to the game. 20 turns and that’s it. 20 turns is a quick game, you have to hit the ground running. My game plan for this game was to push up my popularity to the highest scoring area, grab as much land as possible, and maybe get a couple of objectives. First thing first get that river walk going, then get my commander to the factory, use the airship to drop off workers around the map. Hopefully hold onto the factory, and maybe use the airship to tie down some of my opponents forces. I did manage to get 3 objectives, and a factory card. I think I was the only one to get a factory card. Justin did manage to get 3 objectives also. And on his last go grab the factory from me, but in doing so he pushed himself into the lowest scoring bracket. My last turn managed to compensate for losing those 3 lands that the factory would have given me.

In the end I did win, but it was fairly close between Justin and myself, a five point gap I think. Nathanial got 23 points which for a first play and in such a quick game wasn’t bad.

I’m going to have to remember that if I want a game of Scythe but not much time to play it, then this Doomsday Clock is an ideal resolution to use. I think that Rusviet is an ideal faction to play with this resolution, because you can ramp very quickly. The airships were such fun to play with, and look amazing on the game board itself. I can’t wait to get this to the table again and play one of the other resolutions. Yeah this expansion is a great addition to the game, and freshens things up I think for anyone thinking the game was getting a little stale after playing it a lot. Which isn’t me at the moment. But I do like what it brings to the table.

Winner,winner,chicken dinner

It’s pre-release weekend in the world of MtG for the next set in the Ixalan block, Rivals of Ixalan. Which means it’s time to milk those addicts for lots of money as they throw money at store owners just so they can have early access (by a week) to the cards in the new set. For store owners this weekend and next weekend is going to be like shooting fish in a barrel, and time to rake in some much needed cash.

Naturally I’ve been waiting for this set to be released because it gives me more dinosaurs to work with, with the dinosaur commander deck I want to build. So having to wait a week less to get my hands on those sweet sweet cards isn’t a chance I’m going to pass up.

So yesterday I was booked into the morning pre-release event at my FLGS The Hobbit Hole. £22 (Early bird booking price instead of £25 on the day) for the pre-release kit, some games of MtG, and 2 participation booster packs, a bargain.

Justin had decided to join me at the pre-release the night before, so we travelled together to The Hobbit Hole. It felt like we were representing Fenland Gamers at the pre-release.

Just after 11am, after giving any late arrivals a chance to show up, everyone got their pre-release kits, and opened them. I’ll go over the pulls later in the post. But as both of us were going through our 6 booster packs in our pre-release kits, from one of the other tables one person was getting really lucky. In the 4 boosters from Rivals of Ixalan that they opened they got 4 elder dinosaurs. Plus the promo card they got was the legendary creature Sphinx. That sure was an awesome box to get. However I was happy with my pulls, I got some of the cards on my hit list that I wanted.

After opening the boosters, it’s time to build a deck to play with. Justin and I built our 30 card decks. I was going red/black pirate, with one or two vampires. Luckily just before we were meant to start playing I checked the deck size. They were meant to be 40 cards!!!! Doh! We had just got in the habit of 30 card decks for our league. I’d forgotten this format was 40. We had seconds to throw in 10 more cards. Something that was easier for me than Justin I think. Mainly because I had pirate cards I thought I could fit in, and now could.

My first round match up I won the first game. I even went to my sideboard and fetched a copy of Aquatic Incursion to cast using Mastermind’s Acquisition. This gave me a couple of chump blocking 1/1 merfolk tokens to use. I lost the second game. I got my opponent down to about 14 health, and my plan was to turn the creature they’d been pumping up to a 9/9 against them. However I was short 1 mountain to do that and was killed first. Our third and final game I won easily and quickly. I’d won round one 2-1. Wow I was chuffed. I believe Justin also had won his match up too 2-1. Would we meet in the next round?

Sadly we wouldn’t. I was paired up against Kar-Fai for the second round. This was our first time playing each other at MtG, but not our first time on opposite sides of the table at a tournament. Previously Kar-Fai and I had faced off against each other playing Netrunner (Which he did attempt to tempt me back into playing). I don’t think I’d beaten Kar-Fai at Netrunner. Would I beat him in MtG?

It soon became obvious during our first game that this was literally a mirror match up of decks. I think the main difference was Kar-Fai was using more artefacts/vehicles than me. While I had a little bit more removal. I was also playing less land. In my deck I had a total of 12 land, plus the Traveler’s Amulet. As long as I had a land and the amulet in my starting hand I was golden! Mainly because I could fetch a second land if my next card drawn wasn’t a land, or I could use it to go fetch a land I needed, like a second swamp or mountain.

It was my removal, and the Mastermind’s Acquisition that gave me the edge I think. I won our first game. The second game was close I was down to 3 health before making my comeback and winning the game. The Mastermind’s Acquisition allowed me to look for a solution at the crucial moment to turn the tide in my favour. I’d won the round 2-0. Revenge for the Netrunner defeats finally, and I’d only had to change games to do it!

We had time to spare so Far-Kai and I played a friendly game. This time it was my deck against a second deck that he had also built from his cards pulled. It was a close game, but in the edge his merfolks were victorious.

I was a bit gobsmacked I’d won 2 rounds now. I was feeling a little pressure, and a little apprehensive about the third and final round match up. Surely this would be pitching me against a much better MtG player than me. I’d been lucky so far.

The third and final round. I had the fast start this deck was capable of (and to be fair the one I played most games, as was Kar-Fai) with Fanatical Firebrand. I played an early Dark Inquiry that allowed me to remove Tetzimoc, Primal Death. I wasn’t going to have that putting out pray counters and clear my battlefield when it came out. The rest of the first game went to plan and I won. Game 2, I was within striking distance of winning when those damn pray counters tagged two of my creatures. Unluckily for my opponent having 1 creature out against 4, wasn’t going to give them enough time to even things up a little by bringing out that Tetzimoc. My next turn I swung in with everything, I had, pumped up one of my creatures so that it made no difference which one was blocked, I’d do a killing blow. I’d won 2-0, and quickly too.

Oh my god I’d won my 3 rounds, and only taken 1 loss. Ok I’m going to finish high. The question now was how high? As John read out the final positions, as we got closer to the top I wasn’t mentioned. Ok, I’m top 3. Cool. Not third, not second. WOW!!! I’d won. Out of a field of 16 players, over 3 rounds I was first. This is the first time I’d won an event. Bloody typical though it was an event with nothing on the line like store champ, or prizes for winning. But hey a win is a win.

Because this was a pre-release event everyone got participation boosters at the end. There was 1 pack for playing the first round, then a second pack for playing all three rounds. Everyone got these at the end. So in reality we were all winners!

Justin and I had a really great time at this pre-release. This is what MtG is all about not that other rubbish that’s been happening online. At the moment WotC have made a move in the right direction over the background checks for judges. The jury for me is still out on the one sided biased handling of bullying/harassment online. But they bought themselves a little grace time with me, with that announcement on Friday.

Here are the stats for the day. I went 3-0 (2-1,2-0,2-0) on the rounds, that’s a 6-1 win/loss record. However I did lose a friendly game between Kar-Fai and myself after I won our round 2 match up. So technically that win loss record with the friendly game is 6-2.

So I’m sure you are curious about the deck I built.

Deck list

Counts : 40 main

Creatures:17
1 Daring Buccaneer
1 Fanatical Firebrand
1 Grasping Scoundrel
1 Vicious Conquistador
1 Desperate Castaways
1 Dinosaur Hunter
1 Dusk Legion Zealot
1 Gleaming Barrier
1 Goblin Trailblazer
1 Storm Fleet Swashbuckler
1 Fathom Fleet Boarder
1 Forerunner of the Coalition
1 Swaggering Corsair
1 Brazen Buccaneers
1 Brazen Freebooter
1 Fathom Fleet Cutthroat
1 Ravenous Chupacabra

Spells:11
1 March of the Drowned
1 Mutiny
1 Prying Blade
1 Traveler’s Amulet
1 Buccaneer’s Bravado
1 Arterial Flow
1 Dark Inquiry
1 Hijack
1 Impale
1 Mastermind’s Acquisition
1 Pirate’s Pillage

Lands:12
5 Mountain
7 Swamp

My sideboard naturally for this type of event was all the other cards I pulled. Which is too many to list here. However here are…

My highlights from cards pulled

These are the foils I pulled. The Ravenous Chupacabra was a really useful card yesterday to be able to play.

Before the pre-release apart from elder dinosaurs I had ear marked some cards I hoped I’d pull. These are the ones below from that list that I pulled.


These following ones are cards that weren’t on my radar, but I’m pretty glad I pulled them.


So that was my Rivals of Ixalan pre-release event at The Hobbit Hole. A great days entertainment playing MtG and getting new cards.

Journey Starts

STOP BEFORE YOU GO ANY FURTHER THERE MAY BE SPOILERS AHEAD FOR THE GAMES GLOOMHAVEN AND CHARTERSTONE. WHILST I WILL TRY AND TALK ABOUT THESE GAMES WITHOUT RUINING TOO MUCH. THERE MAY BE A CHANCE I MAY SOMETHING THAT MAY OR MAY NOT SPOIL THE GAMES FOR YOU IF YOU ARE INTENDING TO PLAY THEM. IF THAT IS THE CASE THEN THIS IS NOT THE POST FOR YOU. GO AWAY ENJOY LIFE, PLAY SOME GAMES, DRINK SOME GREAT COFFEE, EAT CAKE, AND WE’LL SEE YOU IN THE NEXT BLOG POST.

It’s just been one of those weeks. Which is lucky for readers of this blog because it has meant I haven’t been able to write any posts that share my boring life with you.

Last Sunday was the start of what basically is going to be a very very long campaign set in the Gloomhaven universe. Which is a long winded way of saying that Justin, Edmund, Charlie and myself started playing Gloomhaven.

Oh and if you are planning to play the game, please be warned SPOILER ALERT!!! Possibly.

I chose the spellweaver as my character because none of the others went for a character with spell casting abilities. The others went for the brute, tinkerer and I think the last one chosen was the human scoundrel. I named my character Glamdalf. Wait for it…

Naturally Glamdalf has a personal objective, that I’m not going to share on here in case the other party members get so bored that they read this post. When Glamdalf achieves this super secret personal objective I believe I will have to say good bye to her as she retires from the game. Or more likely goes off in search of further adventures down a different path to mine. While I get stuck breaking in a noob while facing who knows what horrors.

We were dumped straight into the action with scenario 1 – Black Barrow. We are in the Corpsewood, just out side of Gloomhaven. I can’t remember why, but we had ended up in a barrow full of thieves, and we were going to clear it out!

With some great team work, we completed the scenario, which also allowed me to complete my battle objective (See above). Playing the spellweaver was great fun. I love casting the spells, using the invisible cloak, being able to pull back spells from the lost pile. A very cool character. I’m looking forward to seeing how Glamdalf grows, and what more powerful spells she learns.

For me Gloomhaven is yes a dungeon crawler, but it’s also like a RPG campaign without the role-playing element. Dare I say best of both worlds? We’re back in Gloomhaven in 2 weeks time. I’m looking forward to it.

Tuesday saw the arrival of the cards I ordered to make three pauper decks that Strictly Better MTG brewed and shared on his YouTube Channel. The decks I built from these cards were UG Elves, and from his 5 Standard Pauper Decks for $5 Each! video UB Control and Mono Black Aggro. The Elves were great fun to play. I quite liked the Black Aggro, but the Control deck I’m not too sure about. But still they were pauper decks so not that expensive to put together, and can be used like the battle decks etc for some casual play. What did annoy me is that I got caught by the post office for the tax on these cards, which I don’t mind paying. The bit I do mind paying is the £8 part of it that is the Royal Mail “handling fee”. Talk about taking the piss for doing sweet fa. We thought that the banks were a bunch of thieving gits with their bank charges. I think there needs to be some investigation into the Royal Mail and other couriers about these rip off handling fees they are charging. It’s down and out robbery.

Last night saw the start of my second legacy style game, but with a shorter campaign of just 12 plays ahead of us, Charterstone.

Oh and just like for Gloomhaven – SPOILER ALERT!!!

The intrepid heroes for this campaign were Diego, Jeff, Jonathan and once again myself (naturally seeing as it’s my game). Like a forgetful person who has forgotten something, I forgot my phone to take photos from the first play. Luckily Jonathan was able to take some and share them with me. Hence the photographic evidence below.

At the moment Charterstone is a legacy worker placement game. Very much with the worker placement mechanics of place a worker, or retrieve all of your workers as your options on a turn. Just like The Manhattan Project , which for the life of us Jonathan and I both couldn’t remember the name of last night when we noticed this similarity. It was siting on the edge of our tongues, we both knew the game. But no matter how hard we tried couldn’t say the name. Luckily at the end of the game it came to me!

There are some nice touches to this as a legacy game. I like how that instead of ripping up cards any discarded cards are placed in an archive box. Which if you buy the recharge pack so you can play the game again using the reverse side of the game board, allows you to know which cards you have to replace. I like how the rules unravel as you work through the initial cards building up the rule book.

Turns were fairly quick in the game. Mind you there were a limited number of options. But this may slow down when there becomes more to do each turn.

We enjoyed our first game of Charterstone. There are other bits I liked about the game. For example the art style. But I’ll look at these in future posts as I cover our game plays.

So there you have it, what you missed by me not posting since Saturday. I hope it was worth the wait.