Category Archives: Game day

Rolling and a writing in Costa

This afternoon Jonathan met up at our local Costa to play some roll and write games.

After getting our beverages (no frills hot chocolate for Jonathan, and a caramel cortado for me) we sat down to play some games.

Roll and write although not a large part of our collections, is a genre that we both enjoy. Although I don’t actually remember playing Yahtzee, but that is probably the most famous of all roll and writes, and most widely known. The basic mechanic of this genre is you roll a number of dice, and then do something with the result of those dice, usually writing the result down. Hence roll and write.

We started off the afternoon of chucking dice with learning Qwinto. Which was then followed by Rolling America, and finishing the afternoon off with Qwixx. The rules are complicated. On your turn you roll 1,2 or 3 dice, and you get one reroll. If you use the reroll you reroll all the dice you rolled that turn. No saving dice here. The resulting sum of the dice you rolled is then recorded on your sheet in a row of your choosing that matches one of the coloured dice that you rolled. When writing a number down the rules you have to remember are that on a row from left to right the numbers have to be ascending. And in columns you can’t have a number more than once. The game ends when either 2 rows have been completed or a player has 4 marks indicating that they were unable to use the dice on a turn.

It’s a nice light, quick roll and write. Deciding how many dice to roll and which colours is a nice touch. There is a little denial you can do with that, depending on what colours and numbers the other players are after. Yeah a keeper.

We played Qwinto a couple of times and shared the victories one a piece.


Rolling America hadn’t been to the table for a long time for me, and this was a first play for Jonathan. Compared to the other 2 games we played this afternoon this is more of a puzzle, thinky roll and write. And is playable as a solo game straight out of the box. It feels completely different to the other 2 games we played because of that. I took the honours with our play of this game.

We finished off the gaming with a long overdue return to the table of Qwixx. It’s still a very nice game. Plus there is a great app version of the game now days. However Jonathan took the win.

These are 3 great filler games. Fairly quick to play. Perfect for these coffee shop gaming sessions.

It was kinda fitting that after a great afternoon gaming we shared the victories evenly.

Core set 2019 Prerelease Event

This weekend is Core 19 Prerelease weekend. That magical time for Magic players where they get to play with the cards from the newest set a week early. And thanks once more to the benevolence of our overlords WotC, store owners were also allowed to sell to eager players like myself a whole week early booster boxes (with while supplies lasted the second, more controversial buy-a-box promo).

I think WotC must had arranged this Prerelease weekend specifically for me. That, or it’s just pure coincidence that it coincides with The Rose Fair. An annual event in my home town, that sees lorries driving really slowly round the town with their trailers poorly decorated around a theme, and occupied with people that have even less of a life than myself. I think the technical term for these is floats. It’s such a massive inconvenience, but it brings in trade to the town I suppose.

Without the Prerelease I’d have been stuck at home, having to suffer The Rose Fair and hot weather. Instead I got to leave early so I wasn’t trapped in my idea of hell, and make my way to my FLGS ready to play some Magic.

Naturally I was early, so the FLGS wasn’t open. While waiting for it to open some of my ex-students turned up. They too were there for the Prerelease and hopefully get a game of Commander in.

While waiting for the Prerelease to start, I cracked open one of my booster boxes. As did one or two of my ex-students who had also bought a booster box. I won’t bore you here with what I pulled but there will be a short YouTube video up in the next couple of days with the highlights. But I will say this was super fun, cracking packs, seeing what others had got. I liked the social aspect of it.

It was time to open our Prerelease kits and start building a deck. I got a blue life countdown die, my promo wasn’t great. I did get a second crucible of worlds, but more importantly for this sort of event I got cards I could build a deck with. Or I thought I had. I went black/red with a little bit of graveyard shenanigans. Found out a bit later that there was a foil Nicol Bolas pulled. Sweet.

My first game was against a returning player to Magic Lauren. Her deck was good, which her final position of second, and zero losses proved. Losing 1-2 to her was not bad. I know one or two (which included an ex-student) got wiped out 2-0. So winning a game was an achievement. I was happy because I got to play crucible of worlds, played some lands from my graveyard, pulled some creatures back from the graveyard (well until Lauren kindly exiled my graveyard). It was doing its thing.

My next game was against Grant. I’d played against Grant at a previous Prerelease. I won that match up. History was not to repeat itself. This time Grant won 1-2.
I have to say I really enjoy playing against Grant. There is friendly banter, a laugh and joke. Actually it was the same with Lauren as well. Sometimes there are people you don’t like playing against because they are not fun. They take it way too serious, or lack that social interaction skill (who knew Magic players with poor social skills?) But Grant and Lauren I’d gladly play against any day.

Lauren even joined in the banter against an ex-student, and totally crushed him in their game.

My third match was against Charlie, who I beat 2-1. Our first game I won due to a massive misplay by Charlie that gave me the win. He then redeemed himself by taking the next game. I was able to take the tie breaker in a closely fought third game.

Throughout the day between rounds, it was “how’d you do?”, or checking out how others were doing if they were still playing. And being the supportive friends encouraging their opponent to smash them.

Before the final round an ex-student and I pitched our Prerelease decks against each other seeing as we hadn’t been drawn against each other. That ended in a win each.

I didn’t get a fourth round game because some players had left without saying anything to the organisers to go watch I’m assuming the England match. So the person I was matched up with was awol for possibly the reason I’d given. Which meant I had a buy. I’ll take a win anyway I can.

That meant I finished 12th out of 26. Which is respectable. But more importantly I finished above my ex-students.

After opening our 2 participation packs, we sat down for a game of Commander.

Charlie hadn’t played with us before, so wasn’t aware of our social contract. The social contract we came up with, and is one used also with the Fenland Gamers MtG group is in Commander, no mass land destruction, no going infinite. These two things are not fun. It’s why I have 2 versions of my mono red deck. The mass land destruction version doesn’t get played. Only time it has was when my ex-students allowed my to test playing the deck while I was building it. My mono red can do multiple combat phases, at most a couple, it can’t do them infinitely. I’ve deliberately not even looked into going infinite.

Charlie had a couple of cards that destroyed all permanents. He had to fire one of them off to stop another player. It was basically a game restart. It wasn’t fun, and basically handed the game to the player who Charlie was trying to stop. But up until that point my big green stompy had been doing its thing. Building up a threat, being annoying.

Game 2 was a rushed affair really. Which saw me lose the game in a game of rock, paper, scissors that we used to decide the winner between the final 2 of us left in the game.

Thanks to John the owner of my FLGS The Hobbit Hole you get the chance (some may even call it lucky) to see me in action as third Magic player at the back!

It really was a great Prerelease. Everyone was having fun, lots of smiles on people’s faces as they played. I played Magic with some fun people. It was really cool meeting up with my ex-students, and getting to the chance to play some Magic with some of them. Yeah this was probably my best Prerelease to-date. An amazing day.

Against the odds

On a hot day like today there is only one thing to do. Yep spend the day indoors playing MtG. Not only was it Open House at my FLGS, but it was also holding a PPTQ or Preliminary Pro Tour Qualifier for the more serious and competitive MtG player (hence why I wasn’t taking part, I’m rarely serious about anything).

I hit Chatteris just about the right time. Any later and I’d have been caught up in the town fete/parade that sees the high street closed and makes getting to the car park at the back of the store impossible until it’s over. I must remember it’s Wisbech’s turn next week to be this annoying.

In side the buzzing FLGS I quickly grabbed some of my favourite card sleeves (Dragon Shields Matt) to sleeve up the remaining 3 decks in the Second Commander Anthology. I also succumbed to buying 3 boosters from Conspiracy 2. They would have been from BattleBond if there had been any left. But apparently they sold out at FNM.

The hardest choice at an Open House for me is which pack to go for. In an ideal greedy world I’d have one each of the red, black and green decks. But we don’t live in that world, so I had to make a choice. So I decided to go big green stompy.

I think with the 2 new how to play cards in the Welcome packs, WotC have knocked it out of the park. I think these are a big improvement over the folding leaflet that was in the old ones.

I’m really glad I went with green. Look at these 2 lovely big green creatures plus there was a Colossal Dreadmaw. I just want to start building a big green stompy Commander deck. I love the art on Loxodon Line Breaker. The flavour text is so me too.

The white side of the Welcome deck really made me happy, 2 new angels that could be used in my Angel Tribal Commander deck. Which I happened to have with me. Plus Take Vengeance whose art is graphically thematic for the deck.

My first couple of games with my Welcome deck were against an ex-student. It was my green/white deck against his blue/red deck. Both games that we played I felt that I made a good flying start, but ran out of steam. Unable to make the allusive killing blow to get a win.

My third game was against the nephew of a store regular. I thought it was going to be a mirror match up. But it wasn’t he had green but instead of white had red. It was a match up that once again saw me get close but unable to get over the finishing line. We traded blows, except my opponent was able to land more of them than I was.

My final game to qualify for the promo was against the uncle who had blue/white. This time it wasn’t my deck that was misfiring. But unlike the previous 3 games I was able to deliver the finishing blow and grab that all important win to avoid a complete whitewash.

After claiming our reward for having a good time playing MtG, my ex-student and I caught up, and talked decks.

We took part in a 5 player game of Commander. One of the 5 was Mr McSalty from last week. He started to get a bit salty again when I destroyed his artifact that gave him unlimited hand size. Couldn’t have that, even if the nephew (playing a super powered up version of the Dragon 2017 Commander Deck) did have some also attractive targets.

The uncle then played an enchantment that was a slow painful death for us all. Basically on our end step we drew a card, and took 2 damage. Then with his consecrated Sphinx started to mill me. Well I was mono white. Out came a creature that every time we drew a card we lost a life. Yeah the uncle was developing a board state that didn’t require him to attack, just sit back and let us die playing the game. It hurt even more when I had to discard my hand with a Fumigate and another board wipe in it, to then draw 7 new cards. Oh and take 7 damage. But this was hitting all of us.

Dragons were getting out of control. And single shot killed McSalty. My and my ex-students health was getting low. But we were hanging in there.

After the uncle reset the nephews board state to zero creatures, my ex-student swung in and killed the uncle. Lifelink was starting to push my health back up. The nephew swung in at me, but I chump blocked with some angels, got more health back. Then I hit back, more health. I was out of single hit range. My ex-student took out the nephew, leaving me the chance to swing in and kill him for the really unexpected win.

How I won this I don’t know. It was a shocking victory.

Naturally I picked up my order of the 5 Planeswalker decks. So along with the cards from the welcome deck, I have also opened my first packs from Core Set 19.

These are the pulls from the booster that came with the Sarkhan Planeswalker deck.

It even had a foil basic land.

I’ll share the other pull highlights in another post.

I had a great time at the Open House. Really enjoyed myself. Looking forward to next weekends pre-release event.

Sunday Commanderin

Sunday saw some 40k players taking part in a tournament over at Chatteris.

Luckily there was enough space for not only these miniature gamers but also other gaming like MtG and board games. So an invite was issued for others to come and make use of it.

My FLGS The Hobbit Hole was holding a MtG Standard Showdown, some of us had turned up to play Commander, other general board gaming.

With a failed attempt (once again) to organise a Commander session the previous day to play the new Anthology. I had decided to use the opportunity to play on Sunday to pick up my 2 copies.

When I arrived there was already a Commander game running using a couple of the new reprinted decks. The Atraxa deck being played had a Doubling Season added to it. So while that was going on I picked up my order and opened one up. I then immediately started sleeving the Atraxa deck. This is a deck I really wanted to play. For me it was almost at a mythic/legendary status because of its high cost to buy since coming out in 2016.

In the game currently running, the Atraxa deck was doing it’s thing. However I wish I was paying attention to what the other deck was from the Anthology being played was, because that was the one that ended up victorious.

I really like the presentation of the Anthology set. The only drawback I can think off is instead of the little included leaflet that is more flavour text for the deck than helpful, is a little bit about the tactics, how to play the deck for newer players. A “it would be nice to have” for these anthologies (this includes both sets) is the giant version of the Commander cards that come with the Commander decks when they were sold separately (I’m assuming that the older decks had these).

While the Standard Showdown was going on, 3 of us played Commander. I played my Dinosaur Tribal deck that now had Helm of the Host in it. Sam, John’s daughter played my Atraxa deck, and our third player was playing a Meren deck and all that graveyard shenanigans.

Sadly for the Meren player they were not really allowed to get the graveyard shenanigans going. I was forced by them to do an earlier than planned exiling of graveyards when they went to destroy my Silent Gravestone. But after that the Atraxa deck was exiling cards at will with one of their cards where they spend a swamp to exile a card from a graveyard, and if it’s a creature get a +1/+1 counter. Both our graveyards were hit that way.

I was starting to get a commanding board state, Rampaging Fericidon, and Gishath were out amongst others. Then bam, board wipe. But I was able to rebuild. Bought out my Commander, then Etali came out. I drew into Helm of the Hosts, and after my thinking, equipped Etali with it. Which with a kindred charge played, meant for one turn I was attacking with 3 Etali. Yes just think about that. That turn I killed the Meren player. Next turn Atraxa went down.

My deck had clicked. The Atraxa deck looks a lot of fun and I can’t wait to play it, both the standard unchanged deck, and a modified one. Yes I’m going to do the $20 budget upgrade from mtggoldfish as my starting point.

Sadly I wasn’t able to stick around for a second game of Commander, I made a poor judgement call earlier in the day. If I’d picked up the cat litter on my way out of town I’d have been able to play on. Sadly I didn’t think of that at the time, or I did and was too lazy. But the end result was I needed to hit the pet shop before it shut.

A big thanks to the 40K players for opening up the event to none players to use as well. Had a great afternoon.

Jonathan thinks like me

This afternoon was spent at the local Costa in the company of Jonathan enjoying a game or two of Azul. Which Jonathan edged a win over of 3-2. We still haven’t played the game with more than 2 players, but we both love it as a 2 player game. Hence why we rattled off 5 games in a row.


After the enjoyable games of Azul. I got to try The Mind. Wow. This game is probably unlike any other game you have played before. It’s so simple, yet so complex. It worked well with 2 players, and will be interesting to see how it plays at the higher counts. I can see the game being heavily dependent on the people you play it with. Particularly I’m not sure I’d play it with none gamers who may not get it. If the box was a bit deeper you could sleeve the cards. Which if I owned the game I’d want to do. However it will only fit the cards without sleeves. A little oversight, but the publisher isn’t the first or last to do this.

Oh for the record the Costa cold brew isn’t as good as mine.

Jeff earns Avenger status

Yesterday nearly ended in disaster before it even started. We were meant to be playing Xia at our regular haunt. However despite numerous attempts to confirm that it would be open, the best answers I had been given were “I think so” to “don’t know”.
So I turned up early to make sure and get set up. So I was a little more than disappointed when once again it was closed. Our alternative venue wouldn’t be open until 2pm. For today that would be too late. So I tried letting the others know not to come. Then I waited. Waited in a hot car with the windows open, just in case my message hadn’t got through. During that wait the venues laundry service turned up and after a little frustration of finding out the place was closed, drove off.

Then dead on time the others turned up. My frantic messaging had been in vein. After some discussion through opened car windows, a brief phone call, Jeff offered to host the game at his along with a bbq afterwards.

Our 3 car convoy made its way to Jeff’s house picking it’s way through the Fenland country roads to his remote Fenland castle of solitude.

There was hardly any wind, so we setup Xia outside, so we could enjoy this brief glimpse of a British Summer.

Being outside, and having a game plan didn’t make any difference to the end result. Despite thinking I was going to play the game more aggressively, arming my ship, giving it armour plating, forgetting to initially give it engines before realising my mistake and swapping the missile for an engine. I still just floated around space aimlessly not doing much, somehow getting 4 game points. A point was for rolling a natural 20, I completed a mission, and I think the other 2 points were for from those tokens you can collect on the board.

So while I was executing my game plan poorly, Jeff and Chris were doing a much better job of racking up fame points, and doing stuff like trading, and completing missions. And that was despite the game smacking them in the face on their first turns by destroying their ships or inflicting lots of damage. It was brutal to watch, and yet funny.

In the end despite late pressure from Jeff, Chris reached the target 10 fame points first, and claimed victory.

Afterwards I got to enjoy a rather nice burger, and great company, before I had to head on home.

Thanks to Jeff you get to see me modelling one of his stylish sun hats, along with arms that should have taken up the earlier offer of sun lotion.

A big big thank you to Jeff and family for saving the day and feeding me.

International Tabletop Day 2018


It’s the weekend before I turn 50. And for the last couple of years it’s fallen that close to my birthday, so I treat it like part of my birthday celebrations. This year I also get to see the latest Avengers movie too (which I haven’t at the time of writing, but I’ve still got time to do so).

We started off our International Tabletop Day gaming session with the deluxified version of The Flow of History that I’d backed on a Kickstarter last year.

How to describe the game, it’s a civilisation style card game with that’s bit of an engine builder with a kind of auction mechanic.

The auction like mechanic is used to purchase cards to go in your civilisation (read engine). On your go you get to take one of about 4 actions. One of which is to put a bid on a card that has not been bid on yet in the market place. You can only have one bid active at a time. If on your next turn your bid hasn’t been sniped, then you are able to claim/complete that bid. You don’t have to, you can leave the bid there and do one of the other 3 actions available. One of them is sniping another players bid. That’s basically where if you have the resources you can match another players bid and take the card for yourself. The draw back is that player you are sniping the card from gets the money back plus half of the supply of resources rounded down. Which could be giving them lots of resources to snipe back with, or secure a card with so no one else can get it. It’s a rather nifty mechanic that can be quiet tactical, because you could put a bid in hoping to be sniped because you know another player needs the card.

There is some combat but it’s a very easy system to follow, quick, and doesn’t slow down game play at all. Plus it takes away the “so and so is just targeting me” because it relies on players building up defences and trying not to be the weakest. Being the weakest is the main criteria for selecting who to target in a combat, unless there is a draw for that honour. Then the attacking player gets to decide.

There is a hint of variable powers with the initial government card you get during setup. It kind of directs the direction you will take your civilisation. Mine had the military/combat symbol so that hinted I should be utilising this in the cards I selected.

I love the quality of the components of this deluxified version that TMG produced, especially the lovely metal resource coins. Metal coins are always cool.

I really liked the game, definitely a good decision to back this. Can’t wait to play again. Oh yeah, Jeff won this one with Diego and myself tying for first loser.

Our second and final game of the day was Anno 1701: Das Brettspiel. This is a German language only game I believe, which is a shame as I really like the game.

If you like Catan I don’t see how you wouldn’t like this game. It shares a lot of similar mechanics of Catan with some extras. Extras like unique player boards that you will develop, and depending on dice rolls get resources from. Plus you also have an exploration element where you are trying to explore islands to get bonuses and possibly extra resource opportunities. Then you have a too and fro for victory points on 4 tracks represent fire power, trading, happy populace and one other. Basically the leader on each track gets to claim a victory point, lose the lead and that point goes to the new leader instead. So until a player gets to the max position on the track that victory point isn’t safe.

Yeah a fun take on the Catan style of games. I might even have to track down a copy and print out the translated rules. It’s fairly language independent, with minimal text on game components.

It’s these extras that I really like. I enjoy Catan, but this for me is a better experience for a gamer. History will show that Diego managed to snatch victory away from Jeff, scoring a massive 3 victory points in his final turn. Well if he hadn’t Jeff would have won.

A great afternoon gaming, and some great first plays. How do you top that? Visit the local pet store to get some stuff for my mums cats litter tray. How life in the fast lane.

My Dominaria Prerelease Experience

This is going to be a long post I’m afraid. It’s been written over the course of today, hence why it is posted much later than usual for me. So you have been warned.

My day started cracking open a box of boosters, and the 2 Planeswalker decks.

The reports/reviews I’d seen before today were not brilliant for these 2 decks. But they are the only source for the 2 Planeswalkers cards they have, plus 2 or 3 cards included in the deck. From the stuff I’d seen apparently the Chandra deck is the stronger of the 2 if played against each other. With the arrival of Challenger decks I’m trying to think what the point of these decks are. If a new/returning player wants a deck they can use at FNM then they need the Challenger decks. Mainly because the Challenger decks are competitive and will allow the player to win one or two games. It’s not fun for a new player to keep losing game after game, especially with a new deck they have just bought. For that casual kitchen table game at home or round a friends I’d still use the Challenger decks. As I’ve already pointed out the 2 Planeswalker decks are not evenly matched (just like the last ever duel decks I’ve heard, I’ve not played mine, just harvested them for cards). So one person isn’t going to have a good experience. WotC should kill off these Planeswalker decks or improve them and make them balanced against each other, or competitive at FNM. Choose one WotC I’m happy with either. Just stop producing a mediocre product that looks even worse when compared with the new Challenger decks.

Anyway here are the contents of each of the Planeswalker decks and the pulls I got from the 2 boosters I got in each box.


As you may have guessed with the 2 buy-a-box promos, there are 2 booster boxes in my possession, and as I write this only one unopened one.


I’m going to do a separate post with my highlights from my pulls for the booster box. But from just the lands, sagas, foils, Planeswalkers, the odd artifact, and legendary creatures that I pulled and scanned in. Using the pricing based on CardKingdom prices within the Decked app, I’m in profit at the moment. Most of that is in about 7 cards!

The second box I’ve decided to open slowly over the next few days, a couple of packs at a time. I was going to use it for another league for our gaming group. But then I thought “nah, I’m not getting any support for the other Magic events I tried organising. Why bother?”

What did I pull in my Prerelease kit? Well I wasn’t as lucky as my student who was attending his first Prerelease who got a foil Karn promo in his kit. So I was chuffed that he got such a good (and expensive) card. But these were my 2 promo cards that I got.

Here is the deck I built from my pulls to play with:
Counts : 40 main

Creatures:13

1 Champion of the Flame
2 Corrosive Ooze
1 Ghitu Chronicler
1 Keldon Warcaller
1 Llanowar Scout
1 Orcish Vandal
1 Voltaic Servant
1 Llanowar Envoy
1 Baloth Gorger
1 Territorial Allosaurus
1 Pardic Wanderer
1 Primordial Wurm

Spells:11

1 Shivan Fire
1 Short Sword
1 Sorcerer’s Wand
1 Warlord’s Fury
1 Broken Bond
1 Pierce the Sky
1 Shield of the Realm
1 Song of Freyalise
1 Grow from the Ashes
1 Wizard’s Lightning
1 Wild Onslaught

Lands:16

9 Forest
7 Mountain

I kinda had to go red/green. I had hardly any creatures in the other colours. Certainly not enough to keep me alive long enough to even remotely stand a chance of winning.

How did I do with the deck at Prerelease?

Well it was a packed Prerelease event today with 25 keen participants taking part. So a few more than the Rivals of Ixalan one I attended. With a win/loss record of 1-3 (0-2,0-2,1-2,2-1) I came 20th.


Not a great record this time. But I did the best I could in the time given to build the 40 card deck from the cards I pulled, Naturally with no clock ticking, and time to read everything I could put possibly a better deck together. More importantly I had fun playing Magic.

More Epic Space Battles

I’m going to start this post off with a clip from the most pointless sequel ever The Huntsman Winter’s War.


It’s that last few seconds where evil Queen played by Charlize Theron leans over and almost whispers “and you thought it was just a Game”. I’d like to pretend I’m a mine of movie clips and quotes for all occasions , but sadly I’m not. I just happened to be watching this first thing over my coffee and chocolate chip brioche, and thought “oh how appropriate, that sums up TI:4”.

We were due to start playing at 10:30. So to cut down on the prep and let us start playing as quickly as possible I got to The White Lion early to set up. The official FFG 20th anniversary 3ft by 3ft playmat looks awesome.

Despite starting at 10:28 to go through the selecting of races, setting up the tiles of our galaxy, placing initial forces, choosing our initial secret objective and other game play set up steps, which did include a brief how to play for our new player, the process still took 40 minutes. A very brief break for the usual refreshments, bodily movements, and nicotine hits for those that needed them, then saw our empires start competing for glory and power.


For a long time the game was fairly peaceful, no battles. Just some trading, swapping promissory notes, etc. Our galactic empires expanded, planets grabbed, borders established. But the expansionist ambitions of Jeff with his 2 war suns was starting to become a big threat on the board. Somehow I managed to grab Mecatol Rex and hold on to it. If only I’d been able to pull off the same stunt with my home worlds against Jeff. The fall of my home planets gave Jeff 2 of the 3 final victory points he needed to grab the win when it came to claiming the open objectives. A completed secret objective was the third.

So since getting Twilight Imperium 4th Edition last year, this is the third time I’ve played it. Which isn’t bad considering the share scale of the game. But the more important fact is Jeff has won all 3 games. Although I seem to be improving because I got a score of 7 this time. My highest score so far.

We had a great day playing TI:4, and what I still find amazing is despite it taking a long time to play, it just doesn’t seem that long, and time flies. It like you start playing in the morning and then the next thing you know it’s the evening. Time travel folks.

Can’t wait to play Xia next and then to organise the next session for TI:4.

Big Lizards and Elves Rule The Planet

Today instead of the planned games of Brawl we ended up playing Commander. This meant I could try out the new decks. First up for my testing was Elf Tribal. Dale played with the Plunder the Graves precon. Whilst our opponents had a snake themed deck, and the Heavenly Inferno precon.

Surprisingly there were no board wipes played during this first game, and unbeknown to me this would be a trend for the days games of Commander. with no board wipes my Elves were able to run rampant, build up a big board state and just win.

The second Commander game saw my Dragon Tribal getting an outing. So Dale played my Dinosaur Tribal deck, whilst once again we were up against the snakes deck and the Guided by Nature precon this time. So basically big creatures against 2 decks that were going wide. There was a kind of early board wipe when I bought on to the battlefield my Deathbringer Regent, that destroys all other creatures if there are 5 or more other creatures on the battlefield. Which at the time I played him there was. After that for some reason the Dinosaur deck refused to play ball for Dale and gave him nothing. While I was just allowed to get lots and lots of dragons on the board. Mainly in the form of 3/3 cat dragon tokens (through Wasitora, Nekoru Queen), and 6/6 red dragons with Utvara Hellkite. And that is the one that was making things insane for me. I think my killing blow to Dale if it was real would have been a Dale looking up at the sky, and not seeing the sun. Mainly because due to the share number of dragons flying in they blocked out the sky.

After playing my now standard legal black aggro deck against Dale and a new deck he had created (I won that game). I played Commander again. This time I played the Dinosaur tribal deck, and it worked for me. I got Huatli, Warrior Poet out early, and from there each turn I was getting a 3/3 green dinosaur token with tramp. I was getting other dinosaurs out, including my Commander. Once again unchecked and no board wipes my board state was too powerful.

My fourth and final Commander game for the day was with my Elf Tribal and with the reoccurring theme of the day of no board wipes hit it’s grove and just laid waste to my opponents. I have to admit during the games I did have a tinge of guilt at times, usually when I had such overwhelming forces and was just about to unleash total destruction on them.

Afterwards Dale and I played some games of Standard using the new Challenger decks. Sadly the Approach deck didn’t do too well this time against the Hazoret one.

I don’t feel that my Commander decks are that good. It’s just with no board wipes and not kept in check they were allowed to do their thing. The tribal element was working well. Which reminds me, I need to revisit my Dinosaur Tribal deck and try and squeeze in these new tribal cards I have. So a Dinosaur Tribal v3 deck is on the cards.

In the evening it was the monthly meet up for the Fenland Gamers. Our first game of the evening was Snow Tails. This was a new game to us all apart from Gavin who owned it, and had played it once.

This is basically a husky sledge racing game in the style of Formula D, but with out the dice rolling. That part has been replaced by cards.

A nice twist to the game format is that crossing the finish line first does not mean you have automatically won. What counts is how far past the finish line you finish. So unless you crash out of the race by taking on too much damage, then you still have a chance of winning.

Managing your sledge with the cards so you determine it’s speed and whether it pulls to the left and right is at times tricky. Especially when you have to negotiate obstacles and corners. Plus there are various check points on the track that if you are going to fast through them mean you take on damage.


And I do like the damage mechanic of this game. You have a hand of 5 cards. When you play 1 or 2 cards on your turn you then draw back up to 5 cards. But if you take damage you draw a damage card instead that reduces the number of cards you have to play with, and stays in your hand. They can’t be removed from your hand. So when you take a fifth bit of damage that’s it you have crashed out of the game.

This is a nice game which I found although similar to Formula D, was also different enough to be a refreshing take on the genre. In our game only 2 players finished the game. Jeff, Gavin and myself crashed out of the game.

Our second and final game of the night was Roll for the Galaxy. Like a couple of recent games I’ve played at meet ups this was another game that hasn’t been to the table since October 2016. So I was a bit rusty on the rules, and don’t think I did a good job of explaining the rules. I do like this game, but I don’t think I’ve won a game yet. Which is my way of saying I didn’t win, that honour was taken by Jeff.

After all this I gaming it was time for home and some hunting for highlights of Liverpools victory over City.