Category Archives: Game day

Mana Screwed II


Out in the wider MtG world it’s the weekend of the Liverpool Grand Prix. Technically I think this is the last one before the become MagicFest. These sort of events (for me) are over priced. Especially once you add in travel and accommodation. I find events like UKGE much better value.

So while all those wanna be pro players were in Liverpool, I was taking part in my FLGS Standard Showdown again.

Due to road works I nearly didn’t make the start of the Showdown on time. So a call was made to let John know I was on my way and might be 5 minutes late. On the journey over I thought I had left one of my Carnage Tyrants in my big green stompy Commander deck. And part of the journey over was working out what would replace it. A Doom Whisperer would be the obvious choice. But luck would have it when I finally arrived at the store and checked my deck, I had put it back. Phew!

Let battle commence, the first round pair ups were announced…

Round 1 Kar-fai mono red

If my deck hadn’t decided to screw me over I would have done better! Being mana screwed is one of those things you live with in MtG. It’s an aspect of the game you accept. To be fair sometimes it’s not a fun experience. But what characterises every MtG player while they are experiencing the mana draught or mana flood (too much land opposed to too little/none) is the optimism that the next card will be the one you need. That mana that enables you to start playing. But the longer the draught goes on, the harder it becomes to turn things round. Until it gets to the point of no return, and saving the game becomes impossible and the optimism ebbs away to be replaced by accepting the inevitable. Luckily at that point the suffering is soon over as your opponent puts you out of your misery.

That describes two of the three matches I had with Kar-fai. The third game (which in reality was game 2 iirc) which I won was one of those games that I managed to stabilise and grab the win.

Result: Loss 2-1

Round 2 – bye

My loss meant I got to sit back, take some photos, and spectate the games being played.

Result: Win

Round 3 – Andy red white knights

Remember me describing in-eloquently above what it’s like to be mana screwed? Work with me here, it was a couple of sentences back or so. Recent history, from as far back as 40 minutes before, decided to repeat itself. I know I have mana in the deck, I’ve seen it. But once again it decided to play hide and seek.

By the end of our first game I think I’d resigned myself to the fact it was going to be one of those days, or to use an over used cliche, “a bad day at the office”. As dad used to be fond of saying “shit happens”. Indeed it does, and how we handle things after the shit happening, defines the sort of person that we are.

I’m not going to rush out and change my deck because of a bad result or two. I think it has already proved that it can on it’s day hold it’s own. I’m happy with this version of the deck, which won’t get changed until the next set rotation.

It won’t put me off playing in more Standard Showdowns either.

What I’m basically saying is I’m picking myself up off the floor, dusting myself down, and continuing to play.

It’s that trying again. Not being put off by failure. The determination to succeed. It’s been a really useful skill that has defined me since an early age, and been crucial as a programmer.

Oh bugger this is getting deep, I better change the mood quickly. I lost both games, for reasons that have already been discussed.

Result: Loss 2-0

Friendly Game 1 – Andy’s Mono Blue Mill Deck

Andy had come across an article about playing mill at FNM, which also happened to be a budget deck, and he had the majority of the cards. So he built the deck. And that’s what I played against here. I recognised the cards that formed the mill engine (Psychic Corrosion and Drowned Secrets) I’d seen them put to good use in a series 5 game of Spellslingers with Day 9 playing the deck. Strictly Better MtG also did a deck tech on it also. But I hadn’t come across the article Andy had mentioned.

Andy got a copy of both the core cards of the deck out, and I was milling cards. Just not fast enough for it to really effect the end result. My creatures with nothing to block them swung in unopposed. And were doing damage faster than I was being milled.

I have to admit I like the idea of the deck. And I was tempted to build a version of the deck myself when I first saw the episode of Spellslingers. Now I know I am going to create a version too. I’ll use the same core engine. But I’d love to know why no millstone.

Result: Win

Friendly Game 2 – Dean Mono Green Aggro

Dean finished top 3 with his deck. So I was curious to see how my deck would do against it. Especially since we shared cards.

Taking out Dean’s Llanowar Elf early on was a very wise decision. It slowed him down. My battlefield was building up faster than his, my big hitters were coming out. But so was Dean’s. We would soon be getting to that crunch point of a reckoning. A reckoning based on the current board state I’d win, but the board would be decimated. With Vivien Reid out I was able to keep my hand full of creatures to play. Then being able to ultimate her was enough to give me the game. This was the first time I’ve ultimated Vivien. Usually if I can use her a couple of times to get a creature or remove something then I’m happy.

Result: Win

So once the dust had settled and the WotC software finished its advanced calculations my final position was…

Final Position: 5th out of 7 (Kar-fai took top spot)

Prize: 1 participation pack (took a Battlebond booster) and a Standard Showdown booster (pulled a Crucible of Worlds).

After the showdown Kar-fai played some Keyforge with me. This was Kar-fai’s first time playing, so a learning experience. We used the following two decks of mine Evie, Desperado of the Melancholic Haven vs Blindingly Fanatical Erkki. Kar-fai played Erkki, and I played my latest arrival Evie.

Our first game was a white wash for Kar-fai. The Evie deck did all the work, but I forged 3 keys before Kar-fai had forged one. I did feel a bit guilty. Had I inadvertently used an over powered deck? This new deck was a voyage of discovery for me. I liked it. It was fun, especially the 3 warped wormholes that it had. I even enjoyed the mars side of the deck, a house I’ve not really played.

Afterwards we swapped decks.


This was a completely different game. I took an early lead, Kar-fai pulled back level. This game was dragging on. Neither of us could make that break through to forge the third and final key. We’d get the ember needed, but the other player on their go would be able to do enough to stop the key being forged. Whether it was decimating the opponent’s ember supply, capturing just enough ember, or even stealing it.

In the end we called the game a draw. Mainly because John wanted to shut up shop, it was closing time.

But despite that, and the twinge of guilt from the first game. I had a blast playing the games. That back and forth in the last game was intense and a blast. Plus Kai-far enjoyed playing, and is potentially looking at grabbing a couple of decks.

Despite my deck hating me today I had a great day of MtG and Keyforge.

Competitive crushes casual

My FLGS The Hobbit Hole has started a Monday afternoon Commander club. It’s aimed at those at a lose end basically, like those between jobs, students, the retired, on holiday or some other reason.

I found myself at a lose end after taking mum shopping in the morning. So I thought why not?

Three decks found their way into my bag, Trostani, my mono red goblins, and the new death and taxes deck.

Once at The Hobbit Hole 3 other people for whatever reason found themselves at a lose end also, and decided to do some Commanderin’.

The good news from the afternoon of playing luxury cardboard rectangles was I got to play all 3 decks, and long story short they at least got to do their thing (to some extent) but didn’t come close to winning.

My decks weren’t bad decks in my opinion. Well I’ve admitted my death and taxes is a work in progress and needs at least it’s mana base revisiting. But they were out classed. As were the decks of 2 of the other players.

If we use the Command Zone podcasts power rating for decks (see graphic below, and a whole podcast here) which runs on a scale of 1 to 10 for the rest of this post it will help give a point of reference.

So the graphic they did maps like this. It should be noted for reference purposes the precons that WotC sell each year come in on this scale as casual decks and a power ranking of about 4 (in the opinion of The Command Zone presenters, and I wouldn’t disagree with that).


So where do my decks fall on this scale? I would rate my decks between 4 and 6 depending on the deck, so either casual/focused decks.

In yesterday’s 3 games two of us where definitely playing decks between 4 and 6 on the power scale. While one was boarderline between 6/7, and the archenemy player was definitely 8/9 on the power scale with his decks. I’m calling the player with the over powered decks the archenemy because that’s the way the games ended up. One against many.

It should be a testament to the archenemy player that despite the three of us trying to gang up and take him out, he still wiped the floor with us. His decks were way to powerful.

I did try Krenko, Mob Boss as my commander with the goblins. Partly inspired by seeing him used in Bob’s goblin deck as the commander the previous week. I hadn’t really settled on the commander for the deck. So having the chance to try this card out was good. I liked it as the commander. Much better than Squee. Although I do like the idea of using Zo-Zu as the commander also.

Funny enough Treasure Nabber came out in my death and taxes deck but not my goblin deck. Which is when I’d have loved to have used it, as the goblins were up against an artifacts deck. Apparently whispering subliminal messages of “use your sol ring” or “use your artifacts” while Treasure Nabber is out doesn’t brainwash them into using their artifacts. It did slow down the others though because they refused to use their sol rings, or other mana generating artifacts. Sadly it didn’t affect the archenemy.

Island Sanctuary did get a chance to hit the table, sadly not with the other half of the combo. It gave me a couple of turns protection, and was useless once the archenemy got a steel hellkite out.

At the end of the session thinking aloud the archenemy player suggested he might build his next deck and not optimise it as much as he normally does. Luckily I don’t play commander against this player normally. I think this was the first time I had. But to be honest I don’t think I’d play with this guy again, unless he did turn down the level of his decks. It might be “fun” for him. But for me, and I suspect the others it wasn’t much fun for us. The little fun I did get was from my decks getting to do a little of what they were meant to do. Like generate goblin tokens or lots of tokens in general.

I suppose to some extent we didn’t fully establish the social contract and the power levels of decks that everyone was going to be playing. We ruled out mass land destruction, and going infinite. But the power level got missed. So a little blame does rest on the rest of us for the way this session turned out.

I know on a Friday evening the commander sessions are promoted as mildly competitive. That’s fine. I don’t play there on a Friday. For me Commander is a casual game that is meant to be fun.

If the game is with similar powered decks, or one or two are slightly higher on the power level, then the game is going to ebb and flow. And in general the majority will be having fun. But when there is such a big gap between power levels of decks. Then we get something like this session.

A new combatant in the crucible

Friday evening some plans were made (in pencil) to possibly play some Keyforge Saturday afternoon. However those plans fell through. Well they were in pencil so not guaranteed. But I have to admit I was a little disappointed that the plans had fallen through. I’d been looking forward to it, especially since my mood had been a bit on the low side for a day or two. I was needing some gaming in my life to distract and attempt to change things.

Out of the blue Justin called saying that a couple of Keyforge decks had arrived and he fancied playing some Keyforge. Naturally I jumped at the chance to play me some Keyforge.

Once at Justin’s and setup. I ran through the basic rules of the game, and the turn structure. Sometimes it can feel overwhelming when rules are being explained and it’s easier to just jump in and ask questions along the way. Justin felt this way.

For our first game I used my Blindingly Fanatical Erkki deck (Brobnar, Dis, Logos). Now you folks will hate me but I forgot to make a note of the decks I played against. But Justin’s deck took off and before I knew it he’d forged two keys, and done a damn fine job of denying me ember, and from forging a key myself.

For some reason I thought this was my four horsemen deck. And for a while thought I’d be drawing one of them any minute, it’s why I didn’t play a particular brobnar card that dumped cards from the deck into the discard pile until you ran out of deck or drew a brobnar creature. I hadn’t wanted to miss those cards. I was down to the last four cards in the deck when it clicked the horsemen deck was one of the other decks.

It was looking like this game was going to be a whitewash, I needed to at least get a key forged to prevent that. And that was the only real thought going through my head.

I was using the ability to archive cards to set up one or two big turns with my logos cards.

Eventually I broke through and forged my first key. Phew the pressure was off. I was expecting Justin to forge his third and final key imminently. But I was frustrating his ember production.

Then a fatal mistake was made by Justin. He allowed me to get a board state of mostly Dis cards in place. Suddenly I was able to exhaust two creatures to reap and get Justin to discard two random cards from hand. Plus I could steal ember from him. I also continued to put logos cards into the archive setting up that mega turn. Waiting for my battlefield to destroyed and replaced by logos cards.

But that moment never came. I was controlling the game. All of a sudden I had my second key forged, and in a turns time the ability to win the game. Justin was not able to stop the inevitable.

Somehow I had gone from trying not to get whitewashed to winning. This had been a long game 40-50 minutes I think. But it was intense, with ups and downs. A great game.


Our second game saw me try The Underhanded Captain (Dis, Brobnar, Sanctum). This was my four horsemen deck. Justin played his other new deck.

This was a very one sided game and much quicker.

It was interesting to play, and went off to a flying start. Although Justin’s deck did well keeping the number of big creatures down on my side.

I’m not taking this game as any indication of how good this horsemen deck is. Justin’s new deck had archiving and the potential to get some power turns played.

This game had more going on that affected the other players turn, like not being able to play a house, or having to play a chosen house. Justin chose Sanctum for my turn at one point which totally screwed me over because I had no Sanctum cards in hand. But my only creature out was a Sanctum one so all I could do was reap.

Justin enjoyed his first experience of Keyforge. I had a great afternoon playing. The socialising had had the desired affect. I was certainly feeling better than I was before going out.

We now have four Keyforge players in town now that I know of. Is this a Keyforge community forming?

NEWS: Yesterday also saw FFG announce that in the Master Vault it has hit over 200k decks registered. That’s phenomenal. Naturally it doesn’t give us any clue to the actual number of players of the game or actual number of decks sold. Mainly because a lot of players have multiple decks, not all decks bought have been registered (for whatever reason), and some of those decks will be from the starter set. But still I don’t think FFG will be unhappy with the numbers they are seeing for the game. What we need to see now is more organised play events being held at more stores, and the nurturing and growth of a community. But I’ll expand on that idea in another post (if I remember too, I am old and forgetful don’t forget, you may have to remind me in the comments).

If you want to see my decks etc, you should be able to scan the QR code below or search for my unoriginal account name.

Monday Afternoon Commanderin’

Yesterday I found myself playing Commander with a couple of friends at the Huntingdon Library.

For me it was a chance to try out the new death and taxes deck I’d thrown together that morning. It needs a bit of work, but the basic framework is there I think. The land base definitely needs working on. At the moment it’s mainly basics, with less than a handful of dual lands. It was ok for a rush job. But considering it’s a four colour deck with the partner commanders it needs a bit of work. The deck also needs a couple more board wipes.

I also gave the Trostani token spam a run. I had one new card Gaddock Teeg to put in it. A card that wasn’t cheap. Could I find it Sunday evening? Not a blooming chance. Like every other time I can’t find something, it just ate away at me. I knew I’d seen it. But I was beginning to doubt myself. Had I hallucinated that it had arrived? Where was that card? I searched and searched. Going through piles of cards over and over again, just in case I’d missed it. Yes I really should be better organised but I’m not. There was only one answer for it, eBay. I hit a bit of really good luck looking for the card on eBay. There was a copy going for half what I paid for the copy that I must have dreamt had arrived. I made a mental note to chase up the “missing” card, but in the meantime snapped at the bargain and purchased another copy. The mental torture had been stopped. Although I was feeling a little disappointed it would not be with me to use in the deck the next day.

Guess what turned up yesterday morning? Yep Gaddock Teeg. Like every other time this has happened. It’s a pattern that looks like it will forever plague me, even in my later years. I really don’t know how to describe it when this happens. I think the nearest I can get is having an itch that you just can’t scratch. It’s all consuming.

So Gaddock Teeg was in the deck. But as fate would have it, I would not draw the card in either of the games that the Trostani deck was used.

Big green stompy got another outing. But I never drew into the the ramp stuff. So it never really got to do it’s thing. Although it did get to frustrate my friends plans for a while.

One of my friends is going to the final PPTQ (a WotC event for wannabe pro players, and it’s final because WotC are rebranding/relaunching/changing the big event stuff for 2019 onwards) at The Hobbit Hole on Saturday. So while our other friend was off getting some food, we played some friendly Standard to test out his deck for the weekend. I lost that 2-1. Red aggro/burn. Such a nuisance. Considering one of these decks won Saturday it should do reasonably well. But I’m not sure what the field will be like. Will this PPTQ draw out the stores big time players? Very possible considering the following weekend Liverpool hosts a Grand Prix. So I’m pretty sure they may make an appearance to get those all important points that they need to qualify for events.

I have to admit my friends goblin commander deck was pretty effective, spamming out goblin tokens at great speed. I think I have his commander in my goblin deck. The other friends rat commander deck was also interesting.

Overall a great afternoons commanderin’.

Midday Showdown At The Hobbit Hole

Another Saturday and another (my fourth) Standard Showdown. These are getting addictive!

Naturally I tweaked the deck a little this week. There were some cards I wanted to give a try. But more on that later.

Once again this Standard Showdown was an 8 man field.

Round 1 – Charlie (red aggro)

I’d never played against Charlie before, he’d been looking at his deck with Ben when I arrived at the store. I’d overheard Goblin Chainwhirler being mentioned so I knew at least this deck had red.

Game 1 started off to plan, but I was undone by Experimental Frenzy with no way to remove it while it was out. Experimental Frenzy just allowed Charlie to flood out an overwhelming board state that I was unable to stop.

Game 2 was more like it. Things clicked, creatures came out, I controlled the board. That annoying card didn’t come out.

Game 3 for me was a complete disaster. I was mana screwed, so it was just turn by turn chipping away at me until I was dead.


Definitely my undoing against this deck was the combination of Experimental Frenzy, lots of cheap cards, and plenty of lands. Once that combination is in place, unless you can disrupt it, you have lost.

Result: Loss 2-1

Our games were pretty quick. So we played a couple of friendly games to fill the time. Our first game was a first for me too. I had the perfect start with the perfect hand. It had the mana, Llanowar Elf and Steel Leaf Champion. So I was attacking with with Steel Leaf Champion turn 3. The deck just went through the gears as intended and won before Charlie got started.

The second friendly game was more of the earlier Experimental Frenzy b.s., while I struggled for mana. Naturally I finished on another loss.

Round 2 – Paul

Another new opponent, this time Paul who had thrown together a Boros deck.

This was an easy match up for my deck. Especially when in the first game Paul had to mulligan down to 4 cards, and ended up mana screwed. I had some sympathy, as MtG players we have all been there. You just have to sit there hoping against odds that you draw into mana before it’s too late. Sadly for Paul that moment never came. Remember I’d been in a similar situation in the first round.

The second game Paul just never had a board presence. So once again despite him having mana this time, he was unable to stop me swinging in.

Afterwards I had a look at Paul’s deck. He was going Boros dinosaurs. But was missing the copies of the obvious ramp cards, and a few dinosaurs. I like the idea behind the deck, and I think it could be a fun deck to play.

Result: Win 2-0

Round 3 – John Golgari v Golgari

We’ve seen this match up a couple times since I built this deck. Both times my deck has been victorious. Naturally in that time tweaks have been made by both of us. John is still chasing that graveyard boosting his creatures tactic.

However as in the previous games my deck was victorious. Being able to remove any of these big threats John could create because of his graveyard and swing in unimpeded worked for me. It’s a simple tactic, and has been successful for me in the past.

Result: Win 2-0

Overall Record: 3rd Place 2-1

Prize support was down this week. Third place only got me a participation booster and after a roll off a Showdown booster.

So how does the WotC system determine that I come third, whilst another player with the same match ratio comes second?

After a bit of internet research, and downloading the official WotC tournament rules, I looked at page 17.

The following tiebreakers are used to determine how a player ranks in a tournament:

1. Match points

2. Opponents’ match-win percentage

3. Game-win percentage

4. Opponents’ game-win percentage

So basically one of those tiebreakers didn’t go in my favour. I know the Opponents’ game-win percentage I had would have been worse. My route to two and one was easier, with opponents that had a worse track record than those faced by second place. So basically you not only have to win, but you want you opponents to do well also.

If you want to go into specifics and the math behind those tiebreakers look at Appendix C of the tournament rules.

6 Player Commander

After battling it out with our standard decks a 6 person Commander game started. I was playing my mono green big stompy deck. Dean was playing some partner Commander deck. Michael was playing an Edgar Markov vampire deck, Charlie had borrowed the b.s. dragon deck from Dean, can’t remember Andy’s deck, and Ben was back with the b.s. no fun Estrid deck.

Luckily for the rest of us the Estrid deck never got to hit its stride, although it did have a white enchantment out that meant Ben tapped a creature at the start of each players combat phase. Very annoying if you only had one creature out.

I was ramping nicely, getting stuff out. The others were targeting the two b.s. decks (dragons and Estrid). I played Praetor’s Council, so I had an unlimited handsize. Which was handy for when Dean was bouncing creatures back to hand on mass. I wasn’t having to discard cards because of it like the others.

Andy hit everyone for 8 life each, and gained that much life. He was looking good on 80 odd life, it would have to be commander damage to take him out.

Eventually plays started dropping out. I was in a reasonable position on 30 health and creatures out on the battlefield. I was a threat, but not acting in a threatening way by attacking. If anyone thought of attacking me I’d remind them “do you really want to upset the big nasty green creatures?”

Dean and Ben were under 10 health, so I killed them both off. Leaving just Andy and me.

So how do you win against a player on 86 life? My 2/2 Commander wasn’t going to be doing much Commander damage, even if it had been out on the battlefield.

Thanks to Zendikar Resurgent (ZR) I was getting basically double mana, and card draw. Which was handy because I drew into Primordial Hydra (PH). Primal Vigor (PV) was already out also and going to play an important part in the plan.

I played PH which entered the battlefield as a 52/52 (X was 26 thanks to ZR and PV did the rest) with trample. I thought as a matter of honour I better let Andy know what would happen at the start of my next turn.

Andy decided to swing in with everything. The total damage would be short by 4 points of killing me. He had no cards in hand. But I suspected shenanigans. So I held PH back, and blocked with my other creatures. The last thing I needed was a creature being given deathtouch and killing PH.

We resolved the combat. I went down to 13 life.

Next turn 52 more +1/+1 tokens went onto PH due to its ability. Thanks to PV it then got 52 more and PH was now a 156/156 with trample if I did my maths right.

I could now one shot kill Andy with a really big fecking hydra. Forget Godzilla. King Kong who? Primordial Hydra was the man!

I swung in with everything. There was a massive over kill. And a bloody big crater/footprint with Andy’s corpse at the bottom.

I’d won!

Ok here is the bit some of you have been very patient and waited for.

I’ve been wanting to try these 2 cards in the deck for a while now. But couldn’t really decide what I would swap out. But after Andy looked at my deck the last time he commented about how he couldn’t see why Dire Fleet Poisoner fitted in. Ok I don’t get any benefit from its etb effect. But I really liked the flash and deathtouch. I still do.


I really like the art on Pitiless Gorgan. It’s why I got a playset in foil. The card is very cheap too, even as a foil. Or was when I got them.

Now Pitiless Gorgan isn’t as good as Dire Fleet Poisoner in my opinion. Costs more and doesn’t have flash. But I can use just forests to cast, which is a benefit if I haven’t hit any swamps or dual lands.

I like that ability of Pilfering Imp. It adds another control element to the deck, and getting rid of potential threats from an opponents hand. Plus a flying chump blocker if needed and a cheap bit of damage.

Here’s the deck list…

Creatures:28

4 Llanowar Elves
3 Pilfering Imp
2 Skittering Heartstopper
4 Vicious Conquistador
2 Pitiless Gorgon
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:11

4 Assassin’s Trophy
2 Find // Finality
4 Vraska’s Contempt
1 Vivien Reid

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

1 Pilfering Imp
2 Skittering Heartstopper
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Doom Whisperer
1 Ghalta, Primal Hunger
2 Find // Finality
2 Never Happened
2 Ritual of Soot
1 Vraska, Golgari Queen

Oh before I forget here’s the mana curve and amc for the deck.

Defending the title

My third Standard Showdown, and the first opportunity to defend my win, and spread the Keyforge love.

In this Standard Showdown there was 8 participants.

Round 1 – Dean

Dean took the first game easily. Well relatively. There was a too and fro, but his deck kicked in and took the victory.

Second game I should have taken a photo of the board. It was getting very wide, I had stabilised at 6 health. But the numbers were in my favour. I had an Assassins Trophy in hand to make sure. Drew a Vraska’s Contempt while looking for my Find//Finality. I was happy to flood the board until that happened. I had the upper hand. Dean swung in. But as expected I came out on top. I finally got my Find//Finality to give me the extra edge as I cast the Finality side. That was enough to give me the win.

The decider between us was a by the numbers win for me using my weenies, my removal and a Steel Leaf Champion.

Result: Win 2-1

Round 2 – Alfie

Dean’s nephew was playing with an improved deck from the previous week (I wasn’t there remember, I was having a good time in Ipswich), that was meant to be fast. But it really was an easy match up for my deck. I was able to control the battlefield through my removal, get my creatures out. To be fair I don’t think I got to see Alfie’s deck working as intended. But that’s the luck of the draw sometimes.

Result: Win 2-0

Round 3 – Andy Hall

Andy is one of those players that goes to GP’s, plays very competitively. I don’t think I’d be wrong in saying he is one of the stores top MtG players. And I think this was the first time I’ve played against Andy. And what a time to play him, battling for the top slot.

It’s not fun being killed by your own creatures. But that is what happened in the 2 games we played. I did some damage to him, so it wasn’t all one sided. The 2 games went this way. I’d do some early damage, then Thief of Sanity would come out, hit me, steal a card (usually one of my big hitters, like Carnage Tyrant in game 1). Then because I didn’t draw into my removal or have enough lands (oh they would be in the graveyard thanks to that awful card) I’d be at the mercy of my own card.

Although I feel I had a moral victory with Andy misplaying my Assassins Trophy. He’d stolen and cast my Nullhide Ferox, then with only enough mana spare to cast the trophy tried removing my Steel Leaf Champion until I pointed out that he couldn’t. The Ferox was stopping him from doing so.

Result: Loss 2-0

The dust settled, results entered and analysed by the WotC website. Which meant that with the way it calculated things I came in third out of the field of 8. If a result had gone my way in one of the other games, despite having the same win/loss record with second place I’d have ended up in second place.

In respect to what prizes people got there is no difference between second and third place. We both got a Standard Showdown pack, a participation pack, and an extra booster for being second/third.

Final standing: 3rd with a record of 2 Wins 1 Loss

This is what I pulled from the Standard Showdown pack…

I was really happy when I opened up the Standard Showdown pack as you might guess. Foil Angrath and plains. Angrath will potentially fit in nicely with the new deck with that +1 ability. Already had Karn, but still what a pull.

Highlights of the 2 boosters (I went with 1 Amonkhet and 1 Hour of Devastation because Guilds of Ravnica had sold out, and they are awaiting stock)…

Once again reasonably happy with the pulls. Aven Mindcensor saves me digging out my playset to use one in the death and taxes deck. A cycle land is always welcome. Hour of Devastation and Razaketh’s Rite also cards that will go well in the new deck.

And I’ll repeat over and over, sounding like a broken record. But the way I evaluate new cards is will they fit well into a deck of mine, or be of use in one I’m building.

There were a couple of games of Commander afterwards. Less said about them the better, one player was using a totally OP deck and just crushed all before him.

I didn’t get to play any Keyforge. I did ask Dean and Andy if they had heard of it, and I might as well been talking to my chihuahuas at that point. The local awareness at my FLGS is literally zero.

Ok the bit for those that are remotely interested, my deck list for the Standard Showdown.

The main change for this version is the addition of a second Vivien Reid Planeswalker to the sideboard, and the 4 Find//Finality (2 in main deck, and 2 in the sideboard). The cards that made way for this were the Silent Gravestone, Status//Statue, Mastermind’s Acquisition.

Creatures:26

4 Llanowar Elves
2 Skittering Heartstopper
4 Vicious Conquistador
3 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:13

4 Assassin’s Trophy
2 Find // Finality
2 Never Happened
4 Vraska’s Contempt
1 Vivien Reid

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:16

2 Skittering Heartstopper
1 Dire Fleet Poisoner
2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Doom Whisperer
1 Ghalta, Primal Hunger
2 Find // Finality
2 Ritual of Soot
1 Vraska, Golgari Queen
1 Vivien Reid

Winner, winner, chicken dinner II

After a weeks break I returned to my FLGS The Hobbit Hole to take part in my second ever Standard Showdown.

In between events Magic Madhouse and the Royal Mail had let me down by losing my order of a playset of Find//Finality. Everything else I ordered on the same day and after has turned up no problem. But this, a card actually important to my deck and needed, not a sign of them.

To add to my deck problems I was due to pick up a second Vivien Reid Planeswalker. But there was no one home when I called. So I was going to have to cobble together my sideboard.

Luck really was not on my side because there were no copies of Find//Finality in the store folders.

While waiting for the Standard Showdown to start, John the store owner and I took part in that age old tradition of swapping money for goods. In this case I picked up my pre-order of one each of the new Guild decks, 6 booster packs (3 Guilds of Ravnica, 1 Dominaria, 1 Shadows Over Innistrad and 1 Hour of Devestation), and I got the stores last Guild deck (Golgari). I used the really beautiful basic lands from the Golgari guild deck to replace the ones in my deck.


Todays Standard Showdown had 8 players taking part. Which meant that there would be 3 rounds of MtG.

The pairings for the first round were announced…

Round 1

The gods of pseudo random selection gave me a repeat of my opening round of my first Standard Showdown. Would history repeat itself? Would Michael once again defeat me?

Sadly for Michael my deck hit its stride and worked as intended. I hit my land drops, I used my removal to control the board state.Vivien Reid even made it out and I got to use her a couple of times.

Michael’s deck was a mono white life gain deck. That if I didn’t have as much removal as I did would have been a serious problem for me. So despite him gaining life, which was annoying, I was still able to swing in and do more damage than he was able to gain life.

I even managed to get Carnage Tyrant and Ghalta out in the games.

Final Score: Win 2-0

Round 2

This round gave me a match up that was a first for me. This was the first time I’d been opposite Ben in a tournament. Ben was playing Izzet (Blue/Red). I’d seen his deck in action against John’s Golgari deck in the previous Standard Showdown I’d attended. Then it had totally destroyed John’s deck.

Our first game was close, but in the end there wasn’t much he could do against a Carnage Tyrant and it’s mates. I think in that game I took 12 damage from Risk Factor. I wasn’t going to let Ben get that card draw and the advantage it would give him.

Our second game after some sideboarding by Ben, I think I put in an extra Ghalta and the Silent Gravestone, was a lot more comfortable a win for me.

Final Score: Win 2-0

Round 3

The final round was between Kar-Fai and myself for what was being billed by Kar-Fai the battle for top spot. Kar-Fai had been tracking wins/losses by folks, and his calculations had given him the conclusion he had reached. Me I was just shocked I’d won 2 games.

Our first game was trading blows, my Golgari hitting his I think mono red. I don’t remember a second colour. But once again I was able to control the board. I even was able to stop his Flame of Keld saga hitting it’s 3rd level with an Assassin’s Trophy.

The second game was a different story. I had to mulligan down to 5 cards to get a land! So I was already starting at a disadvantage. I did well to hang on in really for as long as I did. I was using a lot of removal to do that. Even using a Vraska’s Contempt to remove Kar-Fai’s Rekindling Phoenix. I was maybe 2 turns from being able to stand a chance of turning the game around when I lost.

The third and final game. The decider. This time Kar-Fai had to mulligan down to 5 cards. It’s not nice having to do that. I know I had to do it in the previous game. So I was feeling a little bit confident, and for the first time in the match up going first.

I think a combination of the card disadvantage, not removing my Llanowar Elf (although to be fair it would have slowed me down by a turn or two, because I had a second in hand) were too much of an advantage to over come. Not removing the Llanowar Elf meant my Steel Leaf Champion was out and doing damage. From there it was downhill for Kar-Fai. I was controlling the board, hitting him for 5 with Steel Leaf. His Flame of Keld saga went fully told, and had very little impact on the game because he had an empty battlefield, and only doubled an etb trigger so I took 4 damage that turn instead of 2.

I’d won! I’d gone 3 rounds undefeated. Wow! I was totally gobsmacked.

Final Score: Win 2-1

The WotC software did its calculations and I indeed had won this Standard Showdown. At last I’ve won when it matters! So that’s a Standard Showdown and a Prerelease I’ve won.

Winning meant I got 1 Standard Showdown pack, and 3 booster packs (1 participation pack, 2 for winning). As you can see a shiny Niv-Mizzet, and shiny swamp were in my Standard Showdown pack. I’m happy with that.


From a pure monetary value point of view I think these Standard Showdowns are good value for the entry fee of £5. Today there were 6 Standard Showdown booster packs up for grabs. So taking John out of the equation, only 1 unlucky person didn’t get one. But everyone got a participation booster. Plus 3 rounds of friendly competitive MtG. Naturally I ended up well into the black this week. But I did last time thanks to pulling an Assassin’s Trophy in my participation pack.

My playmat for the day was a recent acquisition from eBay that was a steal (With postage just under £8.)


Afterwards we played a 5 player game of Commander. I played with the Trostani token spam deck. I didn’t get any of the cards to double the tokens created. But I did flicker Trostani out a few times, and stumbled upon another tactic of the deck!

I’d put Ledev Champion in for his token generating abilities, a mana sink basically. I hadn’t really thought much of his other ability. Well until this game that is. There was that “if you gain life you lose it instead” bs enchantment out, I was accruing 1/1 soldier tokens with lifelink thanks to the flickering. But not really in my interest to attack because they were 2/2 with the +1/+1 ability of Trostani boosting them. But I could tap them to pump up Ledev Champion and swing in with a single big creature, maybe do lethal. I’ll have to look into giving him trample or making him unblockable.

I didn’t win the game of Commander. But the deck was working as planned, and I found another win condition for it. And I had fun.

What a great afternoon of MtG.

So for the one or two out there remotely interested in the tweaks I’ve made to the deck for this week, here I present my deck list for this second Standard Showdown.

The big change was putting Ritual of Soot in the main 60. Space for them was made by moving Mastermind’s Acquisition to the sideboard. I’ve also found space in the main 60 for Vivien Reid to start.

In the deck list below I’ve put the cards in bold that will get replaced once I get copies of Find//Finality. I’m going to have to think long and hard how the second copy of Vivien Reid fits in.

Creatures:26

4 Llanowar Elves
2 Skittering Heartstopper
4 Vicious Conquistador
3 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:13

4 Assassin’s Trophy
2 Never Happened
2 Ritual of Soot
4 Vraska’s Contempt
1 Vivien Reid

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

2 Skittering Heartstopper
1 Dire Fleet Poisoner
2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Doom Whisperer
1 Ghalta, Primal Hunger
1 Silent Gravestone
1 Status // Statue
2 Mastermind’s Acquisition

1 Vraska, Golgari Queen

City building


If you had seen Jonathan, Diego and myself get all excited when the young lady behind the counter/bar at The Luxe poured Diego his Guinness, the first words you would have thought of were “Sad gits”. Or words to that effect. You might have put the odd more colourful word in for example.

But it doesn’t get away from the marvellous bit of science going on. I’ve managed to find the official video of what I’ve just found out is called the Guinness Surge.

I’ve had Suburbia in my collection for a couple of years now, and never managed to get it to the table. That is until Saturday afternoon, when at long last I did finally get the game to the table.

I enjoyed the game, despite coming first loser. I think Diego enjoyed the experience of playing to a very convincing victory. However Jonathan had a bit of a mare of a game.

My part of the city had a pretty effective money creating engine going. But there was a period mid game where I was not going up on the population track because my reputation was zero. I did hit a negative value for a turn, but I managed to get a tile to negate it and take me to zero. It slowed me down, and after that there was no real catching Diego up.

However Jonathan fell into a similar trap in the later third of the game but with income that meant he found it very hard to do anything apart from cover the money he would lose at the end of each round. It was almost a negative loop feeding into itself. It really did ruin the experience of the game for him. There was also some misunderstanding on how tiles worked, and one or two tiles and their wording.

It was a learning game. Mistakes were bound to be made. It’s a shame that the experience wasn’t pleasurable for John.

I liked the game. It’s definitely a game I’d like to get to the table again.

After building our city districts we wound down with a game or two of Perudo. We were using the 30th Anniversary Liars Dice instead of my Perudo set. But the rules we used we a mish mash of the 2 games. We used the bidding of Liars Dice, and thus the playmat that comes with the 30th Anniversary Edition to track the bids. But the rules from Perudo for everything else.

I love the components, especially the playmat of the Anniversary edition. But it is so let down by the awful, cheap, box it comes in. Why make all the fuss about it being this 30th Anniversary Edition and then cheap out on the box it comes in?

If you are remotely interested in the outcome of the games you can look on bgg here.

Our final game was a few plays of No Thanks! I don’t think Gavin realised the monster he unleashed when he introduced the game to us at the last Monthly meetup. We’ve now introduced it to two more people. I think so we don’t burn out on the game, we will have to switch back to say Red7 or some other quick, light filler game we can end the evening with. Although Perudo has also filled that spot on occasion.

I’m beginning to sound like a broken record, but a big big thank you to The Luxe for once again allowing us to use their premises for our gaming. And yet again another fantastic afternoon gaming with 2 of the best people to game with.

In the nick of time

Yesterday we restarted our Gloomhaven campaign. It had been so long we couldn’t rightly recall exactly where we had left things. So we chose the Vibrant Grotto mission which roughly fits in where things were left, I think.

Basically we had to get some biteroot to allow a location spell to be cast so we could locate Jekserah (who I think is the merchant we foiled the plans of and is now on the run if my memory does not play tricks on me).

As luck would have it, or not, the grotto we needed to get the biteroot from had one or two monsters in our way. Right away we were facing 3 cave bears and 2 forest imps.

We spent way too much time fighting these 5 foes. We had to loot 5 chests to achieve our goal for the mission. At the rate we had killed these initial creatures we would not be successful. So we decided to split up and make a dash for each of the remaining chests. The split went one small character, like my spellweaver with one of the big hitter brute/tank characters.

For this mission my secret goal was to kill at least one “leader” monster. Which I did manage to do in our dash for one of the final 2 chests.

But we nearly failed. Myself and one of the brute characters had a single turn left before we became exhausted and would fail the mission. Luckily we were able to clear a path through to the 2 remaining chests and loot them in the nick of time. It was scarily close.

Naturally after such a long gap between plays we were a little rusty on the rules. Which helped because we had a new member to the team, playing a new character.

Gloomhaven is still a nice dungeon crawler. It was nice to play a scenario that was not all about trading blows and slogging it out, but moving fast to achieve the goal. And also luck that we realised this about at the right point in the game. Any later and we would have failed big time.

I must remember to take my iPad next time. It’s handy having a copy of the rules and scenarios book to look at. Plus the scenarios pdf hides parts of the map and conclusions, so I can check things without ruining the surprises.

Definitely a fun afternoons gaming.

I’m now feeling inclined to paint the mini for my character. So I started to look at what colours are needed. As you can see below I did find the original artwork from the game to use as a reference.


One or two of the figures I saw painted on line I wasn’t too impressed with the finished results or colours used. I’m way way off being perfect, so maybe I was being too judgemental. However I have some shades of blue on their way. But now as I’m typing this and looking at the art, maybe I should be looking at purple shades. I have a leather brown coming. This is going to be a hard model to paint. Luckily I have 2, and I know how to clean the paint off so I can start again. This one is going to be a steep learning curve. At least the primer coat was easy.

Heavenly hosts of Nico Bolas

Today I went over to Huntingdon to play some Magic the Gathering and Commander. On the way I picked up my “break up for the cards” copies of the 3 2018 precons I had put aside at my FLGS The Hobbit Hole. They didn’t have any Subjective Reality decks left (had to order one online), plus a pot of grey paint and a couple of fine tip paint brushes. The later is for when the dire wolf model arrives.

The first game of the afternoon was a 4 player game which saw my Scarab God zombie horde deck get me to first loser. It didn’t really start to kick in, and do its stuff. It looked like it was going to start doing its thing, but a board wipe put an end to that idea.

By the end of the first game 2 others had turned up and we split into 2 groups of 3 to play.

The second game saw my Harry Potter Wizards deck get its butt kicked by a Giants deck. The deck didn’t really start to do anything, so yeah.

Zombie hordes over ran my big green stompy deck, despite me having a nice big stompy hydra on the board. Pumped up 2/2 zombie tokens, that became 4/4 with death touch after some abilities and enchantments, have 19 of those swing in not a lot you can do.

The fourth and final saw my angels come down from high.

“These words he speaks are true,
We’re all humanary stew,
If we don’t pledge allegiance to
Nico Bolas

The horror that he brings,
The horror of his teeth,
The unholiest of kings,
Nico Bolas.

Our minds will be his toy,
And every girl and boy
Will learn to be employed by
Nico Bolas.”

[lyrics poorly changed a little from Alice Coopers Black Widow]

Playing the angel deck it felt like I was the heavenly host for Nico Bolas. And that’s despite stopping the Nicol Bolas legendary dragon (core 2019 version) from transforming into its Planeswalker version.

I think when I played my first board wipe (Hour of Devastation) I did say as casting it “you have angered our Lord Nico Bolas, for the hour of devastation has arrived” or words very similar to these. Luckily my Commander was indestructible so I was able to keep her on the battlefield. In fact I was able to perform the same trick for my second board wipe (Wrath of God) too. It really does feel like you delivering Nico Bolas’s judgement upon the unclean when playing these cards.

I had lots of mana, so when I cast Helm of Hosts and equipped onto my Commander, it was game over more or less. And so it was.

A great afternoon of Commander.


Ok I guess after the two clues one or two might be remotely interested in the answer.

Well the “Secret theme” of the deck I’m going to brew is Ninja. The commander will be Yuriko, the Tiger’s Shadow from the 2018 Commander precon Subjective Reality.

The first clue was the tune Wastelands by Ben Daglish from the C64 game The Last Ninja. And the second clue was a bit of art from the advert for the game.

Painting tomorrow.