Category Archives: Game day

My last gaming of 2024?

I think that possibly this weekend saw my last gaming of 2024.

This time of year just so happens to be the busiest time of the year for those working in retail.

Which is why after Tuesday I am working 7 days straight without a break. Not only that but for 5 of those days I’m starting an hour earlier (5am) but also finishing an hour earlier (midday).

But on the plus side once I step outside of work Christmas Eve I’m off until the 8th January. Yeah a nice break.

With that earlier start I won’t be making the lcg/ccg/tcg evening Tuesday. Not the “get it to the table” night next Friday. I need to be getting to sleep a bit earlier than I usually do. Which makes evening gaming not an option. Or I could but I’d be shattered the next day.

This past Friday was the regular club game night. Although the discord event only showed 4 interested we ended up with 9 attending. So one of the better attended club nights of recent weeks.

We split into 3 tables of 3.

On my table we started off with a game of Ra.

I do like this auction, push your luck, set collection game. That’s why I backed the last kickstarter to get the Ra Traders expansion. Which I’m looking forward to adding to the game once it comes out.

Luckily I won this game of Ra.

Next we followed up with a couple of games of Cubed: Next Level Dominoes.

This was Colin’s game.

Yes it’s dominoes like but with colours and height involved when placing your tile. But in reality when playing I did not think dominoes.

It was fun, and the player with the lowest score at the end wins. How do you score? Each tile you are left with at the end is worth points depending on number of colours on it.

I didn’t win either of the two games we played.

Our final game of the evening was Splendor Pokémon.

Once again the losing streak continues. I was one more turn away from grasping victory when Colin triggered the end of the game with 18 points. My next turn if I’d had a chance to take it would have netted me 7 points and a total of 20 points. But alas I never got to pull off my power play.

Master Chief broken?

Saturday saw Dave and me playing Halo Flashpoint.

Our first game was a capture the flag game. I had the newly arrived Master Chief on my squad.

This game had a maximum of 8 rounds. With the highest score winning if neither player got to 3 points first. Which I won by a single point. And that was because I actually captured the flag and got it back to a scoring zone in the last round.

Our second game was using the oddball scenario. This is a 6 round game with the winner at the end with the highest score winning, or the first to 11 points.

Dave had Master Chief on his squad for this game.

Once Dave claimed the oddball with Master Chief it was nigh on impossible to get the oddball back.

Master Chief is sooo hard to take down.

I think he’s too powerful. That or I was rolling badly against him.

Definitely for organised play (coming early next year) he needs banning. Without the figure being easily obtainable he is just too much of an advantage to those that got him as the pre-order reward or in the limited supply paint kit.

With the points racking up fast with the oddball in Master Chiefs hands it was an easy victory for Dave.

So that was possibly my last bit of gaming for 2024.

“Oh, make no mistake. It’s not revenge he’s after. It’s a reckoning.”

There are certain games that if you get them to the table once a year you are lucky.

Those games are usually epic in nature, both in table space and in scope.

Often the games take a large part of a day to play. Several hours for sure.

Another trait of the ones that have stood the test of time, even deemed a classic. Is that despite taking such a long time to play, that when you are playing the game you don’t actually notice the passage of time. You poke your head up out of being immersed in the game and realise that four hours of just passed by. Playing them doesn’t feel that long.

I like to think of them as experiences. Even events.

Twilight Imperium 4 with the Prophecy of Kings expansion is one such game.

Despite life trying to throw obstacles in the way (I had to say no I couldn’t do a couple of things when asked) yesterday was the day for 2024 for Twilight Imperium 4 and the Prophecy of Kings expansion to hit the table.

This day had been planned for over a month.

As usual for this type of game finding a day that six people were free to get together and compete for galactic domination is a nightmare.

So once we had the date set there was going to be nothing on this earth stopping this going ahead.

I’d been looking forward to playing TI4 all week.

I’ve not gamed on a Saturday for a few weeks. The day has been a chill day, do my washing etc.

I arrived at Charlene’s (who was hosting for the day) an hour before we were due to start playing at midday to setup.

Yes it does take a while to set the game up. You need to be sure of the player count if using one of the pre-made maps in the rulebooks. Luckily there were no last minute cancellations for our six player game.

We had to call our game to an end at 7pm because I had work the next day.

At that time we had just finished the fourth round! There were another five rounds to go! If we had had the time!

We’d had our first agenda stage in the previous round after Anthony had raced to middle of the Galaxy and claimed Mecatol Rex as his. That was quite funny because that had left Marcin feeling a little butt hurt after the first agenda vote because he had listened to Diego. Who had mistakenly misidentified the planet type that would be exhausted for the next round for those voting against the motion if the against won. So instead of only screwing me out of three action tokens because I wanted the for motion to win. He shot himself in the foot and lost about half of his planets.

In that final round there was a reckoning between Mr War Sun aka Marcin and me. I’d like to say the space battle was epic but my large fleet of a cruiser, three dreadnoughts, two destroyers, and my flagship, plus action card shenanigans were too much for his measly war sun, two fighters, and cruiser.

My space bombardment destroyed his troop unit, leaving our mech units to duke it out. With my mech ultimately being victorious.

That left Marcin with just two systems that be controlled. Early in the round Anthony had foiled any plan Marcin had of reoccupying his home system (he’d had to abandon it the previous round to claim a victory point).

If we had played longer I think we could have destroyed all of Marcin’s forces. That would have been funny.

A big big thank you to Charlene for hosting. A big thank you to Marcin, Anthony, Diego, and Ben. I had an amazing afternoon.

PS Diego won on the tiebreaker against Ben.

A Couple of Gaming Sessions

Friday evening was once again club night.

For me it was a light evening of gaming with my friend Jonathan.

That’s right Jonathan had made it to club night, and it was great to be able to game with him. It’s just a shame that Diego was on the other table. Then it would have been like the old club days.

We started off on our table with a game of Castle Combo.

Apparently this game had been getting a bit of buzz which had completely passed me by.

I quite liked this card driven tableau building game.

You are building this 3×3 grid, so in total you are getting nine turns before the game ends. So in that time you are trying to purchase cards that generate you money (to buy further cards), get keys, and meeting end game scoring conditions.

The symbol reference card is handy and very much needed through out the game as you learn the iconography.

It’s fun, accessible, fairly quick. And probably why I ordered a copy this morning. At £17 plus postage not that expensive either.

Our follow up game was Big Shot. My copy had arrived that morning. It was an odd experience with Martin our third player not taking out any loans, not winning a single bid, and finishing with the original money token he started with.

We finished off our evening with a game of Sushi Go. What more can I say about this fun drafting game? It’s a great filler game.

Sadly it was a clean sweep of victories for Jonathan. But great to share the evening gaming with him.

Sadly our Saturday afternoon plan of playing Cosmic Encounter was a three player game.

I used the Cosmic combo cards to select the alien races we would use for this session. After scanning through the 34 cards I settled on the quick-start set up.

I do like these Cosmic combo cards. They are a great way for 3-5 players to choose alien races around a theme such as trade or really aggressive. Shame FFG didn’t make these available as a separate print on demand deck for existing owners of the game.

We also used the tech cards (and associated rules), flare cards (played wrong btw) plus the reward deck.

Three players was fun, but a very different experience to our first game.

I liked the tech cards, and will probably include these in future plays. They give an additional choice to make if you win an encounter as the aggressor. Do you initiate a second encounter or draw new tech cards to gain new tech?

Charlene managed to beat Anthony and myself.

Our afternoon of gaming was finished with a game of Big Shot. Yes it’s fastly becoming a favourite filler game. Quick to teach and play. I managed to win this one.

A great afternoon of gaming with plans starting to get TI4 to the table.

New Games To The Table

Despite me starting this epic seven days of work without a break (currently on day 4 as I write this post) I’ve managed to get some gaming in.

It was club night Friday evening with only five people able to make it along. Is this the new normal? Why has attendance slipped?

The only five player game we had was Tribes of the Wind. So I was glad to be able to get this latest addition to the collection to the table.

This is a nice game. It even played well at five players, despite one of those players being well known to suffer from analysis paralysis (ap). Even with an ap inflicted player we played the game in about an hour and three quarters.

Although on the table space we had five players was rather cramped.

Production is great, and I really like the art by Vincent Dutrait. He has also done the art for After Us, the Amun-Re 20th Anniversary Edition, Broom Service, plus many more. The three mentioned I also own, and love the art.

I love how you need to take into account the cards your neighbours are holding. It means that whilst you can plan your next turn while waiting for others to take theirs. That plan might go out the window because the cards held by a neighbour have change meaning you can’t play that card you wanted to.

It’s cool that when you build a village you get to choose a village card that is duel use. You can either use it for an immediate benefit, or for its end game scoring bonus.

Each player board is unique. Well in which conditions you need to complete to be able to select one of the four unique guide cards each player has. You get up to two of these cards. They act like ongoing special abilities throughout the rest of the game.

They are also unique in the distribution of pollution on your player board.

The uniqueness is continued with the starting tiles that give differing starting resources.

The iconography is easy to pick up, as is the learning curve. As I pointed out in just under two hours we learnt and played the game.

Yeah I liked this game a lot. Sadly I didn’t win, the ap inflicted player did.

Afterwards I had to pack away and get home rather quickly. My curfew was way earlier than Cinderella’s. With work and the start of the seven days the next morning I needed to be in bed and sleeping by 9:30pm.

Sunday saw me round Ben’s as soon as work had finished. Diego and Charlene would be joining us.

I had suspected Charlene might be. So I had put Stamp Swap in the car.

After punching the cardboard Ben and I set up Stamp Swap. By which time Charlene had arrived. Not long after followed by Diego.

After going through the rules we started stamp collecting.

This is a fast game. The three rounds flew by.

I loved the drafting of the stamps in the first phase. Especially with some of the stamps being facedown unknown to anyone. The I split, you choose of the second phase. Great fun and just as tactical as the drafting. Followed by the puzzle bit of fitting the stamps in your play area. I really enjoyed how these three mechanics had been melded together.

That last phase is heavily influenced by the four goals and the final scoring goal. At the end of each round you select one of the four available goals and score it. Once selected you can’t select it in further rounds. Plus you only get to choose three out of the four.

Each player may has a unique end of round scoring card, also directing your focus of stamps to draft.

Yeah for me this is another Stonemaier hit. Who knew stamp collecting could be so much fun.

Having been robbed of a joint victory by a bs tie breaker we followed up with a game of Mini Rails.

I hadn’t played Mini Rails before. But I liked this share based game.

Each round you get to do two actions once. Build a track, take a share. Which share or track you buy/build determines your turn order for your actions next round.

It’s not a heavy game or a massive high scoring game. But it gets very tactical because the share/track you want might not get you where you want in the turn order next round. Plus the trying to manipulate the share price.

How much did I like it? Well a copy is now on its way to me. Zatu have it for under £20. A big discount. Might be due to a new version due to hit kickstarter soon (fancy meeples, and new cuter art, same game). But I’ll take the cheap option.

Our final game of the afternoon was Nokosu Dice. Love this trick taking game that utilises cards and dice. Which apparently is hard to get hold off, and if you can it’s for silly money.

Charlene just smashed this one breaking Diego’s run of wins for the afternoon.

It was a great afternoon of gaming, with great friends.

Four Winners, Two Losers

Saturday afternoon saw Charlene, Ben, Dan, Anthony, Marcin, and myself gather to play Cosmic Encounter.

I think it’s fair to say Cosmic Encounter is considered a classic board game.

We were playing the core game rules with the rewards decks added in.

Earlier in the day I had sorted all the alien cards by difficulty so that we would only be playing with the green (less complicated) ones. My thinking was for the majority of us this was our first game. We didn’t need to complicate that experience with potentially confusing, and complicated aliens.

Using the bgstat app to select the first player and not the draw of cards from the destiny deck, Ben was chosen as the first player.

I did enjoy my alien power as soon as other players started using artefact cards. It meant I got them, and could then use them myself. In other words the cards potentially came back to haunt them.

I’m not going to bore you with a long winded account of how Ben, Charlene, Dan, and myself all ended up on four points (aka colonies on other planets), and Marcin and Anthony trailed way behind.

But that was the situation after much negotiation, banter, and alliances as we ended up on what was to be the final encounter.

The final encounter of the game was for Dan. He had to choose who to attack. After much deliberation he chose Marcin.

Charlene, Ben, and myself were invited to join him on the attack. We threw in the maximum number of ships possible. This attack needed to succeed. I helped it along by playing an artefact that switched off Marcin’s alien ability of swapping played event cards. Oh and for some unexplainable reason Anthony threw in with Marcin.

But still Marcin was quietly confident of victory with a kicker card he was playing. However under normal circumstances he would have every right to feel that way. Indeed his play would have worked. But it didn’t take into account I had another artefact in hand that allowed my to cancel his kicker.

So smugly Marcin revealed his trump card that would remove everyone’s ships and deny us victory. Then my big reveal in response his reveal. His hopes and dreams shot down in burning flames.

He got smashed and his planet was colonised.

Sadly for Ben he was at the bar getting refreshments as the drama unfolded missing it all.

We had a four way win between Dan, Ben, Charlene, and myself.

What a blast the afternoon was. We all thoroughly enjoyed ourselves. Loved playing Cosmic Encounter.

Feast or famine

After what has seemed a famine when it comes to board gaming over the past few months.

It now seems like the complete opposite. I’m gorging myself on gaming.

Friday evening saw Marcin and I play a two player game of Ra. I’d recently picked up a Pharaoh edition of the game. Which is basically the thematic way to describe the deluxe edition of Ra.

The main difference as far as I’m aware between this fancy edition and the retail edition is metal coins and wooden/plastic tiles.

The production is out of this world. The Ra token is huge. The sun boat marker, epoch marker, sun dials are all wooden. The auction board and player boards are a good thickness. It’s obvious a lot of love has gone into the production of this game.

As a two player game it worked, and was an enjoyable experience. However I need to play this at the higher player counts. I think the play experience will be completely different.

Sadly Marcin won.

For our second game of the evening we were joined by Anthony. The game was Ohanami.

I’ve been often a copy of this game ever since I hear about it in a Broken Meeple video. At the time I was unable to track down a copy. That was until about two weeks ago when I was just browsing through saved items in my Amazon basket and saw it was in stock. I clicked on the item to check my eyes weren’t deceiving me. The price was amazing. Just under £11 for this card game. I instinctively pressed buy it now.

If a purchase has not been a dice game, then it’s most likely been a trick taking or drafting game. I do seem to be into those two mechanics at the moment.

This was a great purchase.

Once more Marcin won. He was on track for a clean sweep.

Next Fuji Flush hit the table. I think I was the only one who hadn’t played it before. But I was glad I did. This purchase has been sitting in my game bag since purchasing.

The game was fun at its lowest player count. But like Ra I think Fuji Flush will be a different experience at the higher player counts. Maybe even better.

We managed to get two plays in. Marcin’s win streak was ended. With the honours being shared between Anthony and myself.

We finished off the evening (for me anyway, I left Anthony and Marcin playing some other game) with the game Haggis. I’m so glad this great trick taker is making it back to the table. Which is easier to do because it’s either a two or three player game. It’s the three player support that is enabling it to get some love.

Luckily I was able to end my evening on a win.

After that I headed home. I couldn’t be late home because I had work the next morning.

Sunday I went straight from work to game with Marcin, Anthony, and Jeff.

Our game for the afternoon was Steamwatchers.

I have to say I was pretty tired during the rules explanation and nearly fell asleep a couple of times. That was by no means an indictment of Marcin and his explaining of the rules.

But I did wake up. Or feel more awake after I purchased my usual beverage order and started playing.

The theme of Steamwatchers is a post apocalyptic one. This is Marcin’s favourite game theme.

There is very much a big influence from the game A Game of Thrones on Steamwatchers with the Dune combat system thrown in.

Early on both Jeff and I formed an alliance. We offered an alliance to Anthony as well. The aim was to focus on crushing Marcin. However Anthony made the error of joining forces with Marcin.

That meant Anthony had hostile forces either side of him. So Jeff and I jointly attacked Anthony from both sides, whilst Marcin just turtled. Yep Marcin threw Anthony under the bus in an attempt to build get enough points to win.

We had to cut the game short by one round due to the social club closing early. But it was a critical round.

I had planned to attack Anthony to try and grab a point off him. Like Dune Imperium a one point swing is huge. However he moved all of his forces out of my target space to attack me first. This was better than I had hoped. The base would be undefended. I didn’t bother winning the battle, my forces were sacrificed for the greater good. I couldn’t have him retreating back to the base.

My turns saw my train with troops swoop in and claim the undefended base and grab the point.

I also broke my alliance with Jeff to grab a last point by taking an undefended base with my last action.

Points were tallied and I had won.

Wow the banter, especially at the end. It was hilarious. Marcin was butt hurt, trying to deflect from his betrayal of Anthony. Remember those buses he let hit Anthony without doing anything?

It was a fun afternoon, a fun game, and great company.

Finally I play some games in July

July has finally got off to a start on the gaming side.

Due to the aborted return to the hills I was able to join Marcin, Diego, and later Antony on Friday evening to play some games.

We started off with Otys. A post apocalyptic themed game. Marcin really likes that theme. It’s just a shame that the theme does not come through on this euro. The theme could be anything.

You are trying to build a little “engine” so that when you take an action that action becomes more powerful whether it’s by upgrading the action itself or increasing the bonus at the actions position.

Other wise you are collecting resources to try and complete contracts that give you points, or pay for some actions.

It was an enjoyable experience. You got to manipulate things in various ways.

Obviously there was plenty of banter during the game (and the rest of the evening).

It was even more satisfying that I denied Marcin a win by snatching the victory for myself.

Our next game was Diego’s copy of Kohaku. Anthony had joined us by then to join in. I do like this tile drafting game. Despite not getting a single turtle tile (worth 5 points), they always came out for the others, I won beating Diego by a single point.

Our final game of the evening was Courtisans.

Yeah I like Courtisans a lot. It gets very tactical trying to complete your secret goals whilst trying to screw over everyone else.

Luckily I came out on top and claimed victory.

It was a clean sweep for me. A good night at the gaming table.

Saturday saw Charlene and myself meeting up to play The White Castle.

I remember when The White Castle came out that it had a lot of buzz. It’s why I picked it up at this years UKGE months after that initial buzz had died down.

It is a very pretty game, with a nice table presence. The round tracker is enormous. Probably leaning on the overkill, too large side of things.

I have to admit I was left a little underwhelmed after playing the game. It felt too short.

Charlene thought that the sweet spot for her for this game was three players. Although she said Ben liked it at four players.

I’m not sure it’s a two player game. I need to try it at the higher player counts.

Oh Charlene won.

Next we played Targi. I hadn’t played this two player worker placement game since October 2018. Then that was against Jonathan at The Luxe.

It is an enjoyable game. Sadly it’s downside is that it is two player. And although every gamer has a few two player games in their collection they rarely get to the table. Which is a shame because there are some great two player games. Targi being one of them.

Charlene won this game too.

Our final game of Saturday afternoon was Dandelions.

I really like Dandelions. It’s a great filler.

Luckily I ended the afternoon on a win.

Gears of Corruption

Saturday afternoon I got some gaming in with Charlene and her daughter Annabelle.

We started off with playing Expeditions with the newly released expansion Gears of Corruption.

Neither Charlene or Annabelle had played before.

We used the new leaders from the expansion. I was going to use one of the new mechs, which was a choice Charlene also made. Annabelle went with a mech she thought looked cool. Which is as good a way as any when you have never played before.

Below are our choices.

  • Freya/Mole – me
  • Zehra/Scarecrow – Charlene
  • Bjorn/Lumberjack – Annabelle

Without using the corrupted mech rules there is nothing else within the expansion that can’t be used with new players.

The expansion comes with two new mechs, four new leaders and their companions, pieces for a sixth player, seven mech cards (used to help select mechs, starting resources, and reminder of mech ability), cards for corrupt mech mode, automa cards, replacement tile and card, seven hero worker meeples, new map tokens, and a handful of new cards.

I liked the new hero worker. It does get round an issue some players had for the start of the game. Having a worker that acts as a wild does take the pressure off getting a specific worker early on to be able to trigger a cards ability.

In fact the new hero worker probably makes the game for a new player a better experience.

I also liked the new map tokens. They are larger and have an icon on one side. This icon is a bonus you get when you explore a tile with a map token on. But be warned if you go to collect the bonus and there are none available then you don’t get that bonus.

The two new mechs really push the use of map tokens. Which in turn encourages you explore tiles to collect them.

In this game I didn’t take a single refresh action. Whilst naturally Charlene did a few.

Although I dashed the hopes of Annabelle and Charlene by grabbing the 20 corruption token. Annabelle was particularly thrown by it as she was working towards it and using her mech ability to make it cheaper.

Two more turns was all I needed to place my last glory token but alas Charlene triggered the end of the game. Getting revenge for the 20 corruption token.

Charlene easily won this game.

Our second game was a learning game of Pioneer Rails.

This was a read the rules as we learned to play the game. None of us had played it before.

The rules as you read them make the game seem more complicated than it is. But in reality it’s a light ish flip and write.

I like the poker element and as a three player game having the dealer take the card only they could use. You could really screw up another players poker hand this way, turning a potential four of a kind or straight into a lower scoring hand.

I wasn’t wow’d by the game. But it was fun.

We finished off with a game of Marvel: Remix.

I’ve explained why I bought this game previously. It’s quick it’s fun and a great game to finish an evening or afternoon of gaming off with.

A great afternoon of gaming. A big thanks to Charlene and Annabelle for joining me.

Playing with monsters!

I actually got to play some games today.

Very generously Charlene had offered to host a gaming afternoon at her house on this bank holiday Monday (in the UK).

I had picked up Diego on the way.

When we got there Diego revealed what a monster he is, and had been hiding it for all these years.

How did Diego reveal his dark side?

He was offered a cup of tea. He wanted brown sugar in it, but had to settle for white. What monster has brown sugar in tea? Coffee yes. But tea? NO! It’s just wrong.

We started our game day off with a game of Five Tribes. The last time I played this according to bgstats is July 2017. That’s way too long a gap to have left it sitting on the shelf.

Despite getting my butt handed to me by Diego and Charlene, I had a great time playing Five Tribes. Like all the games sitting on my shelves it deserves to see the table much more often than it does.

Our second game of the day was First Rat. But this time we went with the gamer side of the board with the variable tile setup.

For First Rat Charlene’s son Archie joined us. Even having the extra player in the game didn’t help and I still came last (by a single point).

I do like First Rat. And I particularly like this variable setup option. I like that it keeps the game fresh, and each play a different problem to solve.

During First Rat we broke for pizza that Charlene had very generously ordered.

Our third game was For the Queen, the storytelling card game.

I really like how the setup and learning the rules involves everyone. It is very dependent on the group playing it. You need players who like role playing, improve, making stories up. Otherwise those taking part may not enjoy the game or might take the shine off the experience for others.

We had a blast. Our story had a brown sugar vs white sugar in tea plot, with the cards falling for Charlene to imply but never confirmed relationship between Charlene and the Queen that turned sour with Charlene betraying the Queen.

Thankfully the final vote was 2-1 to save the Queen.

Our final game was the card game 5 Towers. A bidding game where you are bidding to draft cards to build 5 towers.

It was light but fun, and quick.

After losing once more it emerged that Charlene is not a milk first person when it comes to making tea. I was playing with another monster!

You think you know someone then they reveal this dark side.

I had a great day playing with these two monsters. A big thank you to Charlene for hosting and the pizza.

Mech on Mech

Saturday saw Diego and myself squeeze in a couple of learning games of BattleTech using the Alpha Strike ruleset.

Bank holiday traffic had made getting to Diego’s gaff a nightmare.

Our first game was the first scenario from the quick start rules, using the suggested mech teams from the Alpha Strike starter set.

This starting scenario is basically last man standing with the only scenery used being trees.

Which makes sense for a first game. Keep it simple whilst learning the rules.

Keeping to the spirit of keeping things simple we used the 3D printed woods templates printed for me by Duncan to represent woods on the tabletop. They looked pretty cool.

In this game I was the attacker with two mechs. Whilst Diego was the defender with four mechs.

I did take out two of Diego’s mechs before the numbers worked in his favour and I was defeated.

Game two used all the mechs in the starter set. It was Diego defending again with two lances against my attacking lance.

Instead of buildings we used the 3D hills I had bought to use with the game. Time was a consideration. We didn’t have long before I had to leave for work. So putting together the cardboard buildings would have eaten into that scare playtime.

Before I had to leave I had taken out two of Diego’s mechs to him eliminating one of mine. So a moral victory for me I think.

I liked how the two intro scenarios slowly introduced you to the rules of the game, but not all of them.

Plus as starter sets go there is a lot here to play with for beginners. I like it. Great value.

As for Alpha Strike itself. I liked it a lot. It has just about the right level of complexity for me. Especially on the combat side. Not sure I’d want to play with the optional rule on multiple dice rolls for damage.

Once you get used to the flow for calculating your target number it becomes very second nature.

Can’t wait to get to the table again and get my revenge on Diego.