Category Archives: Fenland Gamers

Fenland Gamers

The Marcy Case

SPOILER ALERT! SPOILER ALERT! If you haven’t played this scenario yet you may not want to go any further on this post.

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Right I’ve given you a chance to avoid this post and any included spoilers that it may or may not include.

“Save the cheerleader, save the world”, well nearly. In the second scenario The Marcy Case for T.I.M.E. Stories it’s “save the kidnapped girl”.

The first thing that struck us all for this scenario was the change in art style. This was very much more comic book style. But still looking bloody awesome.

We also had less characters to choose from, there are only four. Which worked for me. It cut down on some of the decision time of who to play. I ended up playing a former marine. My only critism here is that only one of the options was female, and she was a reporter. While the male characters were all badass types. Not very gender aware. Yes the scenario is in the 90’s but still women were doing awesome badass things then.

The main map was also a very different style to the floor plan from Asylum. Which I felt worked well. They could have gone for a street map, which I’m sure they may have considered. But the look they went with fitted in with the art direction a lot better than a street map would have.

We had a blast playing this scenario. Playing with the same group through the scenarios I think is important for the game. Shared experiences as you travel through the missions will then influence decisions, discussion, banter, etc. Even only having played the initial scenario before, we were had lots of laughs during the game referring back to the previous mission.

The Marcy Case is a scenario that once you know the “solution” can be optimised to about five locations, and minimum actions in each,to get to the end. Whilst in Asylum I didn’t get that “you can optimise this to a bare minimum” feel. I also felt that the main puzzle was easier than the puzzle in Asylum. It was more a process of elimination based on gathered evidence than a real puzzle.

Yes this is a zombie game. Or I should say infected. It has the usual cliches. But I’d say it has that kind of Resident Evil (especially the movie) vibe. City quarantined off, secret research, something gone wrong, etc.

Value for money? Five people (Jeff was acting as our DM again – which I’m very very grateful for again) – just over four hours playtime. I think we got more than our monies worth. Plus the time flew by. It didn’t seem that long at all.

We did complete this mission successfully this time. Which was a nice feeling.

I loved Asylum. But The Marcy Case for me just one upped that. I can’t wait for the next scenario next month. Yes we have sessions setup for all the currently released scenarios. With new ones due out any week now, we will be adding new dates to play them. I could easily play A Prophercy of Dragons today (Sunday the day after, and when I’m writing the post).

I do need to say a big thank you to The White Lion Hotel in Wisbech for letting us use their facilities for the afternoon. Great, friendly staff. Great facilities. Great beverages.

Friday Night Treachery and Bluffing

The start of Friday had so much promise with my car headlights illuminating the flecks of snow from the light snow flurries as I drove across the Fenland landscape in the dark.

The snow got heavier, but sadly wasn’t settling. I’d been looking forward to our first real snow since about 2010. Loki and Nico hadn’t seen snow. I was hoping to introduce them to snowballs.

Luckily our weekly Friday night gaming meet up at The White Lion is the perfect antidote to the mornings disappointment, and a great way to get the weekend started.

Our evening started off with a learning game of Dark Moon.

You look at the games rule book and think “wow this is a complicated game”. But in reality it’s pretty simple once you start playing. 

One of us was a traitor. But who was it? I knew it wasn’t me. Was it Jonathan or Diego? 

Ever since Jonathan and I first played Memoir ’44 it has been a running joke about his bad dice rolls.

That running joke was all the evidence I needed to accuse Jonathan of being the traitor. 

Dark Moon was ok with three players. But I would like to try with higher player counts. I think identifying the traitor will be harder, more accusations and votes being made. Overall more what the game is all about.

Although this game has a sci-fi theme. The theme is almost none existent. It could almost be any theme.

Jonathan thought the tasks and events were too easy to complete. But I’m not sure. It’s a nice touch that you can adjust the difficulty of the game for either side using one of the variants suggested in the rule book.

Oh yeah, Jonathan was the traitor and totally failed to stop us winning.

House of Borgia was back to the table completing a theme of betrayal, bluffing and lying for the evening.

It’s amazing what a big difference playing the game correctly makes! 

I enjoy the liars dice mechanic of this game. I really must get my copy of Perudo (which is the other name for Liars Dice) to the table.

Luckily for me I was the most “sneaky” and won the game. 

Do I have to tell you how we finished the evening of great gaming off? By celebrating with meat of unknown origin soaked in chilli source, some “salad”, all held together within a wrap. 

I’m looking forward to next weeks meet up. Finally Mechs vs Minions gets to the table.

Panicing Popes

By the Gregorian calendar, yesterday was the second Wednesday of January 2017.

Which means it was also the first monthly meetup of The Fenland Gamers for the new year. 

Our first game of the evening was Braggart

This is quickly becoming a favourite filler game for me. Well not just me, Debbie also I think. I’m assuming that after she asked if I could pick up a copy for her from The Hobbit Hole (my FLGS) if they had any left. 

Debbie went on to win the game.

I think the secret of games like Braggart, Fluxx, Love Letter etc is to not over dose on them. But to rotate and vary the games. Often I’ve seen people online say they no longer like a game because they over played it. So I’ve taken that information on board and I’m trying to avoid that situation. I think I’m building up a nice little selection of games that I can rotate and keep things fresh!

House of Borgia had the honour of being our second game. 

We were not impressed with the five player version of the game. It seemed broken! 

Egg on face time. After further investigation (Jonathan found the time to do the research) we had made a serious misplay! We hadn’t taken the action after making a successful bid. We only did the action after being challenged if you won. Which in our major misplayed game meant only one action took place! How embarrassing. 

So it’s back to the drawing board in playing a game with more than two players. But playing it correctly this time.

The final game of the evening was Castle Panic.

You know what I think about the game, but would Jonathan like it?

Well he did! He liked the co-op side with the winner element based on scoring points for killing monsters. 

With Viticulture when you got the Tuscany expansion you had “legacy” like elements to add to the game. Which worked by mixing in a module from the expansion into the base game. And repeating after each play. Thus the base game would change based on the module added. 

I think Castle Panic and it’s three expansions could work similarly. We are adding in the Dark Titan expansion for our next game.

In our game last night we managed to defeat the onslaught of monsters, with Jonathan being the victor having slayed the most points. But that was a slim one point victory over Diego. I wasn’t even close to challenging.

What would one of these game session write ups be without your dose of me in the form of photos taken by Jonathan?

One down, eleven left to go!

Holy Water Batman!

Fridays wasn’t just Crackerjack for British kids on tv. Over on BBC2 it was tv shows like The Water Margin and Monkey also.

I loved those shows. Yes they were dubbed. But they had great stories that caught my imagination. The struggle between the rebels in Liang Shan Po against the corrupt officials. Or the moral tales and humour of Monkey protecting Tripitaka a monk on a spiritual quest to find some scrolls, aided also by Pigsy and Sandy, two guards from heaven punished by being changed to look like “monsters” and to help, if I remember correctly.

I look them up now and I’m surprised how few episodes there are of these two great shows. Time and fading memories seem to have made me think there were way more episodes.

Now grown up me has a new Friday routine. It’s Friday Evening Gaming at The White Lion. Last night was the first one of the new year.

It was just Jonathan and myself last night.

After getting a pint of our usual beverage (Heck we have a usual! I think we are regulars now. How did that happen?), Jonathan and I had a two player game of the just arrived House of Borgia.

House of Borgia is Liars Dice with a twist or two.

I’m not going to say much about the game now. It works as a two player game. But this is a game that needs to be played with the higher end of players that the game supports, so 4 – 6 players I think. So once I’ve had a chance to play the game with that sort of player count I’ll go into the game in more depth.

I will say the production values of the game are amazing. Really high quality.

Our second and final game of the evening was another new arrival Batman the Animated Series Dice Game.

This is Zombie Dice with a Batman theme. Steve Jackson games have gone the AEG Love Letter route here. Take a classic, great, fun game, tweak a rule or two but keep what made the original so much fun.

This version is limited in that it is capped at a maximum of four players. That’s thanks to its first change to the classic Zombie Dice formula. Players choose randomly one of the four villain tokens at the start. So you are playing as a Batman villain in this game. Your villain has a special ability. I had the riddler that allowed me to roll four dice at the start of my turn and a reroll them if they were all alarms. Jonathan had Pioson Ivy who could ignore one blue Batman symbol on a dice. You get the idea.

There are ten great looking dice (not thirteen as in Zombie Dice), and you play to thirty points not thirteen. Plus there is a rule tweak to what happens when you can’t draw any more dice.

I really liked these additions to the core game. They improve the game, while not getting in the way or over complicating things. The designers behind Dalek Dice should take note.

This could replace Zombie Dice as a light filer game for smaller groups for me.

I hope that Steve Jackson games have promo characters to release for this game. I’d get them. I’m going to approach AEG to see if I can buy 120+ of the Love Letter Batman tokens to use with this game to track scores. Now that would be a great pimp out for this game.

Having finished our pints of Thatchers by the end of Batman the Animated Series Dice Game, it was time to return back to real life, pick up a kebab, and deal with reality once more. 

Yes it had been a shorter session this time. But sometimes life dictates that is the case. Still a great evening though.

Flight of the Concordia 

Lunchtime the magic of modern technology allowed Jonathan to send a “can you come out and play” message to me for a learning game of his Christmas present from his family Concordia.

Naturally being a person of no life and therefore free most nights, my response was in the positive.

This was as stated a learning game. So there were going to be misplays, and time spent looking up various rule questions.

I think our biggest mistake of the night for the game was not looking up how the end scoring worked.

BGG lists the mechanics for the game as card drafting, deck building, hand management and point to point movement. After we had completed the end scoring it was evident that there was an element of set collection as well. Which comes in the form of the personality cards you buy and the gods that they are aligned with. These act as multipliers in the end scoring (if we interrupted the rules correctly). So for instance, you have four cards for one god, then the points you gain for that gods scoring gets multiplied by the number of cards you have.

It is funny that this game has deck building in it as a mechanic. Deck building is one of Jonathan’s least favourite mechanisms. Me? I like the mechanic. I’ve not looked at all the starting decks, but I think they are unique to the colour you are. Well unique in that they are slightly different. I notice that for one card (can’t remember what it was called) Jonathan’s copy of the card was slightly different. It gave more money to him than my version gave to me. 

I think there may be a first player advantage in being able to build in cities to get resources. But that needs to be confirmed with more plays.

I wasn’t left speechless after playing Concordia. There was no “OMG this is amazing” moment. I had a little moment of glory blocking Jonathan for a turn or two. But it just came across as ok. It definitely has enough going for it to warrant another play. 

Building Skyscrapers 

Mention building skyscrapers in New York to most people, and the majority of them will picture the sort of images below from the “golden” era of constructing the Manhattan skyline.

Indeed the cover of New York 1901 tries to invoke that very imagery.

Which is not a big surprise considering that is when the game is set!

Yesterday Les and myself met up to play a learning game of New York 1901.

Did it capture that golden era? It certainly does in the game components and art work. From your workers that you place on the board having girders, to the player score markers being these rather cool little skyscrapers. 

I think less so with the game mechanics. At the moment I can’t quite put my finger on it. Maybe I’ll be able to put into writing what is just on the edge of my consciousness after another play.

I enjoyed New York 1901 as a two player game. But we didn’t have much competition for spots to build our buildings. With not much incentive to use our action cards. I can see this game being very cut throat, and competitive for spots with more players. 

The game does try and force that situation in a two player set up by removing the pink cards from the game. Which reduces the space players are building on and competing for. And in say a game like Kemet (yes I know a completely different style of game) where they do something similar in reducing the playing space for lower player count games. That approach works in Kemet and reduces the playing space significantly to make a difference. In New York 1901 I felt it wasn’t as effective at what it was trying to achieve. 

So before giving final thoughts on the game I’d really like to try the game with three or four players. I think it will play completely different. I also think my final conclusion will be that although playable with two players, don’t. But let’s wait for me to get this to the table with more players. 

Playing New York 1901 reminded me of a “soft” challenge I had set myself last October. Which was to get all of the city building style games I have to the table.

So within the BG Stats app I have now set up a new challenge to actually track my progress.

Technically it should be showing Dice City as played. However I played it before records began! So this challenge will be an excuse to get the game to the table again.

Christmas Meetup #2

Last night saw our second Fenland Gamers Meetup of the holiday season.

Attending this one we had Jonathan’s brother and his wife (or Debbie’s mum and dad as they are also known) who were visiting from Malta, join us. They were “enjoying” our seasonal cold snap of the past week. Jo made a rare guest appearance, while Debbie’s bo Nath joined Debbie in attending. Which meant Jeff and myself were the only none Warren family folks there. 

The lovely large wooden table at The White Lion was easily big enough to accommodate use splitting into two play groups.

So Jonathan, Jo and mum and dad split off to play Imhotep. While the rest of us holed up in our castle to fight off the attacking horde of monsters in Castle Panic.

We were playing just the classic base game of Castle Panic, despite me having the expansions. Debbie and Nath hadn’t played it before, Geoff had (?), whilst this would be my second game. Besides adding in the expansions would require some fiddling around intergrating them.

I like Castle Panic. Well I must do if it’s still in my collection after playing it. Plus I bought the expansions for it. Which I wouldn’t do if I didn’t like the game.

It is a nice co-op game, brutal, but nice! The publisher/designer really thought about the game adding in variants, and ways to adjust the difficulty level up and down.

And although it’s a co-op, like Marvel Legendary if you all win by beating the game there is also a winner! In Castle Panic the number of monsters you kill are totalled up and the highest score is the “Master Slayer”.

We got over run and lost. But I don’t think we did that bad, we had nine monster tiles left in the bag. Granted two of those tiles were boss monsters. But still we were close to success I think. It was visible on the horizon. 

In a break from the rules, we did total up points for everyone, despite losing. Our Master Slayer was Jeff. 

After all that fighting it was time to head off to the nearest inn, and regale each other with stories of our heroic deeds over flagons of mead in Braggart Second Edition.

This was just being received by Kickstarter backers just before Christmas. Well I’m assuming that because John at The Hobbit Hole (my FLGS) had just got his box of the game that made up his store level pledge.

I have to say when John opened the box and saw what was inside, I swear he wet himself in excitement. He’s really a big fan of the game.

Yeah I bit and asked him about the game. Initially I wasn’t sold on it. Wait story telling I thought, I’ve got to make up stories? I have StoryCubes for that. Then John opened a game up, showed me the cards and how the stories are created and I was sold on the game.


This game is good fun. We ended up playing it twice. 

It has a little take that in it. There is hand management, simple drafting. Quick to learn. We learnt from the rules sheet, within a couple of turns had it learnt. 

I thought the game would take ages to play based on the size of the deck. But we got through that deck a lot quicker than I thought we would.

As you can see from the above photo some of the stories you come up with can be funny. And the interaction with the liar cards just adds to this.

Nope this is a fun lightish game, replaces Fluxx for me I think. And that’s despite Jeff winning both games.

Our final game of the evening was King of Tokyo. 

While we were duking it out for control of Tokyo. The other group were on their second game of Pandemic. At one point we over heard them say “go to Tokyo”. We chipped in “no don’t go to Tokyo! It’s a mess.”

Unusually for games I’ve played Jeff won with a points win. Usually the games have ended with a single monster standing on top of the corpses of their defeated opponents. 

We also only had one player eliminated. That player was Nath and it was Debbie that finished him off!

Ok by the time Jeff got his “boring” victory, none of us had lots of health left. It could have been my victory due to a knock out if I’d have gotten another go. But hey that’s the way the dice roll.

A really great evenings gaming. Let’s do it again next year!

Christmas Meetup #1

Friday saw the first of the three Fenland Gamers Christmas meetups.


Having set it up in anticipation of playing it, our first game was Scythe.

Sadly the tables we were playing on were not quite big enough to play using the bigger extended board. 

Jonathan was playing the game for the first time. Keen to find out why this was my game of the year.

Once again, one bloody point! One point! 

I really thought I’d got my first win. For the majority of the game I was the only one placing stars on completed goals. Then Jonathan and Jeff managed to add one or two. I was trying to control as much territory as possible,which included me taking the factory. Although just before I ended the game, Jeff took one of the areas I had control of. This it would turn out cost me the game! 

Jonathan wasn’t too impressed and couldn’t see why it was my game of the year. There was a little frustration, but it was a learning game for him. I thought Jonathan did really well. Yes there mistakes. And he got into a situation Jeff and I hadn’t seen in our three previous games of a dead turn (not being able to do anything). 

My opinion of the game hasn’t changed. I love the fact among others, that triggering the end game does not guarantee that you have won. As I have proven. 

But what would our world be if we all had exactly the same tastes? Jonathan’s game of the year is The Voyages of Marco Polo. A really good game that I also really like. Jeffs is Mansion of Madness Second Edition, a game I will never buy because of the app, but I want to play it. 

I think if anyone bought one of our three games of the year they’d have a great gaming experience. They are all different style games, all great examples of their genre.

Oh I managed to get everything into one box. But boy is it heavy.

Almost forgot the history books will record the fact Jeff won. Boo!


“Tedious”, “too much like work” (I think I’ve paraphrased that correctly) are just two of the opinions expressed about Robinson Crusoe

Luckily not my opinion. I went in knowing failure was highly likely. For me the interesting bit was just how long would we survive? Just how bad would our beating be? 

Diego had joined us by now. This was a game he had wanted to play with us. It was a game I’d also wanted to play, hence its addition to my collection. We were playing the new English Portal edition.

We played the first scenario where we were tasked with having to build a signal fire to attract the attention of passing ships. 

I felt a sense of achievement that we survived so long before Jeffs character died ending the game. We were five or six turns from failing to signal the passing ship! Yeah we were struggling to build the signal fire.

This was a learning game for Jeff and myself. Jonathan had played before, owned the game in fact, and got rid of the game. It’s fair to say it’s not a favourite of his. Diego had the game back in Italy and enjoys it. 

I liked the game. I think it’s game that is going to take two or three games before I’m fully up and running on the rules. The rule book is very comprehensive! The Watch it Played video is forty minutes long.

This definitely needs an insert. I’ve not decided yet if I’ll make one (relies on me over coming my laziness) or buy one (requires me to redirect money and possibly construct it – see laziness comment).

Our final game of the day was Imhotep. This hasn’t hit the table since late June, early July time. We used the B side of the boards along with the two promo mini expansions  (private ships and Stonemasons wager ) that exist for the game. 

There was a little confusion over the wager element introduced by the promo mini expansion. So not a hit with the majority of the players. Although I didn’t mind it. The one use private ships on the other hand were a bigger hit.

One or two of the B sides weren’t enjoyed as much as their A side equivalents, like the obelisks and the burial chamber. However my preference is for the B sides.

Diego ran away with the win, while Jeff stole second place from me!

So an interesting gaming session with some conflicting opinions and experiences.

Yes I haven’t forgotten you need to feed that addiction to photos of balding middle aged men with beards. So here you go with some official Jonathan photos with me in. That should hold you for a day or two.

Naturally I topped off the afternoon and early evenings gaming with a trip to the local kebab establishment.

There are two more meets planned for the Christmas holidays. They are on the 28th and 30th. Further details can be found on the Fenland Gamers Facebook page.

I’m not a number 

Last night was one of the “special” events that get organised at Fenland Gamers (my local gaming club). Which basically means some-one has a specific game they’d like to get to the table and play. So they host a gaming session to play that particular game. An invite is usually placed on the clubs Facebook page asking who would like to attend, making sure that people know there is a limited number of places available. 

The session last night was arranged specifically to play the amazing Viticulture with the extended board from Tuscany.

However Jonathan found himself at a loose end and asked if those attending could make it along to the venue earlier. He had a hankering to play Pandemic Iberia again.

For Jonathan to scratch that itch he needed me! He won’t have his own copy until Christmas or his birthday. I had received my replacement red microscope token and missing epidemic card only a couple of days earlier. Also to protect the cards in the game I had sleeved them. So my copy was ready to hit the table.

Katie hadn’t played this edition of Pandemic. Well it is a hot new game. So we recapped the rule changes and additions that were made to Iberia. 

We let Katie decide on how difficult the game would be. Our game used the “easy” setting of four epidemic cards.

We won our game. We hit three out of the four epidemic cards. And narrowly missed the fourth. If we hadn’t won we would have hit it. 

I’d like to have my next game of Iberia use one of its variants. I like the idea of the patient one, where cubes home in on the hospitals you build!

Our next game was a new one for me, but one I’ve been interested to try, Roll Through the Ages: The Bronze Age.

It’s a nice Yahtzee, push your luck style game. 

Not the most attractive game. However the wooden player boards and pegs were ok. The wooden dice felt nicer than the dice in Discoveries.

The player sheets where you are marking off the results of your dice rolls look intimidating to start with, but soon become clear.

It’s a nice game. Not amazing. But one I’d happily play again.

Jonathan and I  both LOVE Viticulture. I don’t think I’d be incorrect in saying that if we both had to draw up a top five games of all time Viticulture would be one of those games. For me it would be Jamey Stegmaier’s second game on that list. Which is frickin amazing. I really must do a click bait top ten games of all time list sometime. 

So you know how much we like Viticulture. But what impact would playing with the extended board make?

Katie and Diego hadn’t played Viticulture before. So a rules school was held for them. I think with the new board Jonathan and I were not at a great advantage having played before. 

I’m a big fan of the original Prisoner tv series (not that crap remake they did). And it’s hard not to make Number 6 references. Why do I feel like I can talk about The Prisoner whilst talking about Viticulture? Well for the whole game I took the number 6 slot on the wake up track. No one took it off me. Basically I was being given by the end of the game six unchallenged victory points. 

The territory control element this board adds to the game is a nice little touch, and a nice way to get some resources that may have been blocked off elsewhere. Plus at end game scoring a chance to add more victory points to your score. 

The extra seasons made more sense thematically. Plus it gave you more chance to do things. But with two basic workers and a grande worker you will have to pass one of the seasons at least in the early rounds until you train more workers.

Until the last round I was only harvesting one field. I hadn’t even planted the others. In fact I had sold one early on for the cash boost, and repeated later on for same reason. 

But being first to one or two actions allowed me to pick up the odd easy victory point.

On the final round I needed three points from somewhere on the board to push me over the finishing line. Jonathan managed to block two of them. But I was luckily able to get those from another route. Basically by buying back a sold field and planting on it (I had a windmill that gave me a point this way), and then selling a wine for a point. 

I was feeling very tense trying to pull off those three points. If I’d failed in pulling this off and have to go through another year, there is no way I’d win. It was all or nothing. Jonathan blocking me added to the tension I was feeling. But once I cracked the problem of making up the lost points, it was plain sailing.

Jonathan discovered at the end we had misplayed the pass rule in winter. Which we are getting to the bottom of at the moment. Sadly Jonathan couldn’t find the relevant bit in the rules. 

The extended board is a great addition to an already great game. Not sure I’d want to go back now to the regular one.

You know how I’m closing this blog post off now. Thanks to Jonathan (so you know who to blame) here are a couple of photos of me playing the games last night.

Love Letters to Aliens

Wednesday saw the Fenland Gamers monthly meet-up for December. This was the last monthly meet-up of 2016.  Where has the year gone?


We split up into two groups. Jonathan went to another table with Debbie and Diego, to play Plague Inc. While Gavin, Katie and I played Alien Frontiers.

Gavin has been looking at purchasing Alien Frontiers, while I owned it, and had been looking for an excuse to get it to the table. So before the meet-up I’d suggested we played the game at the meet-up for him to try it first.

I did like this dice placement, area control game. 

At first you think how do I mitigate poor dice rolls? Then you look at the alien artifact cards and some of these allow you to adjust the value of the dice by one, or reroll them. Which means if you get those cards it becomes easier placing your dice for the action you want. 

There is a little take that in the game, such as being able to steal resources from other players, or moving colony domes from one territory to another. And these bits of take that come from either alien artifact cards or one of the orbital facilities.

The alien artifact cards are a nice touch. I particularly like the fact that the majority give you a choice of two options to decide between. 

Controlling a territory gives you a power up you can use whilst you control that territory. That control can be fluid. 

During our game I was using alien artifact cards to move the colony domes of the others to give me a majority, and take a majority away from them in another territory where I had no interest.

Scoring isn’t going to be massive. It’s a fluid thing that goes up and down depending on control of territories, some alien artifact cards. As the rule book describes it, the scoreboard is a snap shot of the current state of play. 

Katie and I drew on the points in our game, but I won on the tie breaker of having the most alien artifact cards.

It’s my understanding there is going to be a big box release of Alien Artifacts in 2017. If that is the case I’ll definitely be buying it so I can get the expansions. The expansions seem to be a bit elusive to get hold of at the moment.

So that last paragraph should tell you I really liked the game.

Our final game of the evening was Love Letter Premium edition

This is a beautifully put together edition of the game. The extra thick playing cards, the card sleeves, heart tokens, the awesome game box. This just oozes high quality.

This edition supports up to eight players using extra cards being shuffled in for player counts over four. 

One or two of the new cards I didn’t recognise the abilities of. So I’m assuming they are new or from the Archer edition. Other abilities on the new cards are from other editions like The Hobbit edition. And I did like these new abilities. 

Jonathan didn’t like the additional cards because they made guessing harder and keeping track a bit tougher. Plus I think the player count doesn’t really work at the higher numbers. I think the sweet spot is 3-4 players for Love Letter. 

If I use this edition again I’ll stick to the sweet spot. But maybe use some of the new cards to replace some of the older ones to shake things up a little.

Katie and Diego drew as winners. 

A great evenings gaming. Great company. Second Wednesday of each month. 

We have three meet-ups over the Christmas period. I’m looking forward to them.