Category Archives: Fenland Gamers

Fenland Gamers

Guildsmen 

Remember my post about my students enthusiasm for Magic since being introduced to the game? They are even emailing me (at work) telling me about their new purchases.

After spending most of the day tucked up on the sofa sipping lemsip and having snoozes, fighting the symptoms of man flu, I dragged myself off my sickbed to play Guilds of London. Maybe we should have played Pandemic instead the way I was feeling.

Guilds of London was lasted played by Jonathan and myself in June 2016. Basically just after last years expo where we both bought the game (my copy was signed by the designer Tony Boydell, while Jonathan forgot to get his signed). Like Covert (and many others in our collections) Guilds of London has been kept away from the table by the cult of the new, and other great games. Which is a shame because this too is a really good game. It’s not a game for new players to the hobby, or those that like lighter games. Which is also a factor that kept it away from the table.

Naturally with with just two players we used the two player setup for the game. And after refreshing our faded memories about the rules, I took an early lead.

There was a major struggle for control for the Church of St Lawrence Jewry. 4 points and four cards were at stake. After three attempts to resolve it, we were still tied. The fourth time it went to Jonathan. But not long afterwards realised that the third tie I should have claimed it because I had a guildmaster adjacent to the tile.

It was not until the final three rounds that Jonathan caught up score wise and over took me to get the win.

Guilds of London is still a great game, with still its main problem being decoding the meaning of the cards. It should have had four player aids instead of just the two. 

After the game Jonathan and I chatted, but I wasn’t feel too good. Playing the game had taken it out of me. I was getting hot, and the effects of the lemsip were wearing off. 

A great evening gaming, but it nearly killed me!

Fenland Gamers Monthly Meetup October 2017

These monthly meetups come around fast. This month Jonathan, Debbie, Katie and myself met up at The White Lion to play some games.

Before hand I had looked at my collection and was once more indecisive about what to take along. I think the only game I was positive about taking along was Red7. It didn’t help my indecisiveness that I wasn’t really sure if Debbie was coming along or not. She had asked where the meetup was taking place, but hadn’t really said “yes I’m coming”, or if her partner was coming along also.

I thought I would take along Lunarchitects. But could I find it? Sad thing was it was in a place I had dismissed it from being because I thought it was another game!

Jonathan was already at The White Lion when I got there, and Katie arrived seconds after I did. I bought out Red7 as a quick game we could play while waiting for others to show up. While teaching Katie how to play, Debbie arrived. So we dealt her in, and went over the rules again with her. After a couple of games of the basic game (which I won), we stepped it up to the advanced rules. Which Katie went on to win. I do like the fact that you have these two modes of play, plus optional rules you can mix in. So you can quickly teach the game using the basic rules, or just use the basic rules if you have a five minute gap to fill. Then you can kick in the advanced rules, or if you are experienced players just jump straight in with the advanced rules. That’s some nice flexibility.

We followed Red7 up with Sagrada. Which was new to both Debbie and Katie. So Jonathan and I taught them the art of making a stained glass window with dice!


Jonathan and I both mucked up and couldn’t complete our windows, and we both used up our tokens on the available tools. Whilst Katie and Debbie both completed their windows, and had tokens left over. If you are picking up that Debbie and Katie owned Jonathan and myself at this game, then you are right, they did. In fact they drew on the score, so it had to go to the tie breakers. Which gave Katie the win.

Another great evening of gaming.

Amonkhet League Finale 

Yesterday was the finale of the first Fenland Gamers Magic League. We had been using the Amonkhet set for this. 

My first game of the afternoon was Michael. Michael’s deck was a nasty one. I haven’t won against him all season, although I did come close once! I started off well this time. But it soon all fell apart and I was looking defeat in the face again. With 2 life left, and a Painful Lesson in hand, instead of waiting to take the beating from Michael I committed suicide. I played Painful Lesson on myself. 

Next up another player I had never won against, Josh. That was a very quick game. I spent most of that game waiting for a swamp to surface so I could play one of the cards I had in hand. 

Jamie threw down a challenge to play him next. But before I accepted I went to my sideboard and swapped in Harsh Mentor. I’m glad I’d pulled this card. It was a silver bullet for Jamie’s deck. Playing it early would disrupt his game plan. 


The corner stone of Jamie’s plan are these two cards.


Which usually chips away at you until he can swing in with his creatures. You take a bit of damage in the build up, and your creatures are stopped from attacking. Eventually at the crucial moment you can’t block either. This time I was able to get Harsh Mentor early, which forced Jamie to remove it with an instant spell which I think was Cut/Ribbons. That spell in the graveyard nearly won him the game. If he’d had one more mana it would have. But I get ahead of myself, back to the removal of Harsh Mentor. That scuppered my plan. I wasn’t worried I had a second, and hopefully would draw into it quickly. I even used my suicide card on myself to try and draw into it. Luckily I play with Wander in Death that allows me to pull back two creatures from my graveyard. While I was waiting for either of the two cards to turn up I was doing a pretty good job of making sure Jamie didn’t execute his plan and keeping his battlefield empty or not able to attack. So when I drew Wander in Death with Jamie on 7 health and myself on 8. I knew I had him. Harsh Mentor was out on the board, next turn bam! Jamie was shut down, he knew it was over if he couldn’t pull it out of the bag. He did the math, the Ribbons half of Cut/Ribbons was short by 1 mana for killing me. Jamie decided to make the futile jesture anyway of dealing me the 7 damage. I was on 1 health, my go. Unable to switch off my attackers with out hurting himself, or block me with creatures, I swung in for the kill and sweet sweet victory. I was a bit vocal, and a quick tease of Michael from Josh and me as I had beaten Jamie when he hadn’t been able to. 

After beating Jamie it was my turn to play Sarah. Harsh Mentor was returned to the sideboard, it had done its job. The game started out poorly. And I was soon in single digit health. But then my cards started kicking in. With my Cartouche  of Ambition out I had life link, and my life total started going up. I had weathered the storm and was hitting back. Somehow in a game I thought I was going to lose, I clawed my way back to get a victory. Two wins in a row! 

Next up was Jamie’s son Lucas. The cards were just totally unkind to Lucas. He just had no answer for the cards I was playing. By the time I’d won I had accumulated over 40 life. 

My final game of the afternoon was Chris. Another player I had not won against all season. Another big hitter. We traded blows. Scuppering each other’s plans along the way. But I ended up victorious. Bloody hell what was happening 4 back to back wins. What a way to end the season. 

I’ve really enjoyed our League. My final record for the season was 11 wins, 16 losses.

Michael took the Most Wins and the Most Plays awards for the season and walked away with two boosters as his prizes. Sarah got the friendliest player award and a booster. So congratulations to them both. 

For those interested here is the final version of my deck.

Deck: Fenland Gamers Amonkhet League 2017.dec
Counts : 30 main

Creatures:9

  • 1 Bloodrage Brawler
  • 1 Dune Beetle
  • 1 Gust Walker
  • 2 Blighted Bat
  • 1 Cursed Minotaur
  • 1 Wasteland Scorpion
  • 1 Emberhorn Minotaur
  • 1 Merciless Javelineer

Spells:11

  • 1 Blazing Volley
  • 2 Magma Spray
  • 1 Impeccable Timing
  • 1 Mighty Leap
  • 2 Cartouche of Ambition
  • 1 Faith of the Devoted
  • 1 Painful Lesson
  • 1 Sweltering Suns
  • 1 Wander in Death

Lands:10

  • 1 Cradle of the Accursed
  • 3 Mountain
  • 2 Plains
  • 1 Sunscorched Desert
  • 3 Swamp

A big thank you to our hosts Fenrock. Great facilities and just as important coffee. 

Our next Magic League will start in November, and will be using the Ixalan set. If you are interested in joining in on the fun you can find out dates and times on the Fenland Gamers Facebook page in the events section,

In the meantime we do have on the 21st a Commander session planned if anyone local fancies playing. Once again details on our clubs Facebook page.

Winning the arms race

Somehow Jonathan, Edmund, and myself managed to fight our way through the trials and tribulations of life to get to the White Lion last night to play games.

One of the hardest things to do for a game night is deciding before hand what to take along to possibly play. Too many games competing for attention. Thanks to the “I’m going” option of the Facebook event for the evening it helps narrow the options down. But it’s still a hard decision. You have to cater for those going (taking into account their likes and dislikes) and potentially for anyone else that turns up.

In the end, after minutes of indecisiveness, I grabbed Tiny Epic Quest, The Manhattan Project, Love Letter: Batman and Red 7.

Our first game of the evening was the classic worker placement game The Manhattan Project. 

When I recorded that we were playing the game in the boardgame stats app it showed as a first play! So it has been around two years since Jonathan and I last played the game. That’s so shameful. A great game like The Manhattan Project deserves to be played more regularly. But with so many games between us, and new stuff coming in, it’s so hard to get everything to the table.

With there being such a long gap since our long play we were having to refresh our memories of the rules, whilst explaining the rules to Edmund. 

I have the expansion for the game, which is modula (you only play with the bits you want to). The bit we have played with is the Nations module, which are some cards that make each player unique, giving them an ability that only they can use. I combine the expansion Nation cards with the cards from the Nations mini expansion.

Jonathan had forgotten about testing bombs, which he remembered after I tested mine. But at that point it was too late he’d screwed his game plan up. I was the first to test a bomb, therefore picking up 8 whole points. There was some pressure from Edmund but I’d got a good engine going on my player board that meant I was mostly just doing actions on my board and not the main one.

I managed to grab the win. But Edmund and I had ran way ahead on the points front. 

We really are blessed with some great worker placement games in our collections. It’d be fair to say we enjoy that mechanic. We must try harder getting them to the table. But it won’t be easy.

Our second and final game of the evening was a learning game of Red 7.

I’d picked this up at the Expo. Since it’s release a couple of years ago now it’s had really good buzz. 

Having now played the game I can see why. At first it seems so simple. 49 cards, split between 7 colours each numbered between 1 to 7. Each colour is associated with a rule, for example for Red the rule is highest value wins. Each player starts with a hand of 7 cards, and a face up card in front of them called their pallete. On your turn you can play a card to your pallete, to the canvas (like a discard pile) to change the rule. Or do both. The only condition is you have to be winning at the end of your turn or you are out.

This is a real thinker. It’s great fun playing it in the basic mode, or the advanced. Basic mode is a single round game. Advanced is first to a point total based on number of players. With 3 players it was 35 points. The advanced mode sees cards being removed and kept to one side to track points. The winner of a round scores the cards that meets the winning criteria. They go under that players player reference. So removed from the game. Which adds another level of strategy you have to consider. Plus it’s possible to draw cards in the advanced mode. It’s so much fun in advanced mode. It gets even more thinky! 

Plus we didn’t use the optional rule that brings into play the icons on the odd numbered cards!

Oh Edmund rocked this game and won the basic game and the advanced one.

This was a fun game. Lived up to the hype. Will definitely be hitting the table again.

A great evening gaming again, with great people. Cliched I know. But it’s true.

Same time next week?

Little guys win again!

That’s the only way I can describe the fall of the Empire once again to the Rebellion.

Yesterday Diego and I played Star Wars: Rebellion with the newly released expansion Rise of the Empire.

Rise of the Empire adds new leaders, new missions, new units, new dice, and new tactic cards. All on the whole inspired/themed around the movie Rogue One.

The new tactic cards are normal size and replace totally the old ones. Plus they are used now in a more streamlined “cinematic” combat system. 

Both Diego and I both liked the new “cinematic” combat system more than the original one. You still have tactic cards for both space and ground battles but each deck is treated as your hand of cards when it comes to do a battle in that arena of conflict. At the start of each round of the battle you choose one tactic card from your hand, then simultaneously both players reveal their selected card, and resolve (the card is then discarded). Then you roll the dice, do damage etc. Except this time the crossed swords symbol is used to prevent dice. And the figures on your leader that were used to draw tactic dice now determine how many dice you can reroll in that arena of conflict. So obviously if you have played A Game of Thrones the boardgame you will be used to that selecting a card and revealing element. It’s the same mechanic. But it’s a nice way of doing this, and it forces you to make some tough decisions about when to play cards. I think after reading a thread when I got home we may have had a misplay on the sword dice. But hey ho.

The new characters, actions and missions were fun, and changed things up. Plus add a little variety to the game. 

It’s a nice expansion that I don’t think I’d play the game without out. 

In our game yesterday we had some great moments. But the game came down to a final battle, that if I’d destroyed Diego’s fighters  instead of going for his big ships first, I’d have won next round. Instead he was able to attempt to blow my Death Star up, and succeed getting him the final two points he needed. To add salt to the wound he also killed Palpatine that round.

A great afternoon gaming with a tactical genius. I will beat you one day Diego ;)

Spies, Pirates and Dinosaurs

It’s Ixalan Release weekend! You may have detected I’ve been getting more into MtG lately. So Ixalan despite me still calling myself a casual player (which I am) is the first release to come out during this increased interest. 

Yesterday I popped into my FLGS The Hobbit Hole on my way home to pick up my pre-order of a booster box. Which I only did so I got the Buy A Box promo booster pack! God WotC are evil geniuses. 

I ended up walking out with the following product:

  • Ixalan Booster box
  • Ixalan bundle box
  • Ixalan prerelease box
  • Huatli Planeswalker deck
  • Gishath, Sun’s Avatar Legendary Creature

The “freebies” I got were:

  • The Buy A Box promo pack
  • Foil promo alt art Burning Sun’s Avatar
  • Ixalan MtG League deck box

I haven’t planned to attended any release weekend events this weekend. But like my FLGS your LGS will be running lots of events giving you the chance to buy packs and play with the new cards you just got.

Naturally there will be posts over the weekend where I share my pulls with you. You have been warned.

Last night Jeff, Jonathan and myself met up at the Fenland Gamers weekly Friday Meet Up at The White Lion to play some games!

The game that hit the table last night was Covert. This was the second time the game had hit the table since I got it. Which is a shame. It’s a nice game. But when you have a game collection it’s competing against so many others. It’s not only the games in my collection, it’s competing against those in members collections too. And not to mention the cult of the new. So it’s hard sometimes for an enjoyable game to get back to the table.

But I’m glad that I did make that decision to take Covert along to be played. Once we had refreshed our memories on how to play the game (10 months had passed since our initial play) and muddled through teaching Jeff, we got on with the job of being Spies working our craft across Europe.

With Jonathan triggering the end of the game by completing the required six missions, and getting the win, we all agreed it was an enjoyable game. 

Who knows when it will manage to fight its way back to the table through the cardboard and plastic crowds. But at that moment as we were packing away I made that hard to keep promise of “I must get this back to the table soon”.

Another great evening of gaming and friendship. 

Edmunds Delivery Service 

Last night an assassin managed to stop Jonathan and Chris attending the weekly Friday evening meet up. Luckily Edmund and I have far superior ninja skills and managed to dodge the assassins attempts on us.

Our first game of the evening was a game I’ve been wanting to get to the table since I purchased it. That game is Broom Service. A game I’ve referred to as Kiki’s Delivery Service the boardgame! 

Seeing as this was our first play and we were learning from the rule book, we played the basic game.

This was despite my loss a nice game.

The pick up and deliver aspect with the correct coloured potions having to go to correct coloured castles. Added to the fact some of the castles once delivered to are blocked for the duration of the game, is fun.  The delivering and blocking a castle does add a kind of take that, foil your opponents plans element to the game.

I really liked the action selection process. Each player has ten cards to choose four from. Those four cards will be the possible actions you take that round. Each card has a brave action and a cowardly action. Then the starting player selects one of their four cards and plays it. When they play the card they select which of the two actions on the card they are going to do. If it was the cowardly one they donthe action immediately. If it was the brace action they may not get to do it. They have to wait and see. Now one player order the other players also have to play the same card if they selected it in their four cards. When they play the card they two have to decide which action to do. If it’s the brave action the previous player who selected brave gets to do nothing that turn. It’s only the last player to play that card and selected the brave action that gets to do it. All the others that played it and selected brace get to do nothing. So you have a push your luck element here. Plus this whole selecting cards trying to choose cards that have actions you want to do, but also having to work out which actions other players maybe selecting. Add in a dummie hand for lower player counts adds even more things to consider. Play an action that matches one of the dummie actions and you lose 3 points. And these change each round. Yeah I like this mechanic a lot.

I also like round cards that add some new condition/rule to that round. These can have positive and negative consequences. Plus these are a great way to track the seven rounds.

The art is a lovely cartoon like style. Lovely counters for the potions and witches. It’s an attractive game. 

Luckily for me Edmund didn’t lap me on the score track, that would be embarrassing. He only nearly doubled my score. 

Our final game saw us slowing the place down, going back to art school in Kanagawa. I’m not going to say much about this. I’ve spoken about it the past. It’s a beautiful looking game, with some lovely mechanics and decisions. Sadly I lost to Edmund again. 

A great evening gaming with a really great guy. 

September ’17 Monthly Meet Up

It was the second Wednesday of the month last night which means it can only be one thing for Fenland Gamers, yep the monthly meet up.

Our first game of the evening after our little chatter about stuff was a recent arrival in Gavin’s collection that he got in a trade, but a long time favourite, Tiny Epic Galaxies (TEG).

It felt a little weird playing the game without the awesome playmat for the game. But then this was Gavin’s copy not mine. It’s funny really because I nearly threw this plus the expansion, and Tiny Epic Quest into my bag for the evening.

Four player TEG is probably the sweet spot for this game. Five players we found in the past was too many. But then again this was more of a “gamer” group playing this time, unlike the time we played with five, which was mainly casual gamers.

After losing a battle with Diego for a seven point planet, there was no stopping him and his push to victory. By the time it was his turn again, he was able to complete a second seven pointer and trigger the end game. That meant Jonathan and Gavin had one more go to bolster their points, and hopefully steal the victory from Diego. In reality the only one with a shot of doing that was Gavin. Jonathan was way to far behind to do that. Gavin gave it a good shot. He was able to orbit and colonise a five point planet on his and Jonathan’s turns. Pretty impressive. But sadly not good enough to stop Diego claiming the victory. The important thing here is that I was not last. That honour fell to Jonathan.

Our second and final game of the evening was Dice Town. This is a really nice game. I played it aggressively to start with. I was helped by some great early rolls. So by aggressive I mean paying to keep more than the one dice, thus cutting down on the chances others had on building good poker hands, or getting useful dice. I think on the second round I rolled a full house. Four dollars thrown in. The others get one more roll and have to live with it. It was fun to play like this, but back fired when I had no cash, and was denied for several rounds from getting any. Which limits this more aggressive approach big time.

I had an early advantage for sure. But that soon eroded away, and unnoticed by the others Diego seemed to be amassing a lot of cards and possibly victory points. By the end we were all positive that Diego had won. The biggest shock really was that it was by a smaller margin than we thought it would be. The important thing for Jonathan was that I was last.

Dice Town is really nice, it’s just a shame that the expansions for it are so hard to get hold of.

This was once more another great evening of gaming with some great folks.

Married Couple Fight Over Iron Throne

It’s funny how things work out. I hadn’t planned it this way but we played A Game of Thrones the board game the opening weekend of season 7.  And now we were playing the game once more straight after (well the Saturday after) the season 7 finale. 

Those gathered to compete for the Iron Throne, or with delusions that they had a claim to the throne were myself, Jeff, Diego and Monia (aka Mrs Toaster – I do hope Monia doesn’t mind the nickname because I’m bad at pronouncing some names, so I do almost everything possible to avoid struggling to say them and embarrassing myself).

I had drawn House Arryn, Jeff was the Starks, Monia was the Lannisters and that leaves Diego with Baratheon. Yep we once again were playing with the A Feast for Crows expansion. 

Monia hadn’t played AGoT before, so we didn’t use the Tides of Battle cards. Mind you I haven’t used them yet. And I think I’m about ready to try them. Next time. Jeff also acted as a “consultant” to Monia when choosing a card to play in battles against Diego.

With Diego being Baratheon, and Monia controlling the Lannister forces, husband and wife were pitted against each other right from the start. Kingslanding is critical to both of their house objectives.

I was playing House Arryn for the first time. My house objective needed me to have more power tokens than the other houses at the end of each round along with control of the Eyrie. The special abilities on the combat cards for Arryn are slanted in aiding this. I managed to pull this off once, the first round, along with completing one other objective. That was it my total points for the whole game. 

While I was waiting for the opportune moment (which in the end never came) to snatch Kingslanding off the warring couple to gain another objective and two points. I was trading blows with Jeff and his Stark forces.

Jeff did query his house objective. But we couldn’t remember how we ruled it. So he did a quick search on bgg and couldn’t find an answer. So we went with he had to hold Winterfell and five castles/strongholds.

The Westeros cards only came up once with the opportunity to bid on the influence tracks. But I did get to steal the sword off Jeff after we successfully defended the only wildlings attack. I could move to the top of the influence track of my choice after bidding the most. It’s as if I knew what would happen before hand if we defeated them, and to put lots in. So I took the sword.

I had three crappy objectives that I wouldn’t achieve. I wasn’t triggering my house objective. I needed to be churning my house combat cards more than I was to do that. I cycled the deck once during the game. It wasn’t good enough. The others were chalking up victory points left right and centre. There was no hope in hell I’d catch them up. But despite that I was having a blast.

In the end Diego made it across the finish line to grab the Iron Throne.

All hail King Diego. Who we hope survives the many assassination attempts we are sure his Queen will be making to grab the throne for herself. 

Epilogue:

Many many hours later, minutes before midnight Jeff finally mastered Google and found out he could have won! We decided wrongly on his house objective. It was five Castles/strongholds including Winterfell. So potentially Jeff could have claimed the Iron Throne if his Google skills had been better. But I suppose it’s hard using smart phones stuck up in the cold north. Cell reception must be a nightmare!

Dueling decks

Americans do like their special shopping days like Black Friday, and Cyber Monday. Now for the second year running Disney give the world Force Friday. A day when all the new Star Wars related toys and merchandise are released to the world.

A couple of days before Force Friday hit I did see a rumour that FFG would be announcing a mystery Star Wars related game. Which the poster of the rumour said would be Star Wars: Destiny duel decks.

Come Friday morning or Force Friday morning if you will, FFG announce what is basically a box with two starter sets in it. There is a mix of new cards exclusive to this two-player set and existing cards from the two current Destiny sets.

Like the first two starter sets the decks are only 20 cards each. Plus two characters and a battlefield for each deck. Once again great for learning with, but not tournament legal. So a new player couldn’t buy this, pick the deck they wanted to play, and started playing in a store game night. Unlike the original starter sets, because there are two decks here, it might be possible to take some cards from the other deck to make a match legal deck. I’ve not seen the full card list yet.

From what I’ve seen for existing players of Destiny to get a play set (2 of each card and dice) you will need to buy two copies of the two-player set. Why? Because there is only one copy of each card and die. Which puts the cost for players that way inclined at $60 instead of a casual players $30 for one copy of the two-player game.

Still there are some interesting new cards in this new release. Enough to justify laying out $60? Now that’s a big question.

You can read the full announcement HERE.

Last night while Jonathan is off playing boardgames in a field somewhere up North, and living under canvas for the weekend, Chris and I met up to play games at the usual Friday night spot.

So I introduced Chris to The 7th Continent. Our first game ended pretty quickly. We were playing once again the suggested curse for a first play. However we’d only explored our second map tile when we met our untimely demise having failed to out swim a shark!

Once we recovered from the shock of our sudden death we reset the game and started again. We did better than our first game. But we have hit a brick wall on progressing any further. Luckily it happened at an appropriate point in time that we were going to have to stop playing anyway. I think it’s a good sign that Chris suggested we used the games save feature to save where we were. So next time we play we can pick up exactly where we left off. In fact with the way the game has been designed other players can join in the fun whenever they want. It’s nice that the designers have thought of this sort of thing.

Ok thanks it for this post. I’ll be back tomorrow with news of who sits on the Iron Throne.