Category Archives: Fenland Gamers

Fenland Gamers

Epic Sagas

I know the postings have been sporadic this week, especially since Wednesday. But that’s when things got busy.

I had to miss this months monthly meet up for the Fenland Gamers because my local cinema The Luxe was running a Star Wars double bill. They started off with episode VII The Force Awakens at 8:30pm. I knew I’d booked the double bill, so when Netflix added The Force Awakens recently I avoided watching the movie so that it would be more fresh on the night. A plan that worked. I think this was the first time I had been at The Luxe since the change in ownership, the new screen and projector. The viewing experience has definitely improved. No more annoying mark/tear on the screen. There were some dressed up people at this showing, the cinema staff were also. The young lady behind the counter serving drinks and selling/printing tickets was dressed as Rey. She had done an amazing job. An hour after The Force Awakens at five minutes past midnight it was onto the midnight release and the first showing of The Last Jedi. I’m not going to put spoilers up. I enjoyed the movie. It could have been a bit shorter, a tad too much humour for me.

The problem with a mid week midnight showing like this is work the next day. Luckily after just short of 4 hours sleep, I managed to make a flask of coffee to help me stay awake through a days hard work watching student presentations, and then crawl my way into work. I do love this part of the course I teach on. Students pitching their game ideas as professionally as possible. It’s cool to see them dressed so smartly. Plus the ideas they come up with are really interesting, and imaginative. By the time it was time to go home having seen 17 pitches, I was in remarkable great shape on so little sleep. And yet despite that lack of sleep I wasn’t tired and ended up staying awake to just gone midnight!

Friday wasn’t going to see me getting to bed earlier than my normal rock and roll bedtime of 9:30, because we had a team Christmas meal planned for after work. Luckily my free time before going was spent playing Magic the Gathering. I really have created a monster at work with this game and my students. Our Christmas meal was at a Thai restaurant, the food was pretty good. Portion sizes were just right, despite my initial reaction that they were a little cheap on the quantity of sticky rice I’d been given. There was a random secret Santa, which I suspect was not as random as initially intended. Somehow the only person with a bushy beard (me) got given beard baubles. Even I without a sense of smell, smelt something was up. When I arrived home there was an unexpected parcel waiting for me. The mystery present was a Christmas gift of some Lego from my friend Duncan. There was even a Christmas card from him with a humorous reference to my dislike of Barenpark and Nantucket. There was also a play set of the Abrade card for Magic also waiting for me.

I really could have done with a relaxed, drifting in and out of sleep type of morning today. Catching up on some of the sleep I had deprived myself of. But no a while back I had arranged a learning game of Twilight Imperium 4 for 10:30. So I had to get up early, and punch some cardboard. I also wanted to get to Fenrock early to get the place setup ready to play. So I turned up 30 mins early, got the table in place and started setting up the game ready for the others. We were already a man down because earlier a car failure meant Diego wasn’t able to attend. But a very last minute message meant that we were now down to just Jeff and myself to play a game designed for a minimum of 3 players. If I’d known before I’d left I could have bought Star Wars: Rebellion a 2 player game to play. Instead we had to make do with a makeshift solution that would allow Jeff and me to play TI4 as a 2 player game.

Despite it not being designed for this player count, the trade and political side not really practical, we still had a good time playing the game. Fuelled by the excellent coffee that Fenrock do, despite taking an early and having the military superiority I still lost.

But playing the game this way did allow me and Jeff to get familiar with the games turn structure and basic rules. For Jeff he was also able to see how the new 4th edition differed from the 3rd, which he already owned.

I’m really looking forward to playing TI4 again on the 30th. Hopefully everyone can make that day and we get to play the game as intended. Now I have the rest of the weekend to catch up on some sleep, start building some decks around the infinite combos that arrived today. Or I might just browse some ideas for a Death and Taxes deck. Whatever happens I will be doing as little as possible and just relaxing.

Council of Nations

Wow no posts for 3 days, you all must have been hoping I’d given up blogging. Sadly I haven’t. I was truth be told just being lazy.

Friday evening saw Jonathan and myself meeting up at The White Lion Hotel to play some games.

Our first game was a recent addition to Jonathan’s collection Council of Four . This was a foreign version of the game, which meant two things. Jonathan had gone online and printed out the translated English rules (in colour), and that he got it a lot cheaper than the English version over hear. I think Jonathan said around the 8 or 9 euros mark, compared to (I want to say) over £20. So a massive saving. And the game is language independent. Which means it really doesn’t matter if you get the non-English language version.

I think my main issues with this game are production issues. The assistant tokens for instance (see close up below) look awful. The art work could be much bigger, and less white space. I also had an issue with the black permit cards. They look more brown. Especially when they actually have a black border, that is black! Not only that the black meeples were also not very black. The graphic design could have done with a little bit of tweaking on the use of the arrow symbol. The same arrow icon was used in several spots for different things. Ideally there should have been a different symbol or type of arrow used to symbolise it’s different meaning.

The actual game itself isn’t bad. It was fun, I liked that you can combo emporiums, which can be very powerful. Build an emporium in a city next to one you already have an emporium in you get that connected cities bonus too, and repeat until you come to the end of your chain of connected cities. I had a very effective “engine” going that gave me money, points, and cards every time I built a connecting emporium.

I won our game. It was close. I had that combo engine going, while Jonathan was being more targeted in where he was building his emporiums and collecting bonuses for building in cities of the same colour. It did look like I was running away with the game. But after taking into account bonuses earned during the game, and the odd end game bonus, the game result was much closer than both of us were expecting.

And that is one other thing I like about this game, that we both had different plans in place for scoring, and I can see the possibility of one or more other ways to. And that’s a nice thing to have.

I’d play this again. Would I ask to play it again? Maybe not. It’s a good game, just not a great game.

Our second and final game of the evening was an old favourite, Nations the Dice Game. This game soon went out of print after it came out a couple years back. I had bought mine just after I think it was my first UKGE, after hearing the buzz about it at the expo. When I heard that Stronghold Games had picked up the rights to the game, and not only were they reprinting the game, they were also going to be publishing an expansion for it, I was excited. At the time of the news breaking I did ask Stronghold via social media if the expansion would be compatible with the original printing, and was assured that it was.

Which brings us to Friday night. I had the new expansion Unrest and the perfect excuse to get the base game back to the table.

This expansion adds a new die to the game, that makes rolling for resources a bit riskier, but has a bigger pay off. There is also a new reroll token, new nation boards, bonus tiles, pass bonuses, and more progress tiles.

The new nation boards actually fix an issue I had with the original game. In the original game it made no difference which nation you chose because they were all basically the same. Everyone got the same starting dice and tokens. Now with the new boards it matters which one you chose, and also which side. You get that feeling of uniqueness.

Ok the game is still over really quickly. But the added bonus tile that gives you a second thing to aim for other than just the famine and war bonus, is a nice addition. Plus passing now also gives you a little something, unless you are the last to pass.

I like this expansion, I don’t think I’d play the game without it. Even with new players. It adds stuff to the game, but not that much. Fixes a couple of problems. Yep glad I bought this expansion.

You know how this will end. A big thank you to The White Lion for allowing us to play there Friday evening.

Saturday was the final day of our Ixalan league. Unstable and life meant this last MtG meet up before Christmas was attended by five of us. I played 6 games, two best of three, and came away with a 1-5 record overall. These weren’t quick wins. They went to the long game. Which for 5 of the games saw my deck bettered. After I handed out the three prize packs for most wins, most plays, and most friendly player, and some packs were bought off me, I was left with 3 packs. I consoled myself with those 3 packs and was rewarded with the following card:
This is my third Huatli, Warrior Poet planeswalker. So nearly a play set. But is it good enough to break into my R/G Dino deck? I do like that ability to generate 3/3 dino tokens. Maybe in the sideboard?

Yep another thank you to Fenrock for hosting our MtG league.

Our next planned league will be at the end of January once Rivals for Ixalan has come out. But there will be one or two one off events before then. Keep an eye on the events page for Fenland Gamers to find out when they are announced.

Big game Saturday

Yesterday morning started out like Christmas morning come early.

It started off with the Royal Mail delivering my coffee order from Pact Coffee (more on that in a moment), an Ixalan Booster Box for next weekend (it’s already accidentally fallen open ;) ), and some MtG cards I’d ordered for a couple of decks.

My coffee order was the big surprise. I think I must be one of Pact Coffee’s unluckiest customers. They sell amazing coffee, which they grind specifically for your coffee making device (the coffee needs to be ground to a different coarseness for a pour over filter like a V60 to that of an Aeropress). They tell you about flavour notes of the coffee, give you a card with it telling you about the farm the coffee beans come from. It’s a little bit more expensive than the options at a supermarket. But the price does include postage, and the whole experience is far far superior. The reason I claim to be their unluckiest customer is because very regularly I don’t get that full experience! Very often I get the coffee but not the card. Strangely enough I do get the partner companies offers. I do raise this with them, and a few days later they do post the missing cards to me.

So we come to yesterday morning with my orders. I’d bought a sample pack of coffees as a Christmas present, that had arrived Friday but with no cards (wasn’t surprised at that). But another copy of that ordered turned up with cards yesterday morning. Then my order for myself of two additional coffees also turned up twice! One with cards the other without! Finally my monthly subscription coffee turned up also without a card. I need to contact Pact Coffee about this (I’m sending them this link). But how does this work? In the past I’ve been given the excuse they’ve run out of cards and awaiting for more. But obviously I’m not convinced about this now. And why have I got double? Have they charged me twice? I’ll be upset if they have and demanding a refund. It will be interesting to hear the explanation for this. I think there is some serious lack of quality control in their fulfilment department.

If you cast your minds back a couple of days I put Nan and Mum on BFB alert. I was expecting that BFB to arrive early next week.

However that BFB arrived yesterday, mid morning. Weighing in at 9.9kg according to the box, and rightly justifying the claim of BFB and probably Bloody Heavy Box, Gloomhaven Second Edition had arrived.

That 9.9kg weight. That’s just heavier than the pack and gear (minus food and water) that I used for hiking across Scotland for 2 weeks on the TGO Challenge!

I’m so glad it came yesterday with me around. Mum and Nan would never have been able to cope with the size and weight of this game.

I will say that the lid of the box was warped. Will need to in the next week check over the game contents before contacting the publisher so I can provide a complete list of defects.

Lunchtime saw Diego, Chris and myself exploring outer space at The White Lion. We were playing Xia: Legends of a Drift System.

I set the Fame Point total for our game at 10. This was a first time playing for Diego and Chris. Mind you it’s not as if I was a seasoned pilot, having only played it once before. But that previous time I felt that the suggested 5 Fame Points for a first game was too low. However that’s the nice thing about this game you can set the target number of Fame Points needed to win to match the desired length of game that you want.

We were also for the first time using the npc’s.

I taught the basics of the game but left out some of the rules that were tidied to specific tile types. Leaving so that we’d read up on the rules as and when those tiles appeared. I did it this way because there is a lot to go over. And we would have forgotten them by the time they were needed, and have to look them up anyway.

Diego got labelled as an outlaw early on by visiting an outlaw planet. And started living up to that reputation. Mid-game Diego attacked Chris’s ship and destroyed it. But took some damage himself. So I took advantage of that situation, flew in and blew up that outlaw Diego. Showing him the error of his ways, and giving him the opportunity to make amends and lead a lawful life from that point on. Which he did.

I want to say that Diego won when he became Elite! You just want to use terms and language from that classic video game.

I’m really enjoying the fact that opportunities to play these more complex, in-depth games are happening. Let alone love playing these games.

We had a really great afternoon gaming. Great company and facilities. As you can see from the photo, Xia isn’t a small game. So we are really grateful to The White Lion for providing a location with tables large enough to allow us to get games like this to the table.

Friday Night Dice

A little while ago after seeing photos of Istanbul the dice game I wasn’t sure about it. Jonathan also had doubts, not sure what sparked those. But we both agreed that we’d wait to see some reviews first before deciding whether to buy it or not.

What I hadn’t remembered at the time was I’d already pre-ordered it! So imagine my surprise when Meeples Corner told me it was ready to be sent.

The game arrived mid week. Which after messaging Jonathan was going to definitely be hitting the table on Friday. The bigger question was would the expansion for Nations the dice game arrive in time?

Come Friday the evening the answer was sadly no. Yodel tracking was not informative as to where it was. It had left the Newton Abbot depot Thursday morning , and hadn’t been tracked since!

Which brings us nicely to last night and the two games Jonathan, Diego, Edmund and myself played.

As you might have guessed from the big clue earlier our first game of the evening was Istanbul the dice game.

History and records will show that I did indeed win this game.

In the past few years there have been dice versions of more substantial, complicated games. Roll for the Galaxy (Race for the Galaxy), Nations the dice game (Nations), Biblios dice (Biblios) etc. And these lighter, streamlined games have not only captured the feel of the bigger brother, but in some cases been preferred. Or that’s how some reviewers have spoken about these games. Although I can’t really speak about this because I don’t have the big brother version of those games, and have not played them. But I do enjoy the dice versions of those bigger games. I think this will be the first time I’ve played both the big brother and the dice version.

This is a nice game. There is an engine building mechanic, buying tiles that give you a boost, such as get 3 coins at the start of your turn, or get a gem that allows you to reroll dice at the start of your turn, or get an extra die to roll each turn. Without getting the tiles you won’t stand a chance of winning.

You have a large luck element to the game with having just the single dice roll each turn (unless you have a gem to spend to allow you to reroll). But despite that you are never stuck for an action to perform on your turn. One of those actions being able to get a gem.

Does it capture the spirit of the original game? I think it does. The collecting rubies, which you get by buying them, or swapping resources for, is there.

It’s a nice, quick, light game. For me not as good as it’s big brother. But that was always going to be a hard act to follow. The price is really good at £23. I think I’d happily play this with none gamers. Something I’d not do with the big brother (especially with all its expansions added in which is my preferred way to play it).

Our second and final game of the evening was London. Which after the dust had settled, money counted, poverty adjusted, saw Diego claim the victory.

It was a great evening gaming with great friends, at a great location.

Minions and minions

If you are planning to start a day of gaming with a full English at the establishment you will be playing, you should at least make sure you know when they stop serving.

Because that was the big flaw in my plan. So before any dice were chucked or cards shuffled, Diego and I went to the local Spoons for a traditional full English (black pudding optional extra) and a coffee.

Having fed it was back to our original plan of playing games at our original planned location of The White Lion Hotel.

Our game for the day was Mechs vs Minions.

While I was refreshing my memory of the rules, Diego was learning the game for the first time. I’d forgotten there was a tutorial to learn the basics. So we were learning or trying to remember whilst playing the first scenario.

Despite that learning curve we managed to complete the first scenario without a problem.

The second scenario started off well, but soon went to pot and ended in failure. A quick beverage break, board reset, and we were back with a plan.

It took some effort, lucky rolls and card draw, flawless execution, but Diego and I managed to complete the mission.

Which was also well timed, we didn’t have enough time to attempt the third mission. But we had enough time to pack away, make plans, chat, without the pressure of being finished by 4pm.

Yep Mechs vs Minions is still my favourite programmed action game.

Yet another great day gaming with a great friend.

Dinosaur Stomps

Yesterday was day 3, session 3, or whatever you want to call the penultimate Ixalan League afternoon for Fenland Gamers.

Ok let’s jump in with my win-loss record for the afternoon. I went 7-2 yesterday. But I didn’t get to play 3 of the people yesterday. Two of those were very strong decks indeed.

My first two games were against Lukas and his vampires. I’m not sure what the issue is here. Is it the inexperience of the player, the deck, or poor card draw? This is an easy match up for me. Lukas isn’t posing much of a threat on the battlefield. I have answers for his plan. I think reflecting on things I think the problem is a combination of all of the above. Vampires shouldn’t be this easy to defeat.

Justin played against me for my next two games. Which saw us win one each.

My fifth game was an interesting game. I managed to stabilise at 3 life to grab the win. With a built up battlefield I was able to control the game and finally after defending some attacks in which they shouldn’t really have attacked, grab the win.

My next two games were against Michael, Winner of season. He easily powered his way to victory in our first game, thanks to not drawing enough mana early on. But our second game was a different story. With Michael not getting the right mana I stomped (although I don’t play that card) to victory. Season 2 isn’t being kind to Michael. His deck just isn’t as dominating this time round. He is suffering a lot more losses.

I faced Lukas again for two more games to see how his strengthened deck was doing. But the same issues were there. I think some deck and play advice are needed. Next time it’s help Lukas time.

Justin and I had played each other twice and had both won a game. So our last game of the afternoon was a decider between us.

We were both amassing creatures on our battlefield afraid to attack. I think I had the slight edge, both in numbers and amount of damage they could dish out. Justin had one or two big hitters I wanted off the board, and I could take them out only if they were head to head with certain creatures of mine. So ideally Justin had to attack me so I could control which creature fought which. That way we’d both take heavy losses but I’d come out on top. When Justin did blink first and attack, the exchange was brutal. But when the dust cleared I had the upper hand. Which got worse for Justin when Angrath’s Marauders came out.


Double damage. With a battlefield I was rebuilding faster than Justin. I definitely had the upper hand. But the clock was ticking, I had 2 less cards in my library than Justin. I’d mill out first. With basically 4 turns left, I pumped up my Jungle Delver to a 5/5 over a couple of turns, and bought out a Ixalli’s Keeper.

With 1 card left in my library I swung in with everything but my Ixalli’s Keeper. I also made sure I had enough mana saved to pull off its ability. Justin had 14 life left. Could not block everything I had, especially my big hitters. Whichever big hitter wasn’t blocked I had plans for. That unblocked big hitter was going to get a +5/+5 boost from a sacrificed Ixalli’s Keeper as an “in response to you declaring attackers”. Which with the double damage boost would be fatal. Luckily that final all or nothing attacked played out my way. The buffed up big hitter delivering that winning blow, and winning our tie breaker game.

That was a close game. Almost milled.

Once again our hosts Fenrock were amazing. They are making some great changes to the climbing experience there. Plus you can also try out virtual reality now! Yep Fenrock now have a pc setup with an oculus rift with various games (even minecraft) for people to play using it.

There will be a gap between the end of this current league and when the next one starts. Mainly because we will be using the next set Rivals of Ixalan for it (and that isn’t out until mid January). So the plans are to organise some fun events to pass the time. Such as an Unstable draft, more Commander, maybe even a highlander or two-headed giant session. It’s a shame Iconic Masters is so expensive, would love to do a draft of that. So keep an eye out on the Fenland Gamers Facebook page for when the events are announced.

Gruuling afternoon

Yesterday life whittled down yesterdays league participants to 6 for our second session.

I’d arrived early to rebuild my deck from my card pool I had for the league (the packs opened the previous session) and the one I cracked for this session. The majority of the others had their packs at the end of the previous session. I went red/green (gruul I believe it is known as). My only turn 1 card was a couple of Commune with Dinosaurs that would allow me to hunt for a dinosaur in the top 5 cards of my library. But in reality I’d be looking at playing a creature turn 2 onwards. I had options then, turn 2 blockers, attackers, even the chance to make dinosaurs cheaper.

When I deck build I do like to have more low cost options, and have some more costly options but not as many. That way I stand a better chance of getting playable stuff in my opening hand or a mulligan. Plus if I don’t draw much land, which can happen, I can play something, and draw something I can play.

Out of 11 games I went 6-5. So my wins edged it this time. And a very big improvement over the opening session of just 1 win.

I was happier with this deck and the way it built up. There is hardly any removal, a single Crushing Canopy.

I pulled a Deathgorge Scavenger, and Charging Monstrosaur in my loser booster. Which made the deck even stronger. Both were really effective.

We gave Lukas a quick play lesson for his deck and told him what he should be looking for in his opening hand. Sadly we didn’t have his card pool to hand to see if we could help him strengthen his deck.

As usual we had a great afternoon of playing MtG, at our great hosts FenRock. Who are currently doing some exciting changes to the climbing facilities they have.

Sunday Surprise

I knew that my second order from Card Kingdom was somewhere between their location on the west coast of America, the Atlantic and our postal system. So when the 2 battle decks, rookie deck, and sideboard starter turned up today I was a little surprised. Like the latest MtG duel deck I was expecting it next week sometime. But both early on a Sunday. What a pleasant surprise.

I’m a fan of the MtG duel decks. They are great for casual players who just want that MtG experience without all the investment and deck building etc. I’m really looking forward to playing this latest set of Merfolk vs Goblins. Especially when I’m hoping there are cards in the merfolk deck that I could use in a merfolk tribal deck for Commander. Yeah I have a merfolk deck on my list of Commander decks to build. I think Ixalan will be inspiring lots of tribal decks for Commander players. With this duel deck, Explorers of Ixalan and the next set Rivals of Ixalan there will be plenty of options to build tribal decks around merfolk. Naturally I’m not counting cards from earlier sets, because I don’t have many. So I build from what I have. Besides I won’t break up a duel deck, so if there are cards I want I’ll have to target buy or buy another copy. Anyway I digress.

These duel decks are my “let’s play a game of magic” for my friends and myself. Or sometimes for my students to use to play with.

The battle decks from Card Kingdom are their version/equivalent to the official Planeswalker decks. So I went with their new merfolk and dinosaur decks. After that digression earlier I bet you can guess why I got these two decks. Which might eventually be their final destination. But in the meantime they are going to fill the same kind of job as the duel decks which I think they are ideal for. Naturally at $10 a piece you are not going to be getting any high value cards. But used as I intend to they are a bargain.

The rookie red deck is just a basic deck I can use along side Welcome Decks to teach the game. Whilst I wanted the sideboard to introduce the concept to my students.

Naturally it goes without saying I’m rather keen to try these decks.

Saturday

Yesterday Justin, Jonathan and myself played a couple of games. Our first game was Sub Terra. The baggage this game has is a nice source of banter at my expense. But then again it’s banter if you give it, you also have to receive it. This was a first time in the depths underground for Jonathan and Justin. Jonathan was designated first player by the fact his arm had been down a manhole recently. Which sadly was the nearest any of us had been to being underground. The criteria for choosing the first player in the rules is the person who most recently has been below ground. Thematic but still.

Jonathan and Justin both went off exploring in one direction while my two characters went off in another. A Horror didn’t turn up until the second half of the game. Unluckily for me the exit was on the side of the cave complex that Jonathan and Justin were on. Even worse for me was there was not a chance I’d make it over to them in time before we were out of time. Which didn’t matter, even with two horrors on their tails, both my cavers became unconscious. Still 4 out of 6 escaped. So we won the game!

Our second and final game of the afternoon was London (Second Edition). Which to cut along boring story short I won. Justin thanks to having lots of poverty ended up with a negative score. I think played right his tactic of 7/8 stacks could work. But when you ran the city you’d have to have zero cards in hand by the time you got to the calculating poverty stage.

A great afternoon gaming, and once more a big thanks to our hosts The White Lion for allowing us to play there.

November 2017 Monthly Meetup

Last night was the second Wednesday of the month once again. Which is the day the founding fathers of Fenland Gamers chose to meet up on a monthly basis.

With Clans of Caledonia (CoC) having just arrived the weekend before (finally), this was the perfect opportunity to get the game to the table.

Overall I really liked CoC. I liked the mechanics that make the game. For instance I like the variable setup. 4 double sided map boards, 8 clans, 9 starting goods tiles, 8 end of round scoring tiles, 8 port bonuses. That’s a lot of variety right there in the setup.

I liked how the prices of commodities could go up or down on the market board. It could be very tactical buying something you know another player will be going for just so that they have to pay more for the goods. Or even selling so that the price goes down and they get less money when they sell.

The end of round scoring is nice, especially when it will be different each round and game. It gives you a mini goal to try and achieve during that current round.

Another nice touch was the neighbour action that you can take when you expand into a space next to another players pieces. Once you have paid the cost of placing your piece, you can then at a discount buy up to 3 items (merchants allowing) of the goods provided by the other players pieces. So if you expanded next to a players sheep, then you could buy wool. This could be a nice way to reduce the cost of an item that you need to complete a contract.

The four port bonuses in each of the four corners of the game map were a nice way to get a one off in game bonus if you could get near to them.

The clan tiles, and the starting tiles give that sense of variable player abilities, and that each player is different. Which I like a lot.

Sadly there are some negatives to CoC. The general consensus round the table is that the game is too small. A 50% increase in size and I think it would have been alright. Look at the close up I took of the letters that are printed on each side of the boards to allow them to be arranged in the correct order on the table.

Look fine don’t they? But they are so small it’s really hard to see that they are there let alone read them. And I have 20/20 vision, I don’t need glasses.

Plus there was a little confusion over the iconography especially on the player board with the processed goods.

Jonathan and Diego thought that the end game scoring was unnecessarily complicated. Especially the farm scoring. And I kinda agree with them. Although I can see why it’s there I think to reward those players that expand a lot over the board.

I have to say that the actual production quality is pretty good, and the metal coins are really nice. I believe made by the same place that makes the coins for Stonemaier Games. They have a really nice weight to them and are stackable.

Diego won by 2 points. Jonathan was that close to winning. A misplay in the final round may have cost him the game. While I was easily in last place.

A great evening learning a new game with great friends. And a big thank you to the White Lion for hosting the evening.

In response 

Yesterday was the start of our MtG League. This time we were using the latest set Ixalan. 

We had to start earlier than our regular time because our amazing host Fenrock needed us finished by 4pm so that they could prepare for a Halloween/Guy Fawkes party that evening.

My win-loss record for the afternoon was abysmal, I went 1-8. A single win. I got milled twice. A couple of games were close though.

I was playing a blue/white or Azorius as it’s called pirates deck. Although after my second losing booster I had a couple of cards that needed black mana. But I didn’t splash any swamps into my deck. I used treasure for that instead. I’m not a pirates person. I’m definitely a dinosaur and merfolk. But you have to run with what the boosters give you.

However the words I used for the title of this post struck terror into the hearts of my opponents, “in response”. I had a blast playing this deck despite the abysmal win ratio. So much fun counter spelling those big expensive dinos as them were coming onto the battlefield and getting lots treasure for doing so. Who knew blue could be so much fun!

Now using the boosters I have, which in this league format act as your sideboard, I have two weeks to ponder my deck for our next league day. 

A big thanks once more to our hosts Fenrock for providing great facilities and coffee.