Category Archives: Fenland Gamers

Fenland Gamers

Jeff earns Avenger status

Yesterday nearly ended in disaster before it even started. We were meant to be playing Xia at our regular haunt. However despite numerous attempts to confirm that it would be open, the best answers I had been given were “I think so” to “don’t know”.
So I turned up early to make sure and get set up. So I was a little more than disappointed when once again it was closed. Our alternative venue wouldn’t be open until 2pm. For today that would be too late. So I tried letting the others know not to come. Then I waited. Waited in a hot car with the windows open, just in case my message hadn’t got through. During that wait the venues laundry service turned up and after a little frustration of finding out the place was closed, drove off.

Then dead on time the others turned up. My frantic messaging had been in vein. After some discussion through opened car windows, a brief phone call, Jeff offered to host the game at his along with a bbq afterwards.

Our 3 car convoy made its way to Jeff’s house picking it’s way through the Fenland country roads to his remote Fenland castle of solitude.

There was hardly any wind, so we setup Xia outside, so we could enjoy this brief glimpse of a British Summer.

Being outside, and having a game plan didn’t make any difference to the end result. Despite thinking I was going to play the game more aggressively, arming my ship, giving it armour plating, forgetting to initially give it engines before realising my mistake and swapping the missile for an engine. I still just floated around space aimlessly not doing much, somehow getting 4 game points. A point was for rolling a natural 20, I completed a mission, and I think the other 2 points were for from those tokens you can collect on the board.

So while I was executing my game plan poorly, Jeff and Chris were doing a much better job of racking up fame points, and doing stuff like trading, and completing missions. And that was despite the game smacking them in the face on their first turns by destroying their ships or inflicting lots of damage. It was brutal to watch, and yet funny.

In the end despite late pressure from Jeff, Chris reached the target 10 fame points first, and claimed victory.

Afterwards I got to enjoy a rather nice burger, and great company, before I had to head on home.

Thanks to Jeff you get to see me modelling one of his stylish sun hats, along with arms that should have taken up the earlier offer of sun lotion.

A big big thank you to Jeff and family for saving the day and feeding me.

International Tabletop Day 2018


It’s the weekend before I turn 50. And for the last couple of years it’s fallen that close to my birthday, so I treat it like part of my birthday celebrations. This year I also get to see the latest Avengers movie too (which I haven’t at the time of writing, but I’ve still got time to do so).

We started off our International Tabletop Day gaming session with the deluxified version of The Flow of History that I’d backed on a Kickstarter last year.

How to describe the game, it’s a civilisation style card game with that’s bit of an engine builder with a kind of auction mechanic.

The auction like mechanic is used to purchase cards to go in your civilisation (read engine). On your go you get to take one of about 4 actions. One of which is to put a bid on a card that has not been bid on yet in the market place. You can only have one bid active at a time. If on your next turn your bid hasn’t been sniped, then you are able to claim/complete that bid. You don’t have to, you can leave the bid there and do one of the other 3 actions available. One of them is sniping another players bid. That’s basically where if you have the resources you can match another players bid and take the card for yourself. The draw back is that player you are sniping the card from gets the money back plus half of the supply of resources rounded down. Which could be giving them lots of resources to snipe back with, or secure a card with so no one else can get it. It’s a rather nifty mechanic that can be quiet tactical, because you could put a bid in hoping to be sniped because you know another player needs the card.

There is some combat but it’s a very easy system to follow, quick, and doesn’t slow down game play at all. Plus it takes away the “so and so is just targeting me” because it relies on players building up defences and trying not to be the weakest. Being the weakest is the main criteria for selecting who to target in a combat, unless there is a draw for that honour. Then the attacking player gets to decide.

There is a hint of variable powers with the initial government card you get during setup. It kind of directs the direction you will take your civilisation. Mine had the military/combat symbol so that hinted I should be utilising this in the cards I selected.

I love the quality of the components of this deluxified version that TMG produced, especially the lovely metal resource coins. Metal coins are always cool.

I really liked the game, definitely a good decision to back this. Can’t wait to play again. Oh yeah, Jeff won this one with Diego and myself tying for first loser.

Our second and final game of the day was Anno 1701: Das Brettspiel. This is a German language only game I believe, which is a shame as I really like the game.

If you like Catan I don’t see how you wouldn’t like this game. It shares a lot of similar mechanics of Catan with some extras. Extras like unique player boards that you will develop, and depending on dice rolls get resources from. Plus you also have an exploration element where you are trying to explore islands to get bonuses and possibly extra resource opportunities. Then you have a too and fro for victory points on 4 tracks represent fire power, trading, happy populace and one other. Basically the leader on each track gets to claim a victory point, lose the lead and that point goes to the new leader instead. So until a player gets to the max position on the track that victory point isn’t safe.

Yeah a fun take on the Catan style of games. I might even have to track down a copy and print out the translated rules. It’s fairly language independent, with minimal text on game components.

It’s these extras that I really like. I enjoy Catan, but this for me is a better experience for a gamer. History will show that Diego managed to snatch victory away from Jeff, scoring a massive 3 victory points in his final turn. Well if he hadn’t Jeff would have won.

A great afternoon gaming, and some great first plays. How do you top that? Visit the local pet store to get some stuff for my mums cats litter tray. How life in the fast lane.

More Epic Space Battles

I’m going to start this post off with a clip from the most pointless sequel ever The Huntsman Winter’s War.


It’s that last few seconds where evil Queen played by Charlize Theron leans over and almost whispers “and you thought it was just a Game”. I’d like to pretend I’m a mine of movie clips and quotes for all occasions , but sadly I’m not. I just happened to be watching this first thing over my coffee and chocolate chip brioche, and thought “oh how appropriate, that sums up TI:4”.

We were due to start playing at 10:30. So to cut down on the prep and let us start playing as quickly as possible I got to The White Lion early to set up. The official FFG 20th anniversary 3ft by 3ft playmat looks awesome.

Despite starting at 10:28 to go through the selecting of races, setting up the tiles of our galaxy, placing initial forces, choosing our initial secret objective and other game play set up steps, which did include a brief how to play for our new player, the process still took 40 minutes. A very brief break for the usual refreshments, bodily movements, and nicotine hits for those that needed them, then saw our empires start competing for glory and power.


For a long time the game was fairly peaceful, no battles. Just some trading, swapping promissory notes, etc. Our galactic empires expanded, planets grabbed, borders established. But the expansionist ambitions of Jeff with his 2 war suns was starting to become a big threat on the board. Somehow I managed to grab Mecatol Rex and hold on to it. If only I’d been able to pull off the same stunt with my home worlds against Jeff. The fall of my home planets gave Jeff 2 of the 3 final victory points he needed to grab the win when it came to claiming the open objectives. A completed secret objective was the third.

So since getting Twilight Imperium 4th Edition last year, this is the third time I’ve played it. Which isn’t bad considering the share scale of the game. But the more important fact is Jeff has won all 3 games. Although I seem to be improving because I got a score of 7 this time. My highest score so far.

We had a great day playing TI:4, and what I still find amazing is despite it taking a long time to play, it just doesn’t seem that long, and time flies. It like you start playing in the morning and then the next thing you know it’s the evening. Time travel folks.

Can’t wait to play Xia next and then to organise the next session for TI:4.

Big Lizards and Elves Rule The Planet

Today instead of the planned games of Brawl we ended up playing Commander. This meant I could try out the new decks. First up for my testing was Elf Tribal. Dale played with the Plunder the Graves precon. Whilst our opponents had a snake themed deck, and the Heavenly Inferno precon.

Surprisingly there were no board wipes played during this first game, and unbeknown to me this would be a trend for the days games of Commander. with no board wipes my Elves were able to run rampant, build up a big board state and just win.

The second Commander game saw my Dragon Tribal getting an outing. So Dale played my Dinosaur Tribal deck, whilst once again we were up against the snakes deck and the Guided by Nature precon this time. So basically big creatures against 2 decks that were going wide. There was a kind of early board wipe when I bought on to the battlefield my Deathbringer Regent, that destroys all other creatures if there are 5 or more other creatures on the battlefield. Which at the time I played him there was. After that for some reason the Dinosaur deck refused to play ball for Dale and gave him nothing. While I was just allowed to get lots and lots of dragons on the board. Mainly in the form of 3/3 cat dragon tokens (through Wasitora, Nekoru Queen), and 6/6 red dragons with Utvara Hellkite. And that is the one that was making things insane for me. I think my killing blow to Dale if it was real would have been a Dale looking up at the sky, and not seeing the sun. Mainly because due to the share number of dragons flying in they blocked out the sky.

After playing my now standard legal black aggro deck against Dale and a new deck he had created (I won that game). I played Commander again. This time I played the Dinosaur tribal deck, and it worked for me. I got Huatli, Warrior Poet out early, and from there each turn I was getting a 3/3 green dinosaur token with tramp. I was getting other dinosaurs out, including my Commander. Once again unchecked and no board wipes my board state was too powerful.

My fourth and final Commander game for the day was with my Elf Tribal and with the reoccurring theme of the day of no board wipes hit it’s grove and just laid waste to my opponents. I have to admit during the games I did have a tinge of guilt at times, usually when I had such overwhelming forces and was just about to unleash total destruction on them.

Afterwards Dale and I played some games of Standard using the new Challenger decks. Sadly the Approach deck didn’t do too well this time against the Hazoret one.

I don’t feel that my Commander decks are that good. It’s just with no board wipes and not kept in check they were allowed to do their thing. The tribal element was working well. Which reminds me, I need to revisit my Dinosaur Tribal deck and try and squeeze in these new tribal cards I have. So a Dinosaur Tribal v3 deck is on the cards.

In the evening it was the monthly meet up for the Fenland Gamers. Our first game of the evening was Snow Tails. This was a new game to us all apart from Gavin who owned it, and had played it once.

This is basically a husky sledge racing game in the style of Formula D, but with out the dice rolling. That part has been replaced by cards.

A nice twist to the game format is that crossing the finish line first does not mean you have automatically won. What counts is how far past the finish line you finish. So unless you crash out of the race by taking on too much damage, then you still have a chance of winning.

Managing your sledge with the cards so you determine it’s speed and whether it pulls to the left and right is at times tricky. Especially when you have to negotiate obstacles and corners. Plus there are various check points on the track that if you are going to fast through them mean you take on damage.


And I do like the damage mechanic of this game. You have a hand of 5 cards. When you play 1 or 2 cards on your turn you then draw back up to 5 cards. But if you take damage you draw a damage card instead that reduces the number of cards you have to play with, and stays in your hand. They can’t be removed from your hand. So when you take a fifth bit of damage that’s it you have crashed out of the game.

This is a nice game which I found although similar to Formula D, was also different enough to be a refreshing take on the genre. In our game only 2 players finished the game. Jeff, Gavin and myself crashed out of the game.

Our second and final game of the night was Roll for the Galaxy. Like a couple of recent games I’ve played at meet ups this was another game that hasn’t been to the table since October 2016. So I was a bit rusty on the rules, and don’t think I did a good job of explaining the rules. I do like this game, but I don’t think I’ve won a game yet. Which is my way of saying I didn’t win, that honour was taken by Jeff.

After all this I gaming it was time for home and some hunting for highlights of Liverpools victory over City.

Been a long time since I rock n rolled

It was a long day yesterday. It started off making the journey over to my FLGS The Hobbit Hole to pick up my pre-order of the final ever Duel Deck for MtG, Elves vs Inventors. This according to all the reviews I’ve seen wasn’t a great last hurrah for the product range. I was just getting it to not even add to my little collection of Duel Decks, but to harvest it for cards, particularly elves. The rest of my pre-order were the four new ready for prime time FNM Challenger Decks. These decks currently at present market values represent great value for money. The Hazoret Aggro with it’s copy of Hazoret and Chandra currently is amazing value. Both cards at time of writing were clocking in at £20+ a copy.


My intention is to also break up these decks and use the cards elsewhere. But first I want to play some games with them.

Whilst at my FLGS my pusher of cardboard and plastic known as the store owner John showed me the promo cards for the store championship being held the next day and for the open house the following weekend. Both elf cards. At the store championship a full art steal leaf champion, and the open house will have a full art Llanowar Elves. Both look rather cool. Yeah I want these for my Elf Commander deck. So I signed up for the store championship. I’m going to use one of the Challenger Decks to see how these do against more serious players (I’m lead to believe one of the stores regular FNM players is an ex pro player). Let’s put WotC claims to the test.

After my visit to my FLGS it was a rush back to Wisbech and The White Lion to meet up with Jeff and play War of the Ring. This was the second time I’ve played the game (the first time was the later part of 2016), so I needed a brief rules refresher. Once again I played as the free people of Middle Earth. Once again I got my butt kicked. I’m pretty sure that Jeff was taking it easy of me. I need to play this more often and look into tactics a bit more if I’m to progress at this game and be more of a challenge to Jeff.

We had a little time to kill between my shameful defence of Middle Earth and an evening gaming session. So Jeff kindly agreed to play some Magic using the new Challenger decks. I’m not going to say much about these games here, but save my thoughts until after the store championship when I will give my thoughts on the decks.

Six thirty came, Jonathan and Nathaniel arrived and Istanbul fully loaded with all the expansions and the kebab shop promo hit the table. Shockingly this is another game, although a favourite of ours that hadn’t hit the table since late 2016 also. That is the problem with having so many games between us. So many good ones there is never enough time to play them all. Apparently partners, families, work all want a piece of our time.

Jeff won our game of Istanbul, and the important part is Jonathan didn’t score more highly than me, we finished equal second. Friendly rivalry is always good.

It had been a long day, and a brain burning one too. So Jeff and I said our good byes and left the other two to play a Rick and Morty game of some description. Besides despite having a sandwich and chips for lunch at the hotel I was hungry and tired.

I love days like this.

Fishing

Last night was meant to be game 4 of Charterstone. But life predictably got in the way for one of the group. Unlike previous hiccups alternate gaming too place instead.

The substitute game hitting the table last night was Nusfjord.
Jonathan (Owner of the game) had only played the game solo, and for the first time a couple of days before. So this was a first for him as a multiplayer game, and it was the first time at all for Jeff and myself.

The decision to play Nusfjord was made late afternoon. Which meant Jeff did his homework and watched a couple of reviews online. Me? Once I was home I had tea and watched the latest episode of the relaunched Roseanne. It hadn’t even occurred to me to swot up like Jeff.

We had the usual joke of “it’s just like Agricola”, before Jonathan went over the rules.

I love the meeples they have in this game. The wooden fish, the little boat first player marker. The wood meeple is a wood meeple. In fact I like the components a lot with one exception. That’s the cardboard money tokens. Talk about letting the side down. They are minuscule. If this game ends up in my collection then these will be the first thing I’d upgrade in the game, possibly the only thing. I have spare cardboard coins from 7 Wonders, 7 Wonders Duel, and Clans of Caledonia that I could replace them with. Well you’d have spare as well if you had the cool metal coin upgrades for those games too.

I really did enjoy this game, despite coming in last. I found this game far more accessible than Feast for Odin. That was like a complete sensory overload with everything you could do. This game has 3 resources, fish, wood and coins. You can see the elements that Uwe Rosenberg likes to use in his games reused here. For me the way he’s mixed them works. I like the shares mechanic. You can issue them as an action and get money for them, you can buy other people’s shares. When you have another players shares they give you a fish for each share you have of theirs at the start of each round. The recruiting village elders to get slightly better actions that only you can take is cool. Building buildings will gain you a one off bonus, plus maybe points at the end of the game. These buildings also cover up spaces on your player board, that if empty give you negative points at the end. You also have to build boats to increase the amount of fish you bring in at the start of each round. But these boats are also worth points at the end of the game.

This isn’t a points salad type of game. Yes points are how you decide the winner. But these aren’t going to be massive scoring games. Jeff won with a score of 30 points, Jonathan got 27, and I came in last with 23. With the 3 building decks there is going to be some variety each game because not all cards are used. Plus then you will also get different combos.

I’m nearly on the edge of saying this is my favourite game of Rosenburg’s that I’ve played. Nope it is. No doubt about it. It hits the sweet spot for me. Yeah I’d happily play this again.

After we finished playing there was some general chatter, plans made for Fridays gaming, and then we disappeared off into the night.

Ancient Civilisations and Plunder

It was a weird weekend for gaming. No Friday session, we’ve gone from a weekly one to every 2 weeks now.

I managed to get to the Saturday afternoon session. Which was good as I was hosting it! And then as you will later read not able to get to the Gloomhaven session on Sunday.

Saturday afternoon saw Jeff, Diego, Nathanial and myself playing a couple of games. The first game we played was at the request of Jeff, Imperial Settlers. I really like Imperial Settlers. It’s just getting it to the table. The modern gamers biggest dilemma after “should I back that kickstarter”? and “why didn’t I buy that game when it was in stock?”

I think this was probably the most aggressive of the handful of times that I have played Imperial Settlers. There was plenty of razing of others buildings going on.

I am glad to report that Jeff enjoyed his game of Imperial Settlers. Which I’m glad of, because I don’t think I will have a problem finding players for the next time I want to get it to the table. That next time I want to get one of the expansions mixed in. I have them all, and yet not played with any of them!

Oh Diego took the honours with this game.

Our second and final game for the afternoon was Diego’s copy of Raiders of the North Sea. I have to admit this has been one I’ve wanted to try for a long time.

This is a worker placement game with a vikings theme. Does it capture that theme? I think as well as a worker placement game could. The worker placement is a little unique to others that I have played. You place a worker and do that action, then remove an existing worker (not the one the one you have just placed) to take a second action. Some of the action spaces can only be used with certain colour workers, and these get unlocked as you plunder foreign lands. I like this way of worker placement. It creates some interesting decisions about which action you take and then leaving it for some-one else to also take on their turn. But then again the action you want to take by removing a worker may not have the right coloured worker on it for your next turn. But you really really need to do that action. Then you add in about what actions you are leaving open for an opponent to take. Love it.

You have a little engine building going on with the recruiting of vikings to your raiding party. The Viking cards have a dual use. They can be played for an action on the card or added to your crew with a crew ability. To be able to go out raiding you need to meet the criteria of the place you are going to pillage. Some of the vikings reduced this cost, or gave you a raiding bonus depending on the space raiding.

I thought the production values for the game were good. Loved the meeples and resource tokens. And the metal coins (not sure if these were an upgrade that Diego added) were really nice and thematic with the Celtic/Viking lettering and symbols.

Despite Jeff getting into the halls of Valhalla before the rest of us, I enjoyed the game and would definitely play this again.

When I got home, Strider seemed to be struggling with his back legs. He has had this before in the past. The last time about 5 months ago. It means basically he struggles to stand up, and when he is standing up, falls down very easily. Which means I have to be there to pick him up when he goes down and lift him up to his feet in the first place.

Sunday Strider was worse. So I let the guys know I had to stay and look after Strider. The day was spent trying to make sure that when Strider went down he was picked up and was not getting too stressed. I even took his food and drink to him on his bed, and held it while he ate and drank.

Luckily yesterday he started to make a recovery during the day. Then mid evening once I was home and had aided him into the house from Nan’s, he was back to normal. Mum seems to think that it is down to her massaging Striders back legs during the day. I don’t see how it didn’t hurt. But was it the thing that speeded up the recovery? I don’t know the jury is out for me. But I’m glad my best friend is better. Don’t tell the 2 little terrors I said that.

Some Netflix viewing recommendations

From time to time recently I’ve recommended various shows and films on streaming services like Netflix or Amazon Prime. I think once I recommended a movie in the cinema. This tagged on section is back with some great stuff on Netflix.

My first two recommendations are for your binge watching pleasure.

I love the Netflix Marvel shows. So when a new one hits the service I binge watch it with as few breaks of possible. So I’ve normally finished by the following days lunchtime. So which of the Netflix Marvel lineup warranted this binging this time? Jessica Jones Season 2. I like how this season breaks away from your typical comic book villain trope. This isn’t your run of the mill superhero stuff. The themes are also a bit hard to deal with especially season 1. But just watch this, it’s great.

My other binge watch recommendation is Ghost Wars. This is a bit of a weird one. A person who sees ghosts, the dead coming coming back as ghosts and attacking the living, a secretive research lab, the sins of the past coming back, there is a lot going on in this series. I’m not sure how they will take it to a second season, or even if it would work. I hope they don’t make one, and leave this as the enjoyable watch that it is.

The final two recommendations are a couple of movies that have gone straight to Netflix. Which seems to be the present day version of straight to video. However these two movies have higher production values than the usual low budget fair that makes it way to the public. Mainly because these were biggish budget productions that the studios got cold feet about releasing on the big screen. Although I do know that Annihilation did get a very limited cinema release in the US and one other country.

Seeing as I’m already talking about Annihilation I might as well continue doing so. This is based on the book of the same title. It does deviate from the book a bit. But despite that annoying deviation it’s still a watchable movie. If you liked Arrival, Contact, even Interstellar then I think you will enjoy this.

The final recommendation is the really stylish looking Mute. I found it a little predictable in spots. But overall it’s a watchable movie that touches on some dark subject matter. The Bladerunner-esq vision of Berlin was fantastic and refreshing.

It’s Clobbering Time

I know it’s been rather quiet on here lately. Well I am a firm believer of if you haven’t got anything to say then don’t say anything. Which really will surprise friends, family and work colleagues, because I talk a lot of crap. However you already know about the man flu, and life events that took out a couple of weeks of play. Then as everyone knows the weather last week kind of killed things off.

Surprisingly I did play some Magic last week.

As the photo above shows although not perfect we have at least enough room in my classroom to play Magic during breaks.

Sunday saw our party of brave adventurers return once more to the world of Gloomhaven. Oh SPOILER ALERT!!

The plan from our previous time in the Gloomhaven universe was to help out the local law enforcement and bring down a local crime lord. A local crime lord that we had already done the bidding of, by murdering some Inox caravan raiders. Just to teach them a lesson on behalf of the crime lord. Yeah our hands were dirty from that. Reflecting back on it, that mission if you remember didn’t sit well with me. Our mission was to infiltrate a warehouse in Gloomhaven owned by the crime lord. Sadly this mission was denied to us. Between our times in the Gloomhaven universe, Justin had visited his brother and they had started a new campaign, with new characters. Although they hadn’t started off with the intent of doing our planned mission. They ended up doing it anyway. I was a bit salty about this.

I have to admit I’m not a big fan of this mechanic that the designer built in to Gloomhaven. I think almost to a point that it may actually ruin the game for me. Or more specifically this play of the game. I still enjoy the game, and the mechanics. But I don’t like that missions etc can be denied from me. We had decided we were going to do the warehouse mission, but we can’t now. We won’t get to see the end of that story arc, or experience that mission and atone for our acts of murder. I know there is the argument, that “oh, we went along to the warehouse and found that it had been already raided”. But I don’t like that.

After a little debate and ruling out some watery options because we didn’t meet the mission requirement, our party settled on visiting the Windswept Highlands.

This new mission was heavily pushed by Charlie. Possibly because it offered the chance for him to make inroads on his characters objective for the campaign. We were on look out for some ingredients for an alchemist. All we had to do was visit the plateaus of the windswept highlands, fight against strong winds battering us around those plateaus. Oh and the small matter of defeating the indigenous monsters, such as sleeping spitting drakes, and the sun and wind demons. The spitting drakes would wake up if attacked or we were next to them.

There were also 3 treasure tokens we had to get to to open up 3 doors. The third and final treasure token when collected would open the door that would allow us to get to the exit point and victory. Naturally opening a door would not reveal anything good. My suspicion was more monsters.

If that wasn’t hard enough if one of us ended up exhausted then that was it mission over. The only plus point was if we got exhausted on the exit point we were ok.

My mission objective was to be the first person to kill a monster. Sadly this was not going to happen. Because of a road event, and not being able to clear a blocked path of a rock fall we started off this mission with 2 cards in our discard pile. Obviously this was to show how exhausting clearing heavy boulders away was. Not exactly a good way to encourage us to do the right thing in the future, putting us at a disadvantage before we even start killing stuff.

I got separated from the others when I opened the first door and then had a battle with two wind demons. Whilst the others went off to try and open the other 2 doors. Sadly the overwhelming odds of lots of sun and wind demons, plus the sleeping spitting drakes proved too much for the party. Despite the others in the party achieving their individual mission goals, it was all to no avail. Despite being a big bruising brute that likes to rush in and clobber things, Edmunds character took too much damage from the superior numbers. His character became exhausted and that was all she wrote. The mission was over and we had failed. None of the completed personal mission objectives mattered.

The wind mechanic introduced was interesting. At the end of each round our characters if able to would move 1 hex on the board left, up, right and down depending on the turn. It meant you had to think about where you finished your turn, because if you finish in the wrong place you could end up blown into a trap or worse blown into a space next to a sleeping spitting drake. I felt it did capture that being battered by gusts of strong wind.

Our first defeat. I’m sure that we will experience many more throughout the campaign. But still I was hoping we would of had a longer winning streak before suffering our first loss. I know how an Arsenal fan feels now.

Also over the weekend I was looking at some mono red land hate cards to put into this mono red Commander deck I am building. That Boiling Seas is awfully lonely at the moment and needs some friends. The nice thing about this land hate is that it slows and cripples my opponents, while leaving me mana rich. I’m waiting for Blood Moon to hopefully drop a little in price once Masters 25 hits FLGS this month. I’m not sure really who my Commander for the deck will be. I may play it with a different Commander each time to see which one is best.

Right hopefully now all the other events are out of the way and normal service has been resolved.

Much ado about nothing, an uneventful week of gaming

Well the week has been spent coughing, and generally feeling crap and sorry for myself. There has been no gaming during the week apart from games of MtG with Dale and the students. Which meant I got the chance to play the latest Strictly Better MtG deck I bought (and had arrived during half term) Blue’s Clues. It was kinda funny to start with because I’d forgotten the aim of the deck. I looked through the cards that made up the deck. Wait, no creatures! Then I read the text on Sphinx’s Tutelage, Fleeting Memories and Startled Awake. Oh it’s mill. But no creatures! Although it does generate an 8/8 Octopus token when Crush of Tentacles is cast for its surge cost. Which did come out in two or three games. It even won a game for me. Which did feel odd winning a game by inflicting damage with a creature in a deck with no creatures!

The deck or more specifically Sphinx’s Tutelage love mono colour decks. The milling damage can easily be 6 or more cards each time you draw a card. I love the combo of Sphinx’s Tutelage and Fleeting Memories. Sacrifice a clue, mill 3 cards, then as you draw the card mill again.

This blue mill deck continues the run of fun decks to play from Dev. Although my students and Dale seem to hate it. I am finding I’m learning a lot about deckbuilding from Dev and his decks. Plus I’m getting to experience different styles of deck.

Yesterday WotC put up for the world to see the deck lists that make up the soon (April) to be released Challenger decks. I have to admit I like the look of them. I do like the look of the HAZORET AGGRO deck. With the Chandra, Torch of Defiance in the deck you are getting some value in the deck. I think currently that’s like a £25 – £30 card. Ok that price is likely to drop once the deck hits the street. But still that’s the cost of deck in the one card, everything else is gravy. So yeah I’ll be buying this and the other 3 Challenger decks. Will I keep them whole or break them up? I’m not sure yet. I’d definitely like a second Chandra in my red aggro deck. I do think by publishing the deck lists WotC have shown that in this case that they have listened, and shown this “new” product the respect it needed.

Last night was the weekly Friday Night Gaming for Fenland Gamers, and the first I’ve attended in about a month. We started off playing Mint Delivery.

I started off so well in the game with a massive misplay. That put me a turn behind. Still I did manage to get a nice little scoring route going that in the end didn’t win me the game, but did mean I shared second place with Edmund. Jonathan drove away with first place. It’s still a nice little pick up and deliver game. Maybe next time we’ll play with one of the advanced variants.

Our second game of the evening was London (Second Edition). I do like this card engine builder. So far in the games I’ve played I’ve managed to grab Westminster so I get to control the end of the game. Not sure how I’d get on if I didn’t get that borough. I hope I don’t ever get to find out. I just love having control over my card draw and not having to waste a turn drawing 3 cards. Edmund won our game, and once again I came in second place.

Earlier in the day I set up some future gaming events. It started off with wanting to organise a Twilight Imperium session so I could play the game with the new 25th Anniversary playmat that I had just taken delivery of at lunchtime. The Open Gaming on the 28/4 is the weekend before I turn 50 (yeah I’m ancient) and also International Tabletop Day. So is a double celebration. Which means there will be cake at this session. Now I just need to set up something to get Kemet and Cry Havoc back to the table so I can play them with the expansions I got for them recently.

Here are the sessions I’ve setup. You can find out more details on the events section of the Fenland Gamers Facebook page.

  • 13/3 – Monthly Meetup
  • 17/3 – An Afternoon of Gaming
  • 24/3 – MtG Commander
  • 14/4 – Twilight Imperium 4
  • 28/4 – Open Gaming

First Boss Fight – Gloomhaven

The one thing that I hate about the winter we have had so far is that being on the East coast we haven’t had any really snow for nearly 8 years now. By real snow I mean snow that closes roads and gets you days off work. Oh other parts of the country are getting that sort of snow heaven, but not us on the protect desolate wind swept East. So when it started snowing yesterday morning I wasn’t holding out much hope for it sticking around.

Oh yeah before I start SPOILER ALERT! SPOILER ALERT!! I’m going to be discussing our second game of Gloomhaven. I’ll try and not spoil too much. But there is always the chance that I will put my foot in my mouth and ruin things for those that want to play the game and avoid spoilers. So I’m saying now, if that is you, stop reading NOW! And come back for my next post when it appears, or go off and read some of my old ramblings.

Right off we go then..

I braved the snow storm (I don’t know how I typed that really, because that is so inaccurate) to get to Justin’s so that our band of adventurers could continue their journey in the Gloomhaven universe. If you remember our heroes had entered the Black Barrow and met some resistance. Which we overcame. Being fool hardy we decided to travel deeper into the barrow, into the Barrow Lair!

Upon entering the lair we were greeted by 4 Bandit Archers, who were using a couple of traps to protect them from us just rushing in and kicking several shades of brown stuff out of them. Before the mission I pulled an objective that said I had to either cause a trap to go off, or disarm a trap. The only other option I had was another objective that wanted me to finish the mission with a low health. I hate those ones, they are particularly bad for a magic user like Glamdalf. So I had no option really but to take the trap based objective and hope that we ran into some traps. Luckily there were these 2 right in front of me. There was talk from the others of using abilities to draw the archers into the traps and set them off. I did not want that. These it turns out were stun traps. Probably the safest ones I could trigger and not take damage from. The combat went easily our way, indeed my fellow adventurers did pull an archer into one of the traps. There was one left, I had to manoeuvre Glamdalf so that she would trigger the trap and allow me to complete my objective. Charlie was looking at disarming the trap on his turn. Luckily I had priority, and ran into the trap, setting it off. Mission complete, now we just needed to beat the scenario for me to get the reward.

While the majority of us were resting, Charlie’s character decided to run into the next room. She was left alone briefly to face the Bandit Commander and 2 Bandit Archers. The Commander was a beefy enemy to take on with 40 health points. Plus it’s first special ability meant it jump to an unopened door and open it. I should point out, only the Commander could open these doors. Obviously there was not going to be anything good in these locked rooms. Like all fantasy dungeon crawling RPG tropes, most likely lots more monsters. The Commanders other special ability allowed them to spawn an elite living bones. Our mission objective was to kill the Commander Boss and all revealed enemies. This had the potential to snowball out of control very fast.

We were keeping on top of things, got rid of the 2 archers, made some damage on the Commander, when he pulled his first special ability. Rats. Well not rats to fight, what we were getting was a room with 3 living corpses in. Luckily the Commander was blocking them from getting out.

But a couple of turns later, his second special pops up. We had a room full of living corpses hiding behind the Commander, we’d been trading blows with him, and now we were getting an elite living bones joining the party. Things were still manageable. Possibly. Then the Commander pulled his special again, a second door open. 3 more living corpses about to come into play. Oh and there was a treasure chest in the new room.

We needed to kill this mission off quick, but not before we grabbed the treasure chest. Which I did, and I was rewarded with 10 gold for my troubles. The problem was I was running out of cards in my hand, and discard pile. I’d already pulled Glamdalf’s party trick of returning the cards in the lost pile to my hand. I was on a very short clock before my character would become exhausted and be out of the mission.

It was going to be very very close, but it would be possible for the last couple of creatures to be killed before I would become exhausted. Justin was being very very helpful at this point. Suspiciously so even. But the play worked out, and we completed the mission before I became exhausted. Just. Then our secret mission objectives were revealed and Justin had the one that said there must be no exhausted characters. I can’t remember what Edmund had for his. But Charlie had one that said he couldn’t pick up any coins, which he naturally completed. He got 2 ticks on his character sheet for that.

After selecting our next destination, and completing a city event, buying some equipment (that gold sure burns a hole in your pocket), we packed away the game.

There was enough time after all that fighting for us to play Escape the Dark Castle, a new game that Justin had received in the week.

Escape the Dark Castle is a co-op adventure game. Each player takes turns in reading the top chapter card from a 15 card deck that represents you all adventuring through the castle before taking on a big bad boss. Some of these chapter cards will have to be tackled by the person reading the card, whilst others will involve the whole party.

So what did I think of the game? Once we sorted out how to play the game. Which was about half way through (that’s the draw backs of learning as you play!), I can see this being challenging. And to be fair it was a pleasurable experience. In fact the game play almost reminds me a bit of the One Deck Dungeon game. Although I do have some concerns about the production side of things.

The chapter cards are pretty large, and the quality of them, especially the black backs reminds me of London Second Edition, and the problems that they had. I would want to sleeve these cards. But where I’d source the sleeves I don’t know. I fear that the backs of these cards will mark easily, and I could swear that one was already showing signs of wear! The quality of the dice wasn’t great either. They were a nice large size. But the ink on them was already looking very tired and rubbed off.

There are a lot of chapter cards, so there would seem a lot of replay ability. Which I like. 6 or 7 end level bosses. So once again a little variety there also. Add in the item deck, and the random draw from that. No two games should be the same.

But the biggest drawback for me for the game, even more than the production issues has to be the art. I’m not a fan of it at all. In this day and age there is no excuse for this art at all. It reminds me of a GCSE art project, or art from of the 80’s role playing video game hint books I used to get. I just don’t like it. I think the art is nearly enough to put me off playing the game again. The experience of reading the chapter card, and overcoming the challenge revealed, just gets ruined by the drab, amateurish drawings.

Nice game. Crap art.

After defeating the castles big boss, it was time to go home. Outside it was raining, and all the snow was melting away. I was right not to get my hopes up for a snow day.