Category Archives: Fenland Gamers

Fenland Gamers

Fishing for fun

It seems the gaming has stalled this month. The difference between last night and the previous Friday was gaming took place a week ago.

Last night no one apart from me was free! Life happens as they say. I can’t be too disappointed because it meant I got extra doggy snuggles.

Nico and Dolly snuggling up to me

There was also a chance to game session today but it starts too late for me.

But the previous Friday gaming did take place with initially five of us, that grew to six while we played our first game.

Our first game of the evening was my recently arrived copy of Lure and its Deep Waters expansion.

I decided to go all in even for this initial learning game because the expansion added an extra die for each player and some cards.

This is an interesting game where players using their dice are bidding to go first in attempting to catch the fish cards in the middle.

So secretly each player selects a number of their dice (hidden behind their screen) with lure tokens and everyone reveals the amount they selected at the same time. The player with the lowest number of dice goes first in attempting to catch the fish. This reminds me of that old game show Name That Tune where contestants bid to name a tune using the least number of notes. With the lowest bid getting the attempt to name the tune using the number of notes they bid.

A player catches fish by rolling the dice they used for their bid. If the total of the dice and lure tokens is greater than the value on the fish cards, and they meet any other criteria on the fish (such as having a die with the value of 2 in the results, or all odd value dice) the player can capture the fish. In fact any of the available fish they qualify for.This means it’s possible for a player to take multiple fish, even all of them, leaving none for the other players. In this situation the other players get a lure token.

There are special dice that are not six sided. But if you use them you lose them for a turn. Kind of like a cool down mechanic.

I do like this mechanic. It makes a nice change to the bidding mechanic. You have to weigh up when to use your special dice, how many dice you need to capture the current fish, if you are going to use lure tokens.

(Shipp, 2024) provides a definition of “Theme in hobby board games is a subject in a setting (that may be unspecified) with at least one connection point to the mechanisms which results in an undetermined progression of events at both the mechanical level and the thematic level.”

So the question is does Lure feel thematic?

Obviously the art of the game helps convey the theme. Here the cards have drawings of fish on them.

There is no setting in the sense we can assume it’s a current day fishing trip of some sort.

But I do feel that there is connection mechanically and thematically with the dice rolling and catching fish. Not meeting any of the fishes criteria does feel like you failed to catch anything. Using your special dice feels like you are using a fancy special lure to catch a fish.

It’s definitely not the strongest of themes. But it’s there. It doesn’t feel pasted on.

For the record I won the game.

Our second game of the evening was Tiny Towns.

When Tiny Towns first came out there was some buzz around the game. At one or two points in the months afterwards I nearly pulled the trigger and bought a copy. I can’t recall why I never did.

But I was glad that Charlene bought her copy and we got to play it.

It’s interesting thinking about the game. I liked it. It was fun. But I felt that this game abstracted the theme a bit too much. To such a level this almost felt like an abstract puzzle game. It’s hard to make cubes thematic. And we constantly referred to the cubes by colour over what they represented. Maybe if they had used wooden tokens that were coloured and shaped like the resource they represented.

Somehow Diego won this game.

My final game of the evening was several plays of the trick taking game Seas of Strife.

This really is a good example of a themeless game. The art on the cards really has no connection with the mechanics of a trick taking game.

However because there is no theme does not mean the game isn’t fun.

The twist from your usual run of the mill trick taking games is that you don’t want to win the trick.

But after a handful of fun games it was time to head home.

It was a fun evening of gaming. Sadly thanks to life not repeated this week.


Shipp, S. (2024) Thematic integration in board game design. Boca Raton ; London: CRC Press, Taylor & Francis Group (CRC Press guides to tabletop game design).

Starting off 2025 in style

Friday was the first club night of the new year. Yes technically not a proper club night but a get it to the table night. But still it was attended by eight members. A very good turn out.

We played an eight player game of Shadows Over Camelot with its expansion.

I’d never played the game before and we were lucky and honour that Jeff had bought along his copy.

This is one of those classic games that is out of print. So copies especially with the expansion that go for silly money when they come up for sale.

Along with Battlestar Galactica it’s probably the most famous and highly rated hidden traitor game out there.

Although I think The Thing board game should be up there with them.

Being probably the inspiration of the other games mentioned. You can see some familiar mechanics. Such as the shuffling up of cards before revealing them. The ability of the traitor to reveal themselves and then create chaos. Unique character abilities, and other similarities I’ve not listed.

I do like hidden traitor games. They are like a co-op game but with an edge. Everyone is meant to be working together to achieve the collective objective. But did you fail that mission because some-one had crappy cards and had no other option, or was that the work of a traitor?

We had a great time playing the game, plenty of laughs and suspicion being thrown around with comments like “that’s just what a traitor would say”.

Plus the traitors failed, and King Arthur and the knights of the round table succeeded.

A great evening of gaming.

Sunday saw me up early and over to Charlene’s for some gaming. Apparently it was Ben’s idea to start at 10am.

So on the way I stopped and picked up a selection of croissants to have with a hot beverage.

We started off the days gaming playing Fromage.

Fromage was interesting because it’s got this cool down mechanic and rotating board that’s split into four quarters in a “worker placement” style game.

It’s fun. I like how you can only do something in the segment of the board facing you. Each segment is different, and focused on a particular mechanic like area control, or getting pairs.

I manage to trigger the end of the game, and sneak a victory by a single point.

While Charlene was tied up in the kitchen we had a quick three games of Strike.

What can I say it was quick and fun. It’s a great little filler.

With Charlene back, her daughter Annabelle joined us for a game That’s Not A Hat.

This a bluffing game where you need a good memory. Sadly none of us had that. We struggled to remember our own card let alone what others had.

But somehow I won not getting a single point when the others managed to get at least one before Annabelle triggered the game end by getting three points.

For me my day of gaming finished with a game of Distilled.

Distilled is interesting. It has a drafting element, only lasts seven rounds, unique player powers.

The distilling mechanic is interesting because the ingredients cards you have collected to make a recipe are shuffled together and the top and bottom are removed. From the remaining cards you possibly make the recipe, score points, earn money, and get the drinks label to gain a bonus.

You always get two basic ingredients each round during the draft. It’s now you also spend money to buy more powerful cards like better ingredients, or fancier bottles, and even employees.

You can have up to three employees that usually give you some sort of ability to use each round, and an end of game scoring bonus. You are kinda building a mini engine.

I took an early lead completing my signature recipe before the others.

We took a brief pause during play for pizza that Charlene generously provided. However that wasn’t enough of a distraction to stop the others catching me up on the points and overtaking me.

In the end Diego won by a single point beating Ben. I wasn’t even close.

A big thank you to Charlene for hosting, and her generosity of providing the pizza. It was a great day of gaming.

My last gaming of 2024?

I think that possibly this weekend saw my last gaming of 2024.

This time of year just so happens to be the busiest time of the year for those working in retail.

Which is why after Tuesday I am working 7 days straight without a break. Not only that but for 5 of those days I’m starting an hour earlier (5am) but also finishing an hour earlier (midday).

But on the plus side once I step outside of work Christmas Eve I’m off until the 8th January. Yeah a nice break.

With that earlier start I won’t be making the lcg/ccg/tcg evening Tuesday. Not the “get it to the table” night next Friday. I need to be getting to sleep a bit earlier than I usually do. Which makes evening gaming not an option. Or I could but I’d be shattered the next day.

This past Friday was the regular club game night. Although the discord event only showed 4 interested we ended up with 9 attending. So one of the better attended club nights of recent weeks.

We split into 3 tables of 3.

On my table we started off with a game of Ra.

I do like this auction, push your luck, set collection game. That’s why I backed the last kickstarter to get the Ra Traders expansion. Which I’m looking forward to adding to the game once it comes out.

Luckily I won this game of Ra.

Next we followed up with a couple of games of Cubed: Next Level Dominoes.

This was Colin’s game.

Yes it’s dominoes like but with colours and height involved when placing your tile. But in reality when playing I did not think dominoes.

It was fun, and the player with the lowest score at the end wins. How do you score? Each tile you are left with at the end is worth points depending on number of colours on it.

I didn’t win either of the two games we played.

Our final game of the evening was Splendor Pokémon.

Once again the losing streak continues. I was one more turn away from grasping victory when Colin triggered the end of the game with 18 points. My next turn if I’d had a chance to take it would have netted me 7 points and a total of 20 points. But alas I never got to pull off my power play.

Master Chief broken?

Saturday saw Dave and me playing Halo Flashpoint.

Our first game was a capture the flag game. I had the newly arrived Master Chief on my squad.

This game had a maximum of 8 rounds. With the highest score winning if neither player got to 3 points first. Which I won by a single point. And that was because I actually captured the flag and got it back to a scoring zone in the last round.

Our second game was using the oddball scenario. This is a 6 round game with the winner at the end with the highest score winning, or the first to 11 points.

Dave had Master Chief on his squad for this game.

Once Dave claimed the oddball with Master Chief it was nigh on impossible to get the oddball back.

Master Chief is sooo hard to take down.

I think he’s too powerful. That or I was rolling badly against him.

Definitely for organised play (coming early next year) he needs banning. Without the figure being easily obtainable he is just too much of an advantage to those that got him as the pre-order reward or in the limited supply paint kit.

With the points racking up fast with the oddball in Master Chiefs hands it was an easy victory for Dave.

So that was possibly my last bit of gaming for 2024.

In Too Deep (not the latest Jack Reacher novel)

Last night it was once again time for us to get it too the table. A club night specifically for getting those unplayed games from the pile of shame to the table.

This time saw Marcin bring the board game In Too Deep. A cyberpunk themed game with definitely some Philip K Dick A Scanner Darkly vibes.

In this game players play officers of the law infiltrating a notorious criminal gang, trying to collect enough evidence to take the gang down.

You do this by jacking into a criminal and taking over control of them. The perp is then manipulated into trying to complete the conditions of one of the two cards you hold. These cards are a main mission and a side mission.

Once you complete a main mission any criminals you are jacked into are released.

To say this game is chaotic is an understatement. You could try planning your movies whilst others take theirs. But often you may not even be in control of the criminal you had, let alone them being where you need them. The board state itself changes so much it almost feels like luck completing a main mission or side mission.

We did find in the later stages of the game that those of us still holding one of the stage three main missions that there was no way they could be completed. They required too many things to be in place that never would happen with the limited number of actions on a turn, and the constant changing board state.

I forget what the cards are called but when you complete either mission you get these cards that basically behave like corruption. Representing how deep you have fallen into the undercover role becoming that criminal you are meant to be bringing down.

This is an interesting little mechanic because at the end of the game the player with the highest score from these cards gets that deducted from their score (unless another condition isn’t met then they don’t). The cards also act as end game bonuses. You have a balancing act of trying to keep as low value cards as possible but getting the best end game bonuses as possible. Something not made easy with the better end game scoring being on the higher value cards.

I liked that when completing a main mission you got a choice of a safe reward or a risky reward. The risky reward drawing you more of the above cards than the safer option.

I think the theme came over nicely. The miniatures of the criminals were really good. Great sculps.

The game did take over three hours including teach. With some turns by players taking a looong time.

I really enjoyed the game. Plus I won.

It was a fun evening.

Another 2 player evening

Last night was club night. Or I thought it was.

I rolled up at the usual venue just before the allotted time. Got my usual, two cans of Coke, glass with ice, and two packs of jelly babies.

No one else was there yet.

So I looked at the event and saw the start time was an hour earlier, and no one had said they were coming. When was this changed? Thinking about it I think discord screwed up the start time on the clocks going back.

But still it was looking like I was going to be billy no mates. Luckily after what felt like an age but in reality ten minutes, Dave walked through the door.

Boy was I relived and glad to see him.

Luckily I had a couple of games that would play two players.

Our first game was Splendor Pokémon.

One more turn was all I needed. One more turn and I would have ended the losing streak. But no Dave triggered the end of the game. That turn I needed never to happen. And the losing streak continues.

Our next game was Castle Combo. Would this work as a two player game?

Setting up there were no changes necessary to the setup to cater for two players.

Castle Combo worked really well as a two player game. We just saw less of the cards and had to use more keys to reset the rows to try and get favourable cards.

Dave took the honours on this one too.

We finished off the evening with a few games of Strike! Even at two players it was extremely fun.

It was an earlier finish than planned but full of fun and laughter. Just disappointing that no one else could make it.

A loud and crazy evening

Last night was the “get it to the table night”. A game night whose purpose is to allow us to get those unplayed games sitting in our piles of shame to the table.

So why did we end up playing two games that had been played (several times) before?

Numbers.

With the maths wrong I had mostly four player games with me. However there were five of us. It could have been worse there could have been six. But current life events means Marcin was unable to attend.

Luckily I had three games that played five players.

The first one we played was Strike!

Our games of Strike! were such a blast. We were also later we would find out from a regular at the social club louder than usual. Yes this game brings out the boisterous nature of those playing.

Our games were filled with incredible against the odds rolls, a variety of throwing/rolling styles, and lots of laughter.

Somehow an hour later and fourteen games or so we decided to play another game.

That follow up game was Sushi Go.

It’s been a long while since I’ve played with the maximum number of players for the game. The end of round scoring is much more meaner with seven cards. Getting more than 15 points in a round is virtually impossible. Hitting around 10 points or over is achievable but can be a struggle. Getting the multiple cards for say dumplings, sashimi, or tempura which give big points becomes much harder.

We decided to call it an evening after our third game.

We had a really fun evening. There was so much laughter. Yes no games from the pile of shame got played. But that didn’t seem important.

Got to catch ‘em all

Another club night.

I took Splendor Pokémon and Tonga Bonga with me.

We split into a group of four (playing Power Grid), and a group of three (Dave, Colin, and myself).

We started off playing Splendor Pokémon on our table.

Whilst we set up a man came over asking what we were playing, and made a derogatory comment about being too old for Pokémon. And when we were asked if we played Monopoly I didn’t reply but Dave and Colin pointed out what a poor game it was. Shooting this man down. His partner came over and said their son collected Pokémon cards. The implication clear. It was obvious they thought grown men shouldn’t be playing “kids games”. I didn’t really interact with them. I thought it best not to. If they wanted to be ignorant and try and make us feel bad about playing games. They didn’t deserve my time.

A little known fact about the Splendor family of games (classic, Marvel, and now Pokémon) I’ve never won a game! If I include the two player Splendor Duel I have won a single game.

Despite having such a bad run with the game I really enjoy playing it.

Yes I no longer own the classic version. I didn’t see much point keeping it after getting the Marvel edition. I preferred what the Marvel edition added.

Splendor Pokémon is an import from Korea with no official english version of the rules. I had to rely on translated rules from the bgg website.

If you know how to play Splendor then you know a good 90% of the games rules.

You can only purchase the rare and legendary cards (which also can’t be reserved) if you have a master ball. So at some point you have to reserve a card on your turn to get the master ball to enable you to buy one of the face up or legendary cards.

You can also on your turn evolve your captured Pokémon (if the evolution is available). I like this a lot. The old card is replaced with the new evolved Pokémon. With the old card going face down under your trainer.

I like this version of Splendor and the little tweaks it added.

Dave won.

We followed up with a game of Tonga Bonga.

I do like this game. It’s very clever and deeper than you initially think.

But this time we never got to complete the game. We were in the closing round or two, when Colin had an emergency call that required him to leave immediately.

Dave and I called it an evening at this point leaving the other table playing Power Grid. The decision had been made easier with the fact I had no two player games with me.

Another fun club night despite the interaction with the “public”.

Gladiators in an arena

Last night was the fortnightly club night.

I took a bag of games on the lighter side. Amongst them was the recently arrived English edition of Strike! from the US Amazon store. This was a replacement for the european language version I had and was unable to find at home.

It’s the usual story for me. I’m unable to find something. Spend ages looking for it. Then over the following days the thought about it just naws away in my mind. Forcing me to keep looking at the oddest moments. Eventually to stop this driving me mad I have to order a replacement.

Then after the replacement item has been dispatched and can’t be sent back. Magically the missing item turns up in precisely where I’d been looking for it. This is how I’ve ended up with three copies of Knizia’s dice games book.

It was as I was leaving last night that the european version of Strike! turned up.

So now I have two copies. Not a total disaster. I could run a mini Strike! tournament at a future club night.

With only five of us able to make it. Or to put it another way. Only five of us with no social life outside playing games for this time of year could make it.

Yes the whole American Halloween fixation and traditional fireworks means a lot of folks have social commitments this time of year. So having five of us able to make it was a miracle in itself.

We started off playing Castle Combo. A frustrating experience at times. Some of which I’m sure was expert level trolling. Some of which was just annoying analysis paralysis. But still it’s a fun game. Despite Dave’s coin strategy, Marcin won with having a lot of keys.

Our next game saw Strike! getting to the table for the first time.

Strike! has been a thing for the Rolling Dice Taking Names guys for a few years now. Marty and Tony are split on their opinion on it. Is it dice in a bowl or gladiators in an arena? So to decide who is right they hold a yearly contest with listeners of the podcast split into two teams representing the opposing viewpoints at Gen-Con. The winning team means Strike! has to be referred to the opinion they represent for the year.

The reason I wanted to own and play it was as part of the research for my game idea. That is on the back boiler but not forgotten.

We had a blast playing Strike! In the end we played five games of it. There was laughing, banter, incredible dice rolls. For such a “simple” game of just throwing dice into a bowl it was so much fun and addictive.

Our final game of the evening was Sushi Go which saw Anthony win this card drafting, set collection game.

Another fun club night.

A Couple of Gaming Sessions

Friday evening was once again club night.

For me it was a light evening of gaming with my friend Jonathan.

That’s right Jonathan had made it to club night, and it was great to be able to game with him. It’s just a shame that Diego was on the other table. Then it would have been like the old club days.

We started off on our table with a game of Castle Combo.

Apparently this game had been getting a bit of buzz which had completely passed me by.

I quite liked this card driven tableau building game.

You are building this 3×3 grid, so in total you are getting nine turns before the game ends. So in that time you are trying to purchase cards that generate you money (to buy further cards), get keys, and meeting end game scoring conditions.

The symbol reference card is handy and very much needed through out the game as you learn the iconography.

It’s fun, accessible, fairly quick. And probably why I ordered a copy this morning. At £17 plus postage not that expensive either.

Our follow up game was Big Shot. My copy had arrived that morning. It was an odd experience with Martin our third player not taking out any loans, not winning a single bid, and finishing with the original money token he started with.

We finished off our evening with a game of Sushi Go. What more can I say about this fun drafting game? It’s a great filler game.

Sadly it was a clean sweep of victories for Jonathan. But great to share the evening gaming with him.

Sadly our Saturday afternoon plan of playing Cosmic Encounter was a three player game.

I used the Cosmic combo cards to select the alien races we would use for this session. After scanning through the 34 cards I settled on the quick-start set up.

I do like these Cosmic combo cards. They are a great way for 3-5 players to choose alien races around a theme such as trade or really aggressive. Shame FFG didn’t make these available as a separate print on demand deck for existing owners of the game.

We also used the tech cards (and associated rules), flare cards (played wrong btw) plus the reward deck.

Three players was fun, but a very different experience to our first game.

I liked the tech cards, and will probably include these in future plays. They give an additional choice to make if you win an encounter as the aggressor. Do you initiate a second encounter or draw new tech cards to gain new tech?

Charlene managed to beat Anthony and myself.

Our afternoon of gaming was finished with a game of Big Shot. Yes it’s fastly becoming a favourite filler game. Quick to teach and play. I managed to win this one.

A great afternoon of gaming with plans starting to get TI4 to the table.

Fallout the board game

Last night was the fortnightly club night.

Still numbers are not back up to the heady heights that we were seeing earlier in the year. Marcin even commented so when he arrived.

That being said the seven of us that were there had a good time playing games.

We split into two tables. Four on one table playing Azul, and Camel Up. Whilst Marcin, Dave, and myself were on the other table playing Fallout the board game.

I’ve owned this game for a few years now, and it’s sat there on my pile of shame ever since.

It was only recently that I purchased the official play mat, plus the second expansion Atomic Bonds. This second expansion makes the game co-operative. Something I’m not keen to include. But you never know. It was a completeness purchase.

However the first expansion New California remains elusive. Mainly because the English version is out of print (you can pick up a German version very easily).

I think what has made the situation for New California even worse, and also driven demand for the base game is the popularity of the Amazon tv series.

I have played the modern third person version Fallout 3 back in about 2010 on my 360. I didn’t complete the game, or even get close. But I did enjoy the experience. I even went back and played a little of the original turn based rpg Fallout on a pc.

Obviously I enjoyed the recent Amazon tv series based on the Fallout games. Unlike a major trend over the years of adapting video games badly to the silver screen, Amazon actually did a decent job.

Last night we played Marcin’s copy of the game that had the New California expansion mixed in.

We played the introductory scenario Welcome to the Commonwealth with the extended map. I was playing the robot Mister Handy, Marcin played the Ghoul, and Ben was the Brotherhood Outcast.

The game was great fun.

I think it captured the theme really well through the art, miniatures, quests, and mechanics.

On your turn you get two actions. One is exploring. That allows you to flip over an adjacent unexplored tile. So you get that exploring feel, discovering new areas, revealing new threats.

The quests or encounters you can go on have some great thematic text to read out.

Combat is simple and quick. You roll three dice, hopefully getting the required bits of the body to defeat the enemy and not get any hits in return. The “AI” to move/activate enemies on the board was very simplistic. Which involved turning over an agenda card and looking at icons on the bottom of the card for what gets activated.

With the learn of the game, it took us roughly three hours to play.

Obviously I want to play some more of the game. I really did have great fun playing it.