Category Archives: Dice Masters Cube

A two player evening

Last night I met up with Marcin to play some games. Which meant this was a third night this week that I’d done some gaming. Something that hasn’t happened in a long long time.

We started off with a game of 51st State. A game I haven’t played in a few years. I think the last time I played this was at a UKGE with my friend Scott.

We were playing Marcin’s copy of the game that is the Ultimate edition. Which is a pretty cool edition that replaces the Master edition. It has all the expansions, “upgraded” components, insert, etc. I was almost envious and regretting I hadn’t got this edition myself. But at the time it was announced and added to GameFound or whatever it used to be called I couldn’t justify the expense.

After a brief refresh on the rules we were ready to play.

I was off to a slower start than Marcin unable to get anything going resource wise until it was too late to stop or catch up.

By the time the game ended I had only gained 3 victory points to Marcin’s 25!

Next I introduced Marcin to the dark draft format for Dice Masters using my pauper cube.

The teams we ended up drafting were the following:

My Team

  • Gambit: Ace in the Hole
  • Green Goblin: Goblin Lord
  • Mystique: Ageless
  • Hawkeye: Longbow
  • Psylocke: Betsy Braddock
  • Wolverine: Wildboy
  • Professor X: Recruiting Young Mutants
  • Doctor Strange: Sorcerer Supreme

Basic Actions

  • Rally!
  • Gearing Up

Marcin’s Team

  • Black Widow: Natural
  • Falcon: Samuel Wilson
  • Iron Man: Upright
  • Punisher: McRook
  • Loki: Trickster
  • Sabretooth: Something to Prove
  • Pyro: Saint-John Allerdyce
  • Doctor Doom: Reed Richards‘ Rival

Basic Actions

  • Smash!
  • Ambush

Game one saw Marcin use the Punisher to great effect. It kept chipping away at my health whilst I failed to really get a solution in place to deal with its threat.

Game two saw me do much better. A mixed attack of two Green Goblins, a couple of sidekicks, and a Gambit swung in to grab me a victory.

Our third and final game was over very quickly. This was the Green Goblin and sidekicks showcase. Which saw me swinging in with an unopposed 18 attack made up of five sidekicks, a Green Goblin, and a Gambit iirc.

The two games I won Marcin did get a Punisher out. But it was used less effectively. For some reason Marcin preferred Falcon over Black Widow.

In all the games I was using the crap out of Professor X’s global to move sidekicks into the prep area. In the first game I needed to do that to buff up Mystique. With the side benefit of it allowing me to ramp into a Professor X or Doctor Strange.

Marcin enjoyed the dark draft format. Which means the two people I’ve played it with it’s been a hit. Marcin also liked the cards in the cube more than the modern cube. They were less complicated. Easier for a new player to understand.

So a great evening of gaming.

It was a dark dark draft of a night

After missing last weeks lcg/ccg/tcg game night (I think it didn’t happen in the end) due to me doing some overtime at work. I was glad to be getting some gaming in again.

This week it was going to be just Dave and myself. So I arranged to play test the dark draft format in Dice Masters with him. Commander would have to wait for another evening with more players.

When I play Epic the card game (usually the app version of the game, did I say the app is free? You only pay for online competitions or cosmetic stuff) I only play dark draft. It’s my favourite two player format of the game. Especially for a draft experience.

I love that decision space you have with the initial hand of cards. You can only have one but which? Which do you really not want your opponent to have? Which one do you really want or need? Which of the two decisions is the stronger? Is it more important that your opponent doesn’t have that card? Or do you really really need that card more?

Add on top the incomplete information of what your opponent has drafted it really does add up to some very difficult decisions.

We drafted using the Marvel Pauper Cube I created (you can get the list of cards I used here).

Draft 1

My First Drafted Team

  • Black Widow: Natural
  • Gambit: Ace in the Hole
  • Green Goblin: Goblin Lord
  • Punisher: McRook
  • Psylocke: Betsy Braddock
  • Wolverine: Wildboy
  • Rogue: Anna Raven
  • Doctor Strange: Sorcerer Supreme

Basic Actions

  • Rally!
  • Transfer Power

Dave’s First Drafted Team

  • Captain America: Special Ops
  • Falcon: Samuel Wilson
  • Black Panther: Wakanda Chief
  • Vision: Density Control
  • Spider-Man: Hero for Hire
  • Mr. Fantastic: Brilliant Scientist
  • Professor X: Recruiting Young Mutants
  • Nick Fury: Mr. Anger

Basic Actions

  • Teamwork
  • Focus Power

I was happy with the curve I had. The only character I never bought was Rogue in the two games we played.

Doctor Strange was a really cool dice to have out. Getting free basic action die was super helpful. But it seemed like I could never roll them when I had sidekicks they could affect in the used area.

But my team worked a bit better than Dave’s to get me two wins.

Draft 2

My Second Drafted Team

  • Black Widow: Natural
  • Punisher: McRook
  • Rogue: Anna Raven
  • Deadpool: Assassin
  • Hawkeye: Longbow
  • Namor: The Sub Mariner
  • Wolverine: Wildboy
  • Marvel Girl: Telekinetic

Basic Actions

  • Rally!
  • Invulnerability

Dave’s Second Drafted Team

  • Toad: Tongue Lashing
  • Pyro: Saint-John Allerdyce
  • Green Goblin: Goblin Lord
  • Mystique: Ageless
  • Professor X: Recruiting Young Mutants
  • Colossus: Unstoppable
  • Gambit: Ace in the Hole
  • Magik: Illyana Rasputina

Basic Actions

  • Gearing Up
  • Transfer Power

It was a clean sweep on the victory front. Although game one of the second draft I thought Dave had me. He got me down to seven health before I was able to stabilise and make a dramatic comeback to snatch victory. The basic action dice for Invulnerability was the secret source for my victory here. Being able to swing in with everything and still have characters left on the field was a life saver. Especially against a heavily buffed Mystique.

The second game of draft two was just not kind to Dave. The dice were just not rolling kindly for him. He kept getting energy. So much energy.

For the record I never bought Rogue in these two games either!

So how was it?

Wow! This worked so well.

Dave said he preferred it for two players. This is now my preferred two player draft format too.

It delivered everything I enjoyed about the format in Epic the Card Game. And worked so well using the cube.

I highly recommend that if you are playing a two player draft then this is the only way to go about it.

A Dark Draft Format For Dice Masters

In Epic the Card Game Wise Wizard Games (WWG) came up with a draft format for two players called Dark Draft.

The following are the rules for a Dark Draft by WWG.

  • Shuffle a stack of at least 120 cards. Deal 5 to each player.
  • Each player takes 1 card out of their hand of five cards and drafts it, then passes the other 4 to the other (at the same time).
  • Each player takes 2 cards out of their new hand of four cards and drafts them, then discards the remaining two cards into a shared face-down discard pile.
  • Both players now have drafted three cards. Repeat nine times to get to a 30-card deck, shuffle and play.

WWG finish by describing this draft format as “…a fun, fast, and skill-testing draft format for two players.”

I like this format because it gives that bit of mystery during the draft of you know what you handed over to your opponent. However you don’t know what they kept and what was discarded. So you have partial information.

My current thinking is take the 48 card cube I’ve created and use that as the stack to shuffle and deal the cards from. I’m also still using just two dice per card as per official draft packs.

I still want to have that team building element.

The way I see this working is starting with the basic action cards being drafted.

I can’t see this phase of the draft being anything other than a single draft round. It’s also the phase I think might need tweaking the most.

So each player gets dealt 5 basic action cards. Select one and pass the rest to the other player. Both players then select two basic action cards and discard the remaining two to a discard pile facedown.

Now onto the meat of the dark draft.

This takes place over 4 rounds and at the end of it each player has 12 cards to build a team of 8 from.

Each round both players get dealt 5 cards. They choose one to keep and pass the rest to the other player.

Each player now has a hand of 4 cards. They choose two to keep and discard the remaining 2 cards face down to a discard pile.

This is repeated another three times. Giving each player 12 cards.

Once the players have built their teams, and chosen the two basic action cards to use, they reveal their teams and then recruit the dice required as per rainbow draft rules.

In summary this Dice Masters Dark Draft requires a minimum of 40 cards to draft from for the teams. Is drafted over 4 rounds. Giving each player 12 cards to build 8 a card team from. It also requires a minimum of 10 basic action cards to draft from. These are drafted over a single round and give each player 3 basic actions to choose a final two from.

I do like the idea of using the pauper cube I built (or any cube) for this. It gives enough cards to use, plus a little variety as the whole cube is not being used.

Obviously this hasn’t been tested yet. But it will be at the first opportunity I get with (most likely) Dave.

If you do get a chance to try this out please let me know how you got on and what you thought. Or even if you haven’t what you think of this idea anyway.

Testing my first pauper cube

If you remember I wrote some thoughts on creating a cube for drafting in Dice Masters. Since then I created two cubes.

The first being a mashup of four draft packs I bought. Which will need some tweaking. It was fun to play. But it can be improved.

However I have created a second cube.

The cards for this cube were from the following two sets that I have.

I also just chose common cards from those two sets. Making this a Marvel pauper cube.

From those common cards I tried to make sure that only a small number were factionless, and that there were a variety of factions. So we have Villians, X-Men, Avengers, and Fantastic Four as our factions.

Here are the cards for this Marvel Pauper Cube:

Character Cards

  • Cyclops:Slim
  • Ant-Man:Biophysicist
  • Thing:Ever-Loving Blue-Eyed
  • Nick Fury:Mr. Anger
  • Sentinel:Mutant Hunter
  • Mystique:Unknown
  • Punisher:McRook
  • Pyro:Saint-John Allerdyce
  • Loki:Trickster
  • Hawkeye:Longbow
  • Storm:Weather Witch
  • Mister Sinister:Archvillian
  • Magik:Illyana Rasputina
  • Professor X:Recruiting Young Mutants
  • Doctor Octopus:Megalomaniac
  • Iron Man:Upright
  • Deadpool:Assassin
  • Bishop:Omega Squad
  • Magneto:Former Comrade
  • Phoenix:Ms. Psyche
  • Black Panther:Wakanda Chief
  • Vision:Density Control
  • Black Widow:Natural
  • Colossus:Unstoppable
  • Red Hulk:Thunderbolt Ross
  • She-Hulk:Jennifer Walters
  • Apocalypse:Awakened
  • Scarlet Witch:Wanda Maximoff
  • Namor:The Sub-Mariner
  • Nova:Quasar
  • Green Goblin:Goblin Lord
  • Doctor Doom:Reed Richards’ Rival
  • Doctor Strange:Sorcerer Supreme
  • Toad:Tongue Lashing
  • Rogue:Anna Raven
  • Emma Frost:Archvillain
  • Marvel Girl:Telekinetic
  • Captain America:Special Ops
  • Sabretooth:Something to Prove
  • Spider-Man:Hero for Hire
  • Falcon:Samuel Wilson
  • Mr. Fantastic:Brilliant Scientist
  • Mystique:Ageless
  • Psylocke:Betsy Braddock
  • Professor X:Principal
  • Wolverine:Wildboy
  • Venom:Eddie Brock
  • Gambit:Ace in the Hole

Basic Actions

  • Gearing Up
  • Teleport
  • Ambush
  • Teamwork
  • Smash!
  • Rally!
  • Focus Power
  • Take That, Villian!
  • Selective Shield
  • Transfer Power
  • Invulnerability
  • Distraction

Remember: This is a 48 card cube that should support up to 4 players.

So how did it play?

I thought it worked just as well as using two draft packs.

These are the two teams that we drafted.

Dave’s Team

  • Nova: Quasar
  • Phoenix:Ms. Psyche
  • Pyro:Saint-John Allerdyce
  • Cyclops:Slim
  • Rogue: Anna Raven
  • Magik:Illyana Rasputina
  • Gambit:Ace in the Hole
  • Mr. Fantastic

Basic Actions

  • Gearing Up
  • Smash!

My Team

  • Falcon:Samuel Wilson
  • Nick Fury:Mr. Anger
  • Black Widow:Natural
  • Hawkeye:Longbow
  • Iron Man:Upright
  • Punisher:McRook
  • Spider-Man:Hero for Hire
  • Red Hulk:Thunderbolt Ross

Basic Actions

  • Focus Power
  • Selective Shield

From the draft we built teams that had some synergy and despite Dave dominating me with two wins to my one. They were fun games.

They were also three games where we both bought basic action dice. More so than any other games we’ve played in the past.

I want to see how this goes with four or three players.

I also had an idea to come up with a Dice Masters version of the Epic the Card Game Dark Draft format.

It’s a draft format that works really well for two players. But I’ll write more about it and how it might work in another post. I need to sleep on it and get it right in my head first before sharing.

Laters.

Trying the cube

Last night was the weekly Fenland Gamers lcg/ccg/tcg club night.

Our game for the evening was Dice Masters.

Earlier in the day I prepared two “welcome to Dice Masters” packs for Diego and Marcin who were playing for the first time.

The welcome packs are basically a set of sidekick dice, a set of basic action dice, set of basic action cards, and a wax dice bag.

I’d done similar for Dave last time we played the game.

The only thing missing are play mats. Need to find a solution.

Welcome to Dice Masters packs for the new players

After a learning game for Marcin and Diego using the Secret Wars Origin packs (I keep these in a deck box precisely for this reason) I have we went on to draft from the make shift cube.

Franklin’s Galactus was in my starting hand of the draft. I had to draft the card even if I wasn’t going to put it in the final team. I just couldn’t run the risk of having to face it across the table.

After building our teams and selecting our basic actions we paired up to play.

It was myself vs Dave, and Marcin vs Diego.

Here are the teams for my match with Dave.

My Drafted Team

  • Franklin’s Galactus: No Mercy
  • Iceman: Mr Ice Guy
  • Psylocke: Telepath
  • Namor: Leading the Cabal
  • Jean Grey: Xavier’s Dream
  • Cyclops: First Class
  • Mr. Fantastic: Brilliant Scientist
  • Angel: Jean Grey’s School

Basic Actions

  • Making the Team
  • Escape!

Dave’s Drafted Team

  • Apocalypse: Wicked Supremacist
  • Forge: More Than Firepower
  • Invisible Woman: Regents of the Uhari Throne
  • Mister Sinister: Bar Sinister
  • Bishop: Time Traveller
  • Namor: Warring with the Surface
  • Beast: Olympic Athleticism
  • Falcon: Take Flight

Basic Actions

  • Power Bolt
  • The Siege Perilous

Whilst Marcin and Diego were battling away I managed to smash Dave convincingly with a combo of Psylocke, Namor, Iceman, and my big threat Franklin’s Galactus.

Unintentionally I had drafted a pretty lethal four cards. Namor punished Dave for blocking, so once out he just sat there. Psylocke was my early buy and didn’t come into her own until I got Franklin’s Galactus out. Up until that point I kept her fielded as a blocker. Once the big guy was out I wanted her to do that get knocked out, and refielded thing so I could give the level 3 10A 10D Franklin’s Galactus overcrush. Which with the Iceman energise was lethal and got me a very emphatic victory.

So after obliterating Dave in game one, we went onto game two because Marcin and Diego were still battling it out.

This time Dave tried to disrupt my plan and take me out before I got a chance to get those lethal four cards working together.

And his plan was working he had me down to four life before I got Franklin’s Galactus out, and pulled off one of the nastiest bits of shenanigans going. Earlier in the game I had bought basic action die for Making the Team. With the thought of getting Namor out quickly.

However this particular bit of shenanigans had me rolling that basic action die, along with enough dice to give me the energy to buy Franklin’s Galactus. The basic action die came up with the side to activate the basic action ability. So I bought the big one. Then did the basic action, rolled Franklin’s Galactus and got its level 2 face.

Dave was impressed and disgusted at the same time.

I survived Dave’s next go, and was rolling a lot of dice once more that included the basic action die.

Not only did I have enough energy to get the second Franklin’s Galactus, which rolled into its level 3 face. I had the energise side of Iceman and fielded a Psylocke. That level 3 was now 20A 10D with overcrush and I swung in with everything.

Good night Dave.

Onto game three.

Dave came a lot closer to defeating me, getting my life down to 2. But a last ditch turn of mine that saw two basic action dice for Making the Team allow me to get both of my Namor dice fielded, another Iceman energise, fielding a Psylocke, and an already fielded Iceman and a couple of sidekicks sitting as 2A 1D swing in to get exactly twelve points of damage that I needed to grab the win after Dave had allocated blockers.

That was a much closer game. Dave’s plan of using Mr Fantastic’s global against me to force my fielded Namor to attack really worked.

Near the end of the third game the epic battle between Marcin and Diego ended. Sadly I didn’t get who the victor was. Hopefully Diego will add a comment with the result.

So a clean sweep for me against Dave.

Diego and Marcin really enjoyed playing Dice Masters. Which was good to hear. Maybe next time we will try the new cube I created using just commons from Uncanny X-men and Avengers vs X-Men. Which I need to do a post about the cards selected.

I thought this cube was fun. It does need some tweaking. But I need one or more draft packs to be able to do that. One or two of the cards are pointless because they have things trigger if there is a Wolverine fielded. So I either need a Wolverine card or replace these with others.

I know I’m sounding like a broken record but this was another really fun evening.

Finally…

Over on my favourite Dice Masters podcast A Double Double ‘n Dice Podcast they have once again read my comments out on the show. This time they also link to the blog and my posts to do with Dice Masters. Which was kind of them to do. I appreciate this blog is very niche at best, and certainly not to everyone’s taste.

So at some point I might see people who know Dice Masters much better than myself calling me out for my errors.

But in the meantime you can listen to the latest show (at time of writing) here on YouTube.

My First Dice Masters Cube – A Modern Chaos Draft Experience (hopefully)

I do like deck construction. It’s a side of ccgs like MtG that I get immense enjoyment from.

However I have over the more recent months come to appreciate more the other aspects of game formats offered by this type of game. Such as preconstructed decks and draft.

I’m not saying I didn’t enjoy these differing ways to participate in a game before. It’s just my preference was for playing with decks I’d constructed.

But as I took an extended break away from the competitive side and the constant very expensive arms race. I wanted to return to playing these types of game casually with my friends and without the expense.

As I’ve documented in previous posts I’ve found official MtG precons for Standard/Pioneer/Commander/Game Night Kits and the Card Kingdom Battle Decks great as casual pick up and play sessions with friends.

Now I’m trying to bring that casual side to Dice Masters. Particularly using cards from sets that I already own.

Sadly in the Dice Masters world there are no precon products apart from starter/learning sets that do not give the full blown Dice Masters experience. But are great for teaching the core ebb and flow of the game.

Which is how I fell into and loving the draft format with the draft packs.

But at £10 a pack purchasing two packs a time can soon mount up. I needed a way to get more value out of any draft packs purchased, and my dated collection.

Luckily the MtG community had an answer. The cube. I’ve already written about constructing a cube for Dice Masters.

So at the moment draft whether using official packs or a cube is my preferred way to play Dice Masters with friends.

Which brings me after that rather long introduction and justification to the fact that once again this Tuesday Dave and I played Dice Masters by drafting the two Dark Phoenix Saga draft packs.

I’m enjoying our two player draft experience but in an ideal world we’d have three or four drafting and playing their teams against each other.

The first two games I was royally beaten by Dave. Game one saw me purchase two early explosion basic action dice. They helped whittle Dave’s life down but I wasn’t able to capitalise on it.

Game two I just wasn’t able to get anything going to container his bloody doubled up attacks or overcrush.

Our third and final game of the evening saw me get a consolatory victory so it wasn’t a complete white wash. My key to victory in this game was my Mystique Freedom Force comboing with Madelyne Pryor Sisterhood.

Basically I kept throwing Mystique in to chump block and pump up the loyalty counters on Madelyne Pryor, and when a suitable character die was in the used area move it to the prep area.

Madelyne at the end was getting pretty pumped at the end +7A and +7D iirc.

The three games were all we had time for before the early closing of social club (our hosts).

Did I pull a Master Mold?

After all that’s the thought that was eating away at me whilst the two draft packs remained unopened. The temptation to find out in the days since their arrival excruciating. But I managed to resist.

However we pulled no Master Mold between the two packs.

I have to admit I was a little disappointed. But that’s the major drawback of the ccg model that you live with.

Now for the bit related to the post title…

So I now have my first cube.

It’s probably the laziest one you can do. I just threw the four draft packs together. It really doesn’t get simpler than that.

It’s a modern cube.

Which means I used draft packs from Modern legal sets. In this case two draft packs from The Dark Phoenix Saga and Secret Wars.

So it’s kinda a chaos draft experience due to the fact I’m using two sets.

Nice thing is this all fits into a MtG Commander deck box!

However the play testing of this cube will have to wait until our next Dice Masters session due to the evenings time constraints.

The nice thing is that once I get more draft decks from these sets I can curate the experience better, like including a Wolverine. There were one or two cards that had abilities that triggered if Wolverine was present. But those thoughts are for another day.

Thoughts on creating a cube in Dice Masters

I think I mentioned briefly in a previous post the idea of creating a Dice Masters version of an MtG cube.

So what is a cube?

Basically a cube is a large pool of cards selected to play a limited version of the game, ie draft.

A cube is a casual format. Apart from I think CardKingdom there are no commercial cubes to purchase. A cube is normally put together by a person to play with friends or gaming group.

Usually a cube reflects a theme or mechanics that the person putting it together enjoys. So the cube could be a tribal cube containing cards that are tribes the creator likes playing like elves, slithers, dinosaurs, etc. Or it could be cards from MtG sets that the creator enjoyed playing, or a pauper cube with just commons.

There are usually at least 360 different cards in a cube, but can be more depending on how many players the cube is designed to support.

A cube is also a living thing. As you play them they get tweaked, new cards added, etc.

A cube is a very personal thing. It’s an expression of the person that created it. But they are fun. If you like the draft format that is.

So what about Dice Masters?

I think it is possible to create a cube for Dice Masters.

Currently draft in Dice Masters uses the blind draft packs that contain 2 or 3 basic action cards (depending which set draft pack you are using), 12 cards and 2 dice for each of the 12 cards.

It is this draft pack that I will suggest we try and recreate over the old draft of using booster packs.

I think as a minimum our Dice Masters cube should support up to four players (but could be built to support more players).

So with this in mind our cube when finished will have

  • 48 cards (a mixture of character and action cards), that’s 12 cards per player
  • 12 basic action cards, that’s 3 basic actions per player
  • 96 dice to go with the 48 cards

Obviously these numbers will go up depending on the number of players we want to support with the cube.

Now the hard part choosing the cards to include in your cube.

Here are some ideas:

  • Pauper – only common cards from a set/sets
  • Only rare and super rare cards
  • Only certain teams, so just Avengers or X-Men for example
  • Cards only from certain sets like D&D
  • Hero team vs Villian team
  • Only Villians
  • Only female characters
  • No global actions
  • Only cards with global actions
  • No cards over a certain purchase cost
  • Only promo cards (are there 48 promo cards?)

You get the idea.

When it comes to play. Before hand I’d sleeve the cards. Ideally I’d sleeve the basic action cards a different colour.

Shuffle the basic action cards deal 3 per player.

Then shuffle the rest of the cards and deal 12 to each to player.

After that you follow the Double Rainbow Draft rules that Wizkids publish here.

This is a great format for breathing life into those cards from older sets or even cards you don’t use in newer sets. Let me know in the comments below if you tried building a cube and how it went when you used it with your friends.

In the meantime I will post on here any Dice Master cubes that I create.