Category Archives: D&D

Update on planning for session 1 #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

First up the cliffs are about 3/4 painted. They have had the base coat, followed by the “highlighting” and a slightly lighter “strong tone” wash applied (previous I used a dark tone on the cave piece).

Once the wash has dried I’m going to try and apply some flock so that it looks like clumps of grass are growing on the cliff face.

My GoodNotes file is expanding. I’ve been building a bestiary from the Monster Manual and other places of the monsters that will be encountered through out the campaign. As you have already read in previous posts last week, I have created two pirate leaders/bosses Angrath the Minotaur pirate and Vraska the gorgon pirate.

I’m also keeping in the notes any specific rules/mechanics that I will be using that are not in the Players Handbook or Dungeon Masters Guide, such as Skill Challenges (from D&D 4e).

As you can see in the image above I’ve blocked out the flow of the adventure.

The entrance and first level of the pirate base are mapped and filled. I now need to plan the second level which is where the majority of the pirates will be. After all the second level is the living quarters etc. The third level is basically similar to the first level but smaller that then leads to the derelict tomb.

I have minis for some pirates, however some need assembling. Which I don’t want to do. Will have to see if I can find a friend to do that for me.

  • A Minotaur (which will be Angrath)
  • Orc pirate berserker
  • Orc pirate with twin swords
  • Finaela the half elf pirate (will be Angrath’s lieutenant)
  • Barnabus Frost pirate captain
  • Mad Dog Morgan dwarf pirate
  • 4 pirates
  • A pagan priest (that will act as a pirate mage/druid)
  • 5 vikings
  • 4 berserker vikings
  • I’d love to get a pirate Vraska mini. I tried Heroforge but wasn’t able to create something that looked right.
  • Ok couldn’t resist doing a pano of the cliffs to show the vision I have for them. Not finished but dry. But imagine that on the table.


    Naturally once I’ve finished my notes for the adventure I’ll share them with the world for anyone that is likely to be interested.

    Some D&D Announcements

    With the Ghosts of Saltmarsh adventure book coming out this week in the UK (and for the rest of the world as well I would assume) and the imminent arrival of the Stranger Things Dungeons and Dragons Starter Set.

    WotC are holding a big D&D weekend event currently over in the states to celebrate all things D&D and more importantly announce new and upcoming products for D&D.

    But before I talk about that event and the announcements so far. Let me sell you on Ghosts of Saltmarsh and the Stranger Things Starter Set.

    With Ghosts of Saltmarsh you get 3 classic first edition adventures plus 4 Dragon magazine adventures based in and around Saltmarsh updated to fifth edition. You also get “details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure.”

    So you get everything here to run a nautical themed campaign to take adventurers from level 1 to 12.

    Not only that there is more included! “The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!” This bit is probably the bit I’ll use most for my first ever campaign as a DM.

    Fans of the Netflix hit Stranger Things will have seen the kids of the show playing D&D in their bedroom/basement. Now WotC and Netflix have teamed up to allow you to play the very same adventure as the one in the show. Which they have kindly packaged up in a handy starter set that gives you basically everything you need to start playing D&D using the Stranger Thing Adventure, including 2 demogorgan minis.

    A great way for fans of the show to be even more immersed in the show, and get into D&D.

    Back to this big D&D weekend that’s going on.

    So as I write this post D&D Live has been streaming on twitch live and then putting stuff up on YouTube afterwards.

    Apart from watching famous, semi famous and internet famous people play D&D (which is a thing these days) we got some product announcements from WotC for D&D.

    First up and the thing that has themed this live event is the big announcement of the new storyline for D&D.

    Basically it boils down to the fact we get a new campaign book in September titled Baldur’s Gate: Descent into Avernus.

    This adventure sees adventurers descending to the first level of hell called Avernus, experience something called the Blood War that apparently is a war between demons and devils. It sounds interesting but the theme may make it hard for my good friend to play the campaign.

    The campaign itself will cover adventurer levels 1 – 13 apparently.

    There is also a dice set that will be coming out along side this. From the live stream it looks better than the Guildmasters’ Guide to Ravnica dice set. The box also turns into a dice tray for starters, plus there is a world map and other bits. But I’m sure WotC will put a premium price on this little dice set.

    Next and this really got me excited. WotC are producing a follow up to the Starter Set! This set is called the Essentials Kit.

    The box includes a 64-page rulebook that helps players create characters of levels 1 to 6. Classes you will be able to create from will be the cleric, fighter, rogue, wizard and the bard. “It also includes a new adventure written by Chris Perkins entitled Dragon of Icespire Peak, which contains enough adventure to bring a new D&D party from level 1 to 6. This adventure comes complete with a poster map of Phandalin (the adventure’s setting) and the surrounding environs, as well as an entire deck of magic items, conditions, quests, creatures, and so forth that appear in the adventure, as well as combat cheat sheets. A DM screen with brand-new art, as well as a set of “cherry lozenge red” dice, complete with two d20s and four d6s for rolling stats (and casting guiding bolt and making sneak attacks). “

    I liked the look of this a lot. The new adventure excited me. I enjoyed The Lost Mines of Phandalin adventure included in the Starter Set. So to have more set in that area, brilliant. The poster map a long overdue omission from the Starter. The deck of cards, yes, amazing addition. The DM screen did look a bit flimsy on the stream. And will be interesting to see how information wise it compares with the DM Screen Reincarnated. It’s meant to be a generic screen that can be used with any campaign. And the dice with multiples of certain ones a nice touch.

    I thought this bit about the adventure was interesting. “Notably, the adventure also includes a new “1-on-1 rules variant,” which transforms D&D into a single-player adventure with just you and your DM. By using “Sidekick Rules” first introduced in Unearthed Arcana, a single player can control their own character, plus one or several sidekicks. ” That’s right, 2 people can go through this campaign, one as the DM and the other as an adventurer with sidekicks. I wonder how many couples will buy this? Or just a couple of mates. This could be huge.

    So in a way we now have the 5e versions of the Basic and Expert kits back from the early days. And I love how they seem to be such a great fit for each other. The Starter Set is all about getting to play as quick as possible and learn the basic rules. Whilst the Essentials is about from the looks of it creating your own characters and still learning the basics.

    Both the Essentials and Descent into Avernus are out in September. But it does look like Target has an exclusive window for selling it from June. So I may or may not ask a mate in the US to pick a copy up for me and ship it over.

    They did also announce a Rick and Morty Starter Set cross over that has little interest for me (although I know one person who will be excited by this news). Plus there was no release date either. On an aside this may be the first good Rick and Morty themed game to be released!

    You can get better details HERE.

    Bringing Vraska to the Forgotten Realms

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    Having covered Angrath in the previous post. It’s now time to look at creating his rival pirate captain Vraska.

    I’ve not decided what the cause of the two pirates rivalry is yet. I think it will be one of the pieces from that legendary weapon. The idea of having an uneasy truce between the two rival captains also appeals to me.

    Borrowing once more from the MtG lore for Ixalan the ship commanded by Vraska will be called The Belligerent.

    Creating the Vraska npc is easier. I could have used the medusa stats from the Monster Manual. But the Guildmasters’ Guide to Ravnica goes one better and presents us with an Undercity Medusa that is a variant on the Monster Manual one. Vraska is one of these so it seems only right to use this stat block.

    The thing I like about the MtG gorgan it explains why Vraska wasn’t turning everyone to stone with her gaze.

    The gaze of a medusa’s glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony- a fine trophy for the medusa’s macabre collection. The medusa must exert its will to effect this transformation, so the gaze of a surprised or friendly Ravnican medusa is harmless.”

    That gets round the problem I had.

    Weapon wise, I’d like to give Vraska a sword like the one in the pictures above. I’m going to call it as being like a longsword.

    I also like the idea that when the players eventually get to Vraska’s base of operations that there is a garden of statues made up of people she has turned to stone.

    So as you can see bringing Vraska into the campaign is a lot easier than Angrath.

    Plans and planning for session 1

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    I have in production at the moment cavern tiles that I plan to use in the campaigns opening adventure.

    My friend who is doing all the hard work with his 3D printer has sent me these photos of how the stuff is turning out.

    I think they look pretty amazing.

    To keep costs down I’m only having floor tiles printed, along with the odd cave entrance. I decided that I don’t need enough tiles printed to recreate the whole dungeon map all at once on the table. I’ll just recreate the current room and corridors, possible or at most a couple of rooms.

    Since starting this post my friend has delivered some of the stuff he’s printed already so that I can make a start painting it.

    As you can see from below I have started priming some of the pieces, and what I have left to do.

    I thought I’d try the cliff and cave pieces with a black primer this time. Which will be followed with a black/grey base coat.

    How I’m going to paint the battle crab who knows. I’ll have to look for ideas.

    Mass production of the remaining pieces is on hold whilst my friend has a well deserved holiday.

    Bringing Angrath to the Forgotten Realms

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    In the campaign I’m going to be running the players will be having run ins with pirates. It’s only logical considering this is a nautical, island hopping based campaign.

    The first adventure has the party ending up on a beach, and discovering a cave that leads into a pirates den (is that the correct word? Maybe lair or hideout?).

    The pirates will be made up of a motley bunch, humans, goblins, orcs, elves, Minotaur and Gorgon!

    The plan is to have the party caught between two competing pirate captains. The first pirate captain is based on the MtG Planeswalker Angrath the Minotaur. The other being Vraska the medusa/gorgan Planeswalker. Both inspired by their pirate themed appearances from the Ixalan block.

    This caught in the middle is not a major plot line, but an on going one that can be used to break up or give relief from the main plot threads.

    In the first adventure the party won’t meet Angrath but they will hear of him. The pirates they meet will talk of this feared leader in hushed tones.

    However I do need to create Angrath as an npc. I do have a miniature for him already. So what follows is a thought process I hit upon whilst having a soak in the bath (yep deal with that image).

    For Angrath Minotaur Pirate I’ve decided to use the Minotaur stat block from the Monster Manual.

    But this is Angrath, he’s a Planeswalker. He’s a pirate captain. He needs to be a bit more special. So let’s take some of the character race traits for Minotaurs from Guildmasters’ Guide to Ravnica where minotaurs a playable race. The horns is basically the same as Gore in the Monster Manual.

    But the rest is some nice stuff to give Angrath, for Imposing Presence he’s going to have proficiency in Intimidation. It makes more sense for a pirate captain. You need to inspire that motley crew somehow.

    In the art you see from MtG (above) Angrath has that flaming chain whip. It would be great to have Angrath to have one of those in the campaign. But how do I create and stat one of them?

    Luckily I don’t have to. In the monster manual the Balor has just such a weapon, a flaming whip. That looks really good. So I’m going to borrow that.

    The Balor also has multiattack.

    I like adding that to Angrath. Ok he currently doesn’t have a longsword, but a great axe in the stat block for the Minotaur from the Monster Manual. But that’s neither here or there, he gets two attacks, one with the hand weapon and another with the whip.

    The Balor has a longsword that also does lightning damage. I don’t want that bit. If I do go longsword (so his weapon matches the miniature) I’ll stat that out nearer the time and give it fire damage also so the sword has a similar property to that of the hammer in the pictures above.

    Also from the Balor I’m going to give Angrath damage immunity to fire damage.

    I’m not going to give Angrath any spells despite his Planeswalker origins. I don’t think it fits in with how I see Angrath. Although if I was going to give him spells they would be fire related.

    And looking up the lore of Angrath online we will borrow the name of his pirate ship for our own use and call his ship the Devil’s Chains.

    So that’s my Angrath Pirate Captain for my campaign. Next up the rival Vraska.

    Chains and Barrels

    The bank holiday weekend saw me experiment with painting one of the barrels that was printed for me by a friend. Plus an attempt to paint the piles of chains that came with the cage I bought.

    The end result for the barrel I’m very happy with. The metal was painted with Runefang Steel, and the wood with Mournfang Brown. Then a mild brown wash applied. The groves in the wood didn’t come out dark enough for my liking. So I applied a second layer of the wash just to those groves. Which gave me a result I was more happy with. I do like how the wash gave the metal a rusted/copper look.

    The chains are ok. And will do. For those I used the Runefang Steel again, and then a dark tone wash.

    I also started a couple of chests, that I think need the wash applying again to darken the groves more.

    Now to do the other barrels I have printed.

    Anytime you are out numbered the odds are stacked against you

    Anytime you are out numbered the odds are stacked against you.” Sage advice from Matthew Colville to his players.

    I was watching one of the Geek and Sundry RPG lite advice videos on YouTube where Santine Phoenix interviews Mr Colville about planning encounters. When he dropped this nugget of advice that he gives his players at the start of a session.

    In the video he does briefly explain why this is the case, using terms such as action economy, and the chances to hit as the reasons why.

    So what now follows is an attempt to explain as best I can Matts reasoning behind that statement based on his comments in that video and also another video of his about dice and probabilities.

    I apologise now if the following seems confused and incoherent.

    D&D uses a 20 sided die or d20 to determine if you are successful when attempting to do anything, like for instance hit an enemy.

    The probability of rolling any single number, for example a 5, is 1 in 20, assuming that the die is a fair die.

    So to roll any number on a d20 we have a 5% chance of rolling it.

    In D&D we are not rolling for a single number but a number that is equal to or greater than a target number, like an armour class of an enemy.

    So the probability of rolling a 13 or higher is worked out by adding the probabilities of rolling all of the numbers together.

    Let’s look at a creature that has an AC of 13. Well I’ve just shown that we have a 40% chance of getting 13 or higher when we roll a die. Which means we would fail to hit our enemy most of the time. That’s not fun.

    But what I haven’t accounted for are any modifiers that can be applied. Let’s assume I’m attacking with a sword that gives me a +3 modifier. So instead of having to roll 13 or higher to hit, all of a sudden I need to roll 10 or higher.

    Which using similar math to above means that to hit an AC of 13 I’d have a 55% probability of hitting. I am now more likely to hit than miss. Now that’s more fun. And the bigger that modifier is the more likely I am to hit.

    Now we jump to the action economy part. And we are specifically looking at combat here.

    On a turn a player and enemy can do basically 3 things, with players getting a bonus action as well under certain conditions, that monsters rarely get. Plus a reaction. So players can have between 3-5 actions, while monsters get 3-4.

    But in reality that translates to 1-3 actions that players can use to do damage, and 1-2 actions for monsters.

    So as you can see on a 1v1 match up, the player has more chances of success at doing damage. And therefore the “advantage” and more likely to kill the monster before the monster kills them.

    Any encounter that has equal numbers or less monsters than the party size means that the party has the advantage. They have more actions, and the greater chances to succeed doing damage.

    But as soon as the monsters start to out number the party. The number of actions and those opportunities to hit start to sway in favour of the monsters.

    So that’s why a group of goblins may not seem dangerous to a party. But they have more opportunities to do damage. More chances of success. And therefore the upper hand. Whilst the same holds true if they knock out/kill a party member.

    And that is my understanding of the thinking behind that statement. Obviously there is a lot of mistakes above, and I’ve not explained bits enough. Put your corrections in the comments below.

    In the wake of Pytheas – Session Zero Postmortem

    So Saturday saw my first session zero as a DM.

    The players had before hand been given the one sheet about the campaign, albeit digitally (my post about it is here).

    I’d created a cheat sheet for creating a character in D&D 5e. Which I had printed out earlier in the week. Sadly when I was printing out that, I should have also printed out blank character sheets. Something I didn’t think about until I was on my way to the session zero. Luckily Jonathan was able to save the day on that front.

    Why did I want to go “old school” instead of using something like D&D Beyond which does all the heavy lifting for you?

    I don’t mind tools like that, that make life easier. But before you start using one of them I think you need to at least create one character the traditional way. I think it gives a better understanding of the character sheet and how the various stats, modifiers etc on the character sheet are related to each other.

    Also a benefit of doing it this way doesn’t rely on everyone having a laptop,tablet or smart phone to access their character. Or everyone has that stuff, or is comfortable using it. Plus a mobile is not the ideal device to use.

    I did have to poo poo a couple of character choices. No goblin characters, and there was something to do with a ranger, that was detailed online (I think the person was looking at D&D Beyond). I had to remind them of the line from the one sheet that pointed to what was valid for our campaign. If it wasn’t in one of the books listed, they couldn’t have it.

    There are a couple of reasons for this. Financial overhead for players. I know eventually I’ll pick up Volo’s Guide to Monsters and Xanathar’s Guide to Everything. And if I listed them as also valid some may feel they would have to purchase them as well. That’s a pressure that I didn’t want the players to have. And this goes double for D&D Beyond. I know there is a free part to it. But access to the majority of stuff costs.

    Another reason is simplicity. The Players Guide can seem overwhelming as it is. I know I added in the Swordcoast too for players to use if they wished. But that added a little more to consider. But not a big overhead. Juggling between these two will be bad enough I think for new players, adding in more books would just be too confusing I think.

    I really should have looked up advice on running a session zero. I was there giving advice when needed. Early on I tried to get people to talk about their character, so at least they had an idea what others were going for. That might have influenced their decision on what to play. I wasn’t going to say “oh you need a healer, fighter, etc”. If at the end of this they all had decided to play bards then that’s the decision we would have lived with, and I’d adjust the campaign to cater for that. Which makes it sound like I have it all planned out. I don’t. I’m working on the initial dungeon, and that is the extent of the planning so far.

    But I feel I could have run the session better.

    I think the cheat sheets helped.

    I should have supported the usual suspect better in creating his character. I should have noticed earlier that he was struggling. Which is a major failing on my behalf. I did keep checking in during the session, and each time I was told they were fine.

    At the end I took photos of the character sheets. So there are copies if things get lost between now and our first session. Plus I can pull off the info I need for my session prep.

    So my first session zero I think I’d grade could do better.

    Angrath‘s Raiders

    WARNING TO ANYONE IN MY D&D GROUP: This has spoilers about the upcoming campaign. You may not want to read any further and experience the twists and turns as they happen. Assuming that is you come across what I am discussing in this post. It’s always possible you may never come across it.

    Session zero is this weekend. This will be my first session zero as a DM. So once again I’m a little apprehensive about it. Not as much as I was for the taster session. But still the nerves are there.

    However my thoughts aren’t really with that session zero. They are more with the start of the campaign and the first encounter and “dungeon”.

    The plan is starting to formulate in my head. So now I need to start capturing those thoughts. Which brings us to this post.

    From the player campaign intro sheet that I wrote (you can get it here) we know that the first encounter for the campaign will be the players and the ship owner and his crew. So I have that handled. Happy with that.

    I’m thinking of having the players end up on a secluded beach somewhere. There will be cliffs too difficult to climb, trapping them on the beach. But they will discover a cave entrance. I’m toying with the idea of having an encounter on the beach with possibly a giant crab.

    Naturally it would be handy if the players explore the cave. Inside they find it empty but at the back will be carved steps going up.

    This will be the secret entrance to a pirate den (is that the correct word to use here?) And so the party will explore the den and fight some pirates, eventually they will emerge into a tomb. This tomb will be the secret room from the taster session. Yep they will be exiting the pirate den through the tomb of the Delian Order. There won’t be any goblins in it, just their decayed remains.

    From there the party will… I’m not sure. So I have a plan, kind of.

    Let’s go back to the pirates.

    I had been wondering about what creatures to use for the first dungeon. Then it hit me this is a nautical, island hoping campaign. There will be pirates.

    So naturally I’ve been sourcing pirate miniatures.

    But my pirates are not solely humans. They are a mixed bag of races. I have human pirates, a dwarf, half elf, orcs, and some vikings (which are human).

    Why vikings as pirates? Well I thought there were bound to be some in this band of pirates considering that a large part of the Moonshae Islands has a Norse influence. Which says to me viking. Or they look like them at the least.

    The pirates do have a leader, and I’m blatantly borrowing the leader from MtG. The leader is Angrath the Minotaur pirate.


    I’ve found a cool Minotaur mini to use for him.

    Angrath is going to be a major character in this campaign. So I like the idea of introducing him early on. I’m also toying with the idea of having the half elf be his lieutenant. And also a recurring character.

    I’d love to have a Vraska pirate mini also, as I’d love to have her as a character. But as I type that I’m thinking I can still do that. I can have Vraska and Angrath as two competing pirates, with the players always getting caught in the middle.

    Now to design a pirates den!

    3D Cave Entrance

    My friend kindly printed off a sample cave entrance for me from the humble bundle 3D models I purchased.

    So what follows is my notes of the steps I took. Basically so that I can recreate what I did for other pieces when I get them printed.

    So Saturday night I primed it ready for painting with a light grey primer. It was the only grey I had. Mind you I like the light grey generally any way.

    Then Sunday I gave it a coating of Black Grey paint. Which as I write this part of the post is drying.

    I followed that base coat up late afternoon with a coating of grey paint. But I used a not dry brush technique! By that I mean the brush was more wet than it would be for dry brushing. Not much wetter, I didn’t want the paint getting into all the gaps.

    I then applied a dark tone wash, which the following photo shows having just been applied. I’ve not used any washing up liquid with the wash either.

    This is the completely dry model. The wash has dulled down the grey nicely. I’m not sure I need to do any dry brush highlights.

    So here we have the finished tile. It’s not going to win any model painting competition but I’m happy with the final look. But I’m gobsmacked how cool to me it looks. A lot better than I thought it would. At the beginning I was very apprehensive and expecting it too turn out a total train wreck. But somehow I avoided that.

    I’ve applied some varnish to finish it off and protect it. And that’s all he wrote!