All posts by Darren

Catch me if you can

Monday night saw another Jonathan hosted that days arranged gaming session.

I wasn’t sure what we were going to play so I took a selection with me to play just in case. However it did turn out a game had been selected. That game being Letters from Whitechapel. 

In this game one player plays Jack the Ripper while the others play the rozzers trying to stop him. The downside for the coppers is they can’t see Jacks movements because they are hidden from them!

In our game I played the part of the hero of the game Jack the Ripper. While Debbie and Jonathan played the part of those killjoy coppers.

On my first kill I made what I realised later was a tactical error. I killed my first victim close to my hiding place, and made a quick dash back to safety. The persuing law enforcement were able to deduce easily the general area I was hiding. 

I like the phase where Jack and the police place victims and officers around London and the bluffing that goes on. Plus the little push your luck going on when Jack can delay his murder to try and gain a bit more information on police locations is nice.

Towards the end I started taunting my pursuers on social media with photos of them perplexed, and struggling to find me.

I thought that was very thematic and in keeping with the character I was playing.

I found playing Jack the Ripper enjoyable. Although Jonathan did find playing the rozzers frustrating because they basically had no clues to work with. However many a time Jonathan had guessed correctly my escape route away from the scene of the crime.

I’d certainly play this again, and would like to try being the fuzz.

Zombie Riders of Dystopian Pern

The nice thing about being Mr No Life, with no commitments is that when an impromptu gaming session is arranged you are free to partake. 

This was the case Sunday morning when Jonathan put a request up on the Fenland Gamers Facebook page asking who was free to play games that afternoon.

Our afternoons gaming started off with the fantasy themed worker placement game Simurgh. Or as I call it Dragonriders of Pern the boardgame. Which as an interesting (depends on your perspective) side note I’m listening to as my current audible book on my way to work and back.

I like worker placement games, and Simurgh is a really good example of the genre.

There’s a bit of setup, and the game takes up a lot of room.

Being able to decide the duration of the game is a nice touch. For our first play we naturally chose the short game option. Which was triggering the end game with either four objective tiles out or eight tiles in our chronicles.

Oh the choices you have to make while playing. Some really delicious ones. When and how many workers, and which ones to recall. Managing workers on the tiles in the wildes. Too many workers on a tile it gets moved to the chronicles and the game. No workers on it, yep goes to the chronicles.

You have resource management to look after. We had only fifteen slots to store our resources. Over flow and having to return the excess was an issue.

You have hand management to consider of your tiles. When do you play a tile to the wildes? Which one do you trash to make you? 

There is so much going on, it’s mind blowing fun.

When the main complaint about the game is the size of the player board needs to be bigger. Then you know that the game itself is a pretty solid game. The rule book is ok, although wording could be more consistent in places. 

Yeah I like this game a lot. Looking forward to playing it on its advanced Dragonlord setting, and getting its expansion.

For the record books, history and whoever Jonathan won by one point. It was a very close game.

Our next game was new arrival Hit Z Road.

The first thing that strikes you about Hit Z Road is it’s beautiful. The graphic style of a kind of fifties post apocalyptic fallout scavenged world just looks amazing. It looks and feels like they really did scavenge the bits together to make the game. 

The bidding phase of a round is a trap waiting for seasoned gamers to fall into. Waiting for them to over spend to get first player advantage and first choice of route to take. Eating up valuable and scarce resources.

The combat is light, simple and relies on resources to fuel it. Like spending bullet tokens to get dice to attack zombies from a distance before having to engage them in melee combat. Which you can escape by spending fuel tokens. The dice you roll in melee is decided by how many survivors you have. But extra damage can be done by spending adrenaline tokens when the appropriate dice faces appear.

This is a really nice light zombie game that plays quickly. Love it. And thanks to Jonathan and his survivors getting eaten by zombies I won,

We finished off the afternoons gaming with Grifters.

Set in the same Dsystopian universe as Resistance and Coup this new card game just sent out to backers is a nice card game with a cool mechanic.

That mechanic being a cool down period after playing cards. So you play a powerful card for its effect or combo of cards to complete one of the available criminal contracts they then are lost to you as the go through your HQ (the cool down).

This isn’t up to The Manhattan Project Chain Reaction level of card games. But it’s still pretty good.

It was a game I wasn’t sure how it’d work or play when reading the rules, but once you start playing it did click into place, and made sense.

And future history books will record that I beat Jonathan.

A great afternoon gaming. Thanks Jonathan for organising.

Rock Bottom

Yesterday saw my FLGS The Hobbit Hole hold their third game night kit for Android Netrunner event.

I’d spent the early morning putting my decks together and filing away the last three data packs. 

My first match up was against John the store owner which saw us both making mistakes in play/decisions and winning a game each. I don’t know about the poor play part but the other match ups also ended up in draws.

My next game was against Jo from the Critical Twits podcast. In our first game where I was playing NBN against Apex we were both pulling off our tricks. Jo took my tags early which meant I was able to play with him! Jo scored first and once I scored an agenda, which was a one pointer I was able to swap that over with him for his higher valued agenda. 

I repeated this later in the game also but with 15 minutes. But this was the fun but I force the swap of agendas giving Jo my scored 15 minutes (one I had been hoping he would score) and taking a three point agenda. I then spent the click to take 15 minutes back and shuffled it back into R&D. Loved that combo. 

I found Apex frustrating. Early on with the tags on Jo who had three cards in hand, I played scorched earth. But due to heartbeat I think it was, or whatever it’s called, he avoided the kill. Plus apocalypse was fired twice. That was annoying and the second time left me exposed and let Jo get the points he needed to win.

It’s fun thinking back on that game that I technically only scored two agenda points, but actually ended up with five due to the tags that landed.

Our next match saw Null getting killed, and giving Jo the clear two nil win.

My final match up was Kar-Fai winner of our first store competition.

Once again I started off as NBN. Kar-Fai did a great job avoiding my attempts to land tags on him. But he did fall for the traps! But eventually my weak ice could no longer delay the inevitable Kar-Fai victory.

Our second game saw me get reminded by Kar-Fai that fortune favours the brave, when I chickened out of a remote server that had been advanced once on his first turn, and then scored it on his next go. I suspected a trap, and instead hit R&D, and archives to pump up Datasucker. 

An early System Outage slowed Kar-Fai down a bit. But he had built a five deep protected scoring server. I just wasn’t finding my Faust or David to be able to start attacking it. I ended up having to do a same old thing to bring back a disguarded Levy AR Lab Access to force a reshuffle of my stack. Which worked I soon hit Faust but it was too late by that time. 

We did have our Doctor Who regeneration moment when I played rebirth. 

So a second loss that put me in last place. Jamie was the winner of today’s tournament, which he rightly deserved. 

My ccg/lcg play has been awful recently. Les hope this bad run ends soon. But despite hitting bottom, I had a blast playing.

FEG@TA 2Sep16

Last night saw the latest of the Friday night gatherings to play board games at The Angel. 

Our evening started off with a game of Thiefs Market. A game Jonathan had been wanting to try since getting his Kickstarter copy a couple weeks back.

I narrowly beat Debbie by two points to steal second place. The picture above tells you got to gloat on social media by winning.

Our next game before Debbie had to go was my game for the month of August The Manhattan Project Chain Reaction. Once Debbie had got the hand of playing the game again, she was able to beat Jonathan into last place, whilst I took the honours and glory that comes with winning.

After Debbie left Jonathan and I talked games. But more importantly about a project Jonathan was thinking of working on. 

We followed that up by end the evening with the now traditional kebab.

A great shortish gaming session.

WS5Sep16

There is only one thing to buy next week, my game of the month for August, The Manhattan Project Chain Reaction. I don’t know what more I can say about this game. Just go buy the damn thing, it’ll be the best £14 you spend this month, or basically this side of Christmas.

Out of the other scraps thrown at us a new edition of the rather fun Catan based card game Struggle for Catan. 

Wow too cheap card games this week. But both pack a lot of game. 

 BTN August 2016

Yep it’s that time of month again where I bore you rigdged with how much gaming I’ve done the previous month.

For a month that sees people taking time off to have a holiday with family and loved ones, I’m quite happy with only having played 16 games 43 times in total.

As you can also see I’ve done a lot of two player gaming. Which is unusual for me. 

Half of the games played were new games. Of which two are no longer on my pile of shame. I think that’s pretty impressive really. 

So let’s look these numbers as a pretty pretty graph. 


So the pretty graph shows a dip but it was always going to be nigh on impossible to top July for number of plays, especially during a holiday month.

My Game of the Month

This is not going to be a surprise to anyone. My game of the month this month is…

Yep It’s the Kickstarter deluxe version of The Manhattan Project Chain Reaction with its better box and wooden components for yellow cake and uranium. This is such a great game, everyone whose tried it so far has enjoyed it, if not liked it as much as I do. I can’t wait for the regular edition to hit the stores so I can buy it for Nath. 

Worst game of the month

Another none surprise this month, the only real shocker would have been if this didn’t get the worst game award for the month. This was such a stinker that already I’ve spent too much time talking about it, and I haven’t even named it yet. This months game that wreaks is Nantucket.

My Top Five Card Games

After watching the latest Instagamers YouTube show, which was about card games, I decided I’d challenge myself to do my next click bait post.

This was a very very hard list to do. Card games is a large category covering LCG/CCG, set collection, drafting, deck building. Plus I do have rather a few card based games. Plus does Sun Tzu count as a card game? So while it was semi easy to name my top five. That just missed the cut list is massive and if they couldn’t be placed in that list why are they still in the collection?

So here we go my top five in no particular order card games…

  • Android Netrunner – I think we know how I feel about Netrunner. In fact I’m starting to get a warm fuzzy feeling now just thinking about it. I just love this cyberpunk themed game. 
  • The Manhattan Project: Chain Reaction – this has in the short time I’ve owned it become a firm favourite. It’s quick to teach and quick to play, and captures the spirit of The Manhattan Project brilliantly.
  • Ashes Rise of the Phoenixborn – new boy on the ccg block. Such a beautiful looking game. Plus it actually brings new things to the genre that make it stand out from the rest of the crowd.
  • Love Letter Batman – I had to pick one version of this game. I chose this not just because I’m a big fan of the Dark Knight, but because I like the tweaks to the rules best in this version.
  • Star Realms – my favourite deck builder, I just love this game. With the expansions things can get really insane. This game is just full of those moments you look back on and talk about with your friends.

Close but no cigar or if you like those that nearly made the cut…

  • Machi Koro
  • 51st State
  • Imperial Settlers
  • 7 Wonders
  • 7 Wonders Duel
  • Epic
  • Magic the Gathering
  • Tides of Time
  • Sushi Go
  • Marvel Legendary
  • Legendary Encounters
  • Munchkin
  • Fluxx
  • Valley of the Kings
  • Coup
  • Gloom
  • Bomb Squad Academy
  • Lost Legacy
  • Haggis
  • Council of Verona
  • Lost Cities
  • Brewcrafters card game
  • Eminent Domain
  • Struggle for Catan
  • Odins Ravens

Sitting on my pile of shame waiting to be played…

  • Artic Scavengers
  • District-Z
  • Boss Monster
  • Kodama
  • Coup Rebellion G54
  • Flip City
  • Dead Drop
  • a Chaotic Life
  • Best Treehouse Ever
  • The Grizzled
  • Grifters
  • Blood Bowl Team Manager

So that’s my top five, the ones that missed the cut and ones waiting for me to eventually get round to them. 

I hope you found this click bait interesting.

Bank Holiday Gaming At My FLGS

When I arrived at The Hobbit Hole my FLGS, a game of Spartacus was in progress. 

So I introduced Brian (a fellow gamer at Chatteris Warlords and here) to The Manhattan Project: Chain Reaction. 

The first game Brian did well scoring a bomb worth five points. But the cards were being really kind to me. Extremely kind. I played sixteen cards in one of my early turns. I love turns like that. You are playing combos, drawing cards, and hopefully getting resources! With the card gods smiling on me I naturally went on to win the game with a personal best score of thirteen.

Our next game saw the card gods abandon me, and I fell behind in the race to get resources and build bombs. Brian just had that little edge over me. But I did have a massive turn that saw me catch up and get ahead on the uranium front. Plus I’d used up all my cards, and was drawing five new cards. A position I was happy with, because I was hoping it would give me the engineers and scientists I’d need for buying a game winning bomb.

Yep Brian didn’t know it he was on his last turn, a uranium short, and with everything to do if he was to win. And Brian played his hand perfectly. He got the one uranium he needed, and had the labour he needed to complete his bomb to grab the win. 

I really really love it when the game is that close. 

Brain and I followed up our couple of games of Chain Reaction with Star Realms. But it was Star Realms with the new United expansions.

Because of the share size of the trade deck with all the other expansions mixed in (just over three hundred cards I roughly calculated)  I took the top third and shuffled in the new cards. That would make sure we hit some of the new cards. 

Our first game was over pretty quickly, very few new cards were bought. No missions were completed. But I’d been scraping a lot, and getting some nice attacks in. It felt like if you blinked you’d missed the game. But what you wouldn’t have missed is my win.

Our second game was much more epic. We were trading blows. We bought, and used the new cards. The Faction Pairs – oh wow does that make comboing interesting. The maths working out attack, money, or even card discards etc is insane. 

The new Heroes are expensive but that balances out their power nicely. CEO Shaner won me the game. It triggered enough additional authority to keep me in the game, buying me enough time to complete my three missions and grab the win.

When I won, it was close. Brian was on less than ten points, and I was less than twenty. I think less than fifteen. It could have gone either way with the right card draw.

It was funny we didn’t see any old Heroes or any events in either game. We also didn’t play gambits either. But maybe that was for the best. You can get some insane starts and purchases if the stars align just right for you.

I loved playing the new cards. The missions were cool. They have added new life to a game that for me anyway having played so many games, wasn’t screaming for a fresh injection of life. But I’ll happily play with them. Although I’d probably just play core set to teach a new player before throwing them in the deep end with the works. But I’m still loving this game so much.

After our games Brian had to return back to family life and the real world. Which meant I could watch the game of Spartacus. I’d not played the game before, and found it was interesting. Although I’m not sure it’s a game I’d place high up on my “to play” list. 

After a brief chat with John, plans made, which will be revealed later in the week, it was time for me to head back to my Wolfpack and watching The Big Bang Theory for the umpteenth time. It’s one of those shows I can watch and watch.

United we stand

GenCon is just a distant memory now. I never went but a friend, game designer, publisher (Ages the deck building game) and Star Realms guru Chris Shaner managed to pick me up a copy of the next Star Realms expansion United that was on sale there.

Like the Crisis expansion, United consists of four twelve card foil wrapped packs. The United expansion introduces new mechanics to the much loved game.

Missions


With missions there is now a new win condition! So instead of just crushing your opponent, now complete your three missions instead and it’s an instant win! 

Sadly for your opponent they will have no idea what your missions are, because they are not revealed until you complete them. But you also have no idea what your opponents missions are. Oh the intrigue. 

You are only able to complete one mission per turn, and when you do complete one you get a reward. 

Missions will be something like have two bases in play from the same faction or play seven ships in a turn.

Rewards will be like get authority, but a ship of a certain value or less for free, draw a card. You get the idea. 

The Covert Mission reward reminded me of a card that does something similar in Valley of the Kings. The missions reward is draw the top three cards from your deck. Put one in your hand, one in your discard, and one on top of your deck. A great ability to get that one card you need. Shame it’s a one off.

Let’s start bulking out that now enormous deck that is used to populate the trade row.

Heroes


So we have new heroes which are more “powerful” to shuffle in. They also have a higher cost to match the increase in power. The humanoid heroes are based on tournament winners. Which is rather cool. You will notice my CEO Shaner card is signed. Yes CEO Shaner and Chris are the same person.

Let’s look at the two packs that bring more ships,bases and outposts to the game. These new packs bring another new mechanic to the game, Faction Pairs.

WTF?! Yep cards that are duel faction and can activate ally abilities for either of the factions they “belong” too.

Faction Pairs Pack A


I like the Coalition Messenger ship out of the four new ships. Mainly for its ally ability which allows you to choose a card of cost 5 or less in the discard pile and place that on the top of your deck. I like that a lot. The 3 cost is about right, plus its main ability gives you 2 gold to spend.

It’s the bases and outposts that really excite me about this and the other pack. Duel faction for starters. But Embassy Base, allowing you to draw two cards and have to discard one, and the Lookout Post with its draw a card ability. Awesome cards, but not cheap. Costing 8 and 7 gold respectively.

Faction Pairs Pack C

The Assault Pod at cost 2 giving 3 attack and ally ability of drawing a card is a nice cheap card that I like the look of. As is the Alliance Frigate, cost 3, 4 attack. Star Empire ally ability a further 3 attack, and a Trade Federation ally ability of gaining 5 authority. 

Out of the bases and outposts I think the only one that doesn’t grab me is possibly the Alliance Landing.

Now that I have sleeves for the cards by the time you read this I should have played some games with these shuffled in to the now enormous deck for populating the trade row.

It will be interesting to see what impact on the game these new mechanics have on the game. When you play with Gambits, and all the Crisis packs, you can get some crazy first turn turns. It’s going to be fun finding out.

I close this post with a request to White Wizard “please, please, pretty please, sell a larger storage box”. 

WS29Aug16 

After the last couple of weeks this coming weeks new releases seems a bit disappointing. But I’m sure our Esdevium overlords have all the cool promises made at GenCon by various publishers waiting, so they can throw us the odd morsel when it suits them.

So what crumbs have been accidentally dropped this coming week?

I do like the duel decks that get released. For casual players like me they are great. I have a couple already, and enjoy playing with them. So I’m excited about this new one coming out.

Finally more tanks for Tanks, this time the Limey’s are coming. It’s nice they are giving us the chance to buy more tokens for the game, but £9 for some cardboard! Seems a tad on the expensive side. 

I’m sure we will be given even more reasons next week to rob the elderly, take lollies from babies, sell a kidney and our souls in exchange for cardboard.