All posts by Darren

You won’t believe my two under the radar games of 2016

I’m going to apologise for this poor attempt at click bait. Especially using in an ironic way the sort of headlines they use to attract poor unsuspecting readers in.

These type of titles/headlines really do wind me up. “Look what happens when…” or “You won’t believe…” I think I hate these slightly more than I hate those chain images/statuses on social media where you “share to show your support of x”. 

Mind you the click bait of the likes of Geek and Sundry and their poor articles and predictable lists make my blog posts look like indepth well researched articles.

Ok rant over, on with this post.

The first game that I think people should be talking more about and playing  is Bohemian Villages.

Jonathan introduced this game to me earlier in the year at one of our Costa gaming sessions. I think it got six plays that month. And saw me ordering the game for myself.

When Tom Vassel says he hasn’t played the game (see his boring unboxing video for the second part of the Advent calendar), and I’m not seeing video reviews of the game (only one I’ve seen is by To Die For Games). You know the majority of people have missed this game.

I’m not sure there is a US publisher for the game. Which would be a real shame. Stronghold should pick this game up and give it the love it deserves.

I don’t think I’ve given it the Nath test yet. Which I should do. Next visit.

My second game that seems to have gone under the radar is Odin’s Ravens.

I can’t remember why I got this game initially. There was a little buzz at UKGE I seem to remember. But it may have been a video I caught online that got my attention. 

Here is a link to my first play of the game with Jonathan. 

But this nice beautiful two player game also deserves a lot of love. Sadly I have to admit I don’t give it as much love as I should.

I’m going to pretend I care what games you think went under the radar in 2016, and should be getting more love. So leave your suggestions in the comments below!

Dead of Winter Flick Em Up Teaser – A Reaction

The other day, might have been just before that big commercial holiday we’ve just had, Pretzel Games released a teaser video for a game Flick Em Up Dead of Winter!

Naturally it tells us bugger all about the game. They should have released this video at GenCon when the news and photos of the game were released. As an example here is a photo from GenCon by The Dice Tower guys, and their news story here.

See we have a better idea about the game from the August coverage than we do this teaser.

We have no new info about the game, which is what we want. We already know the game is coming! We’ve known that since August when they told us! 

This teaser is a none event. A waste of time. I shouldn’t be wasting your time and mine with it. But I felt like doing a mini rant about it. 

I now hand you back to your regular programming…

Christmas Meetup #1

Friday saw the first of the three Fenland Gamers Christmas meetups.


Having set it up in anticipation of playing it, our first game was Scythe.

Sadly the tables we were playing on were not quite big enough to play using the bigger extended board. 

Jonathan was playing the game for the first time. Keen to find out why this was my game of the year.

Once again, one bloody point! One point! 

I really thought I’d got my first win. For the majority of the game I was the only one placing stars on completed goals. Then Jonathan and Jeff managed to add one or two. I was trying to control as much territory as possible,which included me taking the factory. Although just before I ended the game, Jeff took one of the areas I had control of. This it would turn out cost me the game! 

Jonathan wasn’t too impressed and couldn’t see why it was my game of the year. There was a little frustration, but it was a learning game for him. I thought Jonathan did really well. Yes there mistakes. And he got into a situation Jeff and I hadn’t seen in our three previous games of a dead turn (not being able to do anything). 

My opinion of the game hasn’t changed. I love the fact among others, that triggering the end game does not guarantee that you have won. As I have proven. 

But what would our world be if we all had exactly the same tastes? Jonathan’s game of the year is The Voyages of Marco Polo. A really good game that I also really like. Jeffs is Mansion of Madness Second Edition, a game I will never buy because of the app, but I want to play it. 

I think if anyone bought one of our three games of the year they’d have a great gaming experience. They are all different style games, all great examples of their genre.

Oh I managed to get everything into one box. But boy is it heavy.

Almost forgot the history books will record the fact Jeff won. Boo!


“Tedious”, “too much like work” (I think I’ve paraphrased that correctly) are just two of the opinions expressed about Robinson Crusoe

Luckily not my opinion. I went in knowing failure was highly likely. For me the interesting bit was just how long would we survive? Just how bad would our beating be? 

Diego had joined us by now. This was a game he had wanted to play with us. It was a game I’d also wanted to play, hence its addition to my collection. We were playing the new English Portal edition.

We played the first scenario where we were tasked with having to build a signal fire to attract the attention of passing ships. 

I felt a sense of achievement that we survived so long before Jeffs character died ending the game. We were five or six turns from failing to signal the passing ship! Yeah we were struggling to build the signal fire.

This was a learning game for Jeff and myself. Jonathan had played before, owned the game in fact, and got rid of the game. It’s fair to say it’s not a favourite of his. Diego had the game back in Italy and enjoys it. 

I liked the game. I think it’s game that is going to take two or three games before I’m fully up and running on the rules. The rule book is very comprehensive! The Watch it Played video is forty minutes long.

This definitely needs an insert. I’ve not decided yet if I’ll make one (relies on me over coming my laziness) or buy one (requires me to redirect money and possibly construct it – see laziness comment).

Our final game of the day was Imhotep. This hasn’t hit the table since late June, early July time. We used the B side of the boards along with the two promo mini expansions  (private ships and Stonemasons wager ) that exist for the game. 

There was a little confusion over the wager element introduced by the promo mini expansion. So not a hit with the majority of the players. Although I didn’t mind it. The one use private ships on the other hand were a bigger hit.

One or two of the B sides weren’t enjoyed as much as their A side equivalents, like the obelisks and the burial chamber. However my preference is for the B sides.

Diego ran away with the win, while Jeff stole second place from me!

So an interesting gaming session with some conflicting opinions and experiences.

Yes I haven’t forgotten you need to feed that addiction to photos of balding middle aged men with beards. So here you go with some official Jonathan photos with me in. That should hold you for a day or two.

Naturally I topped off the afternoon and early evenings gaming with a trip to the local kebab establishment.

There are two more meets planned for the Christmas holidays. They are on the 28th and 30th. Further details can be found on the Fenland Gamers Facebook page.

Merry Christmas 2016!

I’d just like to wish all the long suffering readers of this blog a big heartfelt Merry Christmas.

Thank you for all your suffering, by taking the time to read my hastily thrown together words, that sometimes make sense.

I hope you all have a great day, that you get to play games with loved ones, whilst having great food. Or failing that, that you are the last one standing in any alcohol fueled argument. And that the drink has deadened your senses enough to swallow the over cooked stuff pushed in front of you in the guise of Christmas dinner.

Merry Christmas

From Darren and his wolf pack!

Stuck in the box thinking

This morning on Twitter the UK outpost of Toys R Us tweeted the following question and picture out to their followers. Look don’t ask why I’m following them on twitter, I don’t know either. It might be a Lego thing.

My reply might have been a bit mean! 


Ok definitely elitist. But I’m not really! 

No wait hear me out.

I’m not looking down on those that get pleasure playing these mainstream games. I am looking down on the blinkered limited selection that the likes of Toys R Us offer.

Certainly outlets like Toys R Us should be offering a wider selection of games than those pictured. The “gateway” games of our hobby are definitely ones that should be on their shelves. And I name one or two in my mean tweet above. 

I’m not saying our heavier games such as Twilight Imperium etc should be there. Although it would be amazing to see that. I do think the likes of Splendor, Love Letter and Munchkin, plus others should be.

If the likes of Target and Barnes and Noble in the US can dip their toes into the hobby gaming waters, then surely the likes of Toys R Us could as well.

Mini Christmas rant over. 

I’m not a number 

Last night was one of the “special” events that get organised at Fenland Gamers (my local gaming club). Which basically means some-one has a specific game they’d like to get to the table and play. So they host a gaming session to play that particular game. An invite is usually placed on the clubs Facebook page asking who would like to attend, making sure that people know there is a limited number of places available. 

The session last night was arranged specifically to play the amazing Viticulture with the extended board from Tuscany.

However Jonathan found himself at a loose end and asked if those attending could make it along to the venue earlier. He had a hankering to play Pandemic Iberia again.

For Jonathan to scratch that itch he needed me! He won’t have his own copy until Christmas or his birthday. I had received my replacement red microscope token and missing epidemic card only a couple of days earlier. Also to protect the cards in the game I had sleeved them. So my copy was ready to hit the table.

Katie hadn’t played this edition of Pandemic. Well it is a hot new game. So we recapped the rule changes and additions that were made to Iberia. 

We let Katie decide on how difficult the game would be. Our game used the “easy” setting of four epidemic cards.

We won our game. We hit three out of the four epidemic cards. And narrowly missed the fourth. If we hadn’t won we would have hit it. 

I’d like to have my next game of Iberia use one of its variants. I like the idea of the patient one, where cubes home in on the hospitals you build!

Our next game was a new one for me, but one I’ve been interested to try, Roll Through the Ages: The Bronze Age.

It’s a nice Yahtzee, push your luck style game. 

Not the most attractive game. However the wooden player boards and pegs were ok. The wooden dice felt nicer than the dice in Discoveries.

The player sheets where you are marking off the results of your dice rolls look intimidating to start with, but soon become clear.

It’s a nice game. Not amazing. But one I’d happily play again.

Jonathan and I  both LOVE Viticulture. I don’t think I’d be incorrect in saying that if we both had to draw up a top five games of all time Viticulture would be one of those games. For me it would be Jamey Stegmaier’s second game on that list. Which is frickin amazing. I really must do a click bait top ten games of all time list sometime. 

So you know how much we like Viticulture. But what impact would playing with the extended board make?

Katie and Diego hadn’t played Viticulture before. So a rules school was held for them. I think with the new board Jonathan and I were not at a great advantage having played before. 

I’m a big fan of the original Prisoner tv series (not that crap remake they did). And it’s hard not to make Number 6 references. Why do I feel like I can talk about The Prisoner whilst talking about Viticulture? Well for the whole game I took the number 6 slot on the wake up track. No one took it off me. Basically I was being given by the end of the game six unchallenged victory points. 

The territory control element this board adds to the game is a nice little touch, and a nice way to get some resources that may have been blocked off elsewhere. Plus at end game scoring a chance to add more victory points to your score. 

The extra seasons made more sense thematically. Plus it gave you more chance to do things. But with two basic workers and a grande worker you will have to pass one of the seasons at least in the early rounds until you train more workers.

Until the last round I was only harvesting one field. I hadn’t even planted the others. In fact I had sold one early on for the cash boost, and repeated later on for same reason. 

But being first to one or two actions allowed me to pick up the odd easy victory point.

On the final round I needed three points from somewhere on the board to push me over the finishing line. Jonathan managed to block two of them. But I was luckily able to get those from another route. Basically by buying back a sold field and planting on it (I had a windmill that gave me a point this way), and then selling a wine for a point. 

I was feeling very tense trying to pull off those three points. If I’d failed in pulling this off and have to go through another year, there is no way I’d win. It was all or nothing. Jonathan blocking me added to the tension I was feeling. But once I cracked the problem of making up the lost points, it was plain sailing.

Jonathan discovered at the end we had misplayed the pass rule in winter. Which we are getting to the bottom of at the moment. Sadly Jonathan couldn’t find the relevant bit in the rules. 

The extended board is a great addition to an already great game. Not sure I’d want to go back now to the regular one.

You know how I’m closing this blog post off now. Thanks to Jonathan (so you know who to blame) here are a couple of photos of me playing the games last night.

My Game of 2016 is…

It’s been an amazing year for me game wise. I’ve played over 143 games, with 460 plus plays. Which just leaves me speechless. If I hadn’t been keeping track of my plays I’d never have guessed that high a number.

Regular readers will know I’m partial to jumping on bandwagons. Well this time of year you can’t miss the mass of top ten lists, and game of year posts/videos. So who am I not to go with the flow, shout “me too” and have my own poor attempt at click bait. Who knows I could get into the heady heights of more than thirty views.

My click bait attempt comes in the form of the first Whitespider1066 Game of the Year 2016 Award Ceremony.


So like all good year end award ceromonies I’ve got different catergories, however I’ve streamlined these down to four categories.

First up are the games that really captured their theme.

The contenders for Most Thematic Game of 2016 are:

My Most Thematic Game of 2016 is…

Karmaka. This game just oozes it’s theme. The mechanics just re-enforce the theme of karma. The lovely art work, especially on the score board scream karma. I don’t think I’ve played a game this strongly themed.

Next up are the games that just look stunning, from the art, to the graphical design, to the components used. These games really do prove you should judge a book by its cover.

The contenders for Best Looking Game of 2016 are:

My Best Looking Game of 2016 is…

I’m going with Hit Z Road. This light weight Zombie game is just stunning. It’s kind of retro thrown together graphic design and art is beautiful, and really sets up the theme.

For this next award of Best Kickstarter Project to qualify the game had to be delivered in 2016.

The contenders for Best Kickstarter Project 2016 are:

My Best Kickstarter Project 2016 is…

The Manhattan Project Chain Reaction. It’s basically it’s bigger worker placement brother but in a smaller quicker card game format. The deluxe Kickstarter edition with its wooden tokens and box really do this game justice.

Now for the main event…

So as I said back at the start of November I will be picking my game of the year from my list of game of the month winners. There was a slight hiccup with the list, because I didn’t start announcing a game of the month until April. Which means I will have to chose a game of the month for January, February and March looking back at my log of plays for those months.

Here is the complete list of my game of the month winners:

  • January – Seasons
  • February – Bomb Squad Academy
  • March – Eminent Domain
  • April – Scoville
  • May – Bohemian Villages
  • June – The Voyages of Marco Polo, Guilds of London, The Great Heartland Hauling Co. and Imhotep
  • July – 7 Wonders Duel
  • August – The Manhattan Project Chain Reaction
  • September – Istanbul with all the expansions
  • October – Escape from Colditz
  • November – Scythe
  • December – Pandemic Iberia

As you can see this is a pretty strong list. In June I wasn’t able to make a decision and copped out and chose four! It was nearly a decision I copied again in November. 

But a decision has to be made. And I think I know which game it’s going to be.

So my game of 2016 is…

Scythe.


 It had to be. All I can say is the hype was true. This is a wonderful game. Stonemeir Games just keep hitting the ball out of the park. 

Scythe ticks all the boxes. Beautiful artwork, great components, amazing game play, asynchronous factions, replay ability. 

I really do look forward to playing Scythe. The expansion that’s two new factions will be with me any day now. The board expansion is also on its way. Two excuses as if I really needed them to play Scythe again. This game is truly epic.

So there you have my click bait awards. I hope they were of some interest.