All posts by Darren

In response 

Yesterday was the start of our MtG League. This time we were using the latest set Ixalan. 

We had to start earlier than our regular time because our amazing host Fenrock needed us finished by 4pm so that they could prepare for a Halloween/Guy Fawkes party that evening.

My win-loss record for the afternoon was abysmal, I went 1-8. A single win. I got milled twice. A couple of games were close though.

I was playing a blue/white or Azorius as it’s called pirates deck. Although after my second losing booster I had a couple of cards that needed black mana. But I didn’t splash any swamps into my deck. I used treasure for that instead. I’m not a pirates person. I’m definitely a dinosaur and merfolk. But you have to run with what the boosters give you.

However the words I used for the title of this post struck terror into the hearts of my opponents, “in response”. I had a blast playing this deck despite the abysmal win ratio. So much fun counter spelling those big expensive dinos as them were coming onto the battlefield and getting lots treasure for doing so. Who knew blue could be so much fun!

Now using the boosters I have, which in this league format act as your sideboard, I have two weeks to ponder my deck for our next league day. 

A big thanks once more to our hosts Fenrock for providing great facilities and coffee.

BTN October 2017

We’re back baby! Well after the dip last month, this month has bounced right back. Getting some of my students hooked on MtG has helped a lot on this front.

In general you can tell when I have played a collectable game of some sort in a month because the number of plays shoots up.

Some old friends found their way back to the table (Guilds of London, The Manhattan Project and Kemet). And I was pretty glad they did.

I think that there has been a good mix of different weight games, and types of games this month. I’m almost tempted to say it’s been a very strong month for games played if we look at what I actually got to the table.

Here is the stats for October.


Let’s look to see if I beat the averages. I totally smashed the measurements for plays. Not even close. But for played games I under performed for everything but the mode measurement.


The final section as usual presents the data graphically so we can try and see trends.

My Game of the Month…

There were three new games that I got to play this month. The first was the micro/filler card game Red7,  the second the horror co-op survival game Sub Terra and the third was the second edition of the Martin Wallace board game London. All completely different games, yet really enjoyable. Sadly all the baggage that surrounds Sub Terra rules it out from the running for this title. I think both of remaining two games are good enough to get the much coveted title of my game of the month. But I think that the quality issues of the cards in London are enough to give the title to Red7. It’s a harsh way to lose, but I had to use something  as the deciding factor.

This is a great game, fun to play, sounds simple when you hear the rules, but surprisingly complex. Plus With the basic, advanced and variant rules able to grow with the players as they become more familiar with the rules. Worthy winner of my game of the month.

My gaming moment of the month…

I think it has to be the “hey look over there, nothing to see over here” play in Kemet, when Liz stopped Dave from winning, leaving it open for me to get victory. That was an awesome moment. 

Worst Game of the Month…

What’s happening yet another month where this infamous award has not had a single nomination. If I’m not careful Jonathan will be putting the Nantucket wing of shame to other uses, like housing new purchases instead.

Hopefully hitting the table in November…

Two out of three ain’t bad. I managed to play multiplayer Commander in October and by the skin of the teeth play Zombicide with the Big Bang Theory Characters. Sadly I didn’t get Hero Realms to the table. But I think I need new goals for November.

  • Suburbia – I really need to get this to the table. It’s been sitting in my collection for a while now. It’s shameful I haven’t played it yet.
  • Clans of Caledonia – when this kickstarter arrives (it was in the post at the time of writing allegedly) this will be getting to the table ASAP.
  • Ghost Stories – another classic that has been sitting in my collection. About time this saw the light of day also.

We have our regular events happening which are:

  • The weekly Friday Evening Gaming at The White Lion (or FEG@WL as I call it)
  • Every second Wednesday of the month we have our monthly meet up. This month that second Wednesday is 8th November and will be meeting up at The White Lion.

Also this weekend our Magic the Gathering League Season 2 kicks off, here are the dates for when it is being held.

There will be other gaming sessions going on also in November. Details will go up on our Facebook page for when and where.

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event. Hope to see you there

Salty mcsalty 

Last night was our last gaming session with Dave and Liz before they go off and do something the majority of us dream doing, but so so few do. Plus they are young enough to do it. And that is go travelling for a year (or just over) in exotic parts of the world.

For this final game session we played Cry Havoc. This is the third in the territory control, action selection style game that we have played. Liz does like this type of game. Would she like Cry Havoc?

It had been nearly a year since I had played the game, plus I hadn’t had time to refresh my memory to the rules (ie watch the Watched It Played! video). This was also a first for me, because this was the first time I had played the game at the full compliment of 4 players.

One thing I did do for this game after my first play was to print out the blog posts off the Portal website that gave tactics advice for each of the 4 factions.

It was interesting with the Troggs in play. Because you still start off with the tokens spread around the board. So when the other factions start to expand out to grab crystals and territory, all of a sudden the Troggs go from having 3 units out to having lots when the tiles are revealed. I thought the ability of the troggs to build traps was also pretty powerful, especially in removing attacking factions before a battle took place. Justin played the Troggs, and he had built up a pretty well defended territory that had 9 points of crystals on it. I think if I hadn’t been doing battle with him on another territory for 5 crystals then he might have been able to fend off the attack from Liz. Mind you if he had defeated me and Liz in that final round victory would have been his.

With the right tactic cards in hand it’s possible to turn what looks like a losing position into victory (as long as you don’t misplay it that is). There is a nice card that reverses the resolution set. So killing units is first, then taking prisoners and finally the majority for control. As long as the other player doesn’t cotton on, you can work it so that you only need one on the majority for control, and kill off or take prisoner the difference.

I made a little mistake in the penultimate round in my battle with Justin for that 5 point crystal when I misunderstood the prisoner phase of the battle, it was take one unit prisoner, not take one for each unit I had on the prisoner phase. Which meant I gave the victory to Justin and had to retreat. In the end it worked out in my favour I think, because I returned just as strong in the final round to take the region. But still I felt a little salty on that. Which I think Justin did once or twice on the final round. Liz commented that this was the most competitive she had seen us both. Things were getting real!

The final shake up of the game after final scoring saw myself taking the victory, while Liz rushed in and took second. Justin having had 15 points taken from him in that final round, came in third. Up until that point he had been threatening to win the game. Then in last place with a respectable score of 33 (iirc) was Dave.

Cry Havoc is yet another one of those games that really deserves to see more time at the table. Yeah nearly a year later I still enjoy this game. When I let Inis go I made the right decision. Don’t get me wrong I liked Inis. It’s just, and I think I said this at the time, I had 3 other similar games that I would play before Inis. Scythe, Kemet and Cry Havoc are better games in my opinion, and given the choice I’d play them over Inis every time. I’m looking forward to the new expansion for Cry Havoc, have I played the base game enough to warrant getting the expansion? No. Will that stop me getting the expansion? No.

It was a great evening of gaming. Everyone loved Cry Havoc. For Dave and Liz they will be off on their travels in the next few days, so I wish them a safe journey, and hope they have lots of fun experiences. Justin and I, well we will be revisiting Cry Havoc along with Kemet and Scythe I’m sure in the pretty near future.

The Horrors of All Hallows’ Eve

Last night was meant to see Zombicide hitting the table, and a group of us playing a scenario using the “not” Big Bang Theory survivors. But considering it was only going to be myself and Edmund, I thought that taking hauling all my Zombicide stuff to The White Lion for the two of us was a bit much. So I let Edmund know we would be playing something else instead seeing it was just the two of us. Which he was happy with. So instead of Zombicide I took along Run,Fight or Die!, London (Second Edition) and Sub Terra.

I left the choice of what to play up to Edmund. After explaining a little about Run,Fight or Die! Edmund chose Sub Terra.

During setup we went with the Kickstarter exclusive Out of Time card (which really isn’t all that, or worth going “damn I must have that”), and we chose one of the exclusive Kickstarter start and exit tiles. Which seemed more appropriately coloured for the day.

Edmund chose his two characters to play with, which were the Bodyguard and the Leader, while I went with the Diver and Medic. Naturally were playing on the normal setting for the game, and not one of the two harder settings.

In our game it just worked out that my Diver and Edmund’s Bodyguard were together exploring the cave at one end, with a Horror tracking them through the darkness. While the Medic and Leader went off exploring in the opposite direction.

Edmund and I managed to get the Diver and Leader out of the cave. The medic fell unconscious to yet another cave-in, and was left for dead. I think he got hit by 3 during the game. The Bodyguard was left on the far side of the cave complex by the Diver to find his own way back to the others. But in the end the Bodyguard was consumed by the horrors hidden in the darkness.

So the big question is, what did I think of the game? There was a lot of baggage for this game to over come. Since it’s arrival last week the bad taste that ITB have left with their poor handling of this Kickstarter, I’ve found it extremely hard to muster up any enthusiasm to get this game to the table. If Edmund hadn’t chosen the game I don’t think I would have seen this hitting the table for a long time. But I’m glad it did. It’s a nice game. It is a nice co-op game. I like that you can adjust the difficulty.

I have to say that the Horror tokens are a big let down, although better than the purple things used in the retail version. These wouldn’t have been so bad if they had the white claw marks on them so they look like the token in the rule book and photos. During our game we were joking about how scary these black tokens were, with a heavy amount of sarcasm in our voices. You are not going to see any halloween fancy dress of this Horror next year that’s for sure. I like the caver meeples. They look cool, and I have to say that I preferred them to the optional plastic minis I could have got with this Kickstarter. The actual quality of the other game components is pretty good. I particularly like the feel of the life tokens that are used. They feel nice in the hand.

I wish though that I could say that the quality control of the game was amazing. But when a game is released with a missing tile, and an extra of another, misprinted rules booklet in one of the expansions, and a tile holder that has some tabs incorrectly cut, you have to ask what happened?

I got the deluxe version of the game, which came with a box that is enormous, and totally unnecessary. If the core game box was made an little bit deeper then the graphic novel, designers diary, and the components of the three expansions would have fitted in a single much smaller box.

It didn’t take long to pick up the rules of the game, and get into the swing of a turn. It’s not an overly complicated game. I like that you don’t know exactly where the exit is, and that it could be anyone of the last 6 tiles. So you know you are getting close to finding the exit, but not exactly when. It’s a bit like this with the hazard deck. You know that the times up card is at the bottom of the deck, but even so it comes at you as a surprise. You go from “we have plenty of time, we’ve got half the deck left”, to “OMG! we’re out of time”. I then like how the game isn’t instantly over at that point. But instead you carry on, obviously  not drawing from the hazard deck. But instead at the end of each round, each character not on the exit tile, whether conscious or not, rolls their dice to see if they survive. Roll less than 4, and the horrors in the dark drag them to their oblivion.

I liked the homing mechanic of the Horror, and it’s gradual drawing closer to the cavers. However in our game with it homing in on the Bodyguard/Diver pairing, we never really felt any impending doom. And I think that is probably the biggest problem I have with the game after this first play. It could be that this was made worse with the Bodyguard being one of the cavers, and around to just remove the Horror if and when it actually looked like it was going to be a threat.

Overall it’s a good game, worth another play at least.

My Experience With CardKingdom.com

The tail end of last week I decided after hearing how good Card Kingdom were from the likes of The Command Zone/Game Knights, Magic the Amatuering and Tolarian College. So I went on to their site and ordered one or two cards for the commander deck I’m putting together. There was an option for 2/3 day shipping, ok it was $16, but I thought hey let’s test this service out. Best case scenario they arrive Saturday, worse case Monday.

And I was impressed, within 45 minutes my order had been processed and was shipped. I even had a shipping number in the confirming email.

Naturally I used the UPS app to track where my order was. It actually did hit the UK on Saturday but not soon enough to get delivered to me. That’s ok I thought, when I get home Monday I will have these cool cards waiting for me.

Monday comes, UPS tells me the cards are out for delivery. I get home, nothing. Ok, where are they? I check the app they had been dropped off at a nearby pick point. WTF?!!!!!!!

I was soon onto Card Kingdom complaining and asking for refund on my postage. I had paid for a service and not got it. There is no way I would have something delivered to a third party.

For the record I have all my post delivered to my Nan’s next door to mine. Why? She is there 24/7, along with my Mum who is looking after her. So I know that there is some-one there always to take my deliveries in. Now Nan sits something like 3 or 4 feet from the front door on her sofa. Usually Strider my collie is chilling out lying right next to the front door. It’s his spot. Loki is a nannies boy, and is usually found curled up under the blankets with Nan, while Nico is also probably on the sofa with her too, if not on one of the other chairs. Nico and Loki are chihuahuas. The street we live in is an unadopted road, with a very bumpy surface. It’s also a dead end, one way in, one way out (the same way you came in). Anytime a vehicle of any kind comes down the road, one of the little terrors, if not both is at the window looking out. If a person knocks on the door, well you can imagine the noise they make. Add to this that Mum has two dogs of her own that also are pretty hot on when some-one is at the door, and equally as vocal as mine.

So when the Card Kingdom support person told me that the reason my order had been left at the pick up point was because the UPS person had tried to deliver to my address (Nan’s) and there was no one there, I got a bit salty and called bullshit. I fed back to the support person a slightly shorter version of the above explaining why that UPS person had not made an attempt to deliver my order. There is no way in hell anyone tried delivering to my Nan’s on Monday from UPS. Why it was then left at the pick up point, when I have never said that was something I wanted them to do is a mystery to me. They should have made an attempt to redeliver the order to me.

I was getting very frustrated, and salty. It was looking like the earliest I would be able to pick up my order from that UPS pickup point was late Saturday or on Sunday. It is the wrong week for something like this to happen. Luckily I was able to wrangle a small window when I could pick up the order yesterday.

But you would not believe how salty I was feeling towards UPS.

In the meantime Card Kingdom I thought was refunding the postage to my PayPal account, were in fact refunding it as a credit with them on my next order. But the support person cancelled that and sent it to my PayPal instead.

BUT! Over night they got back to me and refunded the whole order to compensate me for all the hassle. WOW!! I was not expecting that, I was more than happy with the postage refund. I know Card Kingdom can’t control what UPS do. But they can feed that back to UPS that they were unhappy with the service they got from UPS. I know I will be. Card Kingdom has gone above and beyond what I was expecting. I’m certainly going to be ordering more from them. And I have an order all ready to go, I’m just waiting for things to cool down this week before I press the trigger on it.

The hype you hear in these podcasts that they sponsor is for real folks.

MtG Gift Pack 2017

With a rrp of £19.99 is the MtG Gift Pack 2017 good value for your hard earned pennies?

So what do we get for our money?

  • 3 boosters ( one each from Ixalan, Amonkhet and Hour of Devastation)
  • A spindown life counter
  • 2 foil creature cards
  • 5 foil basic land cards by the artist Mark Poole
  • A poster

With 3 boosters at my FLGS costing a tenner, a spindown life counter approx £2. Is the other stuff worth £8? I think converting the dollar price Cardkingdom price them at, the two foil creatures might get you maybe £4 if you are lucky. Not sure what you’d get for the foil basic lands. I think at best £2. The poster is nice but would I have bought it outside of the gift pack? I’m struggling to justify that the Foils and poster are worth that £8.

I think Chandra is my favourite Planeswalker. So to see the cool image of her on the front of the box makes me happy.

If it wasn’t for the poster this could have been in a smaller box. It’s mostly packaging. Nice packaging, but still something that will go in the recycle bin.

Despite putting my favourite Planeswalker on the front I don’t think that this Gift Pack offers value for money. Although if I had been given one under the Christmas tree or as a birthday present I wouldn’t be unhappy. But I think the Planeswalker decks offer better value, and would be a better gift.

These are the rares that I pulled from the three boosters:

A mountain short

“One more mountain and I would have won!”

That’s how I got to sleep last night after playing commander with Jeff, Jamie, and Lukas yesterday afternoon.

We had a 2 hour window to squeeze in a game of commander and teach Jeff the basics of Magic (he hadn’t played it before), before the hotel closed for the day. Jeff played with my Vampiric Bloodlust deck from Commander 2017. After a brief run through of how to play Magic, we started our game of commander.

I was playing the Heavenly Inferno preconstructed deck from the Commander Anthology set. The commander for this deck was Kaalia of the Vast (which apparently is going for £33 on sites such as Magic Madhouse, that’s a third of the cost of the set for one card!)

I was using Kaalia early on to cheat out other creatures in my hand for free. I can see why she is the price she is. 4 CMC (Converted Mana Cost) for a 2/2 and that ability. Cards like Akroma, Angel of Fury (8 CMC), Bladewing the Risen (7 CMC), Reiver Demon (8 CMC) and Lightkeeper of Emeria (4 CMC) that were sitting  in my hand were soon out on the battlefield doing their thing with Kaalia’s ability.

I was aided early on by cards like Return to Dust that enabled me to put the brakes on Jamie’s dragon deck (a tweaked 2017 commander deck) by removing his artifact and enchantment he had out that would have enabled him to get his big nasty dragons out earlier by making them cheaper.

It was funny because when Jamie did finally get a dragon out on the board I played Syphon Flesh which meant the other players had to sacrifice a creature, and I got a 2/2 black Zombie token for each creature sacrificed that way. The dragon Jamie had out was his only creature, so that went bye bye. Then Jeff had a creature out that had an ability that kicked in at the start of his upkeep that required each player to sacrifice a creature. Which basically stopped Jamie from playing anything for a few turns because he would have to sacrifice it after his turn finished. Luckily I had enough tokens and cheap creatures out that I didn’t have to lose any of my big flying hitters.

I actually held on to Lightkeeper of Emeria until near the middle of the game when I could bring her out using Kaalia’s ability when attacking, and kick her 4 times to add 8 health to myself. That put me in a pretty good position mid game, 48 health, and 4 flying creatures out on the battlefield.

Towards the end of the game, with the clock ticking away, Jeff took control of Akroma, Angel of Fury. Luckily he was unable to do anything with it to me before I killed it off. Sadly for Jamie he had to take 6 points of damage from it under Jeff’s control.

We all were under 10 health. I had hit everyone for 7 damage with Earthquake, and cleared out some creatures.

With less than 5 minutes on the clock, I had the final turn of the game before the hotel was to shut. I needed to top deck a solution that would give me the win. I drew Diabolic Tutor. That was a pretty good top deck. I could go and look for a solution. With the seconds ticking away, I didn’t have time to look through my whole deck. I came across Sulfurous Blast. That would get everyone down to 2 or three points of damage. I had 2 flying creatures to attack with. Jamie and Jeff had creatures, but they were tapped out, or would die before they could block. Lukas has no creatures out. I only had enough mana to fire Pyrohemia once. Not enough to kill Lukas off he would still have one life left. One more mountain or a third creature and I could win. I swung in and killed Lukas and Jamie (I was not going to have dragons win the game), and left Jeff with a couple of points of life and myself unable to defend him attacking. In hindsight without the pressure of the clock ticking, I should have killed Jeff and Jamie, and let Lukas live. Lukas would take his go, hopefully not have a creature with haste to play, pass the turn back to me, and I’d win. But that hit me on the way into work this morning, as the way I could have won. Instead I was killed by Jeff, leaving him as the last man standing and the winner of his first game of Magic and our game of commander.

It’s hard to get across how much pressure there was with that clock ticking away, knowing that we had seconds to finish, pack up and get out. I’d like to think without that pressure I would have spotted that optimal play to give me the win. But it did rely on Lukas not playing anything that could remove my last 3 points of life.

I really enjoyed this Heavenly Inferno deck. It was fun to play, helped by some awesome card draw.

It was a fun afternoon, Jeff enjoyed his first game of Magic. Who knows we may see Jeff at more commander sessions, he’s more than welcome to use one of my precon decks if he does want to come along again.

Finally a big thank you The White Lion Hotel for their generosity in letting us play there. It is really appreciated.

Achievement unlocked – Accommodation booked

Thanks to Jonathan reminding Fenland Gamers on our Facebook page this morning I’ve been organised and booked my accommodation for next years UK Games Expo.

The advantage of booking early (others including Jonathan had book ages ago, some straight after this years expo) is I’m not going to be hunting around for somewhere to stay, and I’m not going to be paying over the odds. 

We have both booked at the Birmingham Fort Dunlop Travelodge. So that’s gaming sorted in the evenings. Hopefully other club members will also chose to stay there and join us gaming in the evening.

Ok this is a car drive away (20 mins?) from the expo. But it has free parking. Which is important. It cuts out an expense. Yes I will have to pay for parking at the NEC, but the 3 day pass is very cost effective. And I’d have to be paying that anyway unless I was paying the big money to stay on site at the Hilton.

Ok Travelodge charge extra for WiFi access, that was a tenner. I’ve also paid the extra for the unlimited breakfast each day too.

But still I’m well under my £50 a day cost limit. That’s how much I’d spend roughly on petrol if I was to drive to the expo each day.

The draw back of the Travelodge compared to this years hotel (that was more expensive) is no fridge, microwave, or toaster. Which were handy to have because I could take my meals with me. So I had bread and stuff for sandwiches, I had my evening meals. So I was saving money not eating out, or buying expensive expo food. There is a solution, an electric powered cooler box. They aren’t too expensive. But how will I cook? If only I had camping stoves. Oh wait I do! So that won’t be an issue.

I’ve gone for 3 nights at the Travelodge instead of 2. So I’m there from the Thursday evening. It means no early start on the Friday. I can be civilised, get up at a normal time, breakfast and stroll up to the expo refreshed and chilled. I’m getting too old, early starts are a young persons thing.

If you are planning on going to the expo multiple days book your accommodation now. 

Friday Evening Gaming Half Term Edition

The last day of half term started off with Edmund, and Jonathan being regaled with my tales of woe about the Sub Terra kickstarter. I have to say the publisher ITB have left a very bad taste in the mouth, making me less than enthusiastic about the game. There is no way I will ever back or buy one of their games again. In the meantime all I want is for them to fix the mistakes and missing items in my copy of the game. Then I need to decide if I want to keep the game or sell it on. 

After hearing my tales of deceit, poor quality control, broken promises and general inability to organise a piss up at a brewery we switched to lying and bluffing playing the classic Perudo aka Liars Dice. Which thinking about it is the game that best describes ITB.

While we were partaking in this battle of wits, Diego arrived. By the time he had purchased his usual beverage, Edmund was on the brink of being eliminated. 

It was just Jonathan and I, and three dice between us. In the end I was proven to be the biggest liar and bluffer.

For a city I hate, I sure like London (Second Edition). This time we were playing with the full player count. And with the help of Edmund a correction to a major misplay from the first play last weekend.

The rules correction did impact how many times we ran our cities, well for Jonathan and I. It added another element to consider, hand size. Last weekend we hadn’t been adding in poverty for each card in our hand when running our cities. It did make us run our cities less.

London held up well with the maximum player count. I liked it as a two player game and at the full count. There aren’t many games that can do this.

Edmund won the game after having to go to a tie breaker with Diego. More importantly I was third. Only four points behind them.

And that was our Friday evening of gaming. 

First World CCG Problems

I wrote this Facebook update yesterday. 

Not my Dinosaur Tribal deck either. It looks like my first commander deck will have The Scarab God as it’s commander.

As you can imagine having the Scarab God as my commander I want to play creatures that are zombies. But not only that I’m going to generate zombie tokens. I’m also going to be getting opponents to discard cards and punish them for doing that. Plus I’m going to be doing some graveyard shinnanagins too.

I’ve been using the above paragraph as my guiding light in thinning out cards. It’s helped cut 50 cards so far. But now the decisions are getting much harder. Mind you it’s the same now when deck building with Star Wars:Destiny. The card pool now for Destiny with 3 sets is large enough that you easily have over 30 good cards that you want in your deck. You just amplify the problem when you have a bigger pool to chose from.

I’m off to make some more hard decisions.

Star Realms Year 2 Promo Pack Contents

Part of the Hero Realms Kickstarter was backers getting the Year 2 promo pack for Star Realms. This finally arrived with the Hero Realms campaign deck and two boss decks at the weekend.

So what does the promo pack contain? Good question, here is the list of the 12 cards that make up the promo pack.

  • War kite x 2
  • Federal transport x 2
  • Imperial smuggler x 2
  • Probe bot x 2
  • Stella ray
  • Cargo mech 
  • Knightstar 
  • Bounty Hunter

But that means nothing really. What you really need are some poorly taken photos of the cards. So here you are…



How often these will appear when playing the physical game I don’t know. Especially when I’m playing with everything. That’s a lot of cards. 

I’m still trying to work out if I should add in the first promo pack. But that is a different decision because with promo pack 1 I already had the majority of the cards. I know some of them are only meant to be one copy. But with 300 odd cards would a second copy make much of a difference? That’s the decision I’ve been wrestling with. 

Anyway I look forward to seeing these cards on the trade row.