All posts by Darren

First Boss Fight – Gloomhaven

The one thing that I hate about the winter we have had so far is that being on the East coast we haven’t had any really snow for nearly 8 years now. By real snow I mean snow that closes roads and gets you days off work. Oh other parts of the country are getting that sort of snow heaven, but not us on the protect desolate wind swept East. So when it started snowing yesterday morning I wasn’t holding out much hope for it sticking around.

Oh yeah before I start SPOILER ALERT! SPOILER ALERT!! I’m going to be discussing our second game of Gloomhaven. I’ll try and not spoil too much. But there is always the chance that I will put my foot in my mouth and ruin things for those that want to play the game and avoid spoilers. So I’m saying now, if that is you, stop reading NOW! And come back for my next post when it appears, or go off and read some of my old ramblings.

Right off we go then..

I braved the snow storm (I don’t know how I typed that really, because that is so inaccurate) to get to Justin’s so that our band of adventurers could continue their journey in the Gloomhaven universe. If you remember our heroes had entered the Black Barrow and met some resistance. Which we overcame. Being fool hardy we decided to travel deeper into the barrow, into the Barrow Lair!

Upon entering the lair we were greeted by 4 Bandit Archers, who were using a couple of traps to protect them from us just rushing in and kicking several shades of brown stuff out of them. Before the mission I pulled an objective that said I had to either cause a trap to go off, or disarm a trap. The only other option I had was another objective that wanted me to finish the mission with a low health. I hate those ones, they are particularly bad for a magic user like Glamdalf. So I had no option really but to take the trap based objective and hope that we ran into some traps. Luckily there were these 2 right in front of me. There was talk from the others of using abilities to draw the archers into the traps and set them off. I did not want that. These it turns out were stun traps. Probably the safest ones I could trigger and not take damage from. The combat went easily our way, indeed my fellow adventurers did pull an archer into one of the traps. There was one left, I had to manoeuvre Glamdalf so that she would trigger the trap and allow me to complete my objective. Charlie was looking at disarming the trap on his turn. Luckily I had priority, and ran into the trap, setting it off. Mission complete, now we just needed to beat the scenario for me to get the reward.

While the majority of us were resting, Charlie’s character decided to run into the next room. She was left alone briefly to face the Bandit Commander and 2 Bandit Archers. The Commander was a beefy enemy to take on with 40 health points. Plus it’s first special ability meant it jump to an unopened door and open it. I should point out, only the Commander could open these doors. Obviously there was not going to be anything good in these locked rooms. Like all fantasy dungeon crawling RPG tropes, most likely lots more monsters. The Commanders other special ability allowed them to spawn an elite living bones. Our mission objective was to kill the Commander Boss and all revealed enemies. This had the potential to snowball out of control very fast.

We were keeping on top of things, got rid of the 2 archers, made some damage on the Commander, when he pulled his first special ability. Rats. Well not rats to fight, what we were getting was a room with 3 living corpses in. Luckily the Commander was blocking them from getting out.

But a couple of turns later, his second special pops up. We had a room full of living corpses hiding behind the Commander, we’d been trading blows with him, and now we were getting an elite living bones joining the party. Things were still manageable. Possibly. Then the Commander pulled his special again, a second door open. 3 more living corpses about to come into play. Oh and there was a treasure chest in the new room.

We needed to kill this mission off quick, but not before we grabbed the treasure chest. Which I did, and I was rewarded with 10 gold for my troubles. The problem was I was running out of cards in my hand, and discard pile. I’d already pulled Glamdalf’s party trick of returning the cards in the lost pile to my hand. I was on a very short clock before my character would become exhausted and be out of the mission.

It was going to be very very close, but it would be possible for the last couple of creatures to be killed before I would become exhausted. Justin was being very very helpful at this point. Suspiciously so even. But the play worked out, and we completed the mission before I became exhausted. Just. Then our secret mission objectives were revealed and Justin had the one that said there must be no exhausted characters. I can’t remember what Edmund had for his. But Charlie had one that said he couldn’t pick up any coins, which he naturally completed. He got 2 ticks on his character sheet for that.

After selecting our next destination, and completing a city event, buying some equipment (that gold sure burns a hole in your pocket), we packed away the game.

There was enough time after all that fighting for us to play Escape the Dark Castle, a new game that Justin had received in the week.

Escape the Dark Castle is a co-op adventure game. Each player takes turns in reading the top chapter card from a 15 card deck that represents you all adventuring through the castle before taking on a big bad boss. Some of these chapter cards will have to be tackled by the person reading the card, whilst others will involve the whole party.

So what did I think of the game? Once we sorted out how to play the game. Which was about half way through (that’s the draw backs of learning as you play!), I can see this being challenging. And to be fair it was a pleasurable experience. In fact the game play almost reminds me a bit of the One Deck Dungeon game. Although I do have some concerns about the production side of things.

The chapter cards are pretty large, and the quality of them, especially the black backs reminds me of London Second Edition, and the problems that they had. I would want to sleeve these cards. But where I’d source the sleeves I don’t know. I fear that the backs of these cards will mark easily, and I could swear that one was already showing signs of wear! The quality of the dice wasn’t great either. They were a nice large size. But the ink on them was already looking very tired and rubbed off.

There are a lot of chapter cards, so there would seem a lot of replay ability. Which I like. 6 or 7 end level bosses. So once again a little variety there also. Add in the item deck, and the random draw from that. No two games should be the same.

But the biggest drawback for me for the game, even more than the production issues has to be the art. I’m not a fan of it at all. In this day and age there is no excuse for this art at all. It reminds me of a GCSE art project, or art from of the 80’s role playing video game hint books I used to get. I just don’t like it. I think the art is nearly enough to put me off playing the game again. The experience of reading the chapter card, and overcoming the challenge revealed, just gets ruined by the drab, amateurish drawings.

Nice game. Crap art.

After defeating the castles big boss, it was time to go home. Outside it was raining, and all the snow was melting away. I was right not to get my hopes up for a snow day.

Rivals of Ixalan Pulls Part 1

Well I did purchase some product on Friday for the latest set Rivals of Ixalan. I didn’t attend any events at my FLGS due to commitments such as fixing a relatives pc on Saturday, and Gloomhaven today.

So my coverage for my pulls will be spread over the next week, interspersed between my other compelling content. If you can read that last bit with a heavy hint of sarcasm, as if anything I write would be compelling. Spreading it out also means I’m spreading out the scanning in of the pulled cards to the Decked app that I use to track my MtG collection and build my decks.

So we are starting with the two booster packs that came with the Vraska, Scheming Gorgan Planeswalker deck. I’ll do the usual coverage of the cards pulled, show foils, rares/mythics and the 3 uncommons from each pack.

So here are the poorly photographed cards I pulled from those 2 packs plus the foil planeswalker card from the deck.

Commandering

Let the fun and games begin! Yep after pre-release weekend last weekend, we know hit the release weekend for Rivals of Ixalan. These two weekends are like shooting fish in a barrel for your FLGS. Release weekend means that most stores will be running draft or sealed events. Excuses to buy even more MtG product from the new release. Sadly I won’t be at any store events this weekend.

Here is a photo of my haul of product from my FLGS. Which means lots of sad look at what I pulled posts soon.

This evening was spent playing MtG though.

At our regular Friday hang out for gaming The White Lion Hotel, along side the normal gaming, one or two of us played some MtG.

The MtG session started off with Justin testing his new deck against the raw aggression of the CardKingdom Rookie Red deck. The first game was over fast as the aggro of the red deck kicked in as its meant to. The second game was played at a more slow tactical pace because Justin got three of his cheap 0/3 blockers out. Although I stopped his Nissa from being a problem by zapping her with direct damage. While we were jostling for a tactical advantage Charlie arrived. In the end the cards were kinder to Justin and he won. But as a game gets drawn out, the longer it goes on the more likely it is that this red deck will lose.

Using the 2017 Commander decks, the three of us started a game of commander. Our fourth player hadn’t turned up. After taking 3 rounds of Charlie hitting me for 5 life, things started to change and the smashing each other for damage began to get shared around. Charlie likes the cat deck and it’s artefacts and cats working together. Justin was playing the Vampires, whilst I was the Wizards. I actually like this deck, and it’s graveyard shenanigans, both it’s own and the opponents. In the end the game came down to Charlie and I could gang up and kill Justin, or one of us could kill the other and leave it for Justin to finish off the survivor. It was my turn, Charlie said we had a deal. But I didn’t trust him, so I killed him. Which meant I was wide open for Justin to kill me for the win.

Our next game was four player. Our fourth player having turned up some what late. They had the dragons. Boy there are some cool cards in the wizard deck. I was able to stop any real big nasty threats stay on the battlefield. Which meant not being hit by big bad dragons. I had lots of land, great cards to play. But we were running out of time. At 9:30 despite the best efforts of a poor three man alliance, I was declared the winner having the most health at that point in time.

It was a fun evening playing MtG.

Oh out of no interest to you lot what’s so ever here is a photo of the first 3D object that was printed on our new 3D printer at work. We had the students set it all up, and run this test printing. They will be using it alongside their 3D Modelling unit. My interest well its gaming related for sure ;)

A short Star Realms movie

The description for this video over on YouTube says it all really. But I suppose I better repeat what I said there, here because I suppose unless you click through you will never get to read my words of wisdom, and reflections on the human condition.

Over there I said the following:

I’m just testing the screen recording on the iPad Pro, so thought I’d do a Star Realms game I played recently. Gman usually gets the better of me in our match ups. I’ll put up the other game we had going at the same time where he totally owned me, big time.
Anyway I’ve been in this situation before and the cards have not been kind, and I get killed. This time things went my way…

UPDATE: I’ve added the promised video of me getting my butt handed to me to the end of this post.

2017 Game Awards

Welcome to another attempt at click bait and our second ever Whitespider1066.com awards ceremony.

I  know the first one was held earlier last year. But I wanted to include the December games in the running for any of the awards.


Unlike other award ceremonies here at Whitespider1066.com we have tried to keep them to a minimum and have only 4 categories. Technically there is a 5th but that had it’s own post, and may very well generate a lot of hate this year (ok since writing that, it generated none whats so ever).

Also I’d like to remind folks these awards are made up of games that not only came out last year,but where new to me.So they can include games that came out before 2017.

Like last year the awards are starting off with looking at games that really captured their theme.

The contenders for Most Thematic Game of 2017 are:

My Most Thematic Game of 2017 is…

This is a hard one to decide, Xia with its open world sandbox Elite the boardgame, really capturing the sci-fi genre, captaining your own ship, choosing your own way through the universe. I’d almost say it could be rebranded as a Firefly boardgame. However the award is going to Star Wars: Rebellion. It really is the original trilogy in a box. Capturing the epicness of the movies, and the struggles of the Empire and Rebellion. Plus I love Star Wars!

Next up are the games that just look stunning, from the art, to the graphical design, to the components used. These games really do prove you should judge a book by its cover.

The contenders for Best Looking Game of 2017 are:

My Best Looking Game of 2017 is…

I nearly went with Kanagawa with this one, because I love the oriental art style of the game. However I think this award can only go to Santorini. The game just looks so visually stunning when playing with the 3D buildings. The cartoon like art is attractive, bright and appealing. I love it.

For this next award of Best Kickstarter Project to qualify the game had to be delivered in 2017.

I would like to add I have been a little disappointed with one two of the kickstarters last year, mainly due to the fulfilment of the pledges. Somehow I have managed to be one of the last to have his pledge sent out on quite a few last year. If I wasn’t so paranoid I’d suspect a conspiracy of some sort.

The contenders for Best Kickstarter Project 2017 are:

My Best Kickstarter Project 2017 is…

I think this one will surprise a lot of folks out there. I’m going with Mint Works for this. A great, quick, pocket sized worker placement game that ran fairly smoothly.

Now for the main event…

Like last years inaugural game of the year award I will be picking my game of the year from the winners of this years game of the month awards. Which means that technically my game of the year is a game that may be new to me but not specifically out in 2017.

Here is the complete list of my game of the month winners:

As you can see this is a pretty strong list. However there were two months where I didn’t think any of the new games I played warranted the much coveted title of game of the month.

But a decision has to be made. And I think I know which game it’s going to be.

So my game of 2017 is…

Twilight Imperium: 4th Edition

It was close, very close. Xia, Rebellion and 7th Continent were a hairs width from claiming it themselves.

But what swung it for this space opera, was the politics side of the game. The making alliances, breaking them etc. It’s an important part of the game, that just lifts it above the others in the running. And is such fun.

This game truly defines the word epic. It is such fun to play. A worthy game to take the game of the year award.

So there you have my click bait awards. I hope they were of some interest.

Countdown to doomsday

Yesterday Justin, Nathanial and I met up at The White Lion to play Scythe with the latest expansion The Wind Gambit.

The Wind Gambit adds two things to the already awesome Scythe game. Did I say that I absolutely love Scythe. It was my game of 2016, came in at the number 1 spot in my Top 100 last year. So yeah I kinda like the game. Anyway, this new expansion brings in these awesome airships, and alternate ways to end the game with resolutions.

Naturally even though Nathanial was playing Scythe for the first time, I didn’t think that adding in both of the new modules made the game harder to learn, so we included them. The only thing I did not use was the two factions from the Invaders from Afar expansion. I thought that the little extra those added were potentially a step too far for a newbie to the game.

A first for playing Scythe for me was allowing players to select their faction. Usually we do it randomly. But I wanted to play my favourite faction Rusviet Union. Ok I have a thing for Olga and Changa!! Who wouldn’t want a pet tiger? Yes I know I love dogs and Gunter has the wolf Nacht. But I’m a fen boy, born and bred and we are known as the fen tigers. Plus I love the power of Rusviet Union of being able to repeat actions. After selecting our faction, we did go random in selecting our player mats. I got the innovative player mat.

Justin randomly selected the two cards we were to use for the airships. You can see in the photo below which two that were pulled. Then Justin randomly selected the resolution for the game. As you can also see in the photo below he pulled the Doomsday Clock.

Wow, what a difference the Doomsday Clock made to the game. 20 turns and that’s it. 20 turns is a quick game, you have to hit the ground running. My game plan for this game was to push up my popularity to the highest scoring area, grab as much land as possible, and maybe get a couple of objectives. First thing first get that river walk going, then get my commander to the factory, use the airship to drop off workers around the map. Hopefully hold onto the factory, and maybe use the airship to tie down some of my opponents forces. I did manage to get 3 objectives, and a factory card. I think I was the only one to get a factory card. Justin did manage to get 3 objectives also. And on his last go grab the factory from me, but in doing so he pushed himself into the lowest scoring bracket. My last turn managed to compensate for losing those 3 lands that the factory would have given me.

In the end I did win, but it was fairly close between Justin and myself, a five point gap I think. Nathanial got 23 points which for a first play and in such a quick game wasn’t bad.

I’m going to have to remember that if I want a game of Scythe but not much time to play it, then this Doomsday Clock is an ideal resolution to use. I think that Rusviet is an ideal faction to play with this resolution, because you can ramp very quickly. The airships were such fun to play with, and look amazing on the game board itself. I can’t wait to get this to the table again and play one of the other resolutions. Yeah this expansion is a great addition to the game, and freshens things up I think for anyone thinking the game was getting a little stale after playing it a lot. Which isn’t me at the moment. But I do like what it brings to the table.

Winner,winner,chicken dinner

It’s pre-release weekend in the world of MtG for the next set in the Ixalan block, Rivals of Ixalan. Which means it’s time to milk those addicts for lots of money as they throw money at store owners just so they can have early access (by a week) to the cards in the new set. For store owners this weekend and next weekend is going to be like shooting fish in a barrel, and time to rake in some much needed cash.

Naturally I’ve been waiting for this set to be released because it gives me more dinosaurs to work with, with the dinosaur commander deck I want to build. So having to wait a week less to get my hands on those sweet sweet cards isn’t a chance I’m going to pass up.

So yesterday I was booked into the morning pre-release event at my FLGS The Hobbit Hole. £22 (Early bird booking price instead of £25 on the day) for the pre-release kit, some games of MtG, and 2 participation booster packs, a bargain.

Justin had decided to join me at the pre-release the night before, so we travelled together to The Hobbit Hole. It felt like we were representing Fenland Gamers at the pre-release.

Just after 11am, after giving any late arrivals a chance to show up, everyone got their pre-release kits, and opened them. I’ll go over the pulls later in the post. But as both of us were going through our 6 booster packs in our pre-release kits, from one of the other tables one person was getting really lucky. In the 4 boosters from Rivals of Ixalan that they opened they got 4 elder dinosaurs. Plus the promo card they got was the legendary creature Sphinx. That sure was an awesome box to get. However I was happy with my pulls, I got some of the cards on my hit list that I wanted.

After opening the boosters, it’s time to build a deck to play with. Justin and I built our 30 card decks. I was going red/black pirate, with one or two vampires. Luckily just before we were meant to start playing I checked the deck size. They were meant to be 40 cards!!!! Doh! We had just got in the habit of 30 card decks for our league. I’d forgotten this format was 40. We had seconds to throw in 10 more cards. Something that was easier for me than Justin I think. Mainly because I had pirate cards I thought I could fit in, and now could.

My first round match up I won the first game. I even went to my sideboard and fetched a copy of Aquatic Incursion to cast using Mastermind’s Acquisition. This gave me a couple of chump blocking 1/1 merfolk tokens to use. I lost the second game. I got my opponent down to about 14 health, and my plan was to turn the creature they’d been pumping up to a 9/9 against them. However I was short 1 mountain to do that and was killed first. Our third and final game I won easily and quickly. I’d won round one 2-1. Wow I was chuffed. I believe Justin also had won his match up too 2-1. Would we meet in the next round?

Sadly we wouldn’t. I was paired up against Kar-Fai for the second round. This was our first time playing each other at MtG, but not our first time on opposite sides of the table at a tournament. Previously Kar-Fai and I had faced off against each other playing Netrunner (Which he did attempt to tempt me back into playing). I don’t think I’d beaten Kar-Fai at Netrunner. Would I beat him in MtG?

It soon became obvious during our first game that this was literally a mirror match up of decks. I think the main difference was Kar-Fai was using more artefacts/vehicles than me. While I had a little bit more removal. I was also playing less land. In my deck I had a total of 12 land, plus the Traveler’s Amulet. As long as I had a land and the amulet in my starting hand I was golden! Mainly because I could fetch a second land if my next card drawn wasn’t a land, or I could use it to go fetch a land I needed, like a second swamp or mountain.

It was my removal, and the Mastermind’s Acquisition that gave me the edge I think. I won our first game. The second game was close I was down to 3 health before making my comeback and winning the game. The Mastermind’s Acquisition allowed me to look for a solution at the crucial moment to turn the tide in my favour. I’d won the round 2-0. Revenge for the Netrunner defeats finally, and I’d only had to change games to do it!

We had time to spare so Far-Kai and I played a friendly game. This time it was my deck against a second deck that he had also built from his cards pulled. It was a close game, but in the edge his merfolks were victorious.

I was a bit gobsmacked I’d won 2 rounds now. I was feeling a little pressure, and a little apprehensive about the third and final round match up. Surely this would be pitching me against a much better MtG player than me. I’d been lucky so far.

The third and final round. I had the fast start this deck was capable of (and to be fair the one I played most games, as was Kar-Fai) with Fanatical Firebrand. I played an early Dark Inquiry that allowed me to remove Tetzimoc, Primal Death. I wasn’t going to have that putting out pray counters and clear my battlefield when it came out. The rest of the first game went to plan and I won. Game 2, I was within striking distance of winning when those damn pray counters tagged two of my creatures. Unluckily for my opponent having 1 creature out against 4, wasn’t going to give them enough time to even things up a little by bringing out that Tetzimoc. My next turn I swung in with everything, I had, pumped up one of my creatures so that it made no difference which one was blocked, I’d do a killing blow. I’d won 2-0, and quickly too.

Oh my god I’d won my 3 rounds, and only taken 1 loss. Ok I’m going to finish high. The question now was how high? As John read out the final positions, as we got closer to the top I wasn’t mentioned. Ok, I’m top 3. Cool. Not third, not second. WOW!!! I’d won. Out of a field of 16 players, over 3 rounds I was first. This is the first time I’d won an event. Bloody typical though it was an event with nothing on the line like store champ, or prizes for winning. But hey a win is a win.

Because this was a pre-release event everyone got participation boosters at the end. There was 1 pack for playing the first round, then a second pack for playing all three rounds. Everyone got these at the end. So in reality we were all winners!

Justin and I had a really great time at this pre-release. This is what MtG is all about not that other rubbish that’s been happening online. At the moment WotC have made a move in the right direction over the background checks for judges. The jury for me is still out on the one sided biased handling of bullying/harassment online. But they bought themselves a little grace time with me, with that announcement on Friday.

Here are the stats for the day. I went 3-0 (2-1,2-0,2-0) on the rounds, that’s a 6-1 win/loss record. However I did lose a friendly game between Kar-Fai and myself after I won our round 2 match up. So technically that win loss record with the friendly game is 6-2.

So I’m sure you are curious about the deck I built.

Deck list

Counts : 40 main

Creatures:17
1 Daring Buccaneer
1 Fanatical Firebrand
1 Grasping Scoundrel
1 Vicious Conquistador
1 Desperate Castaways
1 Dinosaur Hunter
1 Dusk Legion Zealot
1 Gleaming Barrier
1 Goblin Trailblazer
1 Storm Fleet Swashbuckler
1 Fathom Fleet Boarder
1 Forerunner of the Coalition
1 Swaggering Corsair
1 Brazen Buccaneers
1 Brazen Freebooter
1 Fathom Fleet Cutthroat
1 Ravenous Chupacabra

Spells:11
1 March of the Drowned
1 Mutiny
1 Prying Blade
1 Traveler’s Amulet
1 Buccaneer’s Bravado
1 Arterial Flow
1 Dark Inquiry
1 Hijack
1 Impale
1 Mastermind’s Acquisition
1 Pirate’s Pillage

Lands:12
5 Mountain
7 Swamp

My sideboard naturally for this type of event was all the other cards I pulled. Which is too many to list here. However here are…

My highlights from cards pulled

These are the foils I pulled. The Ravenous Chupacabra was a really useful card yesterday to be able to play.

Before the pre-release apart from elder dinosaurs I had ear marked some cards I hoped I’d pull. These are the ones below from that list that I pulled.


These following ones are cards that weren’t on my radar, but I’m pretty glad I pulled them.


So that was my Rivals of Ixalan pre-release event at The Hobbit Hole. A great days entertainment playing MtG and getting new cards.

Journey Starts

STOP BEFORE YOU GO ANY FURTHER THERE MAY BE SPOILERS AHEAD FOR THE GAMES GLOOMHAVEN AND CHARTERSTONE. WHILST I WILL TRY AND TALK ABOUT THESE GAMES WITHOUT RUINING TOO MUCH. THERE MAY BE A CHANCE I MAY SOMETHING THAT MAY OR MAY NOT SPOIL THE GAMES FOR YOU IF YOU ARE INTENDING TO PLAY THEM. IF THAT IS THE CASE THEN THIS IS NOT THE POST FOR YOU. GO AWAY ENJOY LIFE, PLAY SOME GAMES, DRINK SOME GREAT COFFEE, EAT CAKE, AND WE’LL SEE YOU IN THE NEXT BLOG POST.

It’s just been one of those weeks. Which is lucky for readers of this blog because it has meant I haven’t been able to write any posts that share my boring life with you.

Last Sunday was the start of what basically is going to be a very very long campaign set in the Gloomhaven universe. Which is a long winded way of saying that Justin, Edmund, Charlie and myself started playing Gloomhaven.

Oh and if you are planning to play the game, please be warned SPOILER ALERT!!! Possibly.

I chose the spellweaver as my character because none of the others went for a character with spell casting abilities. The others went for the brute, tinkerer and I think the last one chosen was the human scoundrel. I named my character Glamdalf. Wait for it…

Naturally Glamdalf has a personal objective, that I’m not going to share on here in case the other party members get so bored that they read this post. When Glamdalf achieves this super secret personal objective I believe I will have to say good bye to her as she retires from the game. Or more likely goes off in search of further adventures down a different path to mine. While I get stuck breaking in a noob while facing who knows what horrors.

We were dumped straight into the action with scenario 1 – Black Barrow. We are in the Corpsewood, just out side of Gloomhaven. I can’t remember why, but we had ended up in a barrow full of thieves, and we were going to clear it out!

With some great team work, we completed the scenario, which also allowed me to complete my battle objective (See above). Playing the spellweaver was great fun. I love casting the spells, using the invisible cloak, being able to pull back spells from the lost pile. A very cool character. I’m looking forward to seeing how Glamdalf grows, and what more powerful spells she learns.

For me Gloomhaven is yes a dungeon crawler, but it’s also like a RPG campaign without the role-playing element. Dare I say best of both worlds? We’re back in Gloomhaven in 2 weeks time. I’m looking forward to it.

Tuesday saw the arrival of the cards I ordered to make three pauper decks that Strictly Better MTG brewed and shared on his YouTube Channel. The decks I built from these cards were UG Elves, and from his 5 Standard Pauper Decks for $5 Each! video UB Control and Mono Black Aggro. The Elves were great fun to play. I quite liked the Black Aggro, but the Control deck I’m not too sure about. But still they were pauper decks so not that expensive to put together, and can be used like the battle decks etc for some casual play. What did annoy me is that I got caught by the post office for the tax on these cards, which I don’t mind paying. The bit I do mind paying is the £8 part of it that is the Royal Mail “handling fee”. Talk about taking the piss for doing sweet fa. We thought that the banks were a bunch of thieving gits with their bank charges. I think there needs to be some investigation into the Royal Mail and other couriers about these rip off handling fees they are charging. It’s down and out robbery.

Last night saw the start of my second legacy style game, but with a shorter campaign of just 12 plays ahead of us, Charterstone.

Oh and just like for Gloomhaven – SPOILER ALERT!!!

The intrepid heroes for this campaign were Diego, Jeff, Jonathan and once again myself (naturally seeing as it’s my game). Like a forgetful person who has forgotten something, I forgot my phone to take photos from the first play. Luckily Jonathan was able to take some and share them with me. Hence the photographic evidence below.

At the moment Charterstone is a legacy worker placement game. Very much with the worker placement mechanics of place a worker, or retrieve all of your workers as your options on a turn. Just like The Manhattan Project , which for the life of us Jonathan and I both couldn’t remember the name of last night when we noticed this similarity. It was siting on the edge of our tongues, we both knew the game. But no matter how hard we tried couldn’t say the name. Luckily at the end of the game it came to me!

There are some nice touches to this as a legacy game. I like how that instead of ripping up cards any discarded cards are placed in an archive box. Which if you buy the recharge pack so you can play the game again using the reverse side of the game board, allows you to know which cards you have to replace. I like how the rules unravel as you work through the initial cards building up the rule book.

Turns were fairly quick in the game. Mind you there were a limited number of options. But this may slow down when there becomes more to do each turn.

We enjoyed our first game of Charterstone. There are other bits I liked about the game. For example the art style. But I’ll look at these in future posts as I cover our game plays.

So there you have it, what you missed by me not posting since Saturday. I hope it was worth the wait.