SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.
It’s a hard battle with inner demons, but I’ve nearly avoided being distracted from planning session 7. The current minor detour has been about how they handle planeswalking in D&D. Something that players and DMs will want to do once the new MtG/D&D Theros source book comes out. Between that, Ravnica and the Plane Shift pdf’s there are plenty of MtG planes to explore. But more about this in another post.
Yesterday I did share on Twitter what I thought was a handy tip for DMs that I stumbled upon (yes I’ve not got round to fully reading it yet) while looking at the Infernal Contracts section of the Descent into Avernus campaign book.
Why am I mentioning this here?
A copy of that page from the book will be going into my DM folder for D&D and will be used within the current campaign. The monster table that is rolled against for monsters round Baldur’s Gate is something easily updated to match the ecology round the town in your own campaign.
Although the original plan, or thought anyway was that the Infernal Contract for the player I mentioned in the previous prep post was not something that would or could be done soon.
After watching this D&D Beyond video and reading this encounter from the D&D Beyond encounter series they did leading into the Avernus campaign. I think I should have something prepared in case the appropriate opportunity presents itself.
The suggestion by Chris Perkins in the video of a devil appearing after two failed death saving throws making an offer to save the players life is a pretty cool idea. But the idea of an imp following the party around constantly trying to tempt the party and in-particular the character I had the idea for originally seems pretty fun too.
The encounter also has a pretty cool contracts table that can be customised to my needs for the campaign as well.
So you can see having this stuff prepared and readily to hand for the session and subsequent ones is pretty important now.
I do love how organic this homebrew campaign is. Being able to react to player decisions is pretty cool. It allows me to do stuff like the above.
Off to prep more.