Monthly Archives: December 2020

The Coiled Manse of the Secret King

And I’m back with the second example of generating ideas for an adventure using random content from tables using dice rolls.

For this example I will be using the Tome of Adventure Design (ToAD), and following the steps used by Kelsey of The Arcane Library and the enewsletter that you can subscribe to.

Like the previous example using the DMG I will not be creating the map for the adventure idea. That’s beyond the scope of this little exercise.

Right let’s get started on generating this adventure idea.

First up I need a location.

For this I am going to use the locations table 1-1A from ToAD. It’s a d100 table. I roll four times against this table, once for each column. I rolled 18, 72, 85, and 63.

Which gave me the following location name “The Coiled Manse of the Secret King“.

I’m big enough to admit that I had to google the meaning of manse. It was a “what the heck is that?” moment. Well a manse is a person’s house or home, or a clergy’s home, or a large imposing residence. That fits really nicely with the secret king part of the name.

If I look up the meaning of coiled I get the definition of “arranged in a series of circles, one above or inside the other.” I had thought that this was going to be a word I rerolled. But with that definition I’m getting an image of this large circular house that has inner circles for the rest of the building. I like that. It could almost be a maze of some sort!

Using table 1-6: Location-Based Missions I will generate an adventure hook for this great location “The Coiled Manse of the Secret King“. Just like the locations table this is a d100. I roll a 38. This gives me “Find or locate“.

I like this. I like this a lot. I’m going to have the adventurers venture into the coiled manse to find the Secret King.

There needs to be a reason why the adventurers have to do this. Like Kelsey I will go with a time pressure event. The adventurers need to find the Secret King and return them to claim the throne before the false heir to the throne is crowned in two days time.

Time to use table 3-6: Big-Picture Backstories to get a reason to get an idea for why the adventurers need to find the Secret King. Once again this is another d100 table. I rolled 80. Which gave me “A cataclysm or natural disaster took place.” This didn’t click with me. I just wasn’t feeling it. But looking at the Big-Picture Backstories table the entry for 91-95 is “Leaders were slain or imprisoned.” This did inspire me. Remember you don’t have to go with the entry you roll if it doesn’t work for you. You can reroll or as I have just done pick one from the table that does inspire.

So the Secret King has been imprisoned by the false heir for years, long thought dead by the population. The false heir has now made their move and slain the King and about to claim the crown as their own.

I think that’s it.

“The Coiled Manse of the Secret King

Our adventurers hear rumours of a mysterious person thought to be the true heir to the thrown being held prisoner in a nearby location known as the Coiled Manse.

News of the death of the King spreads through out the kingdom. Along with the news that the false heir has declared themselves King and will be crowned in two days time. There is also a decree that the people will have to pay more taxes to pay for the coronation celebrations. Soldiers start raiding homes to collect those taxes.

The adventurers decide to investigate and free this mystery prisoner and help them claim the vacant throne before the false heir is coronated.

I can even think of inspiration for the story. Such as Robin Hood, The Man in the Iron Mask. And I might watch the movies for some more ideas.

So with the previous DMG example, and my #RPGaDAY Day 19 post there are now three examples of generating ideas for an adventure using tables and dice.

MtG in Medical Drama!

I’ve been binge watching Chicago Med.

I actually like US Hospital Dramas. More so than UK ones, which I dislike.

There I’ve said it. You can hate me now.

As I was watching the penultimate episode of season five (S05E19) “Just a River in Egypt” I noticed that one of the main characters was playing MtG with a child patient.

It was a pleasant surprise.

Now this isn’t the first time MtG has been featured in a mainstream tv show or movie.

There is the obvious now infamous cock magic episode of South Park. In which Kenny gets involved in underground games of MtG against cockerels.

A much less obvious one is Zombie Land 2: Double Tap. It’s almost an Easter egg. Blink and you miss it. I can’t claim to have spotted this one. I must have blinked. My friend Duncan pointed it out to me.

Have you spotted MtG in any other film or tv show?

Stopping The Army of The Undead

Yesterday I wrote briefly and poorly about my fascination with random generated stuff within D&D.

I also threatened to do a couple of examples.

And I’m a man of my word.

If I make a threat I like to keep it.

You know or how else will people know to take me seriously?

Ok this first example will be using the Dungeon Master’s Guide (DMG) to create/inspire a location-based adventure. The tables being used can be found on pages 72-75 in Chapter 3: Creating Adventures.

The first decision I need to make is whether this adventure is wilderness or dungeon focused. For this example I am going to generate a dungeon. I will look at wilderness adventures in another post.

Next I need to provide a goal that gives the adventurers a reason to enter the dungeon.

For this I roll a d20 against the Dungeon Goals table. I rolled a 3. Which gives me the goal of “Destroy a magical threat inside the dungeon.”

Already this is sparking ideas for what the magical threat could be. The magical threat could be a magic user of some sort threatening to cast some spell to destroy a town or open a portal to another dimension. It could be a magic item of some sort leaking magic into the surrounding area corrupting all that get close to it.

Next up is identifying important NPCs.

So who will be our villain for the adventurers to go up against? I rolled low again and got a 6. This gave me “Undead with any agenda.” On the Adventure Villians Table.

This fits very nicely with one of the ideas I had above. I’m going to run with that.

I’ve been looking for an excuse to run the Undead Monster Mambo by Jim Murphy (YouTube video below).

This is looks like the perfect opportunity to use this. Finally I can use the small skeleton horde I have built. There was a reason I pointed 15 odd skeletons, 2 minotaur skeletons and the dragon skeleton (I do want to add other creatures to this horde at some point). This is it.

So what is the lich doing?

Ok I’ll come back to that for the lich motivations and cunning plan.

I do feel that the adventurers might need an npc ally or two for this adventurer underground.

For this I have to roll a d12 on the Adventure Allies Table. I rolled a 12! That gives me “Villian posing as an ally.”

I like that. It gives a nice plot twist. Could also set up the next adventure. But I’m going to have this npc acting as an agent for the lich, who is luring unsuspecting victims to their masters dungeon to die and become part of the lich’ s army of undead.

I did say two allies. So lets give them another ally. This time I rolled a 3. So ally number 2 will be an “enthusiastic commoner.” The commoner will be some-one that the other npc has managed to convince to join them on stopping the lich.

Let’s give the adventurers a patron. So back to the d20 and rolling a natural 1! Against Adventure Patrons Table. This gets the adventurers a “retired adventurer.” As their patron.

The next step has me jumping to chapter 5 pages 99 – 101 for building the dungeon.

Our dungeon needs a location. Which is a d100 against the Dungeon Location Table. A 53 gives me “In a gorge.”

But who created this dungeon? I’m not going to roll on this one. We already have our dungeon creator with the lich.

However I do need a purpose for the dungeon. I rolled a 3 on the Dungeon Purpose Table. This means the dungeon is a “Lair“. It fits in nicely with the plot that is developing.

I don’t think I need to give the dungeon a history considering that the creator is still in the dungeon.

Back to the earlier tables and using the Adventure Introduction Table and a d12. I rolled an 8. So “An NPC the characters care about needs them to go to the adventure location.” I like this as I think this ties in nicely with the patron rolled above.

Finally I’m rolling a d12 against the Adventure Climax Table. A 5 gets me “The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time.” Nice. This can be the magical threat

So this is what I come up with when I tie it all together.

Our party of adventurers get asked by an old friend (a retired adventurer) who has been hired to recruit adventurers, to help stop a lich opening up a portal to the Shadowfell Plane to unleash a massive army of the undead at the next full moon in 8 days time.

They are told that the only way to stop this from happening is to disrupt the lich and his lieutenants as the same time as they perform the rites to open the portal. This is when they will be at their most vulnerable.

The old friend has already recruited two others to help them (the enthusiastic commoner and the villain posing as an ally). The reward for stopping the lich is a treasure chest of gold.

The old friend gives the adventurers a map showing the location of the lich’s liar at the end of a gorge in a nearby mountain range that is a weeks travel away from their present location. The adventurers are given supplies, healing potions and some scrolls that will give their weapons a temporary magical bonus.”

So there you have it a dungeon adventure created inspired by using the tables in the DMG.

As for a dungeon map. I’d first look at Dyson Logos for something that might be suitable. I’d then just have to populate it. Otherwise I could use Appendix A to randomly generate one (I can do that another day) or just use the decks I have.

I hope this post has been of use.

Let the fates decide!

Phew! I needed that two day break from blogging after doing the rather late #RPGaDAY2020. It didn’t seem like a marathon while doing it, but now, afterwards. It sure does.

During this mini break the idea for this post started to kick around.

I think it’s fair to assume that some may have noticed from the random dungeon and random character posts (these will return btw), and the recent #RPGaDAY2020 Day 19 post, that I like randomly generated stuff.

What you won’t know, unless you really really know me, is that I’m a big fan of video games that use procedurally generated content. Be that the old school Nethack and Rogue, to the more modern Spelunky, Diablo, The Binding of Isaac, or Minecraft to name a few examples.

It’s not just the game play experience I like, but also the algorithms that lie behind it all. After all I am still a programmer as well as a gamer (both video and boardgame). I’m fascinated by the theory and application.

Within D&D and other RPGs this randomness is recreated by using dice and numerous tables.

But for this post I’m going to focus on D&D and what I use to create random content for my campaign and some of the posts here.

Let’s start with the good old Dungeon Master’s Guide (DMG). It’s something every DM will have.

The most obvious random content that I would guess 100% of DMs have used at least once are the tables for random encounters on page 85. But there are many official and unofficial random encounter tables. These tables cover any situation that a DM could possibly imagine or need.  Sly Flourish and his patreon is a good source for tables, as is the DM’s Guild.

How about creating a dungeon?

Well on page 99 of the DMG we get tables to roll against to define the location of the dungeon, who created the dungeon and why. But my favourite part of the DMG is Appendix A: Random Dungeons. This appendix is chock full of tables to generate a random dungeon.

Another source of great tables that combine both those sections from the DMG is the Tome of Adventure Design. I’ve mentioned this before in that Day 19 post (link above).

I think by the random dungeon posts you know I am a fan of the Map & Dice Playing Cards, and the Deck of Many Dungeons for creating a random dungeon. Like any good procedurally generated content there are rules to follow while creating the random dungeon using them. These rules govern how to start and exit the dungeon. But they allow you to create a dungeon on the fly during a session, or act as inspiration during session planning.

Thanks to the Kelsey of The Arcane Library and her rather wonderful YouTube video about her minimalist DM kit I got put onto Jade Gaming Character dice. I can roll these and create a npc on the fly. Combine this with a handy table of names to use, and away you go.

The thing I like about the above is they are a tool to use to inspire during session planning. If you don’t like what you roll, just roll again. Or maybe there is something on the table you are currently using that sparks the imagination, so you just go with that instead.

I think the next post or two should be some examples of me going through the process of using these tables.