Monthly Archives: November 2020

#RPGaDAY2020 Day 31 – Experience

Well we made it.

It’s been a long and drawn out journey. But I think we have all grown because of it.

Heck I didn’t even do the obvious quote for yesterday’s post. Ok that might be more to do with me forgetting to add it than a deliberate action on my part.

But here we are the last day, the last post of this hash tag.

So once more with feeling, this last theme for me to share my shallow thoughts on is…

I’m going with the obvious interpretation of this theme. Which is probably the interpretation that the majority went with.

Within D&D players improve their characters by earning experience points (XP).

The DM’s Guide mentions a handful of ways to level up a character.

The players can earn XP during a session by completing combat encounters aka killing monsters, role play, and anything else the DM can think of as an excuse for awarding XP.

Another way giving XP is allocate XP for achieving various milestones within the adventure. Such as delivering a message, rescuing a victim from a dungeon, etc.

The DM’S Guide suggests a couple of ways to do away with XP all together for advancing characters.

The first is a session-based advancement. This sees players levelling up after completing a certain number of sessions.

The other non-XP way is story-based advancement. It’s not to dissimilar to the milestones way of awarding XP. Except instead of getting XP for completing significant goals the characters advance a level instead.

In Xanathar’s Guide to Everything in Appendix A: Shared Campaigns suggests a way of rewarding players for taking part in a play session by using experience checkpoints.

A character reaches 1 checkpoint for each hour an adventure is designed to last.

I like this method of levelling up a character because as Xanathar’s says “this approach ensures that a player’s preferred style is neither penalised nor rewarded. … this system gives credit where credit is due.”

It just seems fairer to me because of that.

So far (touch wood) the players in our campaign are also happy with this as well. I’ve found it makes my admin in tracking when a player advances to the next level easier. And takes that burden off the players as well as they are not having to track XP and keep a record of what they have got.

If I had to choose one of the other methods from the DM’s Guide it would be the milestones.

These two seem the most flexible and allow for sessions to take unplanned paths based on decisions at the table, and keep the admin down during game play and in preparing for a session.

I hope this last post has been a handy very brief summary of earning XP in D&D.

Phew that’s the end. No more until next year. Hopefully I’ll remember to do it at the proper time.

#RPGaDAY2020 Day 30 – Portal

Woo Hoo the penultimate post.

In hindsight this next paragraph should have possibly been placed into a couple of the previous posts for this #RPGaDAY2020 thing. But it’s ok late now, and I’m not retro editing the posts. I’d have to reread my own words. Who’d want to do that?

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

When we get back to our campaign once this who pandemic thing allows the adventurers will be exploring an abandoned dwarven mine that once was home to small number of dwarves belonging to the Ironstar clan.

I’m going to be using the Dwarven Excavation map from the D&D Essentials Kit. Naturally the map will need a tweak or two. For instance the party will not be meeting the two dwarf prospectors. So how do I warn the party of the threats inside?

In the Ruined Settlement part I plan to have fragments of an ancient diary lying around for the party to discover. Naturally these will be written in dwarven. So depending on who discovers the fragments will determine what version I hand over. A non-dwarven reading character will get a sheet that is just dwarven runes. Whilst a dwarven reading character will get an english version to read.

The fragments will talk of a rift opening up in the Hall of Greed. From this rift oozes spewed. So the party will still encounter ochre jelly. But I’m going to throw in a gelatinous cube, maybe even a black pudding.

I got the idea for the rift from the following post from the Role Playing Tips website.

Rifts are a kind of portal in my mind.

I do like the idea of using portals within a campaign. They allow adventurers to travel to other planes. Or in this case provide a story element, and even problem for the party to solve.

In a MtG inspired campaign whether using the Ravnica or Theros source books, or the Planes Shift pdfs a portal is how your party will planes walker between realms.

In a regular D&D campaign they are how you get to Avernus or one of the many planes that exist in the D&D universe.

In the Hall of Greed the party will encounter the rift which they will need to close before they can make use of the Brazier of Green Flame to enchant their weapons. I’m borrowing this brazier from the Lost Mine of Phandelver campaign that comes with the D&D Starter Kit. If you want specifics it can be found in the Forge of Spells in the Wave Echo Cave map.

The brazier for me explains the “secret” of how the Ironstar Clan were able to imbue their weapons and other items with magical properties.

I think this plan of mine is a good example of how to take an existing encounter, and make it your own by mashing several ideas together to create something semi original.

#RPGaDAY2020 Day 29 – Ride

Before we have the penultimate post of my late posts for #RPGaDAY2020 we need to cover today’s theme, which is…

Today’s theme got me thinking about halflings and the creatures they ride.

Halflings can have some pretty cool mounts.

In the Forgotten Realms Ghostwise halflings can have giant owls as a mount.

These halflings are usually “Clan warriors known as nightgliders…” As a DM I would not insist that anyone playing a Ghostwise halfling who wanted a giant owl as a mount also had to be a warrior also. I think it could be made to work backstory wise how they ended up with a giant owl.

In Eberron Talenta halfiings “…are nomads who ride domesticated dinosaurs across the wide plains.”

I’ve said this in a previous post, frickin dinosaur mounts! How cool is that? It’s one of the reasons I want to be a player in an Eberron campaign.

In fact I’d be half tempted to “borrow” the idea for a Forgotten Realms campaign with the halfling coming from Chult to explain the relationship between halflings and dinosaurs.

And let’s not forget in D&D it’s possible for a halfling to have a wolf as a mount. Which would be pretty cool. I love the idea of a tribe of halfling wolf riders. It would hark back to a comic book that I loved back in the late 80’s, early 90’s called Elfquest.

See you tomorrow for the penultimate post tomorrow.

My 2020 Has Been Mainly Expansions

With the arrival of Twilight Imperium: Prophecy of Kings yesterday that is the last of the expansions and the focus of my purchases for 2020.

I have bought games published this year. Well one for sure. That was the new Marvel themed Love Letter.

And I have bought one or two other games such as Smash Up, the new edition of Love Letter, Dungeon Mayhem and Star Wars Outer Rim.

There have been no games released in 2020 that have grabbed me as must buys. It has been the expansions that have stolen that place.

Although there has been one recent game that has got my attention, and has been preordered. That’s Dune Imperium. It’s due out in December. I’ve seen late December. So it looks like it could be hit or miss whether it makes 2020.

But I have to admit I am happy with just the expansions for games I have. New content gives an excuse to get them back to the table (eventually).

Three of the expansions were pleasant surprises when they were announced or I found out they had come out. I wasn’t expecting expansions for TI4, Targi or Civilisation: A New Dawn. But I was going to make sure I got them. I really like those games and especially for TI4 and New Dawn must haves.

Not shown in the photo above because I have thrown the packaging away (it was very thin cardboard and not of any use) is the expansion for Civilisation: A New Dawn, Terra Incognita.

I have to admit when I talked about the expansions I was looking forward to in a post a while back now. I didn’t include the Wingspan expansion (as was pointed out to me by Jonathan in a comment on the post). I was sceptical that it would make 2020 with all that was going on. Or that is the excuse I used to justify that I had forgotten to include it.

There is one expansion I will get, but it can wait until next year. I’m not in a hurry. And that is the new expansion for 7 Wonders Duel, Agora. I need two copies of this any way. I buy myself a copy and also Nathan one. He loves the game too and has his own copy. which I also pimped out with the same promos etc.

Despite knowing I won’t be playing the games with the expansions until sometime next year (which I am very much looking forward to doing). The way the board game hobby is. If you don’t get the expansion/game when it comes out, the likely hood that it is between printings, out of print when you want to get it, is pretty high. And that route only leads to resentment and rants about paying stupid money for plastic and cardboard to a stranger on the internet.

What expansions did you buy this year? Is there a game I should have got excited about?

#RPGaDAY2020 Day 28 – Close

We are in the home stretch. Just three posts left after this one.

I do hope folks have got some enjoyment out of these posts.

Anyways, let’s get on with todays post and find out what #RPGaDAY2020 has in line for us today…

Wow this has me stumped.

All I have is “close that door”!

A bit of sage advice for adventurers in a dungeon when they have decided they need a rest. Whether it’s a short rest or a much longer one.

I’d also advise them to use a piton or wedge to help secure the door so that any wandering monster can not just push open the door. But adventurers in these modern days do tend to not carry these with them as they go off into dark deep places looking for fame and fortune.

They also don’t carry ten foot poles with them either.

It seems dungeons have become safer places these days.

Fools!

Lulled into a false sense of security.

It makes that trap they stumbled in to all that more sweeter.

Looking at why I bought certain D&D books

While listening to the latest episode of The Tome Show podcast that took an initial look at Tasha’s Cauldron of Everything, I had an idea to write this post.

A post that will look at the official WotC D&D 5e books that I own, and answering the question why did I buy that book? What do they bring to the table for me?

I’m not going to talk about the “holy trinity” of books that should be on every DM’s book shelf, the Dungeon Master’s Guide, Player’s Handbook, and Monster Manual.

Those are a given, and shouldn’t need explaining.

I’m also going to assume it’s a given that each book gives new monsters, spells, and magical items. And they were not bought because of this. But that this is a nice bonus to the main reason the book was bought.

So here are the official D&D 5e books I own and why.

Mordenkainen’s Tome of Foes was bought for the extra depth it gives on some of the races such as halflings and gnomes. It covers their beliefs, societies etc. Very useful indeed for inspiring player backstories, or adventure ideas. I’ve used what the halflings believe about death and the afterlife to describe what Dram experienced whilst he was temporarily dead before being resurrected.

Volo’s Guide to Monsters was bought for the monster lore chapter. The nine monsters covered there not only add more depth to them but also have maps for a liar. These are basically instant mini adventures that could be used at the drop of a hat during a session or planned into a campaign. Very useful to have.

Xanathar’s Guide to Everything this is full of optional rules to use along side the core rule books. So far the revisited rules for Traps have been of use, along with the rules for levelling up from Appendix A shared campaigns. Appendix B is also very handy with its lists of character names.

Both Guildmasters’ Guide to Ravnica and Mythic Odysseys of Theros are firstly source books bringing the world of Magic the Gathering (MtG) to D&D. Being a MtG player this mash up appealed to me. So it was a given I’d get the source books that will allow me to play in the MtG sandpit.

I don’t (at the moment, nor have I) run a published adventure. So why do I currently own six of them?

Ghosts of Saltmarsh was bought for the rules it brings to the table that cover sea travel, ships, underwater encounters, and the many tables it has to roll against.

Baldur’s Gate: Descent into Avernus was purchased for it’s Appendix A: Diabolical Deals. I plan to use these within my campaign (once we can get back to playing safely as a group). I just love the idea of one of the characters making “a deal with the devil” as a story plot.

I bought Tales from the Yawning Portal because it was full of examples that would be classed as death trap dungeons (I think that would be the correct term to describe them). They have a high mortality rate. Plus lots of examples of different types of traps and puzzles.

An element I’d like to try to bring to my campaign is horror. The nice thing about my campaign is that it allows for me to try different genres/themes very easily. Although it is true to say that I have not started down that route yet.

However for examples of writing horror themed adventures WotC have now kindly provided two different examples and styles of this genre. Curse of Strahd is the gothic horror of the classics such as Dracula and Frankenstein. Whilst Icewind Dale Rime of the Frost Maiden is inspired more by The Thing. Plus it has some rules for wilderness travel in extreme cold. Which could be handy.

Tomb of Annihilation is an example of a hex crawler. And it was for it’s rules on this that I bought the book. I have used these rules as the basis for sea travel within my campaign.

These final three books are like the MtG books above, settings books. Books that inspire.

My first campaign is set in the Forgotten Realm, and to the Moonshae Isles which are to the west of the Sword Coast. So it was obvious to get the Sword Coast Adventurers Guide that provided some background information for the area.

Eberron: Rising from the Last War was bought because I liked the sound of the setting. Steampunk meets fantasy. Throw in adventure, pulp and noir themes, and it sounds a blast. Plus Halflings with dinosaur pets!

I’m not a fan of streamed D&D sessions. I find them boring to watch, and an inaccurate depiction of a D&D session. How many D&D groups are made up entirely of actors and comedians? I feel these streamed shows are more about improve acting and showcasing what these actors/comedians can do.

So it’s fair to say I am not a fan of the Acquisitions Inc streamed show. So why is the Acquisitions Incorporated source book in my collection? It’s for it’s franchise rules. The running a corporate organisation, such as a heroes for hire, or whatever other business the players might think up. Not sure if we will use these. But it’s there if the thought comes to the players.

So there we have it a brief explanation why each of the official D&D books that I own are in the collection. How many do you own and why did you buy them?

#RPGaDAY2020 Day 27 – Favour

Four days left after this post.

I’ve nearly made it.

Today #RPGaDAY2020 wants us to think about..

For this post I’m jumping from the usual default of D&D 5e to another RPG system. That system being the Genesys RPG from FFG (and now Edge Studio).

The second source book released for Genesys was Android Shadow of the Beanstalk (SotB).

A setting in a cyberpunk universe created by FFG. I love this setting, I fell in love with it when I was introduced to it with the Android Netrunner lcg.

So getting this source book was a no brainer for me. Plus the Worlds of Android book is a great companion for creating adventures in this rich futuristic world.

With the release of SotB we were given a new mechanic to the system. That being the favour economy.

The favour economy is, at its core, an exchange economy. The core game mechanic of this economy is that a character can exchange a favour for a favour of equal value with another character (as long as both characters are willing to make the trade).” SotB page 80.

In SotB there are three categories in the favour economy: small favours, regular favours, and big favours.

The table from the SotB source book below gives examples of the sort of things favours could be.

The cool thing is that the favour economy is also tied in with factions within SotB. Factions are basically corporations, street gangs, etc.

During character creation, “…you may (but you don’t have to) choose one faction. Your character owes a favor to someone in that faction.” SotB page 53.

Being aligned with a faction gives a character access to favours only that faction can do. Although you don’t have to be in the faction to owe them a favour.

Owing a favour during character creation is a great way to get a boost to your characters starting equipment. For example it could mean a runner character starts off with a better deck than normal.

The draw back is you never know when that favour may have to be paid back.

I love this favour economy mechanic it’s so thematic. It screams cyberpunk, life on the streets, struggling to survive.

#RPGaDAY2020 Day 25 – Lever

Today’s late for me theme for #RPGaDAY2020 is…

I was looking forward to today’s theme.

As you all know I’m a new DM running their first D&D 5e campaign that is a homebrew campaign.

The first “dungeon” that the players came across was one of my own designs.

It was the liar of the minotaur pirate Angrath.

The players had washed up on a beach after the boat they were travelling on had sunk during a storm.

Unclimbable cliffs loomed before them. There was no way off the beach.

However there was a cave in the base of the cliffs.

The players explored the cave discovering a stair well leading up.

This was the entrance to the pirate lair.

Whilst designing the pirate lair I was inspired a little by the original version of the video game Doom.

In Doom they had buttons that when pressed appeared to do nothing when pressed. But if you listened carefully you heard a door opening, or a lift lowering/raising. Often releasing some new imminent threat.

And it was this that I thought of when I added levers to my dungeon.

The party would pull the lever and hear something opening in the distance (maybe depending on their perception checks).

So the lever appears to do nothing. But just round the corner a surprise may now be lurking, or a door/portcullis is now open that was blocking them.

I like this design element. It’s something I’ll definitely use again in my own designs, and in maps I borrow from other sources. I just need to resist over using it. Which is a tendency everyone has when they hit on something they like.

#RPGaDAY2020 Day 24 – Humour

Well after today there are seven more posts left of this blog event. We could almost call it the home straight.

Let’s jump in and see what today’s theme is…

Humour is a hard one in RPGs, and subjective.

What one person or group finds hilarious, another will find it falls flat.

During a session of D&D humour is something that happens spontaneously based on events and comments at the table.

If playing a horror scenario whether D&D or another system such as the Alien RPG, humour is a tool used to break the tension.

However there are RPGs that have humour and humorous situations built into them. The one I know of and own is Paranoia.

Paranoia is a comedy game – a dark comedy, for sure, but if people aren’t laughing out loud at least once per session, you’re doing your job wrong.” from the Paranoia GM manual.

I love how the manuals for Paranoia have been written. They have a style that is informative, casual, and humorous.

The GM manual for the game has a chapter giving advice offering tips for running humour in an RPG. A GMs mileage will vary with the given advice. But it’s still

One of my favourite quotes and bits of advice from the GM manual is the following:

Note: Always say ‘XP points’, never just ‘XP’. If it annoys you just reading through this book, imagine how much it’ll annoy your players.”

I think it captures the tone of the manuals and Paranoia itself perfectly.

And for the record the Paranoia Mission Book has one of the best, if not the best introductory scenarios for an RPG that I have seen (which admittedly isn’t extensive).

[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] is the name of that starting scenario, written with a similar style as the other books that make up the core Paranoia RPG. It can actually be played without having read the other books or referring to them. Plus I really do enjoy reading this scenario, it’s a delight.

Paranoia is the go to game for me if I want to play a RPG that will have people laughing. It allows for so many silly situations and lots of slapstick humour.

It’s been funny reminding myself about Paranoia. I must get it to the table once all this silliness in the real world is over.