Monthly Archives: March 2020

Rolling Realms – a free roll and write

In this uncertain times what does a famous game designer do when self isolating?

Design a roll and write game that’s what.

Jamey Stegmaier has spent the last week creating and updating a roll and write game called Rolling Realms.

All you need to do is down load the single page pdf (link below), print it out, find two d6 dice, and a pen/pencil, and you are all set to play.

Jamey is currently doing live Facebook streams playing the game with those that tune in. Yeah it scales quite well. These videos also act as a tutorial as well.

I hope sharing this with a wider audience (I’ve also shared on twitter and Facebook) will help make those self isolating or on lockdown have a slightly less stressful time.

I’d also like to Jamey for doing this. It’s very much appreciated.

link to where you can download the pdf.

Nine Worlds – a Kickstarter

Those that are following my D&D campaign ramblings will know that one of the cultures my players come across and interact with has a viking/Norse influence.

So when my friend Duncan the other day pointed me in the direction of a current Kickstarter called Nine Worlds. I was pretty excited.

Nine Worlds is “a collection of 3d Printable miniature and terrain STL files inspired by Norse mythology“.

The ‘core’ stuff you get (excluding any stretch goals) is “... a warband of 28 viking miniatures, an encampment scatter terrain set, and a snekkja longship which is 17″ long…”

I have to admit the miniatures although nice, are the least interest to me. It’s terrain stuff I’m more interested in.

In fact the free stuff they are giving to everyone irrespective of if you back the Kickstarter is great for my needs.

As this sort of thing goes the cost of backing at the tiers for what you get is pretty good value. Definitely worth a punt if you have a 3D printer or access to one.

Link to the Kickstarter.

Link to the free stuff.

Random Dungeon #3

So here we are with our third random dungeon using the Map and Dice Playing Cards.

These eight cards speak to me as being a deeper level of some much larger multi-level dungeon.

I’m going to call this level…

The Cult of the Undead

Our party descend into this level either by the stairs at the top of the Chamber of the Many Floors (2 of Diamonds, top right) or the stairs into the Riddler’s Island (Queen of Clubs, bottom right).

I have to admit that the Riddler’s Island got me excited. This could be used as an excuse to throw the Jim Murphy Undead Lair at the party. Or at least some hidden menace lurking in the water.

If I stick with the Undead Lair which inspired the name of the level. This is all about the liche and the cultists that worship it. The party stumble across it as they try and complete some bigger picture mission that had them enter the dungeon in the first place.

The undead that the liche commands were the stonemasons that carved out the dungeon. The stonemasons were slaughtered by the cultists when they thought the work had been finished. The location of this massacre was you guessed it top left, 3 of Diamonds the Stonemason’s Demise and the incomplete chamber.

It’s nice to have a reason to throw undead at players. This dungeon certainly does that.

A brief pandemic update

Just a brief post to let whoever is interested/concerned that Nan, Mum and myself are ok.

I know I haven’t posted for a day or two. Didn’t want people to worry that this was a sign that the pandemic had managed to break into our house holds. Just not had much to write about. Plus I didn’t want to spam everyone with posts about random dungeons. That would soon get boring.

The attack chihuahuas Nico and Loki are doing a grand job keeping Nan safe during the day with snuggles under the blankets. They are like little hidden booby traps.

Be safe.

A brief tribute to Albert Uderzo

Yesterday the news that the French comic-book artist, who created Asterix with the writer René Goscinny, Albert Uderzo died at the age of 92.

I’ve been a fan of Asterix the Gaul since I first came across him and his adventures in the late seventies. When I saw the Asterix the Gaul animated movie whilst on holiday at my aunts in St Albans. Those holidays in St Albans hold a special place in my memories. I enjoyed them a lot.

My first Asterix book was the Twelve Tasks of Asterix that I bought through the book club that my secondary school participated in. We’d get a leaflet with a selection of books we could choose from. I think they were slightly cheaper than the shops. I can’t recall how many times I read it. But it was a prized possession for teenage me. I just about remember playing the Asterix video game on the Commodore 64.

At Brighton Poly with access to better shops, particularly book shops I was able to binge out on the Asterix books.

Decades later on the family holiday from hell to France we went to the two theme parks outside Paris, Parc Asterix and Disneyland Paris. I enjoyed Parc Asterix so much more than the Disney one. Although I think the theme was wasted a bit on the kids. The main characters were so much more accessible than the Disney ones.

Two or three years ago I had something delivered from abroad that arrived with the amazing stamp above. Which I keep in a safe place. It’s a treasured item.

The characters that Albert Uderzo and René Goscinny created are iconic. They have bought enjoyment to millions and millions of people, young and old over the decades. That is such a rare thing to have done.

My thoughts are with the family and friends of Albert Uderzo.

Random Dungeon #2

After braving the supermarket with Mum yesterday for a weekly shop (I’ve dropped us down to the one shopping outing for the week from two for safety’s sake, her and Nan’s health are the utmost importance to me). Listening to a Government announce stuff a day or two later than they should have (although it could be argued that the latest measures should have been done even earlier).

If it wasn’t obvious by the posts title I thought I’d do a second random dungeon post.

What would the cards inspire today?

Fight Club

Rumours of an underground fight club have been circulating around the more colourful and seedier drinking establishments for months.

The city watch have been unable to find it’s location and shut it down.

Our adventures whilst investigating a kidnapping unwittingly stumble into the middle of all this. When it turns out that the missing person they are looking for is being held captive and about to be forced to fight for their life in the Arena Pit (Queen of Hearts).

Things are complicated when the adventurers discover that the cities night watch are the ones running the underground fight club (3 of spades, top right).

Spectators enter through the Hollow Tree (10 of Spades, bottom left). The night watch and their victims enter through the forgotten stairwell (king of spades). Which can be found somewhere within the city watches headquarters.

The adventures can enter through either entrance. Obviously they would have to somehow sneak around the city watch headquarters to get in through the forgotten stairwell. If they try getting in through the hollow tree they will have to overcome a couple of guards on the door.

The dungeon is clear and cold, with a stale odour. However the corner cavern (5 of clubs, bottom right) is clear and damp with a moldy odour. Most of the walls and floor within the dungeon are cracked and crumbling.

Depending when the adventurers enter the dungeon the roar of the spectators can be heard throughout as the victims fight for their life. Or it is silent with the slightest sound carrying round the empty passages.

Random Dungeon #1

Thought I’d start using one of the ‘tools’ I have for being a DM.

I have this rather cool deck of cards by Inked Adventures called Map and Dice Playing Cards.

As the name of the deck suggests the deck can be used to simulate a die roll if need be. But it’s main use is for creating random dungeons.

So I’ve shuffled the deck, and drawn eight cards to create a random dungeon.

We enter this random dungeon via the Once Grand Stairs (Queen of Spades, top right).

Considering that we are entering this dungeon from the Once Grand Stairs, I’d have this dungeon beneath a crumbling derelict mansion.

The party of adventures stumble upon this dungeon as they explore the mansion. As they descend the grand stairs a barely alive, malnourished, dirty, heavily bruised man struggles up the stairs towards them.

Rescue the captives from the prison cells (3 of Hearts, top left) before they are sacrificed by parties unknown. Personally I’d have the mystery person departing the mortal world just as they beg the party to save their friends and family from being sacrificed.

Any passages/exits that go nowhere are dead ends.

The nice thing about these cards is that you can generate a dungeon in seconds.

The potential hard part is populating the dungeon with monsters, traps and items. I don’t think that would be too hard either if using the tables from the Lazy DM Workbook.

Playing during societies lockdown

It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of light, it was the season of darkness, it was the spring of hope, it was the winter of despair.” Charles Dickens, A Tale of Two Cities

It certainly feels like that at the moment. A crisis certainly brings out the extremes of human nature. The selfishness with those panic buying and hoarding, and putting vulnerable people at risk by ignoring advice about gathering in groups. Which is counter balanced with examples of people’s generosity and caring for others.

There are even examples of corporate acts of kindness. Which in the longer run will hopefully reflect on them in a good way when times get better. One such example is game publishers making their digital versions of board games free or greatly reduced in price.

Let’s face it gaming sessions wherever you are have been cancelled for the foreseeable future. So unless you like playing solo games (or games that support solo play) this social hobby of ours is not a thing.

But all is not lost. People are turning to digital alternatives.

Role players are turning to the likes of Roll20, Skype, Google Hangouts, and others to keep playing.

Board gamers also have digital versions of some of their favourite games. Plus the likes of Tabletopia and Table Top Simulator that allow you to play digital representations of board games as if you are playing the physical version.

I have a few board game apps on my iPad. The majority I’ve bought but not played. Yeah I know. Majority of the time the only app I’m playing is Star Realms with Epic now starting to get some love.

Many of these app versions support online play with friends. And that’s the bit that people are now making use of to fill that void left by the cancelled game nights. Especially with the majority of the apps allowing cross platform play. So it doesn’t matter if I’m on my iPad whilst my friend is on their Android device or even a PC.

Last night for instance Jonathan and I played a couple of games of Onitama. Naturally I was using my iPad (after all it is my main computing platform these days) and he was on his Android device. Worked perfectly, despite me losing 2-1 in a best of three.

Despite having a lot of apps, I still lust after one that isn’t out on iOS yet. It’s stuck on steam and the PC. It’s my favourite game of all time Scythe. If it was on iOS I’d be all over that. On a plus side I do believe Charterstone is hitting app stores everywhere next week.

I’m even using this time to learn two games I’ve always wanted to try but not pushed the button on buying physically. With the generous drop in price I’ve decided to let the app versions do the heavy lifting and teach me. Those games being Through the Ages and Race for the Galaxy.

Anyway I’ve updated my online play page (link at top of the blog page) with the games I have and my id/in game name. So if you fancy an online game or two hit me up.

Advice to a friend planning to become a DM

At the start of the week I shared the photo I used in yesterday’s post on Instagram. An ex-student of mine and now a friend (we play MtG from time to time) left a comment over there, which I have shared below.

Ideally instead of this post we’d be meeting up and sharing ideas and information over coffee and maybe a game or two of MtG.

However current events mean that at the moment this isn’t really an option. Although it very well be nearer the time.

I’ll issue a disclaimer before going on. We all know I’m not a very experienced DM. I’m still learning and finding out who I am as a DM. So this is in no way me telling my friend this is how you do it. This is me saying this currently works for me, and you might want to consider some of this stuff for your own tool box as a DM. I’m also trying to keep any expense down to a minimum. So no 3D terrain or miniatures.

First off I’m proud of my friend for making this leap. Becoming a DM is a scary thing to do. The doubt and uncertainty. Remember it’s about having fun.

Ok with all that out of the way I’m going to firstly suggest some things my friend may want to think about on the practical front. I’m also going to assume my friend already has the three cornerstones of the D&D world, the Dungeon Masters Guide, Players Guide and Monster Manual.

The most obvious suggestion, and I’m pretty sure my friend will be doing this, is buying Mythic Odysseys Of Theros when it hits the shores at the start of June. After all that is going to be the campaign bible.

I’d also pick up a copy of Guildmasters’ Guide to Ravnica plus the six or so Planes Shift PDF’s that WotC did. I can’t remember which but one of them has some suggestions for how to handle planeswalking. Something that my friend may want to explore.

Having a supply of MtG cards especially the cheap commons and uncommons that can be used to illustrate to players various items or creatures in the campaign is going to be useful. Naturally I’d be using ones from the current Theros block. For the more expensive (usually) rares and mythic cards I’d download the art and print it out. The nice thing about these is that they can also be used to make tokens for the campaign as well (Sly Flourish has a great video and post on making these).

If my friend does decide to also visit one of the planes covered by the Planes Shift PDF’s they may want to consider getting the appropriate Art of Magic the Gathering book. These act as great source books. I believe the Planes Shift PDF’s are meant to be used with them. I’d also be tempted to pick up the Ravnica one if I was using the Guildmasters’ Guide to Ravnica.

More generic stuff I’d consider that will come as no surprise to regular readers.

Firstly I’d be watching the Matt Colville series on becoming a DM. They helped give me the confidence to run my first game. I still go back and watch various episodes, along with any new episodes that are uploaded.

I’ve found the Lazy DM stuff by Sly Flourish very helpful. The Return of the Lazy DM book is great for not only helping to prepare a session but for preparing a campaign also. It’s also backed up by a series of videos by Sly Flourish looking at each of the chapters. Which are a great way to get a feel for the book and if it’s something that would appeal to you.

Complimenting the above book is also the Lazy DM Workbook. Which can be used without the other book. What I like about this book is the useful tables it has that can be used during prep and during a session. But also the ten lair maps that can be used at a moments notice in any campaign.

I feel that last bit is where us new DM’s fall short. We haven’t yet built up that library of maps that we can use within our own campaigns. Jim Murphy touched on this in his video when he went through his minimalist DM kit and building up a collection of maps. Whether they were ones he’d created, or ones he’d gotten from other DMs.

As part of that building up a library of maps I’d add a copy of The Essentials Kit. Apart from the handy initiative cards (a side benefit), the town map of Phandalin, you get the Dragon of Icespire Peak campaign. The adventures in this campaign also can be dropped into any campaign with very little tweaking, if any.

I’ve found having a DM folder very useful. I’ll go over it’s contents in another post.

Unless doing theatre of the mind combat (something I haven’t done yet) then a dry erase battle mat of some kind is a good idea. Ideally with one inch squares on it. With a dry erase pen you can quickly draw out the current encounter or have it drawn up in advance. I’ve found the Pathfinder series affordable in the UK. Well at a price I’m prepared to pay.

Related to this and already mentioned above I’d create some tokens to represent players and creatures on the battle mat. It’s a cheap way to do this.

Now onto actually planning the campaign.

With the Theros source book having done the majority of the heavy lifting for me on creating the world the players will be playing in it means I can instead concentrate on the campaign instead of world creation.

To help generate ideas I’d be reading the lore/stories that WotC have on the MtG site relating to Theros. With the Greek myth theme I’d also be reading up on Classical Greek mythology. Along with watching some classic movies like Jason and the Argonauts, Troy, Clash of the Titans (original and the remake with it’s sequel Wrath of the Titans), the two Percy Jackson movies, and the fantastic Jim Henderson’s The Storyteller Greek Myths series.

However I’d use the ‘spiral campaign’ method, which I think most of the big names recommend. I’m basically doing this for my campaign. It’s covered in the Lazy DM as well. But the gist is that you start out small and local to where the players are starting the campaign, and as the players explore the world you focus on those bits.

Matt Colville and Sly Flourish both produce a handout for players that is used in the zero session. This handout sets the scene for the campaign, summarises races and classes the players might use, and any house rules. I used one for my campaign I think my players found it helpful. The important thing is it should be one page.

After the session zero I’d be moving onto the Lazy DM session prep. I personally find that this is providing enough for me to run a session and handle anything that turns up. But everyone is different and the stuff above may not work for you.

I hope my friend finds these suggestions helpful.

Update on planning session 8 #3

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

In all likely hood session 8 may have to be rescheduled to a later date considering the current pandemic and stuff. It’s a discussion we have yet to have as a group. But one that will be held nearer the time.

One mechanic I haven’t used so far as a DM with the players during a session is inspiration.

Inspiration is dealt with in the Players Guide on Page 125 (and the DMG p240/241).

‘”Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw.

So ok, that’s all good and dandy. I reward the players for doing something cool basically.

For the player it means “lf you have inspiration, you can expend it when you make an attack rolI, saving throw, or ability check. Spending your inspiration gives you advantage on that rol!.”

It doesn’t stack. So once the player gets inspiration they don’t get more inspired, and have multiple amounts of inspiration to use.

To help me and the players track when I give them inspiration and that they have it, I got these cool inspiration tokens off Amazon.

The hole in the middle of the token is for a d20. Which if they place one there doubly reminds them that they have inspiration to “spend”.

For me the tokens behind the screen will remind me that I can hand out inspiration during a session.

I’m looking forward to trying this.