Monthly Archives: May 2019

Some Modern Horizons Spoilers I like

The dust has hardly settled on War of the Spark (ok it’s been a couple of weeks since it officially came out) and we are now getting Modern Horizons spoilers.

For those that don’t know or need a reminder, Modern Horizons is a stand alone set that is targeted at Modern players with reprints and new cards. The cards in this set are not legal in Standard. But formats like Commander, the new hotness Oathbreaker, and naturally Modern they are.

I normally avoid these Modern sets. I don’t play Modern. My normal practice when these sets come out is keep an eye out for singles that I like the look of, and target buy them (if the price is one I consider reasonable).

So what you have here in this post is a handful of the cards that have caught my eye, and I’ve thought “oh wow, that is definitely going into deck …”. This isn’t a comprehensive list, it’s most definitely not authoritative or pretending I know what I’m talking about. It’s also based on only those cards that had been spoiled up to 24 hours before posting this blog post. So your mileage may vary with this post. And yes that is a long worded disclaimer for basically saying I don’t know what I’m talking about.

They have brought back snow lands in this set. And they have given them the full art treatment. As you can see below they look amazing. Full art lands are always a big hit with the players, and they do shoot up in price pretty quickly. These will be no different I can assure you. In fact that snow-covered word may make them even costlier to get. Naturally there are also some cards in this set that get abilities etc triggered or stats pumped depending on if you have these lands in play or not.

There looks to be possibly a ‘Force of …’ cycle in this set. I think Force of Negation is the buy-a-box promo. I like the look of these two so far. Can see them going into appropriate decks.

We have a new tribal commander! Morophon, the Boundless. Very useful for a five colour deck, or creating a tribal deck around a creature type that doesn’t have a legendary creature or if they do a poor one. I might try Morophon with a couple of decks. For instance I may build a version of the zombie deck that brings in some of the white zombie cards. Yes I’m feeling 2 versions of the zombie deck now. With the new one making use of cards mono black doesn’t have access to like doubling season!

I like Munitions Expert. In my mono red goblins deck that could be a lot of damage being dealt out. Sadly it’s multi coloured. So it can’t be used there. Unless I use a certain new tribal commander! But to be honest I’m reluctant to do that with the goblin deck because Krenko is so powerful. I might try it one time.

These next 2 goblin cards are going straight into my mono red goblin deck. I’m think Serra might go in my angel deck and the Trostani token spam.

Prismatic Vista (below) is going to be in every multi coloured Commander deck. A fetch land that can fetch any basic land?

Deep Forest Hermit will not be in my elf deck. But Trostani possibly. But also I like the idea of this in an Atraxa deck, with proliferate this card can be around for longer than 3 turns. Beef it up also with some +1/+1 counters.

I’ve included just one in the image below to illustrate the point but the non basic land cycle for Modern Horizons is Pain Lands. They all have the same pay 1 and sacrifice to draw a card ability also.

Ok that’s my spoiler post for Modern Horizons.

A look at some reincarnated adventures!

For people out there of a certain age (like myself) they will have fond memories of playing D&D in the 80’s and 90’s where their first adventures were the ones that came in the Basic and the Expert sets.

It’s possible to buy PDF’s of those adventures from DriveThruRPG. However to play with the current 5e rules, there would need to be a little bit of work done to allow you to play them.

That’s where Goodman Games comes in. They did some backroom deals, secret handshakes, a nod and a wink with WotC that has allowed them to not only reprint the original adventures from those two starter sets but update them as well.

Both books have a handful of pages that contain interviews and short essays with those involved in creating the original adventures.

These two editions are not small books, and are quite thick volumes, and heavy to boot also. My 92 year old Nan you takes all my deliveries struggled carrying them. I’m borderline happy with the paper stock used for the books. I think considering that these are not just reprints with updates to 5e, but also act as a loving tribute. I think a better quality paper could have been used.

I like the interviews at the start of each book. They are interesting, however not as incite full as I’d like.

Having both the original adventure (A couple of different versions/printings) and the updated to 5e version is nice. And a really nice touch is that for the 5e version there is additional content provided.

For me there is one draw back with these if you are actually planning to run the 5e version of these adventures. And I suppose also the classic version. There are player handouts included in the books. So to use these you need to photocopy them from the book, and do damage to the spine. I would have liked to see any player handouts, even the maps made available as a pdf on the publishers site. They have some pre-generated character sheets you can use. But not the thing that DM’s would find the most useful, and least damaging.

So what does this say to me about how the publisher sees these books being used. Are they expecting people to play these adventures or just look at them and leave them on the shelf as eye candy? The lack of the pdf almost makes me think the later.

But as walks down memory lane go for the long time adventurers then this is a great product (especially if in the mists of time your copy of the adventures got lost). With Goodman Games having done the heavy lifting for you it’s also a good excuse to relive those classic adventures both for old and new players using the 5e rules (unless you want to old school that is). For the new player it’s an opportunity to experience old school classic adventures and why you would need a 10 foot pole.

FNM and Saturday Standard Showdown

Friday saw me attend an FNM at my FLGS The Hobbit Hole after trying unsuccessful to recruit volunteers to help me test my Standard decks and the tweaks I’d made to them.

I think this was my first FNM that I’ve attended. I don’t usually go to them as they clash with the Fenland Gamers gaming sessions.

But we had no session last Friday and I really wanted to test a tweak or two before using one of the decks in anger at the Standard Showdown.

The meta at FNM is totally different to the Showdown. There are a lot more mono red or red based burn decks. Which for some reason my current Simic deck so far does well against.

I played the Simic deck for FNM, and tried out the other two decks in casual games between rounds or while waiting for the results.
FNM was fun. Interesting to see the difference in meta between the two groups of players and play against new people. I knew one or two of the FNM regulars. But everyone I played against was a new opponent that I’d never played against before.

Casual Games

William: Loss 1-2

Michael: Draw 1-1

FNM Stats

Participants: 10

Rounds: 3

Round 1: William (white/black life gain) Loss 0-2

Round 2: Jamie (mono red burn) Win 2-0

Round 3: Michael (red/? aggro/burn) Win 2-1

Record: 2-1

Final Position: 4th

Prizes: 1 participation pack

Saturday was Standard Showdown once more. This time I went with the Simic deck considering how well it did the night before.

The 2 games I lost were due more to being mana screwed and speed than anything else. That was especially true in the game with John. The number of times I was having to mulligan to get any land or more than 1 land was shocking. In one game my opening hand plus the next 6 cards that I drew for the mulligan I didn’t get a single land.

The game with Ryan was a bit unfair. He’s a new player, a youngster as well using an upgraded United Assault. Except he was playing with a 75 card deck! Plus a 15 card sideboard!!!! After our game I called over Andy (who had a buy that round) to help Ryan get back down to a 60 card deck.

John got another one over me. But I think in the long run the win/loss ratio against John is still in my favour. God I hate the sleep card he plays. Almost makes me wish I was back to the Simic control version of the deck. Sleep was enough to give John game one, basically taking my creatures out for 2 turns, and free mega swings for John. Game 2 was when my land decided to hide. If I’d hit the land drops maybe the result would have been different. It couldn’t have been any worse!

The final round against Jade started off badly, although I was close to triggering Simic Ascendancy (just needed to survive Jade’s turn, which sadly I couldn’t). But the second game, with both versions of Vivien out and being allowed to ultimate Vivien Reid with about 10 creatures on the board that were getting bigger and bigger thanks to proliferate. The result was an inevitable crushing. I think that’s the first time I’ve had both out. And the filtering for cards is amazing, you are looking at 7 cards a turn. A creature or land to hand, and a creature in exile that can be cast anytime. The deciding game, also went my way. Once again getting enough creatures out and pumping them up big enough to protect me and then swing in for the kill.

Standard Showdown Stats

Participants: 9

Rounds: 4

Round 1: Nathan Hall (red/black aggro) Loss 0-2

Round 2: Ryan (upgraded! United Assault) Win 2-0

Round 3: John (Simic merfolk) Loss 0-2

Round 4: Jade (upgraded United Assault) Win 2-1

Record: 2-2

Final Position: 7th

Prizes: 1 participation pack.

Sadly there were no casual games at Standard Showdown this week. I arrived nearer the start time, and after 4 rounds I had to shoot off.

Update on planning for session 1 #2

SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

First up the cliffs are about 3/4 painted. They have had the base coat, followed by the “highlighting” and a slightly lighter “strong tone” wash applied (previous I used a dark tone on the cave piece).

Once the wash has dried I’m going to try and apply some flock so that it looks like clumps of grass are growing on the cliff face.

My GoodNotes file is expanding. I’ve been building a bestiary from the Monster Manual and other places of the monsters that will be encountered through out the campaign. As you have already read in previous posts last week, I have created two pirate leaders/bosses Angrath the Minotaur pirate and Vraska the gorgon pirate.

I’m also keeping in the notes any specific rules/mechanics that I will be using that are not in the Players Handbook or Dungeon Masters Guide, such as Skill Challenges (from D&D 4e).

As you can see in the image above I’ve blocked out the flow of the adventure.

The entrance and first level of the pirate base are mapped and filled. I now need to plan the second level which is where the majority of the pirates will be. After all the second level is the living quarters etc. The third level is basically similar to the first level but smaller that then leads to the derelict tomb.

I have minis for some pirates, however some need assembling. Which I don’t want to do. Will have to see if I can find a friend to do that for me.

  • A Minotaur (which will be Angrath)
  • Orc pirate berserker
  • Orc pirate with twin swords
  • Finaela the half elf pirate (will be Angrath’s lieutenant)
  • Barnabus Frost pirate captain
  • Mad Dog Morgan dwarf pirate
  • 4 pirates
  • A pagan priest (that will act as a pirate mage/druid)
  • 5 vikings
  • 4 berserker vikings
  • I’d love to get a pirate Vraska mini. I tried Heroforge but wasn’t able to create something that looked right.
  • Ok couldn’t resist doing a pano of the cliffs to show the vision I have for them. Not finished but dry. But imagine that on the table.


    Naturally once I’ve finished my notes for the adventure I’ll share them with the world for anyone that is likely to be interested.

    My UK Games Expo 2019 Plans

    I’ve not mentioned anything about my plans for this years UK Games Expo over the previous months.

    The reason mainly being I wasn’t sure I’d be going. Life events have meant that the usual plan of attending all 3 days, staying in a hotel etc were not viable this year.

    However a shout out by White Wizard Games for people to help demo their games during the expo went out earlier in the year. To which I replied I’d love to.

    Then until recently it all went quiet. So I wasn’t even sure that plan was going to pan out.

    However it has worked out. Phew!

    Which means I will be at the expo for all 3 days on the White Wizard Games stand demoing games that I love to play.

    So if you are at the expo pop on by, say hi, and get a demo.

    A update before this even goes live!

    Received an official email that WWG has sent everyone on their mailing list letting them know what’s happening at the expo.

    I’ve put in bold a rather cool thing they are doing at the expo.

    You can visit our booth 1-864 for demos of our games, play in our Legend Series tournaments to become a card in the game, and stop by and meet Rob Dougherty, White Wizard Games CEO, Game Designer and Magic the Gathering Hall of Famer.  

    Learn to Play Epic and Get a FREE Copy! we will be giving out a copy of Epic Card Game to everyone that gets an Epic demo while supplies last. Get your copy and play sealed, draft, or constructed deck game play for up to 4 players. We have limited supplies so make sure to come early!!

    We will also have Sorcerer which is our new and exciting game for sale and to demo at our booth!

    I’m hoping to pick up Sorcerer myself at the show.

    Some D&D Announcements

    With the Ghosts of Saltmarsh adventure book coming out this week in the UK (and for the rest of the world as well I would assume) and the imminent arrival of the Stranger Things Dungeons and Dragons Starter Set.

    WotC are holding a big D&D weekend event currently over in the states to celebrate all things D&D and more importantly announce new and upcoming products for D&D.

    But before I talk about that event and the announcements so far. Let me sell you on Ghosts of Saltmarsh and the Stranger Things Starter Set.

    With Ghosts of Saltmarsh you get 3 classic first edition adventures plus 4 Dragon magazine adventures based in and around Saltmarsh updated to fifth edition. You also get “details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure.”

    So you get everything here to run a nautical themed campaign to take adventurers from level 1 to 12.

    Not only that there is more included! “The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!” This bit is probably the bit I’ll use most for my first ever campaign as a DM.

    Fans of the Netflix hit Stranger Things will have seen the kids of the show playing D&D in their bedroom/basement. Now WotC and Netflix have teamed up to allow you to play the very same adventure as the one in the show. Which they have kindly packaged up in a handy starter set that gives you basically everything you need to start playing D&D using the Stranger Thing Adventure, including 2 demogorgan minis.

    A great way for fans of the show to be even more immersed in the show, and get into D&D.

    Back to this big D&D weekend that’s going on.

    So as I write this post D&D Live has been streaming on twitch live and then putting stuff up on YouTube afterwards.

    Apart from watching famous, semi famous and internet famous people play D&D (which is a thing these days) we got some product announcements from WotC for D&D.

    First up and the thing that has themed this live event is the big announcement of the new storyline for D&D.

    Basically it boils down to the fact we get a new campaign book in September titled Baldur’s Gate: Descent into Avernus.

    This adventure sees adventurers descending to the first level of hell called Avernus, experience something called the Blood War that apparently is a war between demons and devils. It sounds interesting but the theme may make it hard for my good friend to play the campaign.

    The campaign itself will cover adventurer levels 1 – 13 apparently.

    There is also a dice set that will be coming out along side this. From the live stream it looks better than the Guildmasters’ Guide to Ravnica dice set. The box also turns into a dice tray for starters, plus there is a world map and other bits. But I’m sure WotC will put a premium price on this little dice set.

    Next and this really got me excited. WotC are producing a follow up to the Starter Set! This set is called the Essentials Kit.

    The box includes a 64-page rulebook that helps players create characters of levels 1 to 6. Classes you will be able to create from will be the cleric, fighter, rogue, wizard and the bard. “It also includes a new adventure written by Chris Perkins entitled Dragon of Icespire Peak, which contains enough adventure to bring a new D&D party from level 1 to 6. This adventure comes complete with a poster map of Phandalin (the adventure’s setting) and the surrounding environs, as well as an entire deck of magic items, conditions, quests, creatures, and so forth that appear in the adventure, as well as combat cheat sheets. A DM screen with brand-new art, as well as a set of “cherry lozenge red” dice, complete with two d20s and four d6s for rolling stats (and casting guiding bolt and making sneak attacks). “

    I liked the look of this a lot. The new adventure excited me. I enjoyed The Lost Mines of Phandalin adventure included in the Starter Set. So to have more set in that area, brilliant. The poster map a long overdue omission from the Starter. The deck of cards, yes, amazing addition. The DM screen did look a bit flimsy on the stream. And will be interesting to see how information wise it compares with the DM Screen Reincarnated. It’s meant to be a generic screen that can be used with any campaign. And the dice with multiples of certain ones a nice touch.

    I thought this bit about the adventure was interesting. “Notably, the adventure also includes a new “1-on-1 rules variant,” which transforms D&D into a single-player adventure with just you and your DM. By using “Sidekick Rules” first introduced in Unearthed Arcana, a single player can control their own character, plus one or several sidekicks. ” That’s right, 2 people can go through this campaign, one as the DM and the other as an adventurer with sidekicks. I wonder how many couples will buy this? Or just a couple of mates. This could be huge.

    So in a way we now have the 5e versions of the Basic and Expert kits back from the early days. And I love how they seem to be such a great fit for each other. The Starter Set is all about getting to play as quick as possible and learn the basic rules. Whilst the Essentials is about from the looks of it creating your own characters and still learning the basics.

    Both the Essentials and Descent into Avernus are out in September. But it does look like Target has an exclusive window for selling it from June. So I may or may not ask a mate in the US to pick a copy up for me and ship it over.

    They did also announce a Rick and Morty Starter Set cross over that has little interest for me (although I know one person who will be excited by this news). Plus there was no release date either. On an aside this may be the first good Rick and Morty themed game to be released!

    You can get better details HERE.

    Thinking aloud about some superfriends

    Listening to the latest Level Up podcast yesterday while in a semi-conscious state as I was trying to grab a few more minutes in bed and sleep. They were discussing a modern deck (surprise surprise it’s a podcast about the modern format in MtG) that was doing particularly well in that format that used superfriends (lots of Planeswalkers basically).

    I know in the podcast they talked about some of the cards in the deck, but I wasn’t really focussing on those, and I haven’t seen a deck list. They were not really relevant to me, and what part of me that was conscious was focussing more on the tactics of the superfriends.

    I’m not sure how many copies of the “big” Planeswalkers were used in the deck. I was drifting in and out of consciousness at the time. But for me the only one relevant is Teferi, Hero of Dominaria. Hey I play Standard, Commander and sealed occasionally. So Jace isn’t a card I can play (unless it’s Commander and he’s too costly for that).

    I do have a Teferi, Hero of Dominaria I think if I was to use him I’d need a second. And that’s a cost at the moment I’m not prepared to pay. The card rotates out in the Autumn. Plus at the moment I don’t play white/blue or Azorius. So it’s not a card I could play anyway.

    Now I did remember the quantities of the 3 Planeswalkers from War of the Spark that were being used. In this modern deck they were using 2 copies of each of the following 3 Planeswalkers.

    The nice thing is that when I checked I have 2 copies of each. Which means I wouldn’t need any more.

    Although I like Teferi, Time Raveler, just like his bigger brother I currently can’t play him. However with Ashiok and Saheeli being hybrid mana as long as I have one of those colours in my deck I can play them.

    I like Ashiok for his -1 ability. Especially in a mono red match up with their Rekindling Phoenix. It’s a very annoying card. But with Ashiok and that -1 get it to the graveyard and bam problem solved. Depending on the deck it’s going into you either mill yourself first to put more fuel in the graveyard or you mill your opponent. So it fits well into a mill deck (will have to revisit mine).

    However another annoying set of cards were introduced in War of the Spark. I play some of them myself. I’m talking about the God cycle with the likes of Ilharg, Oketra and their fellow deities.

    It’s the final paragraph on these God cards that makes them so annoying. Which I quote here (and just replace with the relevant God Name for the others).

    When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.”

    So Ashiok and that -1 ability allows us to send that just removed deity to the graveyard and then exile it. That annoying deity isn’t coming back anytime soon. Unless they have another in hand, or draw into one quickly.

    And as I’m writing this I’m liking Ashiok more and more. Sideboard here it comes. Although main deck it? Strongly considering it.

    Saheeli is nice in that she gives you a 1/1 body every time you cast a noncreature spell. Which is cool. But to then be able to make that 1/1 a copy of a big creature for a turn is pretty cool. I like this in my mono red burn/aggro deck. It might be enough in the mirror match up to give the edge. So definitely a sideboard card.

    Naturally I need to decide which deck I’m playing today for Standard Showdown, and adjust it accordingly to use one or two of these superfriends. And that is a hard decision to make, 3 decks, all ones I’d like to play. But sadly only one can be. Decisions, decisions.

    Bringing Vraska to the Forgotten Realms

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    Having covered Angrath in the previous post. It’s now time to look at creating his rival pirate captain Vraska.

    I’ve not decided what the cause of the two pirates rivalry is yet. I think it will be one of the pieces from that legendary weapon. The idea of having an uneasy truce between the two rival captains also appeals to me.

    Borrowing once more from the MtG lore for Ixalan the ship commanded by Vraska will be called The Belligerent.

    Creating the Vraska npc is easier. I could have used the medusa stats from the Monster Manual. But the Guildmasters’ Guide to Ravnica goes one better and presents us with an Undercity Medusa that is a variant on the Monster Manual one. Vraska is one of these so it seems only right to use this stat block.

    The thing I like about the MtG gorgan it explains why Vraska wasn’t turning everyone to stone with her gaze.

    The gaze of a medusa’s glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony- a fine trophy for the medusa’s macabre collection. The medusa must exert its will to effect this transformation, so the gaze of a surprised or friendly Ravnican medusa is harmless.”

    That gets round the problem I had.

    Weapon wise, I’d like to give Vraska a sword like the one in the pictures above. I’m going to call it as being like a longsword.

    I also like the idea that when the players eventually get to Vraska’s base of operations that there is a garden of statues made up of people she has turned to stone.

    So as you can see bringing Vraska into the campaign is a lot easier than Angrath.

    Plans and planning for session 1

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    I have in production at the moment cavern tiles that I plan to use in the campaigns opening adventure.

    My friend who is doing all the hard work with his 3D printer has sent me these photos of how the stuff is turning out.

    I think they look pretty amazing.

    To keep costs down I’m only having floor tiles printed, along with the odd cave entrance. I decided that I don’t need enough tiles printed to recreate the whole dungeon map all at once on the table. I’ll just recreate the current room and corridors, possible or at most a couple of rooms.

    Since starting this post my friend has delivered some of the stuff he’s printed already so that I can make a start painting it.

    As you can see from below I have started priming some of the pieces, and what I have left to do.

    I thought I’d try the cliff and cave pieces with a black primer this time. Which will be followed with a black/grey base coat.

    How I’m going to paint the battle crab who knows. I’ll have to look for ideas.

    Mass production of the remaining pieces is on hold whilst my friend has a well deserved holiday.

    Bringing Angrath to the Forgotten Realms

    SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

    In the campaign I’m going to be running the players will be having run ins with pirates. It’s only logical considering this is a nautical, island hopping based campaign.

    The first adventure has the party ending up on a beach, and discovering a cave that leads into a pirates den (is that the correct word? Maybe lair or hideout?).

    The pirates will be made up of a motley bunch, humans, goblins, orcs, elves, Minotaur and Gorgon!

    The plan is to have the party caught between two competing pirate captains. The first pirate captain is based on the MtG Planeswalker Angrath the Minotaur. The other being Vraska the medusa/gorgan Planeswalker. Both inspired by their pirate themed appearances from the Ixalan block.

    This caught in the middle is not a major plot line, but an on going one that can be used to break up or give relief from the main plot threads.

    In the first adventure the party won’t meet Angrath but they will hear of him. The pirates they meet will talk of this feared leader in hushed tones.

    However I do need to create Angrath as an npc. I do have a miniature for him already. So what follows is a thought process I hit upon whilst having a soak in the bath (yep deal with that image).

    For Angrath Minotaur Pirate I’ve decided to use the Minotaur stat block from the Monster Manual.

    But this is Angrath, he’s a Planeswalker. He’s a pirate captain. He needs to be a bit more special. So let’s take some of the character race traits for Minotaurs from Guildmasters’ Guide to Ravnica where minotaurs a playable race. The horns is basically the same as Gore in the Monster Manual.

    But the rest is some nice stuff to give Angrath, for Imposing Presence he’s going to have proficiency in Intimidation. It makes more sense for a pirate captain. You need to inspire that motley crew somehow.

    In the art you see from MtG (above) Angrath has that flaming chain whip. It would be great to have Angrath to have one of those in the campaign. But how do I create and stat one of them?

    Luckily I don’t have to. In the monster manual the Balor has just such a weapon, a flaming whip. That looks really good. So I’m going to borrow that.

    The Balor also has multiattack.

    I like adding that to Angrath. Ok he currently doesn’t have a longsword, but a great axe in the stat block for the Minotaur from the Monster Manual. But that’s neither here or there, he gets two attacks, one with the hand weapon and another with the whip.

    The Balor has a longsword that also does lightning damage. I don’t want that bit. If I do go longsword (so his weapon matches the miniature) I’ll stat that out nearer the time and give it fire damage also so the sword has a similar property to that of the hammer in the pictures above.

    Also from the Balor I’m going to give Angrath damage immunity to fire damage.

    I’m not going to give Angrath any spells despite his Planeswalker origins. I don’t think it fits in with how I see Angrath. Although if I was going to give him spells they would be fire related.

    And looking up the lore of Angrath online we will borrow the name of his pirate ship for our own use and call his ship the Devil’s Chains.

    So that’s my Angrath Pirate Captain for my campaign. Next up the rival Vraska.