Monthly Archives: August 2018

Kess – Wizards 2017 Precon Upgrade v2

Thought I might share my new and improved (that’s going to be a subjective thing I know) Kess Commander deck, which sufferers will remember is based on last years 2017 Wizards Tribal precon Deck and the $20 MtgGoldfish upgrade (original deck list HERE). I also did an post highlighting cards that were begging to put into the deck. So did any of those cards make it into the deck? Too bloody right or we wouldn’t be here with this new deck list, and my poorly written ramblings.

Still not overly sure of the win condition, I’ve added the additional turns to the deck. There are more counter spells, and cards that give me card draw. Naturally I’ve tweaked the creatures, Guttersnipe had to be added to give me a bit more offensive capability from just doing my thing. The deck is still all about recurring spells from the graveyard.

When I remember I like to include the stats that the deck builder app gives me for the deck. The mana curve has dropped a tad, well hardly at all. So I’m relatively happy that it’s not got worse.


I also like to for a laugh have the app tell me how much the deck would cost me to replace if some mishap would occur to it. The app wasn’t able to give me a price for the Nexus of Fate. Which after the recent pro tour where it was part of the Turbo Fog deck that swept all before it, is going for between $25 – $40 at the moment.


As you can see the deck has got a bit more expensive to buy.

Ok here is the updated deck list that you have been patiently waiting for.

Creatures:15

1 Timestream Navigator
1 Young Pyromancer
1 Guttersnipe
1 Izzet Chemister
1 Sea Gate Oracle
1 Archaeomancer
1 Kess, Dissident Mage
1 Talrand, Sky Summoner
1 Bloodline Necromancer
1 Body Double
1 Izzet Chronarch
1 Mercurial Chemister
1 Teferi, Mage of Zhalfir
1 Arcanis the Omnipotent
1 Torrential Gearhulk

Spells:47

1 Brainstorm
1 By Force
1 Dark Ritual
1 Faithless Looting
1 Mystical Tutor
1 Sensei’s Divining Top
1 Sol Ring
1 Cabal Ritual
1 Comet Storm
1 Counterspell
1 Dimir Signet
1 Fellwar Stone
1 Go for the Throat
1 Helm of Awakening
1 Into the Roil
1 Izzet Signet
1 Rakdos Charm
1 Rakdos Signet
1 Search for Azcanta
1 Terminate
1 Commander’s Sphere
1 Crosis’s Charm
1 Darksteel Ingot
1 Disallow
1 Cyclonic Rift (1 Frantic Search, if you can’t get or don’t have CR)
1 Rhystic Study
1 To the Slaughter
1 Unstable Obelisk
1 Worn Powerstone
1 Cryptic Command
1 Diabolic Tutor
1 Jace’s Sanctum
1 Memory Plunder
1 Primal Amulet
1 Dark Petition
1 Increasing Ambition
1 Mana Geyser
1 Silumgar’s Command
1 The Mirari Conjecture
1 Time Warp
1 Game Plan
1 Spelltwine
1 The Immortal Sun
1 Kindred Dominance
1 Necromantic Selection
1 Nexus of Fate
1 Decree of Pain

Lands:38

1 Arcane Lighthouse
1 Command Tower
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Dismal Backwater
1 Evolving Wilds
1 Grixis Panorama
10 Island
1 Izzet Boilerworks
1 Jwar Isle Refuge
4 Mountain
1 Mystifying Maze
1 Rakdos Carnarium
1 Scavenger Grounds
6 Swamp
1 Swiftwater Cliffs
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Marsh

I promise you this

that when my horrors from the deep Commander deck is complete and it hits the table in anger, I will be meming the heck out of it. Especially with stuff like the following…


Yesterday I ended up in Huntingdon library playing 1v1 Commander. Not my favourite way to play Commander, it’s missing the political element. But still it was fun and gave me a chance to try a couple of the new 2018 Commander decks, and also give my Wizards and mono red decks a spin.

The two 2018 decks I sleeved up to play with were the Lord Windgrace – lands matter “Nature’s Vengence” and Estrid, the Masked – “Adaptive Enchantments” decks.


I played these decks against Bob’s unsleeved Saheeli, the Gifted – artifacts “Exquisite Invention” deck that I had picked up for him the same time I picked up my decks.

Our first game saw Windgrace square up against Saheeli, and stomp his way to victory. Estrid was up next and did ok, but got her butt handed to her and lost.

We then took our own decks for a spin. I look at my Wizards deck and think “what’s the win condition?” One of the games Bob had me milling the top 3 cards of my deck at the start of his upkeep. He needed lands. But I didn’t mind the milling, with Kess’s ability, and other cards I had, milling was not an issue for me. I could still play the spells.

I stole creatures from Bob, frustrated him with counter spells, took extra turns, basically abused the blue side of the deck, and won both games with it.

Mono red (now with a foil Etali) did its thing in it’s first game, and fought its way to victory with multiple combat rounds and doubling up its damage at the right moment. The second game saw it going up against a black aggro deck.

That game was swinging in Bob’s favour especially after his Chainer’s Torment hit the third age and created a 21/21 Nightmare Horror token. I had one creature on the battlefield, it wasn’t looking good. A matter of a couple of turns at most before I was toast.


But then on my turn after that monster token was created I top decked a Captivating Crew. I checked my mana, double checked, and then triple checked it. I had enough to not only cast the card but to also pay for its activated ability. So that’s what I did. I took control of the 21/21 and swung in for the win. Phew what a blooming top deck. I think I had 2 other cards that allowed me to steal a creature(s) for a turn. I have to admit before I drew the card, I had no clue how I was going to get out of the situation, and was hoping to delay things long enough to think of a solution.

Our final game was back to the 2018 decks. Lord Windgrace once more squared up against Saheeli. The Saheeli deck failed to get any real creature presence on the battlefield, so my deck was able to get swinging without taking any repercussions. I don’t think I took any damage in this game before getting the win.

I think the 1v1 format did favour my Wizards deck in those 2 games. But this 1v1 format in no way means that the decks are really good, I just had better draw than Bob. It’s fun, you still get to play those cards you couldn’t in formats like modern or standard. But part of the fun for me in Commander is the social/political side.

Ok what did I think of the two new 2018 decks I played? They were fun. Lord Windgrace is really easy to pilot. Estrid less so in comparison. So if I was a noob to Commander and MtG I’d probably get Lord Windgrace. I have to admit I’m not overly sold on the Planeswalkers themselves. They seem a little underwhelming. Especially the ultimates. Take Lord Windgrace I could see him fitting in with the Muldrotha deck with his +2 and -3 abilities. Don’t think I’d ever ultimate him.

The decks do seem missing some good reprints that would enhance them. Lord Windgrace is screaming for Crucible of Worlds and Scapeshift. Why Sensei’s Divining Top isn’t in the top of the deck matters deck I don’t know.

And those are reprints that could have, no should have been in these decks that I can think of off the top of my head (with my limited knowledge of cards). Especially considering the increased cost of the decks.

I don’t think there is one deck in particular so far that I would like to upgrade and play, like I did with the 2017 Wizards and Dragons decks. There are some cards I’d like to use in other decks, some existing ones, some in the planning stage.

The themes I like a lot. And the deck builder side of me would like to take the themes and build decks around them. Not sure more than a handful of cards from these decks would make it in to any new deck built round the themes.

As I said these are fun to play. I don’t think as the decks stand warrant the price increase. They stink a little of WotC price gauging a popular product. Compared to the other Commander precons I’ve played/own (2017, and both Anthologies) if I had to buy a Commander deck tomorrow I’d be going with one of the 2017 decks first if I could get it for rrp.

I’m really proud that my ex-students have continued to play MtG since I left, and now have this regular Saturday event at Huntingdon Library going on.

Kill me I dare you, I’ll only come back stronger

Back at the start of July you had to endure a post of mine pontificating about plans for a future Commander deck built around big blue creatures such as leviathans, kraken, octopuses, squids etc. A blue version of the green stompy deck basically.

Well I’m still undecided about a Commander for the deck. I don’t really have any candidates yet to consider. So undecided is a bit of an exaggeration, more haven’t a bloody clue.

However I do have a card I want to include in the deck. It’s a fun card that requires the following 3 tokens.

The card I found when it dies creates the 3/3 fish token. Which snowballs up to that 9/9 Kraken token.

So what creature starts off this insane sequence of events?

This is kind of an anti-removal card. It’s not in my opponents interests to board wipe, or remove the creature because it gets replaced by something much bigger. It’s initially a bit like the Raptor Hatchling. A chump blocker that gives me something bigger. Yeah this discourages an opponent attacking too.

I like cards like this, Rekindling Phoenix, the Dragon Egg token, it makes them hard to remove, or punishes your opponents for attacking by making you stronger or giving you some benefit. The only way to stop that dying ability triggering is exile.

Plus I can kick this whole sequence of events off myself. If I have to sacrifice a creature, guess which one it will be? If I have to place a -1/-1 counter, do damage to a creature I control. The target will be this creature if it’s out. Why wouldn’t I? It’s win win for me.

Could this be my Commander?

Would give me access to the green ramp, is fairly cheap, and thematic.

The wait is nearly over

So this hits your FLGS next week. Really looking forward to playing it. And really glad I pre-ordered it, so it will just turn up.

The Rise of Fenris is the final expansion for the already awesome Scythe. And long time sufferers will remember this is my all time favourite game.

This expansion has 12 modules if I remember correctly that get introduced while playing a replayable campaign. Which is the recommended way to try the modules I believe. Then after that you can replay the campaign or play Scythe with whichever modules you like mixed in.

But more on this once it arrives and been played.

Same ol’ thing, new location

Yesterday was the second Wednesday of the month, so yep that time of month again that sees members of Fenland Gamers get together to play some games.

Last nights monthly session was kindly hosted by Wisbech’s premier cinematic experience The Luxe Cinema. Which was a change from our regular venue (for the last couple of years) The White Lion. New owners will be taking over The White Lion at the end of the month, and apparently it’s facilities will not be open to “outsiders” (guests only?). So we have at the moment lost our free gaming location. Which means we are looking for a new forever home(s).

Part of the club ethos, nah DNA is that members should not have to pay to play. Our hobby is expensive as it is. But finding locations that are suitable and free is a bit like finding a needle in a haystack.

Luckily the great manager at The Luxe is a tabletop fan, open to trying new things, and a visionary (I hate saying nice things about him, his ego will get as big as mine, although his dress sense is worse than mine, just) and wants to see the cinema as a hub for the community. After a chat at the tail end of last week, we came up with a plan which saw us arranging a trial “date” or two. Which is how we ended up playing games at The Luxe last night.

Part of the unwritten contract we have with our hosts like The Luxe, The White Lion and Fen Rock is that because we are being allowed to use their facilities for free, that we will purchase our beverages and snacks from them. With our current heat wave, the fact I could purchase a large Tango Ice Blast at The Luxe was really nice.

When I arrived at The Luxe an area had already been cleared for me to put my folding table up. Knowing the size of the table, the number of potential people coming to play, a warning was given earlier about bringing small foot print games. Table space was going to be a premium to fit everyone in. No large games this time.

We split into 2 groups, Jonathan taught and played Pandemic the Cure with one group. While the rest of us played the latest Kickstarter hotness to be delivered to one or two of us, Mint Delivery.

With great timing both games finished within seconds of each other. I’m not sure if Jonathan and co managed to save mankind. But I suspect that they doomed mankind to a plaque ridden doom. James in our group won our game.

After replenishing our beverages, our groups changed slightly, with James joining the others to play Bohemian Villages. Which left Gavin, Katie and myself to play the other half of Gavin’s Kickstarter delivery, Mint Works. The second edition has been tweaked from the first. The tin is deeper to match that of Mint Delivery. Plus the red mints that represent 5 white mints, are now included. Before this second edition the only way to get the red mints was in the promo pack that was printed. Which also has a second edition that does not include the red mints now (they forgot about this on the Kickstarter and they are having to send out red mints separately for those backers that bought the promo who had the first edition of Mint Works and needed the red mints). I like the improvements, the game hasn’t changed, they are just tweaks really that are cosmetic. I crushed this one and was victorious.

Because Mint Works is that quick worker placement fix, we were finished well before the other group. So I broke out Love Letter: Batman. This is definitely my favourite version of Love Letter. Although The Hobbit version comes pretty close. Our game came down to a tense final round, where the game could have been won by either Katie or Gavin. I wasn’t close at that point. But luck was on Gavin’s side and he took the victory. Which meant we had finished once more as the other group were doing final scoring. No idea who won. I suspect Jonathan.

That bought us to about the right time for finishing the evening of gaming. The initial after session post-mortem with the manager was positive. But there will be more trial “dates” and more post-mortems before both parties make any final decisions/commitments.

A big big thank you to The Luxe for hosting us for the evening. You were amazing hosts.

Brains!

Starting todays post with a photo Jonathan took with his latest geeky toy during our Costa coffee gaming session. Which just so happens will see him life casting pretty soon. Once we have gaffer taped the GoPro clone to the side of his head.

I am seriously rocking that dwarven Lord of the Rings/Dungeon and Dragons look. I hope Amazon are taking note here and cast me at least as a dwarf extra in their Lord of the Rings tv series.

Yesterday I got a chance to take 4 of my Commander decks out for a spin. It was long overdue, I was starting to get withdrawal symptoms.

The first of my decks hitting the table was my Angel deck. Sadly I had to mulligan down to 5 cards, and still I was borderline being mana screwed for the game. Not surprisingly I didn’t win.

The second game saw big green stompy pound the table. Although none of my ramp cards surfaced, it still managed to throw its weight around, stompying all before it.


As the above photo shows certain creatures can get rather silly if they are not handled. It won’t surprise you dear sufferers that this deck crushed its way to victory.

Our third game the Scarab God and his zombie horde rose to the table. Although the Scarab God didn’t win, I was happy he did his thing.

Game 4 saw me actually get to play the Atraxa precon (with a doubling season in it as the only change). This was the first time since getting the deck in the second Anthology that I’d played the deck. Although the deck had been played by others. Another game that I didn’t win. But it did take an early dominant position, which if it had killed one of my opponents would have probably gone on to win. Instead in a rare moment of weakness I showed mercy and paid for it later. I did enjoy playing the deck. It fired it’s thing off. I think I’ve said in an old post I don’t mind losing. If I’ve had fun, the deck has done what it’s designed to do, winning is just gravy on top.

Our fifth game saw the Angels descend from the heavens once more. It wasn’t exactly a heavenly host, but I had 3 angels out (1 of them my Commander) thanks to me hitting my land drops. My opponents were struggling for land. That was enough of window for them to do their life linked damage. I was felling pretty happy with the board state, with the cards in hand. I could control the game. My health was ridiculous, the only thing I’d have to worry about was Commander damage possibly. And I did take 8 points of it. Before turning all their creatures into 1/1 creatures with no abilities. Naturally the angels flew to victory.

“He has risen, for he is the Scarab God!” Yes our sixth and final game of the day saw the undead once more shambling over the Earth. The Scarab God was out with a couple of zombies early on, kicking off his ability each turn. A board wipe put an end to that. One of the other players managed to ultimate his Ajani Planeswalker, and had an emblem that gave him 3 1/1 cat tokens at the end of each turn. That needed dealing with somehow, otherwise it could get out of hand fast. Between myself and the third player we controlled the cat token spam. But I needed a more permanent answer. I think for the first time ever with the Scarab God I used his activated ability to get me a couple of zombies from my opponents graveyards. I then played the enchantment that gave me zombies tokens at the start of my upkeep. That should if kept on the board allow me to keep pace with the cat tokens. Luckily I got to determine the order of the upkeep triggers. Always zombie tokens first, then the Scarab Gods ability. I get to do more damage that way, and scry more. I didn’t need to attack, just generate zombies somehow. The Scarab God would do the rest. And he did. He took out the cat token spamming player. Then a couple of turns later with 26 zombies in one form or another on the table killed the remaining player. The zombie horde of the Scarab God won the day.

Out of 6 games I won 3. They were great fun. Even the ones I lost. A great day of Commander.

Rolling and a writing in Costa

This afternoon Jonathan met up at our local Costa to play some roll and write games.

After getting our beverages (no frills hot chocolate for Jonathan, and a caramel cortado for me) we sat down to play some games.

Roll and write although not a large part of our collections, is a genre that we both enjoy. Although I don’t actually remember playing Yahtzee, but that is probably the most famous of all roll and writes, and most widely known. The basic mechanic of this genre is you roll a number of dice, and then do something with the result of those dice, usually writing the result down. Hence roll and write.

We started off the afternoon of chucking dice with learning Qwinto. Which was then followed by Rolling America, and finishing the afternoon off with Qwixx. The rules are complicated. On your turn you roll 1,2 or 3 dice, and you get one reroll. If you use the reroll you reroll all the dice you rolled that turn. No saving dice here. The resulting sum of the dice you rolled is then recorded on your sheet in a row of your choosing that matches one of the coloured dice that you rolled. When writing a number down the rules you have to remember are that on a row from left to right the numbers have to be ascending. And in columns you can’t have a number more than once. The game ends when either 2 rows have been completed or a player has 4 marks indicating that they were unable to use the dice on a turn.

It’s a nice light, quick roll and write. Deciding how many dice to roll and which colours is a nice touch. There is a little denial you can do with that, depending on what colours and numbers the other players are after. Yeah a keeper.

We played Qwinto a couple of times and shared the victories one a piece.


Rolling America hadn’t been to the table for a long time for me, and this was a first play for Jonathan. Compared to the other 2 games we played this afternoon this is more of a puzzle, thinky roll and write. And is playable as a solo game straight out of the box. It feels completely different to the other 2 games we played because of that. I took the honours with our play of this game.

We finished off the gaming with a long overdue return to the table of Qwixx. It’s still a very nice game. Plus there is a great app version of the game now days. However Jonathan took the win.

These are 3 great filler games. Fairly quick to play. Perfect for these coffee shop gaming sessions.

It was kinda fitting that after a great afternoon gaming we shared the victories evenly.

My iPad Setup

Yesterday I was chatting briefly with some-one I’ve known on social media for a few years now, Jim Connolly. As a result of that conversation I said I’d do a photo of my current iPad setup.

The iPad is my main computing device. Except when I need to code, I can do pretty much everything else I need to do on my iPad. This blog is exclusively written on the iPad or iPhone.

My current setup is as follows:

  • iPad Pro 12.9″ 2nd Gen
  • Apple Pencil
  • UGreen Tablet Stand
  • JETech Bluetooth Wireless Keyboard
  • Lamicall Adjustable iPad Stand
  • HooToo wireless hard drive companion, wireless router, battery extender, access point
  • FiFine USB Condenser Microphone (not shown)
  • Snugg iPad case

I have 2 stands because the UGreen one (the white one) fits better in the bag that I take to work. While the metal Lamicall (which I prefer because of the height) stays at home and is used there (unless I go away then it gets put in the suitcase).

For the record the rest of my blogging makes use of an iPhone 6S, gorilla pod, a cheap tripod, and a phone holder mount that allows me to securely attach my iPhone to the tripod (it’s more robust than the flimsy one that comes with the gorilla pod).

I suppose folks might like to know what my apps are that I use the most when writing this blog.

  • wordpress app (naturally)
  • Pixelmator
  • LiveCollage+
  • Diptic
  • Percolator (for obscuring peoples faces)

Here are some of my other favourite apps:

  • GoodNotes
  • iThoughts
  • Kindle/iBooks
  • MS Office Apps
  • Dropbox
  • Outliner

I hope that has been of interest to folks.

WTF No WAY!

This morning while doing my morning check of channels I subscribe to on YouTube I saw this video on the IGN Channel and thought “no feckin way”.

This game was a massive hit in 2017 and I’d say also this year too when the second Kickstarter was delivered.

But I was not expecting this. Gloomhaven the video game. Here is the teaser trailer.

As you saw at the end of the trailer definitely coming to PC. It’s not clear if what we are seeing is cut scenes, or simulated game play. If gameplay then it looks more like it’s been done in an elder scrolls RPG mode. I’m hoping for cut scenes and we are getting a game more like the boardgame. It’s what fans of the game would be after.

But I’m pretty excited about this. I hope it will also hit consoles, and my beloved iOS (iPad Pro which it will look amazing on).

Graveyard Shenanigans with Muldrotha Early Look

This is an early look at some of the cards I’m putting (at the moment) into my Muldrotha graveyard shenanigans Commander deck.

Naturally considering the name of the deck, Muldrotha, the Gravetide is my Commander.

Which means this deck is all about treating the graveyard as an extension of your hand. So I actually want cards in my graveyard.

So there are cards that have me discarding or sacrificing as part of their cost. Which is fine because these are cards are not gone, I can bring them back either to my hand with spells or use my commanders ability.

I’m also using cards that make use of landfall, or lands on the battlefield and graveyard.

But what’s my win condition? How am I going to win the game? I think it’s going to have to be swing in with creatures. I know at the moment I’m light on the creature front. I think I’ll aim for 25 in total. What the remaining 12 will be I’m not sure.

I know on the spell front I need some targeted removal, especially for getting rid of potential graveyard hate. Can’t have people disrupting the game plan. Because graveyard hate is a big threat to the deck. With access to blue, I can include some counter spells, black will give me access to some board wipes.

Yes Sol Ring, Field of Ruins, Evolving Wilds, and Command Tower will be in the deck. They are a given really.

I need to do more research on the card front for sure.

Ok here are the cards so far.

Creatures:13

1 Azusa, Lost but Seeking
1 Eternal Witness
1 Isareth the Awakener
1 Gravedigger
1 Jarad, Golgari Lich Lord
1 World Shaper
1 Ob Nixilis, the Fallen
1 Tatyova, Benthic Druid
1 The Gitrog Monster
1 Muldrotha, the Gravetide
1 Multani, Yavimaya’s Avatar
1 Protean Hulk
1 Torgaar, Famine Incarnate

Spells:11

1 Crop Rotation
1 Vessel of Nascency
1 Grisly Salvage
1 Crucible of Worlds
1 Harrow
1 Krosan Grip
1 Sultai Charm
1 Fact or Fiction
1 Scapeshift
1 The Mending of Dominaria
1 Worm Harvest