Monthly Archives: April 2018

Some random stuff

One of my students has recently been given entry into the closed beta for MtG Arena. His main complaint about the game is due to him! His pc is not powerful enough at times during the game. Those times are when certain animations occur. Otherwise I believe he’s fairly happy with the actual game play.

For me Arena is dead to me until I can play it in my iPad. They could be testing it on iPad during this closed beta. For starters WotC are developing Arena in Unity. Which means they can export the game for whatever platform they like basically. No reason not to see a console version either. If White Wizard Games can do a closed Kickstarter backers alpha testing of Epic on PC/iOS/Android, and I bet they have less resources than WotC on this, then why can’t WotC with Arena? TestFlight on iOS allows this.

Because of the above Arena isn’t on my radar and wasn’t a consideration when I heard about Brawl. But since then some online have pointed out that one of the reasons Brawl may have been developed was for Arena. Commander is one, if not the most popular formats for MtG. Sadly Arena will not be able to play it due to the share number of cards that are legal in the format (thousands). So with Brawl only using the cards from Standard, and those are the cards available in Arena. The conspiracy theory is that this is why WotC invented Brawl, to add Commander like play to Arena. I certainly can see how this sounds credible. It’s also been pointed out in a podcast that Brawl in Arena may only be a 1 v 1 format, because they can’t see how the multiplayer element and board states would be handled.

For me I don’t want to have to grind to be able to do anything, like deck build.

Math Trade Update

A brief update on the UK Math Trade I’m taking part in. The list is now closed for adding games. It’s now entered the phase where people have until tomorrow I think it is to submit their want lists. This is basically you selecting the games you’d like to trade for and what you are offering from the games you put on the list.

I’ve submitted my want list.

It’s up to the software they run next to make the match ups. The Rebellion expansion I’m using as a wild card and see if I get offered anything of interest for it.

Dragon Tribal Commander Deck

Last August WotC scored a home run with their tribal Commander decks. I know I’ve upgraded the Wizards deck first, but it’s the dragons everyone wants to play in reality. A bit like when Ixalan came out, dinosaurs were the real stars. And yes I wanted to upgrade the dragon deck. So my starting off point for this deck was that $20 upgrade from the same source as the Arcane Wizardry one I did. That worked really well, although I did deviate for that one also for a couple of cards. Like the wizards mtgoldfish give you a couple of ways to take the deck. I went with the only real one to play with dragons. I went big instead of wide.

The cards from the suggested upgrade list are being kept to one side in a little card holder so I can easily play with that version of the deck if I so wish.

For some reason I don’t have a Dragonlord Atarka. Which is part of the upgrade list in that article. Yes I have one on the way now. However in the meantime it leaves the deck a card short. So at the moment I’m trying it with the Nicol Bolas Elder Dragon Legend. But I’m also thinking Glorybringer might be a nice card in that slot too. So at some point I might try it with that also.

Anyway my main deviations are tribal cards, such as Adaptive Automaton, Vanquisher’s Banner and Coat of Arms. There are a few scattered in this deck. So my dragons get even bigger.

Naturally my Commander is The Ur-Dragon. The eminence ability alone makes it worth while. 1 discount on casting other dragons isn’t to be sniffed at.


Tactically this is a swing in with big dudes deck. Which if you hit the cards are pumped up even bigger. All the creatures apart from being big hitters also have some sort of ability that benefits us. That might be when they enter the battlefield, attack or die. Either way whatever is triggered is good for us. Although Deathbringer Regent does have to be timed so he’s not also taking out our own creatures. Otherwise it’s a board wipe leaving us with a 5/6 on the board with nothing to block it, especially if it has been given haste.

Here is the all important deck list…

Counts : 100 main

Creatures:28

1 Dragonlord’s Servant
1 Adaptive Automaton
1 Dragonspeaker Shaman
1 Boneyard Scourge
1 Dromoka, the Eternal
1 Kolaghan, the Storm’s Fury
1 Scalelord Reckoner
1 Scion of the Ur-Dragon
1 Scourge of Valkas
1 Sunscorch Regent
1 Wasitora, Nekoru Queen
1 Broodmate Dragon
1 Crosis, the Purger
1 Hellkite Charger
1 Hellkite Tyrant
1 Niv-Mizzet, Dracogenius
1 Ryusei, the Falling Star
1 Savage Ventmaw
1 Silumgar, the Drifting Death
1 Steel Hellkite
1 Teneb, the Harvester
1 Atarka, World Render
1 Bladewing the Risen
1 Deathbringer Regent
1 Ojutai, Soul of Winter
1 Nicol Bolas
1 Utvara Hellkite
1 The Ur-Dragon

Spells:33

1 Earthquake
1 Nihil Spellbomb
1 Sol Ring
1 Dragon Tempest
1 Farseek
1 Helm of Awakening
1 Rampant Growth
1 Seek the Wilds
1 Steely Resolve
1 Anguished Unmaking
1 Commander’s Sphere
1 Cultivate
1 Darksteel Ingot
1 Descendants’ Path
1 Elemental Bond
1 Growing Rites of Itlimoc
1 Herald’s Horn
1 Kodama’s Reach
1 Temur Ascendancy
1 Crucible of Fire
1 Frontier Siege
1 Syphon Mind
1 Utter End
1 Whip of Erebos
1 Coat of Arms
1 Crux of Fate
1 Gravitational Shift
1 Kindred Discovery
1 Palace Siege
1 Unburial Rites
1 Vanquisher’s Banner
1 Obelisk of Urd
1 The Immortal Sun

Lands:39

1 Arcane Lighthouse
1 Arcane Sanctum
1 Command Tower
1 Crucible of the Spirit Dragon
1 Crumbling Necropolis
1 Exotic Orchard
3 Forest
1 Frontier Bivouac
1 Haven of the Spirit Dragon
3 Island
1 Jungle Shrine
6 Mountain
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Path of Ancestry
3 Plains
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
3 Swamp
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow

Big Lizards and Elves Rule The Planet

Today instead of the planned games of Brawl we ended up playing Commander. This meant I could try out the new decks. First up for my testing was Elf Tribal. Dale played with the Plunder the Graves precon. Whilst our opponents had a snake themed deck, and the Heavenly Inferno precon.

Surprisingly there were no board wipes played during this first game, and unbeknown to me this would be a trend for the days games of Commander. with no board wipes my Elves were able to run rampant, build up a big board state and just win.

The second Commander game saw my Dragon Tribal getting an outing. So Dale played my Dinosaur Tribal deck, whilst once again we were up against the snakes deck and the Guided by Nature precon this time. So basically big creatures against 2 decks that were going wide. There was a kind of early board wipe when I bought on to the battlefield my Deathbringer Regent, that destroys all other creatures if there are 5 or more other creatures on the battlefield. Which at the time I played him there was. After that for some reason the Dinosaur deck refused to play ball for Dale and gave him nothing. While I was just allowed to get lots and lots of dragons on the board. Mainly in the form of 3/3 cat dragon tokens (through Wasitora, Nekoru Queen), and 6/6 red dragons with Utvara Hellkite. And that is the one that was making things insane for me. I think my killing blow to Dale if it was real would have been a Dale looking up at the sky, and not seeing the sun. Mainly because due to the share number of dragons flying in they blocked out the sky.

After playing my now standard legal black aggro deck against Dale and a new deck he had created (I won that game). I played Commander again. This time I played the Dinosaur tribal deck, and it worked for me. I got Huatli, Warrior Poet out early, and from there each turn I was getting a 3/3 green dinosaur token with tramp. I was getting other dinosaurs out, including my Commander. Once again unchecked and no board wipes my board state was too powerful.

My fourth and final Commander game for the day was with my Elf Tribal and with the reoccurring theme of the day of no board wipes hit it’s grove and just laid waste to my opponents. I have to admit during the games I did have a tinge of guilt at times, usually when I had such overwhelming forces and was just about to unleash total destruction on them.

Afterwards Dale and I played some games of Standard using the new Challenger decks. Sadly the Approach deck didn’t do too well this time against the Hazoret one.

I don’t feel that my Commander decks are that good. It’s just with no board wipes and not kept in check they were allowed to do their thing. The tribal element was working well. Which reminds me, I need to revisit my Dinosaur Tribal deck and try and squeeze in these new tribal cards I have. So a Dinosaur Tribal v3 deck is on the cards.

In the evening it was the monthly meet up for the Fenland Gamers. Our first game of the evening was Snow Tails. This was a new game to us all apart from Gavin who owned it, and had played it once.

This is basically a husky sledge racing game in the style of Formula D, but with out the dice rolling. That part has been replaced by cards.

A nice twist to the game format is that crossing the finish line first does not mean you have automatically won. What counts is how far past the finish line you finish. So unless you crash out of the race by taking on too much damage, then you still have a chance of winning.

Managing your sledge with the cards so you determine it’s speed and whether it pulls to the left and right is at times tricky. Especially when you have to negotiate obstacles and corners. Plus there are various check points on the track that if you are going to fast through them mean you take on damage.


And I do like the damage mechanic of this game. You have a hand of 5 cards. When you play 1 or 2 cards on your turn you then draw back up to 5 cards. But if you take damage you draw a damage card instead that reduces the number of cards you have to play with, and stays in your hand. They can’t be removed from your hand. So when you take a fifth bit of damage that’s it you have crashed out of the game.

This is a nice game which I found although similar to Formula D, was also different enough to be a refreshing take on the genre. In our game only 2 players finished the game. Jeff, Gavin and myself crashed out of the game.

Our second and final game of the night was Roll for the Galaxy. Like a couple of recent games I’ve played at meet ups this was another game that hasn’t been to the table since October 2016. So I was a bit rusty on the rules, and don’t think I did a good job of explaining the rules. I do like this game, but I don’t think I’ve won a game yet. Which is my way of saying I didn’t win, that honour was taken by Jeff.

After all this I gaming it was time for home and some hunting for highlights of Liverpools victory over City.

Brief Brewing Update

Not much gaming the last couple of days. But there has been some Commander deck building.

I’ve been brewing (with some help, these aren’t all my own work) 2 decks for these Commanders.

Naturally there will be deck tech posts about these 2 Commander decks in the near future. You have been warned.

But first I want to get a game or two in with them. Both tribal decks, but different tactics. I’m hoping that with the Magic tournament arranged for tomorrow as well as brawl we will get a chance to play Commander. Although this sounds greedy I’d like to play some more with the new Challenger decks too.

I’m also hoping my students have had a chance to brew solutions to a Progenitus deck another student has just built.

Naturally I’m expecting to see decks that stop Progenitus being cast, or use board wipes to get rid of it. But it will be interesting to see what solutions they come up with.

The Hobbit Hole MtG Rivals of Ixalan Store Championship

Saturday was the Rivals of Ixalan Store Championship for my FLGS. In my previous post I wrote how I’d been tempted to enter because of the promo full art Steel Leaf Champion for participating. I’d also said I was going to use the tournament to test the new Challenger decks from WotC.

For the tournament I went with the Vehicle Rush deck, which after some very quick research in the morning was meant to be the stronger, more rounded of the four decks. Ok so I’ll go with that. Not played an artifact heavy deck before. So this was going to be a bit of a learning curve for me. Should I have stayed with a deck type I’m used to playing? Only time would tell.

Round 1 and I was up against the fabled Merfolk deck of Rob. John had spoken of this deck in hushed tones on Friday. Game 1 and I nearly took a win. Rob was down to 4 health, before his Ghalti and Merfolk did their job and steam rolled me. Our game 2 and once more Ghalti and those Merfolk just road all over me with me doing hardly if any damage.

I did get Rob to take a look at my mono black aggro deck, that is one card away from being standard legal. Swapping the 2 duress out to the sideboard and putting 2 Vraska’s contempt from the sideboard into the main deck was his main bit of advice. Rob also suggested looking at Kitesail Freebooter. Which I have considered in the past for this deck. I might put it in the sideboard to replace the non-standard legal cards. Otherwise he thought it wasn’t bad. I’ll take that from a much more experienced player.

Round 2 for me was a buy! So I was able to chill, take some photos for this post, watch a game or two.

Round 3 I was up against a player called Ben. In our first game, I did some damage, but he was beefing up creatures with cartouches left right and centre and there wasn’t much I could do about it. I was soon killed off. Our second game for me was a total train wreck. I was totally mana flooded. I had an initial had of one artifact creature and 6 lands, which I should have mulliganed. But I thought I’d risk it, surely I’d hit none lands for a few turns. But no it was land after land. Nothing I could do but lose.

The fourth and final round of the tournament had me up against a player called Dean. He was playing a dinosaur deck. I was a turn away from grabbing a win, when he played Ghalti, gave it haste and stole the victory. Not a great start. But then I bounced back and took our next game. It was down to the third and final game as the decider. Dean was getting land, but was not able to play much! I’d love to know what he had in his hand. But it meant I was able to do the unthinkable and win again and get a legit victory for the tournament.

At the end of the day my record for the tournament was 2-2, putting me in 6th place out of 9. Which meant I got a Top 8 deck box, the full art Steel Leaf Champion, and a participation booster pack of my choice (although Iconic Masters and Masters 25 were not included). I went with an Oath of the Gatewatch booster, but there was nothing in it of interest so like another player I gave those cards to a young lad who had taken part.

Why is Steel Leaf Champion my main prize and the reason I attended? A 3 cost, 5/4 elf that can’t be blocked by creatures with a power of 2 or less. That’s a powerful card. Which with the reprinted Llanowar Elf could be a turn 2 play. So you are hitting your opponent turn 3 for 5 damage. It can’t be easily taken out with lightning strikes or abrades. I’d have to look at other cards in Dominaria, but I wouldn’t be surprised if there are a few decks built around this. I’m certainly going to be doing that. It’s something to look for in sealed events.

Ok let’s talk about these Challenger decks then. So I’ve played them against each other, and in a tournament that wouldn’t be too dissimilar to a FNM.

So Challenger decks are in WotC’s own words “intended to be playable and competitive right out of the box”.

In the rather attractive cardboard boxes you get standard legal 60 card deck, with a 15 card sideboard, plus a countdown life counter die.

So who is the target audience for these decks? I’d say new and returning players that want a deck that they can buy and play straight away at a FNM, and overtime up grade and make their own. And as WotC have said maybe win a game or two.

I know that at current card prices certain Challenger decks will sell a lot faster than others. That’s going to be mainly because for experienced players those decks represent a cheaper way to get their hands on copies of certain cards. So I’m hoping that WotC are doing a massive print run to keep these decks in stock for the intended audience to buy and play with.

I have to say playing these decks against each other was fun. In our limited number of games they seemed fairly balanced against each other. So I can see these being great for casual play also.

After the store championship today against competitive Magic players, I think the deck did as intended. For a precon it held it’s own. I won some games, lost more, but some of those games were fairly close also.

There is one fault with these decks. If the intended audience is the new and returning players, where are the tokens to go with these decks? This Vehicle Rush deck generates energy and 1/1 thopter tokens. So why weren’t these included? WotC give you the tokens needed with Commander decks. I’d argue that new players wouldn’t have the necessary tokens, and very likely nor would the returning player.

I’d definitely recommend these decks. They are fun to play, and give a solid basis to make the deck yours.

Been a long time since I rock n rolled

It was a long day yesterday. It started off making the journey over to my FLGS The Hobbit Hole to pick up my pre-order of the final ever Duel Deck for MtG, Elves vs Inventors. This according to all the reviews I’ve seen wasn’t a great last hurrah for the product range. I was just getting it to not even add to my little collection of Duel Decks, but to harvest it for cards, particularly elves. The rest of my pre-order were the four new ready for prime time FNM Challenger Decks. These decks currently at present market values represent great value for money. The Hazoret Aggro with it’s copy of Hazoret and Chandra currently is amazing value. Both cards at time of writing were clocking in at £20+ a copy.


My intention is to also break up these decks and use the cards elsewhere. But first I want to play some games with them.

Whilst at my FLGS my pusher of cardboard and plastic known as the store owner John showed me the promo cards for the store championship being held the next day and for the open house the following weekend. Both elf cards. At the store championship a full art steal leaf champion, and the open house will have a full art Llanowar Elves. Both look rather cool. Yeah I want these for my Elf Commander deck. So I signed up for the store championship. I’m going to use one of the Challenger Decks to see how these do against more serious players (I’m lead to believe one of the stores regular FNM players is an ex pro player). Let’s put WotC claims to the test.

After my visit to my FLGS it was a rush back to Wisbech and The White Lion to meet up with Jeff and play War of the Ring. This was the second time I’ve played the game (the first time was the later part of 2016), so I needed a brief rules refresher. Once again I played as the free people of Middle Earth. Once again I got my butt kicked. I’m pretty sure that Jeff was taking it easy of me. I need to play this more often and look into tactics a bit more if I’m to progress at this game and be more of a challenge to Jeff.

We had a little time to kill between my shameful defence of Middle Earth and an evening gaming session. So Jeff kindly agreed to play some Magic using the new Challenger decks. I’m not going to say much about these games here, but save my thoughts until after the store championship when I will give my thoughts on the decks.

Six thirty came, Jonathan and Nathaniel arrived and Istanbul fully loaded with all the expansions and the kebab shop promo hit the table. Shockingly this is another game, although a favourite of ours that hadn’t hit the table since late 2016 also. That is the problem with having so many games between us. So many good ones there is never enough time to play them all. Apparently partners, families, work all want a piece of our time.

Jeff won our game of Istanbul, and the important part is Jonathan didn’t score more highly than me, we finished equal second. Friendly rivalry is always good.

It had been a long day, and a brain burning one too. So Jeff and I said our good byes and left the other two to play a Rick and Morty game of some description. Besides despite having a sandwich and chips for lunch at the hotel I was hungry and tired.

I love days like this.

Fishing

Last night was meant to be game 4 of Charterstone. But life predictably got in the way for one of the group. Unlike previous hiccups alternate gaming too place instead.

The substitute game hitting the table last night was Nusfjord.
Jonathan (Owner of the game) had only played the game solo, and for the first time a couple of days before. So this was a first for him as a multiplayer game, and it was the first time at all for Jeff and myself.

The decision to play Nusfjord was made late afternoon. Which meant Jeff did his homework and watched a couple of reviews online. Me? Once I was home I had tea and watched the latest episode of the relaunched Roseanne. It hadn’t even occurred to me to swot up like Jeff.

We had the usual joke of “it’s just like Agricola”, before Jonathan went over the rules.

I love the meeples they have in this game. The wooden fish, the little boat first player marker. The wood meeple is a wood meeple. In fact I like the components a lot with one exception. That’s the cardboard money tokens. Talk about letting the side down. They are minuscule. If this game ends up in my collection then these will be the first thing I’d upgrade in the game, possibly the only thing. I have spare cardboard coins from 7 Wonders, 7 Wonders Duel, and Clans of Caledonia that I could replace them with. Well you’d have spare as well if you had the cool metal coin upgrades for those games too.

I really did enjoy this game, despite coming in last. I found this game far more accessible than Feast for Odin. That was like a complete sensory overload with everything you could do. This game has 3 resources, fish, wood and coins. You can see the elements that Uwe Rosenberg likes to use in his games reused here. For me the way he’s mixed them works. I like the shares mechanic. You can issue them as an action and get money for them, you can buy other people’s shares. When you have another players shares they give you a fish for each share you have of theirs at the start of each round. The recruiting village elders to get slightly better actions that only you can take is cool. Building buildings will gain you a one off bonus, plus maybe points at the end of the game. These buildings also cover up spaces on your player board, that if empty give you negative points at the end. You also have to build boats to increase the amount of fish you bring in at the start of each round. But these boats are also worth points at the end of the game.

This isn’t a points salad type of game. Yes points are how you decide the winner. But these aren’t going to be massive scoring games. Jeff won with a score of 30 points, Jonathan got 27, and I came in last with 23. With the 3 building decks there is going to be some variety each game because not all cards are used. Plus then you will also get different combos.

I’m nearly on the edge of saying this is my favourite game of Rosenburg’s that I’ve played. Nope it is. No doubt about it. It hits the sweet spot for me. Yeah I’d happily play this again.

After we finished playing there was some general chatter, plans made for Fridays gaming, and then we disappeared off into the night.

Magical Wizard Wars

What happens when 2 wizards go to war? Well if you are the third person at that stand off you get to sit on the side watching fire balls and enchantments fly around.

Today in a pretty fun Commander game 2 arcane wizardry decks went up against each other, while a Hapatra snake token deck mainly got to do nothing.

My arcane wizardry deck has been upgraded to be focused around Kess as the commander, and her ability. So it has less focus on getting wizards out on the battle field, and more focus on instants and sorceries, and playing them multiple times using Kess’s ability and naturally other spells that do a similar thing or make a copy of a spell that has been cast. Most of my upgrade is based on the $20 upgrade from this MTGoldfish article. I’ve strayed a little with the odd card. And I’ll put the list I’m playing with up at some point soon. I did find at one point in this game wishing I had an unlimited hand size. I can fix that by trying to squeeze in a Thought Vessel.

The other wizard at the table was also using the arcane wizardry deck but with no upgrades, and had Inalla as the commander. So they wanted to get lots of wizards out to make use of Inalla’s ability.

By the end of the game Hapatra was costing 18 mana to get out. Yeah we were controlling that battlefield. These wizard decks are reactive, especially mine. So it must have been a bit frustrating for the student. I have to admit it almost became a challenge how much can we push up that casting cost of Hapatra?

By the time it had come to delivering my winning blow I had about 8 2/2 blue drakes on the field. Not bad for a deck not specifically aimed at playing creatures.

My killing blow was most apt for a Kess deck. I cast a Comet Storm, with an X of 28, kicked, and because I paid one of the 2 mountains required using a transformed Primal Amulet I was able to copy the spell!

I know after playing this game I need a card in that gives me an unlimited hand size. It would have come in real handy when I pulled back all my instants and sorceries from the graveyard to avoid them being exiled by a bit of graveyard hate. I have an artefact that will do this. But what do I lose to fit it in?

From the spoilers I’ve seen for Dominaria (the next set), there are one or two wizards that would sit nicely in an upgraded Inalla deck. I know there are a couple of angels I want in my angel deck. I’m hoping to have the first attempt at the Elf Tribal deck done next week. Then it’s some play testing. Followed by getting the angel deck done.

An experiment starts

I’ve finally crumbled and decided to give the UK Math Trade a try. I’m treating it as a kind of experiment.

What is a Math Trade? It’s a complicated way to trade games. People add to a list the games they want to trade. That bits simple. They then look through what people have put up for trade and hopefully find some that they would like to get. This part is handled by a separate website to the list. When you find something you would like you then have to say which of the games you added to the trade you’d like to offer for it. Once again that seems simple. Once everyone has done this by a given deadline, a piece of software does the complicated stuff and matches people up. After that you get to decide if you will accept the offer being made to you that was assigned by this algorithm. While you are doing that, others are also doing the same. All accepted offers then get sent out, and people have got rid of old games they no longer want and get new games that they want to try. And I think that’s the whole Math Trade in a none coherent explanation.

So I’ve put up an unopened Dark Souls the board game, a Kickstarter Edition of Clans of Caledonia with the metal coins, and the expansion for Star Wars: Rebellion unopened.

If I can get The Gaia Project then I’ll be really happy. But Nations or Civilisation would also not be a bad result.

So let’s see how this goes.

Dinosaur Tribal Brawl Deck

This post will come as no surprise to anyone, especially after I said I’d put this list up in my previous post on Brawl. Yep jumping on the bandwagon like so many on the interweb whether they are youtubers or just players of the game, I’m putting up a Brawl deck list.

But before I start talking any more shite about deck building etc, I’m not claiming to be a brilliant deck builder, or that this is the greatest deck ever. This like the other decks I’ve put up here on the blog are just that decks I’ve built and enjoyed playing and decided to share with the world. Remember I don’t take part in FNM, or competitions, I’m just a casual player who enjoys building decks to play with. Feel free to suggest improvements, glaring mistakes, explain to me why my commander is the worst one ever, or why card X is better than card Y in the comments. If you haven’t commented before I need to approve your first comment but after that you don’t need me to approve anything. It’s just a little anti spam measure that hopefully isn’t too much of a hinderance.

For my first Brawl deck list I’ve gone with a dinosaur tribal deck based upon my dinosaur tribal Commander deck. With that as my starting point I first removed all the none Standard legal cards. This included all those cards not in Standard but legal in Commander, plus any cards that are banned in Standard (which in my Commander deck was 2 cards). That left me with around 74 cards. 14 too many for a Brawl deck.

Naturally I’m sticking with the same commander, Zacama, Primal Calamity. I don’t like playing against him. He’s so oppressive. In our meta once he’s out with the mana to back him up he’s stomping all over the battlefield. It’s basically game over. But how did I select which creatures stayed and which didn’t? With none of the Commander staples for mana ramp, the creatures that tapped for mana or gave me a discount had to stay. The Elder dinos were going to stay, then I went with creatures that gave me some ability when played, and stayed away from those that had the enrage ability in general. When I looked at the deck list when writing the post I thought I’m light on lands. Ideally there should be 23/24. But then I remembered with the creatures that tap for mana or give a discount, plus enchantments that increase the mana I can tap for, Growing Rites of Itlimoc, and Immortal Sun there is a bit of ramp and extra mana hidden elsewhere. There is also some tutoring with Commune, Forerunner, and Harvest Season. So with the tools or should that be cards? That I have this ain’t too bad a deck.

Here are the pretty pics the Decked app generates for me.


So the Brawl version has a slightly higher AMC to the Commander deck which has an AMC of 4.19.

So after all that waffle here is my first Brawl deck, Dinosaur Tribal.

Counts : 60 main

Creatures:27

1 Kinjalli’s Caller
1 Drover of the Mighty
1 Otepec Huntmaster
1 Raptor Hatchling
1 Atzocan Seer
1 Deathgorge Scavenger
1 Frilled Deathspitter
1 Kinjalli’s Sunwing
1 Ranging Raptors
1 Thrashing Brontodon
1 Forerunner of the Empire
1 Knight of the Stampede
1 Ripjaw Raptor
1 Charging Monstrosaur
1 Charging Tuskodon
1 Crested Herdcaller
1 Raging Swordtooth
1 Regisaur Alpha
1 Burning Sun’s Avatar
1 Carnage Tyrant
1 Etali, Primal Storm
1 Gishath, Sun’s Avatar
1 Polyraptor
1 Wakening Sun’s Avatar
1 Zetalpa, Primal Dawn
1 Zacama, Primal Calamity
1 Ghalta, Primal Hunger

Spells:14

1 By Force
1 Commune with Dinosaurs
1 Silent Gravestone
1 Abrade
1 Blood Sun
1 Crushing Canopy
1 Gift of Paradise
1 Growing Rites of Itlimoc
1 Harvest Season
1 New Horizons
1 Fumigate
1 Vanquisher’s Banner
1 The Immortal Sun
1 Star of Extinction

Lands:19

5 Forest
6 Mountain
5 Plains
1 Scattered Groves
1 Stone Quarry
1 Sunpetal Grove