Overrun

Last night had an unexpected gaming session. A friend was working behind the bar at a local establishment, and it was a bit empty. So I was invited up to help pass the time with some boardgames.

Being such a Star Realms fanatic I took that with me, and also I thought I would introduce Run Fight or Die!

We played a couple of games of Star Realms first. Fun games, my friend enjoyed learning and playing but I don't think it was as big a hit as it had been with Nath (side note Nath is playing the app but not forked out for the full version yet, so no online games together. But so looking forward to my next visit and seeing how much he has grown in his game play.)

Next up was a couple of games of Run Fight or Die! I lost the first game we played when I got over run by zombies. The second game ended up with my friend being over run by zombies. Both games the mutant boss appeared. In the first game I did manage to hit him once. But the second game our card draw just kept adding more life to the mutant boss. There wasn't much chance of us getting rid of the mutant boss. Plus we were both having to concentrate on trying to hold back the zombie horde. I was having a modicum of success. However my friend was mounting up wounds fast, zombies knocking on the door, but it was a mutant card dealing two wounds that finished them off.

The great thing about Run Fight or Die! is it's portable (easily more so than Zombicide), doesn't take up loads of space to play (ideal for last night), quick to setup, and quick to teach. The game captures that constant threat, overwhelming odds feeling so well. I get the same feeling while playing Zombicide (which I love playing) and it's a part of playing the games I love. That feeling of impending doom, attempting heroic moves that if successful keep you alive another turn, or if you are lucky a bit longer until the next wave of zombies hits. Then after that intense feeling of impending doom comes a wave of serenity when you accept your bloody fate. Pure gaming delight.

The plus side is that at our next game night if we play Run Fight or Die! there is someone else to help teach the game to the others.

New Additions to the Pile of Shame

So the first expansion for Five Tribes called The Artisans of Naqala has arrived. Yes an expansion for a game that I haven't got to the table yet and is sitting proudly in my pile of shame. But I know that if I don't get it now after it just came out, when I do want to use it I won't be able to get it. Or I would be able to get it but it will be mega expensive on eBay.

This expansion adds a new tribe to the game, with the supporting tiles, tokens, meeples, cards etc for that tribe to added to the game.

Next on to the pile of shame is the game Biblios Dice. I haven't played the original card game Biblios or the earlier versions Scripts and Scribes (card and dice), so why the interest in the dice game? It looked cool in the YouTube video I saw of it being played! I had heard it was good before seeing the video, had a look for it on YouTube. Liked what I saw, thought I can see others I play with liking it. And it wasn't mega expensive.

In Biblios Dice you play a monk (no jokes about my love life please) who has been tasked with increasing the prestige of the abbey's collection of historical and sacred texts. Doesn't sound an exciting theme to be honest. But the video of it being played really sold me on it, the mechanics, DICE, and it looked fun.

Finally

The button was pressed on the Amazon cart this morning, about five-ish. A couple of items will arrive sometime next week, but I knew that before hand. It's now a race against time hoping that the courier Amazon have used (DPD according to the text I received) will arrive before eleven tomorrow morning so I can take Castle Panic with me. Here's hoping.

 

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