Old Hollywood

Old Hollywood the latest data pack from the SanSan cycle has hit the shelves of the stores. I'll give a warning now for those that don't want to know the contents because part of getting a new data pack is the surprise of discovering new cards as they go through the pack, SPOILER ALERT STOP READING NOW!

In a new departure for me I thought I'd do a more indepth look at the contents that make up the data pack. I will give this disclaimer. I'm no expert, I don't know the cards well enough to be an expert.

One of the things I love about Android:Netrunner is the Cyberpunk theme. Fantasy Flight Games (FFG) does such a good job on this. Each data pack comes with a sheet that helps add flavour to the overall theme of that data pack. I love these flavour sheets.

The one that comes with Old Hollywood does not disappoint. Done in the style of “tabloid” celebrity news coverage it sets the tone perfectly.

So let's look at the cards in Old Hollywood for my beloved Runners.

Runners

First up the runner faction that is me, Anarch. Anarch gets two new cards in this data pack, a theme we will see for all the runner factions except the factionless cards.

I can see both of these cards finding a home in my Noise deck. Trope would be a useful card for getting cards from my heap (discard pile for none players) back into the stack (deck). Ideally the card would need to be drawn early so that the power counters can build up.
Spoilers would be useful on the mill side of things, in helping speed that up. But once again needs to be out early to be of any real use.
Now onto Criminal, like Anarch they get two new cards. Both thematically fitting really well with the criminal theme. I don't play Criminal so can't say if they would be good enough for making it into a criminal deck, but for me I can't see myself spending scarce influence points on them to use with Noise.
The last runner faction and once again one I've not played so I'm giving the same get out clause as I did with Criminal. I will have to do some research because although thematic I'm a bit confused about how useful these two cards are. What use is a zero value agenda? Or why would you not want to score an agenda straight away? Are these cards a way of protecting agendas from the corps?
The final runner card is factionless and is a resource. It's an interesting card, take a tag prevent all meat damage. Is this meant to replace Plascrete Carapace when we hit the first card rotation?

Now let's look at those evil corps…

Corp

First to get some Old Hollywood lovin is HB.

Next up is Jinteki and I love the classic line references as the card titles. I can see It's A Trap! getting a bit of play in decks. Don't think I'd like to face a deck with this and Snare! in it. Mind you I think Offer might prove popular too for a cheap score of an agenda point.

We then come to NBN the corp faction I have decided to go with. I like the look of the new corp identity. It appeals to me limiting a runner to only being able to steal a single agenda per turn. That's a good card to help protect the central servers.

I like the two new agendas, they are bitter sweet when stolen. You lose the agenda, but get something back in return.

The other cards I like to. Casting call fits in nicely with the “tag you are it” deck I'm trying to build. Which is basically all about tagging the runner and screwing with them.

The final corp faction is Weyland. Two good cards I think for Weyland, particularly like Back Channels.

Then wrapping up we have a single none faction agenda. Don't know if I'd ever use this agenda. But I love it. The Wizard of Oz reference I think is what makes it for me.

I really enjoy this data pack, the theme is amazing, especially for a TV/film buff/fan like me. Oh wait that is probably why I also like NBN. But there are definitely some cards I want to work into decks.

 

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