Fitting Up Dr Kinky

Once more wannabe police officers Jonathan, Les and myself decided to patrol The Streets of Commonville to fit up another ne'er-do-well for crimes they didn't do (this time, but they are wrong 'uns and guilty, and need getting off the streets. The ends justify the means as the motto of the American justice system goes.)

For this play session Jonathan had pimped out the the tiles and tokens from laminated paper to “chunky” cardboard. As you can see from the photo above I used Bad Cop from The Lego Movie to track my character level.

These thicker components gave a nice feel to playing the game.

Once more cams were fitted to our patrolling officers so the whole game was recorded for prosperity and to be used against us by the game designers.

Even though the game still took an hour and a half to play, it didn't seem that long. There is no down time, no analysis paralyse, everyone was involved.

With three players the game board was opened up far more quickly than the two player game.

In an earlier patrol officer Jonathan testified that one tactic he saw being an option was having one player do the majority of the levelling up by getting the hoodlums. After this session I can't see that as a viable fun tactic to persue. I got stuck going after some hoodlums that turned out to be under control, with low time rolls, I wasn't able to do much, and needed dice passed to me to allow me to do things like reveal evidence. I ended up sacrificing my rolls to get dice needed by the others. It's not much fun.

I still think that there still needs to be another way to level up other than the hoodlums. And that the hoodlums need to be in less predictable positions.

It was interesting to hear that Jonathan's partner in design plays the game differently to us. Where we discuss tactics/options, who needs what dice, and we roll our dice together to achieve our aims that turn. While the opposite is true for the other designers testing. They roll and act independently. Curious, this doesn't strike me as playing it co-operatively. Interesting none the less though.

In the end we won by fitting up the suspect who got named Dr Kinky for his penchant for handcuffs.

Did we roll too many gain two minute faces? Possibly this time that was the way the dice landed. But on other occasions we didn't get nearly the same amount.

I look forward to seeing the next rules tweak after the designers have reviewed the video and discussed things over.

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