From last nights Descent campaign. We were doing a side quest to help out the spiders.
Last night saw four adventurers gather to go looking for fame and fortune by recklessly putting their lives in danger.
I went with type casting and chose the dwarf. Jakub went with the healer, Jason went with the Mage, and Justin chose the thief.
The role of the Overlord for our adventures was being played by an iPad and the FFG app Descent: Road to Legend. The app is free and comes with a tutorial and a couple of campaigns for free. You can buy two more additional campaigns within the app.
Not having the expansion required for one of the free campaigns, our party of fool hardy adventurers elected to start the Kindred Fire campaign.
I liked how the app told you the tiles that you would be using. But then slowly built the map up through the campaigns first scenario. So it shows you the first section of the map you will be playing on, where the monsters, doors, tokens go. This could be just three or four tiles out of the ones it told you that you will need for the scenario. You kill the monsters and the app then reveals to you the next tiles it wants you to add, plus monsters etc. I love that suspense, the revealing, the build up.
We made some mistakes. When aren’t there mistakes on a first play? We initially misunderstand the placement of monsters on the first part of the map, so only placed one zombie and one spider. That were easily dispatched. We should have been doing a group of the creatures based on the number of adventurers. Doh! We also faught a monster (Ettin I think it’s called) in its level 2 form. It was very hard to defeat. Which I felt made up for the earlier mistake.
I felt that the app got everyone involved, especially in combat. So players were taking it in turns to roll for the monsters.
Yes we were slow to start off with, but things picked up as we became more familiar with the flow of things.
I liked how the app spread out its monster activations through out the turn.
We had one moment where Justin showed how when it’s a choice between your character being thrown around like a rag doll by an Ettin, or your brothers character getting that treatment instead, that blood is not thicker than a player and the bound he has with his character. Nope Justin used his characters ability that allowed them to move one space away when a monster moves adjacent to them. Leaving Jason’s character to get tossed around like a clothes in a tumble dryer. Justin had found the Me in Team!
We had to stop before completing the scenario, so it’s great that the app remembers how far we got. We took photos to remind us of our positions on the board, and individually bagged our tokens (wounds etc) with our characters cards. So we can just grab those and know we have everything for our characters, and the correct health when we start up again next session.
A great evening adventuring. I’m looking forward to the conclusion of this scenario.