SPOILER ALERT TO MY ADVENTURERS! The following post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.
In all likely hood session 8 may have to be rescheduled to a later date considering the current pandemic and stuff. It’s a discussion we have yet to have as a group. But one that will be held nearer the time.
One mechanic I haven’t used so far as a DM with the players during a session is inspiration.
Inspiration is dealt with in the Players Guide on Page 125 (and the DMG p240/241).
‘”Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw.”
So ok, that’s all good and dandy. I reward the players for doing something cool basically.
For the player it means “lf you have inspiration, you can expend it when you make an attack rolI, saving throw, or ability check. Spending your inspiration gives you advantage on that rol!.”
It doesn’t stack. So once the player gets inspiration they don’t get more inspired, and have multiple amounts of inspiration to use.
To help me and the players track when I give them inspiration and that they have it, I got these cool inspiration tokens off Amazon.
The hole in the middle of the token is for a d20. Which if they place one there doubly reminds them that they have inspiration to “spend”.
For me the tokens behind the screen will remind me that I can hand out inspiration during a session.
I’m looking forward to trying this.
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