Undead, Worms and No Thanks!

I have admit I was a bit nervous about Wildlands and Jonathan.

We had been invited round Diego’s to play some games. Not entirely true, it was specific games we had been invited to play. Specifically Wildlands and Reykholt.

The arrangements and invite had been done at the Fenland Gamers session before Christmas. Jonathan and I had car shared over to Diego’s, and talked gaming stuff on the way.

So here we were all setup and ready to play, factions selected (I was trying the Undead faction) and the Hagmole promo ready to use as well.

But would Jonathan enjoy the game? It was a fantasy mini skirmish game after all. Not one of his favourite genres or themes.

Jonathan was the first to be hit by the Hagmole, which seemed unfair to him, because his mini on the space would just keep taking damage until he drew cards that enabled him to move away or it died. So stopped using it. Undid the damage it had inflicted, and carried on without it. It had only been included because it could be, and I was interested in what it did. It was ruining the experience for Jonathan. So no big deal to not use it.

Playing the undead was interesting. You get six figures instead of five, only two symbols to worry about for selecting a figure. Sadly only two cards that enable you to draw cards, and all the figures aren’t going to be the toughest on the map.

But I enjoyed playing them. Potentially my favourite faction out of the five.

Diego and I both agreed the game played better as three players than the two player games we had played.

Our game ended pretty close, with Jonathan grabbing the win. If Diego hadn’t been able to thwart my attempts to kill one of his figures so successfully on a couple of turns I think I could have stopped Jonathan from winning and grab the win for myself. In the end I killed Diego’s figure on Jonathan’s turn in a pre-emptive strike to try and survive Diego killing my figure on his turn. I’d spent so many cards trying to kill it previously I needed to see a return on my investment. But what I hadn’t catered for was Jonathan having enough to move and claim a crystal as well, on what was left of his turn.

Jonathan even enjoyed the experience after he had got the hang of things. The hand management mechanic was one I knew Jonathan would like. And it was in the end light and quick enough that he could enjoy it as well.

Our next game was Pickomino with the expansion. I don’t think this will be played without it again. Even with new players. But this was the first time that Diego had played the game with the expansion.

Jonathan surprisingly with his reputation of poor dice rolls in other games, won this game comfortably.


Our final game of the afternoon was No Thanks! During which some serious egg on faces occurred.

After our second game which I’d won, it dawned on me why don’t I just take every card, I’d win? The other players would have no cards and wouldn’t be able to win, so I’d win with a maximum score. This started some discussion and a turning to the rules to look for the bit that said players with no cards couldn’t win. We couldn’t find it. We did find the rule that said we deducted a point from our final score for each token we had in front of us at the end of the game. That was new, and something we weren’t aware of. But the puzzle remained where had we got this rule from?

We continued playing another couple of games but with the correct rules. The token deduction at the end made a big difference.

But how many games had we played incorrectly? Lots for sure. There was going to have to be some investigation into the source of how we ended up playing the game the way we had been.

I had an amazing afternoon of gaming with two great friends. I don’t think the year could have been ended on a better gaming high.

A big thank you to Diego and his family for sharing their home with us for the afternoon. A big thank also to Jonathan for driving.

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