Yesterday was meant to be a day off, with some gaming arranged for the evening.
But things change, and I ended up in work for three hours making sure we had enough people in store.
The important thing is that the gaming went ahead.
For me it was an evening of new to me games with great company.
Our first game was Jonathan’s copy of Sushi Roll, the dice version of Sushi Go!
After playing this game I was left feeling a little indifferent. Even now the next day having slept on it I still feel that way.
The original game Sushi Go! Isn’t the heaviest of games. The follow up Sushi Go! Party could be a bit more challenging depending on the menu you chose to play.
I had a pleasant time playing the game. I didn’t hate it.
But I’m just thinking why? Why did they feel that Sushi Go! needed a dice version?
Somehow they created a game that feels lighter than the original card game! Does it play quicker? Maybe, it’s close I think.
I got why they did Party. It added more variety, different styles, level of play.
The reason for this puzzles me.
I’d play it again. But I’d rather the card versions.
Jonathan won by the way!
Our second and last game of the evening was Colin’s copy of the sci-fi space themed version (follow up?) of Survive: Escape from Atlantis, Survive: Space Attack!
I really like the original version. There are not many intentionally mean games out there. Being mean to other players is baked into the game, it’s in its DNA.
Survive: Space Attack! brings that DNA to space with a couple of twists.
The first being the laser cannons and the four tiles they go on. Being on one of those tiles allows you to shoot one of the aliens and get control of that alien! Which takes it off the board, and then at the start of a future turn allows you to place it on an empty space tile of your choosing.
Also the end game trigger of the exploding reactor tile is one of the four tiles the laser cannons are on. So Space Attack lasts a little bit longer turn wise.
Fighters, single seat space ships are the dolphins of this version with the added power of being able to shoot aliens.
This next one could be house ruled in the original game, but you get a victory point for each corner you have managed to get at least one survivor to.
There is another side to the board used for challenges. But didn’t get a chance to look into that.
I really like this series of games and you get most out of it leaning into the mean side of it, playing the wounded innocent one when some-one reciprocates and kills one of your survivors.
We had a blast playing this. Charlene didn’t get any survivors to safety. But that might have been to inconveniently placed aliens by yours truly blocking her.
Somehow through all the chaos and screwing each other over Jonathan won!
It was a fun midweek gaming session. A big thank you to Jonathan, Charlene and Colin for coming along and making it so.