Twin Suns Shenanigans

Two weeks ago was our first game of Star Wars Unlimited using the Twin Suns multiplayer rules and decks we built.

As my little announcement video below shows I was playing my Sabine Wren and Jyn Erso deck (you can see the deck list here).

I was up against two decks by Marcin. They were

  • The Mandalorian/Bo-Katan Kryze/Security Complex
  • Boba Fett/Cad Bane/Command Center

Dave and Marcin took turns playing the decks.

None of the three games we played this first time went beyond the seventh round. So very short games. Expensive cards to play were resources. There would be no chance to play them.

I won the first game, with my deck seemingly working to plan.

Marcin won the remaining two games.

Reflecting back I think although my base Jedha City with its ability while very handy to nullify a threat or reduce the impact. With its health being 25 instead of 30, I felt left me feeling a little more vulnerable.

Although I’m happy with the cost curve it felt I was lacking answers to the threats Marcin and Dave were posing in the two games Marcin won.

This week we once again played Twin Suns games. Dave had his own decks this time (I forgot to make a note of his leaders).

The two games we played this time were longer games. I got the Krayt Dragon out! It won me the first game. I was surprised I got to play the card.

But I had no right winning that game. I was no able to keep a presence on any of the battlefields. It was mainly Dave and Marcin duking it out trying to position themselves for the win. I was just a bystander. Both couldn’t finish off the game by killing me because the other player would win. So they had to concentrate on getting slightly ahead on damaging the other players base.

Dave won game two with some great tactical play especially utilising his leaders to deliver a winning blow by knocking out Marcin. I had sat on cards that dealt with upgrades from my initial hand because of Marcin’s Mando deck.

I am really enjoying our games of Twin Suns.

I think now after five games I might look at what ramp I can possibly introduce to the deck.

As an exercise I might try and classify the cards in the deck by use, such as removal, etc. That might help me identify better areas I’m weak in.

I now have two decks nearly built. I’m just waiting for a handful of cards to arrive. Whilst the third deck that I was inspired to build is 60% complete.

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