Have you ever read/seen/heard Misery by Stephen King? If you have then after hearing Lucia give an update on Will last night, you couldn’t help having the image of Annie Wilkes and the author Paul Sheldon, in that infamous hobbling scene in your head.
That’s despite the proof of life photo (below) that Lucia bought in to show us.
So after laughing at Wills mishaps last night. Lucia, Jonathan and myself sat down to play Sagrada.
Sagrada had arrived on Tuesday, typical after the Easter break, and I’m back at work. I’m really not impressed with Shipnaked, the distribution side that a lot of Kickstarter projects use.
This game is stunning. It’s almost a cliche I feel to say so. There are a lot of gorgeous games being made these days. But still it’s hard to not fall back on this cliche to describe the game. It’s bright, attractive. You can’t not think of stain glass windows looking at the box.
Not to disappoint the production quality of the game is out of the park also.
I’d had a learning game earlier in the day with Dale. Where it turns out we misplayed a rule.
Sagrada has a nice puzzle element to it on the dice placement. That kind of reminded me of a bit of Roll For America and it’s placing of numbers.
It’s a quick game to learn, the rules are not that complicated. So quick to teach as well. Although the rule book could do with a page extra containing further explanations of some of the the tool cards.
There is potentially a lot of variety in the game, via the different player boards, randomly assigned hidden objectives, and randomly drawn open objectives and tool cards (used to manipulate the dice in some way).
Having a number of favour tokens (dependent on the player board selected) to spend on using the tool cards, is a great way to control when and how often a player can use these dice manipulation powers. It means you can’t just use them willy nilly but have to weigh up when to use them.
The dice drafting worked well. And I liked using the last remaining die as the round marker.
I did find sometimes that it was a bit too cramped on the player board when placing dice. So sometimes you were knocking dice out of position. Curse my giant hands!
I like the fact they included a social media bragging card. It’s a little thing but it’s fun.
Lucia won our first game, with me winning the second, and becoming the new Master Artisan.
Yeah another great Kickstarter that delivered on its promise.
We finished the evening attempting to save the world from disease by playing Jonathan’s dice game (although he hasn’t played Dice Masters or Star Wars Destiny) Pandemic: The Cure.
Luckily for the rest of you we were successful in finding cures and cleaning up a disease ridden world.
Ok here is the bit you suffered for. I hope the pain of the rest of the post was worth it.