#RPgaDAY2019 Day 7 – Familar

Today’s inspiring word for RPGaDA2019 is…

I thought I’d look briefly at how my players will experience the familiar in our campaign.

SPOILER ALERT TO MY ADVENTURERS! The following part of the post contains spoilers for the up and coming campaign. You may want to avoid this post and join me in a future one.

My players will be experiencing a bit of the familiar, even deja vu in our session 2 of the campaign when they exit the pirates lair that I created, and have fought their way through to come out in a tomb. A tomb with several sarcophagi in, and a passage leading south in the southern wall of the room.

Hopefully for one or two of the group this will seem oddly familar.

The party will have emerged into the secret burial chamber from the Matt Colville one shot he did that kicked off the whole being a DM series that he does. Three members of the party did that one shot as a taster session earlier in the year.

The only real threat to the party this time though is the skeletons still in the tomb, waiting for one of the party to get greedy and take the sword being held by an effigy of a long dead knight on one of the sarcophagi.

Otherwise as they work their way through the tomb they will come across the long decayed remains of the goblins and bugbear that they fought so valiantly in the one shot. It was their heroic efforts to save the child, and clearing the tomb that allowed the pirates to move in and use t as a secret entrance to their lair.

I hoping those players will like this little return to the one shot. Although it doesn’t link directly location wise. I’ve moved the tomb thousands of miles to a totally different location. I thought it would be a fun addition and end to their first dungeon in the campaign.

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