Let’s jump straight in and see what today’s theme is…
Oh this is a good one, and extremely hard.
Let’s some stuff out of the system first before getting on with the post. Otherwise it’s just going to be hanging there in the background. Over shadowing everything I write, waiting to interrupt and distract from whatever poor point I’m making.
“What’s love got to do, got to do with it
What’s love but a second hand emotion
What’s love got to do, got to do with it
Who needs a heart when a heart can be broken…” (Tina Turner)
and
“I wanna know what love is
I want you to show me
I wanna feel what love is
I know you can show me…” (Foreigner)
Lurve in RPG’s. This is something you don’t often see in an RPG. It’s very player dependent. It can be something that would make the players very uncomfortable. Especially if we take a literal, carnal interpretation of the word. There are systems out there that have that element (Vampire I believe does). But generally it’s third party adventure ideas that explore this.
But love can be included in a campaign that doesn’t involve the players directly. NPC’s can be in love with each other. And what the players see is a love story unfold in front of them, maybe a Romeo and Juliette plot line, with the players helping the main NPC’s meet in secret. Or we see love as a major motivator for an NPC. I’m just spit balling ideas here of how I’d include it in a campaign.
The other interpretation of love for today is, I love RPGs and being a DM/GM. I love the creative process, the generating ideas. The plotting, discovering new things as you do the research. Seeing those ideas come to life at the table, the enjoyment the players get.
Phew I’m glad this ones over.