I was going to write a post on my prep for session four of the campaign.
But those works in progress are so much fun to work on.
The Temple of the Slaad has got to a stage now where it needs words to bring it to life.
I think this list naming the rooms gives an idea about each rooms use.
Room 1: Slaad Temple
Room 2: Crypt
Room 3: Living quarters
Room 4: Storage room
Room 5: Inner Slaad birthing room
Meet Thy Doom
So the following brief notes give an idea how I see each room working.
The players start in the hall way, with the double door behind them sealed shut. No matter what they do the door will not open without the correct key.
In front of them four coloured doors, (from left to right) red (4), blue (3), yellow (2) and green (1). The only unlocked door is the green door. The rest need the appropriate coloured key to open.
Behind the green door: once the players pick up the red key the maze walls disappear, monsters appear.
Behind the red door: when the players step into the room the platform at the far end of the room lowers revealing the key and monsters.
Behind the blue door: monsters in this room are contained within portcullis like cages. The room is flooded, but it’s shin deep. On the altar in the middle of the room is a button. When pressed it lowers the portcullis like cages, freeing the monsters.
Behind the yellow door: on the four platforms (not middle one) are monsters. Once defeated a second portal opens to take players to next platform in the sequence.
I might tweak the map adding in some secret recesses that will hide monsters (green door room) and potions and scrolls.