Jeff’s Annual Birthday Gaming Bash 2021

After last years forced hiatus due to obvious world events happening the annual Jeff’s Birthday Gaming Bash was back.

This years big game saw the return of Twilight Imperium 3, which was last played at the bash in 2018 (joys of recording plays in the board game stats app).

I’m a fan of Twilight Imperium, I own the fourth edition plus it’s first and currently only expansion. Although yet to play it with the expansion due to the fore mentioned world events. The thing with these big games is if you get to play them once a year that’s good going. Anything more than that is amazing and unusual.

Before hand via the messenger group Jeff shared which optional rules would be played with the base game to “enhance” our experience. Which you can see below in the included screen shot for those interested.

TI3 and optional rules played

As you can see in the collage below the tile layout used was a two galaxy one, with Mecatol Rex in the middle, plus a dual worm hole tile by itself.

Who got what race, and was positioned where on the map was decided by the cards. I pulled the ace and got to choose first. My choice was position on map or race, whichever choice I went with would mean I’d be last to choose for the other. I went with position on map.

Below is how the races were spread out between the two galaxies after the selection process.

  • The Mentak Coalition – me (Galaxy alpha)
  • The Xxcha Kingdom – Katie (Galaxy alpha)
  • Sardakk N’orr – Gavin (Galaxy alpha)
  • The Emirates of Hacan – Diego (Galaxy beta)
  • The Clan of Saar – Jonas/Gerry (Galaxy beta)
  • The Winnu – Jeff (Galaxy beta)

Before play commenced an end time was agreed by everyone. I had the time constraint of I had to leave by 6pm. So it was agreed that at 5pm the current round would be completed and that would be the end of the game, highest score at that point would be declared the victor.

I had decided to concentrate on production and technology to make use of the “aggressive” nature of my race. During the whole game I only got to take a trade good twice from another player. The swines kept spending them so I couldn’t help relieve them of the pressure of storing those trade goods.

The beta galaxy compared to the alpha galaxy seemed a lot more peaceful, and more interested in trade deals and alliances! In the alpha galaxy it looked like an arms race. Gavin upgraded his pds units so they could fire into neighbouring sectors. Which meant I had to too.

I did warn my fellow alpha galaxy companions do not attack me, retribution would be swift. And that retribution was swift indeed. Katie decided to attack me. However between my upgraded pds unit and race ability to have a free attack by two destroyers before combat started, her aggression against me was stopped before it started. I was going to be vindictive and retaliate by destroying her home world. But pity got the better of me, and I didn’t want to totally ruin her first experience of the game.

While we in the alpha galaxy were duking it out, the beta galaxy occupants were busy clocking up objectives and victory points. It was a good two rounds before I even scored an objective.

In a game like Twilight Imperium it’s individual moments that make the day memorable. Like when I lost a carrier, 4 ground units and a cruiser when they flew into a super nova! How everyone did laugh at my mishap. I admit it did hurt. But I could live with it as it sealed off a worm hole, and added a barrier between me and Katie, helping to seal up my borders.

Top three photos taken by Jeff

Gavin had one in the last round when he took out my War Sun with a single point of damage by playing an action card that destroyed a ship he did damage to. Getting a War Sun out was a personal target I had set myself. I knew I was out of the running for victory. So getting that out on to the board was a personal win. Sadly it was too late in the day to do any real damage. As was my final arrival in the beta galaxy. But I got there!

The final two rounds were basically team Jonas/Gerry jockeying with Jeff for completing objectives and victory. Which allowed Diego to sneak in and steal second place. However team Jonas/Gerry were the victors, and Jeff falling into third spot.

Lunch for the day was once again homemade curry made by Jeff. Which as usual bloody amazing.

The only drawback on the day was once I got home. Mum had not had a good day looking after Nan. So I need to look at how to get some help/support for her while I’m out for something like this. It also impacts if I can go see my son for a couple of days or UKGE next year.

But it was a great day otherwise. Looking forward to next year!

#RPGaDAY2021 Day 21

Well I’m sticking to the plan for some guilt free gaming today, as this post was written yesterday.

Here it comes, today’s hashtag thoughts…

I like things to be simple. It’s so easy when preparing for the next session to over complicate things. To spend lots of time on stuff that just doesn’t get used.

That’s why I became a practitioner of the Way of the Lazy DM as prescribed by Sly Flourish (click HERE for the YouTube playlist going through the steps).

Basically by using the 8 steps described by Sly Flourish to prepare for a session you are concentrating on the activities that will most benefit you whilst running that session. It’s not a ridged you must do all the steps, you do what works for you. It’s about giving yourself the confidence that you are prepared for that session.

There is a companion workbook full of useful tables and 10 generic locations that can be dropped into any campaign.

Mike aka Sly Flourish has even got the process down to 15 minutes! Yep if for whatever reason you hardly have no time at all to prep by using just 3 of the steps you can be ready.

Click HERE for the blog post by Sly Flourish on this subject.

What I like about this approach is the simplicity, and that it’s applicable to any RPG system. It really is a life changer.

#RPGaDAY2021 Day 20

Feeling smug I wrote today’s post yesterday! Which means if I write tomorrow’s post today, I can enjoy my friends birthday gaming day guilt free.

Let’s see what I wrote today…

I’d love a RPG based on the classic Asimov Foundation series of books.

I’ve not read the books in decades, but I loved them. I have fond memories of reading them in the late 80’s and early 90’s, and having my mind blown when Asimov linked the Foundation series with his equally awesome Robot series of books. They are the same universe and one big story! OMG!!

Naturally I don’t need to wait for a publisher to create a Foundation inspired RPG. Generic systems like Genesys RPG or the Fate system could be used to run a campaign in the Foundation universe.

Luckily with the books, audiobooks and the soon to be aired Apple TV show there is plenty of source material to refer to, and inspire.

I’m not saying using the generic systems will not require a lot of work to get something players can explore. I think my preference would be the Genesys system. With the Expanded Players Guide and it’s “refined” rules for creating adversaries, vehicles, skill trees and settings the work gets a little easier. The Space Opera setting notes from the core rulebook make a good starting off point. Plus when it eventual comes out the Twilight Imperium: Embers of the Imperium source book might have a lot of useful stuff that could be “borrowed”.

Maybe if the Apple show becomes popular we will see an official RPG for Foundation produced (That seems to be the way of things these days.)

#RPGaDAY2021 Day 19

Today is going to be another giant muffin day.

By that I mean I’ll be making more muffins. I’m going to try modifying my basic recipe so it becomes white chocolate and raspberry muffins.

Coffee and a nice muffin are one of life’s little luxuries that help make those me time moments special.

They also make a great treat while running a game session. Sadly for my friends and fellow gamers there hasn’t been an opportunity for them to try them since I got back into baking.

Let’s look at today’s hashtag theme…

Theme for me is just as important a factor as system when choosing an RPG.

If the theme doesn’t excite you then why are you playing a RPG with that theme? It’s why I have no interest in the upcoming D&D campaign/adventure Strixhaven: A Curriculum of Chaos. I wasn’t a fan of the Harry Potteresq setting in MtG. So doing a D&D setting with it, it just isn’t for me. Which is fine. So I won’t be buying it or playing it.

Very often the mechanics of the system you are playing support and help bring out the theme of the RPG you are playing. A good example of this is in the Alien RPG with the stress dice and it’s stress mechanic.

Free League have done a really good job of using the Year Zero engine to bring out that element of stress to the game. Each player has a stress level which determines how many stress dice they roll in addition to their normal dice to make a skill check. They can even opt to take on stress to add a stress die to the check. More dice rolled increases the chances of getting a success. However there is a risk. Roll a 1 on one of those stress die and they have to make a panic roll. If the combined value of their stress level and panic roll is 7 or more then some sort of negative impact affects the player. Which could be as simple as increase their stress level, or at the extreme end make them catatonic.

Naturally being a fan of the Alien movies and comic books from the late 80’s/early 90’s, the theme attracted me. But what sold me was the stress mechanic. It struck me as being really cool.

So themes that are likely to get my interest are the usual fair, such as fantasy (D&D, Realms of Terrinoth, The One Ring), cyberpunk (Cyberpunk Red, Android: Shadow of the Beanstalk), sci-fi (Judge Dredd and the Worlds of 2000 A.D., Paranoia, Alien), post apocalyptic (The End of the World) , and alternative history (Twilight 2000).

What themes grab you?

#RPGaDAY2021 Day 18

Nearly had something to break up the monotony of these posts. But life stuff got in the way and the plans had to be cancelled at the last minute.

Here is today’s poorly thought out and constructed post.

I kinda write a bit about RPGs. Nothing intelligent and useful like the likes of Sly Flourish and others.

My writings fit in with this blog, which if you haven’t noticed is more a diary/notes/brain dump of stuff than carefully crafted intelligent useful articles. Maybe some people stumble across this blog and find something useful. That’s a bonus.

You can read my thoughts and ideas for my campaign and sessions I run by following the session planning category of this blog.

Whilst you can see how I think the sessions went by following the post mortem category.

Having the two categories I’ve just mentioned is really useful to me. It makes finding my notes easy, and I hope sharing them may help some-one. But combined they are basically what I’d be putting in a physical notebook for myself.

Following the RPG category captures most (hopefully) of my posts about RPGs irrespective of the system. I do have other systems that I dearly would like to get to the table. But finding interested players has been a challenge. May be I’ll have better luck once our gaming group starts back up playing in real life.

That’s it brief and to the point. More tomorrow.

#RPGaDAY2021 Day 17

Another shortish post is in your immediate future giving you some brief thoughts from my mangled mind.

Here is today’s hashtag entry.

So far in my limited time as a DM I’ve used a couple of traps. The first was in the Matt Colville “one shot” for beginning DM’s The Delian Tomb. The other was in the pirate liar that my party of adventurers stumbled into at the start of our campaign.

I try and use things like traps and puzzles/riddles sparingly. I don’t want to be reliant on “gimmicks” or be formulaic when it comes to sessions and what happens in them. I want things to feel natural and authentic when players come across them. So when the party comes across a trap I want them to think “oh this makes sense to be here” and not that it’s something I’ve put there because I can, and to give them something to do.

My preference for trap design is to follow the additional advice given in Xanathar’s Guide to Everything over that in the DMG. I like the advice better, especially the layout and information given for designing your own. Most probably simple traps are the only ones I’ll use.

If I need to create a trap on the fly the Lazy DM Workbook has 5 tables to roll against to generate one. Plus it can also be used to inspire/create one during session prep.

If my players are reading this. There may or may not be a trap or two in your future (once we return to the table).

Wrapping up this post with some sage words from the man himself Matt Colville and Dael Kingsmill on the subject.

Matt Colville Video on traps
Dael Kingsmill on Traps that Make Sense

#RPGaDAY2021 Day 16

Not much to say here so let’s skip to the meat of the post…

I’ve gone with the alternate theme Tribute today.

Historically a tribute has meant a “payment made periodically by one state or ruler to another, especially as a sign of dependence.

In my campaign I made use of a bit of lore for Mintarn from The Sword Coast Adventurer’s Guide involving the dragon Hoondarrh, the Red Rage of Mintarn.

The lore specifically spoke of a yearly tribute that the Red Rage demanded from the people of Mintarn.

The party of adventurers were hired to guard the small fishing town of Queen’s Cove contribution to the tribute as it was sent to Mintarn. On the way they were attacked by sahuagin who were trying to steal the contribution. An attack they successfully repelled.

In Mintarn the party of adventurers ended up being asked “nicely” to escort the whole tribute to the home of the Red Rage on a nearby island by the Tyrant of Mintarn.

A bigger sahuagin raiding party tried stealing the tribute whilst it was at sea. After a very very close battle on board the groups ship they defeated the sahuagin, and delivered the tribute.

Once back at Mintarn the party were rewarded with some magic items.

I liked how I used the tribute as a plot device. It worked really well. It’s certainly one I’d return to in the future.

#RPGaDAY2021 Day 15

I’m phoning it in today. Just knackered. Need rest.

There are some really great supplements out there for which ever system you play.

My favourite ones are campaign settings like Van Richten’s Guide to Ravenloft, Eberron: Rising from the Last War, and Guildmasters of Ravnica, Android: Shadow of the Beanstalk to name a handful.

I love how they combine lore, character options, new monsters, themes and genres to fuel the imagination for your own campaigns.

There are also a rather lot of great supplements online by independent designers in places such as DriveThruRPG and The DMGuild. Think of a subject and you will probably find some-one has done it on one of those platforms. Tables to roll against, lore, new classes, new monsters, the list goes on. And the standard of the supplements produced is usually very high as well.

Let’s hope tomorrow is a better day.

#RPGaDAY2021 Day 14

And yes I’m still doing this hashtag.

So shut up, stop complaining and go and do something a lot more entertaining like watching grass grow.

Oh if that’s too much excitement for you here is today’s post.

I was looking at some of my newer RPG books such as the Alien RPG, Cyberpunk Red, Judge Dredd and the Worlds of 2000 A.D. and they show that the older D&D DMG isn’t the only core rulebook that doesn’t include advice about running a session zero and in particular using safety tools (although the Alien core rulebook does give some questions to ask the players about their party and characters at a “session zero”). Which is kinda disappointing.

It wasn’t until Tasha’s came out that we got a couple of pages from WotC about running a session zero, social contracts and soft/hard limits. Van Richten’s Guide to Ravenloft added to this with talking about content with the players. Which it should do as it is a book about running horror campaigns in D&D.

I really like how Alice is Missing handles providing information to players before and at the start of the session. An example is below.

Just a heads up, this game inherently deals with a missing teenage girl in a small town, and all of the topics that can arise when that happens. Our characters will be the people closest to her attempting to unravel the mystery behind her disappearance. Because of this, themes like tense family dynamics, grief, death, violence, jealousy, and helplessness can and often do come up during the game.

If this sounds like something you might be sensitive to or triggered
by, please don’t hesitate to let me know—even if this is something you only realize during play —your safety and well-being are always more important than the game.
Alice is Missing manual

It doubles down on this warning and discusses the use of X cards as part of the games setup. Alice is Missing goes even further on all the above by telling players to have a debrief after finishing the adventure to ensure players are ok after dealing with such difficult subjects.

Personally I’d like publishers to follow the Alice is Missing example and have CONTENT & TRIGGER WARNINGS at the start of each published adventure for DM/GMs to reference. This I feel would be a great help in that session zero for DM/GMs to discuss with the players. But also in aiding the selection of which adventure to play.

Sly Flourish has a great two pages (“Session Zero Checklist” and “RPG Safety Tools”) in his Uncovered Secrets document on his Patreon, that are great references to use as a starting off point.

The safety tool that a group uses should be something that everyone agrees on during the session zero as part of the whole discussion about the content and triggers. Everyone should be comfortable with what’s being put in place, and know how to use it during a session.

I think it’s great that these safety tools are being discussed and used more. But no matter how good these tools are they don’t fully protect you from a DM/GM who is just a massive dick (as one or two high profile examples over recent years have shown). To stop that one you need experience to spot the warning signs (which hindsight is great at) and the confidence to walk away from the table (much harder to do) when they deliberately do things they know will trigger players.

However the majority of DM/GMs are not massive dicks and want everyone to feel welcome, included, and have fun. There will be odd occasions when they stumble onto something that causes a player to feel uncomfortable, but that’s not deliberate, and the reason the safety tools are there. They take that final bit of the Alice is Missing quote above “…even if this is something you only realize during play —your safety and well-being are always more important than the game.” very seriously.

Be safe and have fun.

Updated with this appropriate tip taken from twitter today.

#RPGaDAY2021 Day 13

Unlucky for some, and definitely those that read this blog. I’m back with my 13th post for this hashtag.

Happy Friday the 13th folks

Let’s get the pain over with…

Three floods come to mind.

The first is from the D&D Starter Set adventure, Lost Mine of Phandelver. After surviving the initial goblin ambush on the Triboar Trail our party stumbled upon the Cragmaw Hideout. If I remember correctly the goblins did manage to trigger the flooding of the main passage catching a couple members of the party. The majority of us were safely on higher ground.

The second flood that comes to mind is the flooded gladiator arena for a historical recreation of an infamous halfling battle that my players took part in, in our campaign.

This encounter was based on the Adventure League adventure called Shackles of Blood (DDEX3-2). I share some notes on it in my session planning notes here and how it went here.

The third and final flood I thought of was one for a setting for the Genesys RPG Android: Shadow of the Beanstalk to be used in a one shot/campaign.

The setting takes place after the events detailed in the Android novella Monster Slayer by Daniel Lovat Clark.

I thought having the campaign/one shot take place after the tsunami hitting New Angeles would be a good way to explain how the party all ended up meeting (assuming the characters did not know each other before hand) and why they only had the equipment/gear that they had with them.

And there we have it, three floods that come to mind fir today’s theme.